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Aug 27 2018

mickeymen added a comment to T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.

Good day Devs Please fix this error, do not delay! 4 months there is no progress

Aug 27 2018, 9:31 AM · Arma 3

Aug 25 2018

mickeymen added a comment to T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.

It seemed to me that the problem was fixed but I was wrong. It only works not stable, developers please fix finally this bug

Aug 25 2018, 10:43 PM · Arma 3
mickeymen renamed T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander from RESOLVED after Hotfix 1.82 to After update 1.82, ai-gunner is unable execute the Fire-command of his commander.
Aug 25 2018, 10:37 PM · Arma 3

Aug 23 2018

mickeymen added a comment to T131422: After two fixes the AK12 holding still bad!.

http://images.vfl.ru/ii/1535039496/4876abda/23017236.jpg

Aug 23 2018, 5:52 PM · Arma 3

Aug 22 2018

mickeymen edited Steps To Reproduce on T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Aug 22 2018, 1:14 PM · Arma 3
mickeymen updated the task description for T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Aug 22 2018, 1:14 PM · Arma 3
mickeymen updated the task description for T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Aug 22 2018, 1:14 PM · Arma 3
mickeymen created T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Aug 22 2018, 1:13 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 22 2018, 12:29 PM · Arma 3
mickeymen added a comment to T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

Devs! This bug is ignored in 1.84. Please correct this bug!!!

Aug 22 2018, 12:29 PM · Arma 3
mickeymen added a comment to T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.

Devs !This error is ignored throughout the one year! Please finally fix this error, this breaks single player missions

Aug 22 2018, 12:29 PM · Arma 3
mickeymen renamed T131423: AI is unable to walk on ships from Please teach AI to move on the static ships to AI is unable to walk on ships.
Aug 22 2018, 12:13 PM · Arma 3
mickeymen created T131423: AI is unable to walk on ships.
Aug 22 2018, 12:12 PM · Arma 3
mickeymen created T131422: After two fixes the AK12 holding still bad!.
Aug 22 2018, 12:12 PM · Arma 3
mickeymen edited Steps To Reproduce on T131422: After two fixes the AK12 holding still bad!.
Aug 22 2018, 12:12 PM · Arma 3

Jul 25 2018

mickeymen renamed T123338: Reloading magazine command no has voice sound. from Reloading magazine command no has voice sound. Voise command is missed. to Reloading magazine command no has voice sound..
Jul 25 2018, 10:45 AM · Arma 3
mickeymen renamed T120553: CLOSED from EDEN(Spectator mode), any faction will have, additional Blufor icons, if player wil use "BIS_fnc_ambientAnimCombat" to CLOSED.
Jul 25 2018, 10:44 AM · Arma 3
mickeymen renamed T119286: Please make normal reload-animations for RPG-7 from Reloading animation of RPG-7 is shameful. to Please make normal reload-animations for RPG-7.
Jul 25 2018, 10:43 AM · Arma 3
mickeymen renamed T120347: RESOLVED from After update 1.64 I have a problems with sounds of speech. to RESOLVED.
Jul 25 2018, 10:32 AM · Arma 3
mickeymen renamed T124222: The stance of waiting for a wounded soldier requires adjustment from Wounded AI soldiers wait for medical support in standing position (Give him a poster - shoot me!) to The stance of waiting for a wounded soldier requires adjustment.
Jul 25 2018, 10:29 AM · Arma 3
mickeymen renamed T124298: Fine tuning is required for deployment position for all static weapons. from The deployment of static weapon looks ugly. to Fine tuning is required for deployment position for all static weapons..
Jul 25 2018, 10:27 AM · Arma 3
mickeymen renamed T126876: RESOLVED from On the ground, Jets are accelerated too fast (bug added after Jets DLC) to RESOLVED.
Jul 25 2018, 10:13 AM · Arma 3

Jul 20 2018

mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

Hey developers! Who will finally cure this ?
This ticket hangs almost two years in the void and no one pays attention to it!

This shit spoils the gameplay --- https://www.youtube.com/watch?v=Sgt8IYEfeVM&feature=youtu.be

Jul 20 2018, 11:03 PM · Arma 3

Jul 16 2018

mickeymen created T131291: Durring reloading in prone the AI can ability unnaturally bent your own torso..
Jul 16 2018, 11:41 PM · Arma 3

Jul 12 2018

mickeymen renamed T127830: CLOSED from all PDW (except Vermin GMG) do not have Tracer Mags to CLOSED.
Jul 12 2018, 8:16 PM · Arma 3
mickeymen edited Additional Information on T131265: The AI does not enter the cargo bay until the driver of player is in formation state..
Jul 12 2018, 8:15 PM · Arma 3
mickeymen created T131265: The AI does not enter the cargo bay until the driver of player is in formation state..
Jul 12 2018, 8:09 PM · Arma 3

Jul 5 2018

mickeymen added a comment to T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..

Hey, the dear developers! I know you have a lot to do, you are working to save the world, but please bring back the sounds of the collision of the tank tracks with the stones!

Jul 5 2018, 11:28 AM · Arma 3
mickeymen added a comment to T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

Hey Devs!

Jul 5 2018, 11:21 AM · Arma 3

Jun 26 2018

mickeymen created T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..
Jun 26 2018, 10:48 PM · Arma 3

Jun 6 2018

mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Jun 6 2018, 9:13 PM · Arma 3
mickeymen updated subscribers of T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

I found a feature of this bug. The AI-subordinate will enter the cargo hold only if player vehicle are in the formation status. If the AI does not go inside your vehicle, order your vehicle-driver the command 1/1 (Return to formation) - only after this the subordinates will enter the cargo hold.

