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Editing the loadout of some units removes parts that are scope=1
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Description

Some items that are scope=1 or scopeArsenal=1 will not be displayed and, in fact, be removed from loadouts edited with Arsenal. For example, editing an ammo bearer will remove its backpack because said (pre-packed) backpack is scope = 1. The same is true for uniforms that are "re-used" uniforms from another faction, i.e. CUP contains clothing for the Takistanis that is shared among factions, and to avoid showing double in the Arsenal the Independent versions are scope = 1.

While it obviously is not a good idea to make all scope = 1 items available, Arsenal should, wen it is launched record all items with scope = 1 that are in the current loadout and retain those items.

Details

Legacy ID
2203706456
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor

Event Timeline

Alwarren set Category to Eden Editor.Jan 22 2016, 10:35 PM
Alwarren set Reproducibility to Always.
Alwarren set Severity to None.
Alwarren set Resolution to Open.
Alwarren set Legacy ID to 2203706456.May 8 2016, 1:33 PM
Alwarren edited a custom field.
R3vo added a subscriber: R3vo.May 8 2016, 1:33 PM
R3vo added a comment.Jan 23 2016, 9:58 AM

Upvoted, please fix that.

Upvoted, pretty important.

R3vo removed a subscriber: R3vo.Nov 6 2020, 11:44 AM