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ahmedabdo
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User Since
Mar 14 2013, 7:51 PM (579 w, 15 h)

Recent Activity

May 10 2016

ahmedabdo added a comment to T70289: Typo: Recucle after use..

I can confirm that in 2035 "recycle" is no longer in use!

May 10 2016, 5:06 AM · Arma 3
ahmedabdo added a comment to T69908: Cannot move underwater when reloading..

Well, I tried to do things when diving yesterday at the pool in order to test the theory. What I noticed is that when I try to simulate changing mags underwater (or doing something similar), my concentration level on moving my legs is hugely reduced. I noticed that I moved my legs in a faster irregular manner. I admit that I'm not a professional diver, but changing mags is not an easy thing to do either (especially under water). So, my vote goes down on this.

May 10 2016, 4:52 AM · Arma 3
ahmedabdo added a comment to T65574: Allow option to swap any uniforms in game.

I think this is considered as unethical and against some world agreements about armies or something like that.

May 10 2016, 2:04 AM · Arma 3
ahmedabdo added a comment to T65514: Hotkeys for different stances. Being able to adopt a stance pressing a key/combination of keys.

I don't see why you need that. You will have to change your stance according to cover height for example. So how you will have a favorite stance?

May 10 2016, 2:02 AM · Arma 3
ahmedabdo added a comment to T65217: Keyboard settings/language.

Just a correction: this is Hebrew not Arabic.
This could be a steam issue.

May 10 2016, 1:51 AM · Arma 3
ahmedabdo added a comment to T65043: Summar of Recommendations & Suggestions.

In my opinion this suggestions is not suitable for a "realistic simulation". Where should the player be while he is changing his gear? In a place or 'mode' where enemies cannot see him! The video you shown cannot be called "realistic".
However, the firing range may or may not be suitable for the maps of ArmA II. A firing range facility availability means there is an established army base in the area which may not be the case for the maps.
Regarding the vehicles, it is a good idea but I doubt that it can be implemented in the current game, may be we will see this level of complexity in the future ArmA titles.

May 10 2016, 1:45 AM · Arma 3
ahmedabdo added a comment to T65002: Environment filled with bubbles and water sound in SCUBA showcase after getting out of the sea.

Oh sorry. I've been out for some time lately. I tried the latest development build (now at Beta). I can confirm that the issue is resolved as I can't reproduce it.

May 10 2016, 1:44 AM · Arma 3
ahmedabdo edited Steps To Reproduce on T65002: Environment filled with bubbles and water sound in SCUBA showcase after getting out of the sea.
May 10 2016, 1:44 AM · Arma 3