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May 10 2016

Mitor added a comment to T97818: After killing a player cannot use their weapon/aim down sights..

Can confirm it is still occurring in 0.58 stable.

May 10 2016, 9:52 PM · DayZ
Mitor added a comment to T89960: LOD algorithm seems to be broken..

This definitely deserves a review from development team. Upvoted.

May 10 2016, 5:16 PM · DayZ
Mitor added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

@camcerouspete

obviously you can script lot's of things, but that's not the matter. We need an option to ingame order your subordinates to use their silenced weapons.

May 10 2016, 4:51 AM · Arma 3
Mitor added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

@Surfer

I think it is specially needed to separate the command "stealth" and the commands "silent" and "loud".

As I conceive it:

-The stealth command should remain as it is now. Soldiers behave quietly and try to remain hidden, but they use their default weapon.

-The "silent" command ( As I named it in additional information: "Use silenced weapons" ) should make them use their silenced weapons if possible. This command would also make them behave quietly as if the stealth command had been activated.

-Last, the "loud" command would order the use of specifically non-silenced weapons.

Anyway, In my opinion, the combat modes (Stealth, Aware, Danger, Relax) should not be modified at all, and the two options we mention should be added, i.e. you should be able to use the "silent" or "use silencers" order and still order them to behave "aware".

May 10 2016, 4:51 AM · Arma 3
Mitor added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

I have noticed that that the seventh menu ( Clicking seven ( 7 ) after selecting some of your soldiers) lacks the option associated with five ( 5 ) and goes from 1 to 9.

The option I suggest fits perfectly in this menu(The menu options could be reordered), adding these two options: (As an option could be allocated in number zero ( 0 ) ).

  • Use silenced weapons
  • Use non silenced weapons (OR any negation of the above.)

It fits the menu because it's the one that includes subordinates behavior options like stealth, danger and aware.

May 10 2016, 4:51 AM · Arma 3
Mitor edited Steps To Reproduce on T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..
May 10 2016, 4:51 AM · Arma 3
Mitor added a comment to T69850: Devastatng bug has made me lose all hope.

Stop adding notes to this issue. Instead let it drown.

May 10 2016, 4:50 AM · Arma 3
Mitor added a comment to T69670: Snipers uses secondary weapon instead of his sniper at far ranges.

I have also observed this. I have put three snipers from Blue force under my command, they have primary weapon and ammo. When they have enemies located(I can't exactly precise which action triggers this), they switch to secondary weapon.

If you order them to shoot at even very far located targets(More than 300 meters), they shoot their silenced pistol.

I have also tested this with Green army snipers.

Thank you.

May 10 2016, 4:44 AM · Arma 3
Mitor added a comment to T69670: Snipers uses secondary weapon instead of his sniper at far ranges.

This bug deserves more attention,

I have also noted that they not only use their secondary, but also tend to lower it and alternate between weapon raised and weapon lowered.

May 10 2016, 4:44 AM · Arma 3
Mitor added a comment to T69670: Snipers uses secondary weapon instead of his sniper at far ranges.

@Kreu

Thanks, I will use that command as a temporary solution.

May 10 2016, 4:44 AM · Arma 3
Mitor added a comment to T66339: Room Clearing with the AI.

Absolutely upvoted.

May 10 2016, 2:37 AM · Arma 3
Mitor added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

It would be obviously an awesome feature, but I suppose devs have already looked into this. They will have to decide if the performance loss worths a try.

Maybe it could be left as an option, to leave "three maps", Altis and Stratis; Altis and Stratis.

That way you could create missions in the map you prefer and make it so that it only renders what you need.

May 10 2016, 2:26 AM · Arma 3
Mitor added a comment to T65713: Helicopter and airplane damage and instrumental, make it realistic..

Yeah, they are probably going to fix it, but I don't know...

May 10 2016, 2:09 AM · Arma 3
Mitor edited Steps To Reproduce on T65713: Helicopter and airplane damage and instrumental, make it realistic..
May 10 2016, 2:09 AM · Arma 3
Mitor added a comment to T65640: Helicopters Flight Model/Dynamics - Very Archadish since last update (15th April).

Not only they are arcade since the last patch, they were already arcade before the last patch.

For a game that claims to be a simulator, flight dynamics are almost as arcade as the ones in Battlefield, which are the most arcade flight dynamics I've ever seen.

May 10 2016, 2:07 AM · Arma 3
Mitor edited Steps To Reproduce on T65564: Stopping power and realistic bullet impacts. Realistic armor system..
May 10 2016, 2:04 AM · Arma 3
Mitor added a comment to T65558: No or little reaction from enemies when hit/killed.

This is specially necessary for a game that claims to be a simulator. I also proposed this but the moderator misunderstood what I was asking for and merged some topics.

I haven't even played multiplayer, but I don't want it to be COD-style, where you can shoot someone in the back with a not-very powerful rifle and he can turn around and even kill you.

It is unrealistic how you can shoot an enemy and he can even run after that...

May 10 2016, 2:04 AM · Arma 3
Mitor edited Steps To Reproduce on T65548: Pistol in the holster.
May 10 2016, 2:03 AM · Arma 3
Mitor edited Steps To Reproduce on T65545: Combat pace for sprinting. Moving faster and being able to shoot within a short period of time for suppressive fire.
May 10 2016, 2:03 AM · Arma 3
Mitor added a comment to T65514: Hotkeys for different stances. Being able to adopt a stance pressing a key/combination of keys.

@ahmedabdo you simply don't get the idea.

Imagine you use the key 'c' for crouching, then you could assign '2 x c' to select another crouching stance. Or pressing '2 x shift' for standing up directly, without having to pass through all the stances.

May 10 2016, 2:02 AM · Arma 3
Mitor edited Steps To Reproduce on T65514: Hotkeys for different stances. Being able to adopt a stance pressing a key/combination of keys.
May 10 2016, 2:02 AM · Arma 3
Mitor added a comment to T65063: Vehicles should not explode by gunfire.

Agreed. C'mon BIS this is a simulator, not GTA

May 10 2016, 1:46 AM · Arma 3
Mitor added a comment to T64924: Dual wield handguns and SMGs.

Stop adding notes to this topic, let it drown.

May 10 2016, 1:41 AM · Arma 3
Mitor added a comment to T64182: Linux support.

Yeah, same that Raco.

May 10 2016, 1:15 AM · Arma 3

May 9 2016

Mitor added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Hello,

What does feedback status mean?

ARMA really needs this, make it optional.

May 9 2016, 10:27 PM · Arma 3
Mitor added a comment to T60025: No female soldiers models available.

Why the hell does people downvote this?

May 9 2016, 9:05 PM · Arma 3
Mitor added a comment to T58799: Deploying a weapon / proper use of bipods.

A bipod only helps to have a steady aim specially while wielding heavy weapons, and it doesn't diminish recoil.

Please, if you implement this, implement it in a realistic way.

May 9 2016, 3:42 PM · Arma 3