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Calling BIS_fnc_3DENShowMessage causes the game to crash
Assigned, WishlistPublic

Description

Calling the function with the syntax from the function header causes the game to crash

[<text>,(<title>,<buttonOK>,<buttonCancel>,<icon>,<parentDisplay>)] call BIS_fnc_3DENShowMessage;

I removed the brackets instead and spawned the function, which works fine.
[<text>,<title>,<buttonOK>,<buttonCancel>,<icon>,<parentDisplay>] spawn BIS_fnc_3DENShowMessage;

Details

Legacy ID
486480844
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor

Event Timeline

R3vo set Category to Eden Editor.Jan 16 2016, 11:32 PM
R3vo set Reproducibility to Always.
R3vo set Severity to None.
R3vo set Resolution to Open.
R3vo set Legacy ID to 486480844.May 8 2016, 1:30 PM
R3vo edited a custom field.

Hello,

thank you for your feedback.

Would it be possible that you try this out without any mods, and should the crash happen again, send us crashdumps for that crash?

Thank you

R3vo added a subscriber: R3vo.May 8 2016, 1:30 PM
Gippo added a subscriber: Gippo.May 8 2016, 1:30 PM

Looks like if you spawn it (not sure about call, as it crashes) the code assigned to the buttons are executed once the dialog is created.

Can anyone confirm this?