Jun 6 2018, 9:08 PM · Arma 3

Jun 5 2018

mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The "Completion Radius" settings works only for human player, for AI-units it does not will work! to The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Jun 5 2018, 9:50 PM · Arma 3
mickeymen added a comment to T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.

Hey developers, I'm waiting 10 months until you correct this error, but it seems that you do not take this problem seriously.
Your completion settings inside of waypoint does not work only for AI-units, while for the player character it works!, are not you going to fix this bug finally?
 
Please fix, this complicates the setting of all singleplayer missions :/

Jun 5 2018, 9:49 PM · Arma 3

May 11 2018

mickeymen renamed T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander from After update 1.82, ai-gunner is unable execute the Fire-command of his commander to RESOLVED after Hotfix 1.82.
May 11 2018, 8:21 PM · Arma 3
mickeymen added a comment to T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.
May 11 2018, 8:20 PM · Arma 3
mickeymen edited Additional Information on T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:09 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:07 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 6:01 PM · Arma 3
mickeymen updated the task description for T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:57 PM · Arma 3
mickeymen renamed T128690: Endless looping of AI-Repair command, if currently repair-target already exploded. from Endless looping of AI-Repair command, if currently repair-target already exploded! to Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:53 PM · Arma 3
mickeymen created T128690: Endless looping of AI-Repair command, if currently repair-target already exploded..
May 11 2018, 5:50 PM · Arma 3

May 1 2018

mickeymen created T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
May 1 2018, 8:07 PM · Arma 3

Apr 30 2018

mickeymen added a comment to T128198: FIXED.
Apr 30 2018, 6:14 PM · Arma 3

Apr 28 2018

mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Apr 28 2018, 6:38 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 6:30 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Apr 28 2018, 6:14 PM · Arma 3
mickeymen updated the task description for T124297: Durring reloading Launcher, the switching player stance (crouch/erect ) not works..
Apr 28 2018, 6:13 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 6:11 PM · Arma 3
mickeymen edited Steps To Reproduce on T128198: FIXED.
Apr 28 2018, 6:08 PM · Arma 3
mickeymen created T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Apr 28 2018, 6:06 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Apr 28 2018, 5:57 PM · Arma 3
mickeymen added a comment to T128198: FIXED.
Apr 28 2018, 5:43 PM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone under enemy fire to The character of the player (any AT) automatically rises from prone!.
Apr 28 2018, 5:42 PM · Arma 3
mickeymen edited Steps To Reproduce on T128198: FIXED.
Apr 28 2018, 5:41 PM · Arma 3

Apr 25 2018

mickeymen added a comment to T76756: Flares are useless (launcher).

@GRIDEFORT I support you. In general, lighting in the game - all flashlights and headlights is are useless. It will not light beyond 5-8 meters

Apr 25 2018, 8:53 PM · Arma 3

Apr 23 2018

mickeymen created T128250: After damage your vehicle, there is no any way to call a repair-specialist..
Apr 23 2018, 9:21 PM · Arma 3

Apr 20 2018

mickeymen updated the task description for T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:50 PM · Arma 3
mickeymen created T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:49 PM · Arma 3

Apr 19 2018

mickeymen edited Steps To Reproduce on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:18 PM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:16 PM · Arma 3
mickeymen created T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:13 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:23 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:18 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:16 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:14 PM · Arma 3
mickeymen added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Do you mean Combat mode?

Apr 19 2018, 2:10 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:09 PM · Arma 3

Apr 18 2018

mickeymen created T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 18 2018, 10:44 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 18 2018, 9:12 PM · Arma 3
mickeymen added a comment to T128181: Devs, please make a ubiquitous small stone fences destructible.

BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!

Apr 18 2018, 8:53 PM · Arma 3
mickeymen added a comment to T128198: FIXED.
Apr 18 2018, 5:32 PM · Arma 3

Apr 16 2018

mickeymen edited Steps To Reproduce on T128198: FIXED.
Apr 16 2018, 11:52 PM · Arma 3
mickeymen created T128198: FIXED.
Apr 16 2018, 11:50 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 16 2018, 12:53 AM · Arma 3
mickeymen created T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 16 2018, 12:52 AM · Arma 3

Apr 15 2018

mickeymen renamed T127598: "Next Waypoint" command for A)-driver not work stable from After 1.80 the AI-Drivers are not understand the "Next Waypoint" command. to RESOLVED in 1.82.
Apr 15 2018, 11:49 PM · Arma 3
mickeymen created T128177: Rhino AI-Machine Gunner bug..
Apr 15 2018, 10:20 PM · Arma 3

Apr 11 2018

mickeymen created T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.
Apr 11 2018, 10:23 PM · Arma 3

Apr 9 2018

mickeymen renamed T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed) from Subordinate Ai is not inform about heavy injure. to Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).
Apr 9 2018, 11:20 PM · Arma 3
mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

If you ask the soldier/s about his/their status then you will get the answer injured.

Apr 9 2018, 11:14 PM · Arma 3
mickeymen renamed T127931: CLOSED from The AI-behavior of support-planes pilots was broken! to CLOSED.
Apr 9 2018, 10:33 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Apr 9 2018, 10:27 AM · Arma 3
mickeymen renamed T119133: RESOLVED from Feature request: Interriors for heavy armored vehicles (best addition for Tanks DLC) to RESOLVED.
Apr 9 2018, 10:08 AM · Arma 3
mickeymen renamed T124591: RESOLVED from HAS BEEN FIXED (without notices in this ticket) to RESOLVED.
Apr 9 2018, 10:05 AM · Arma 3
mickeymen updated subscribers of T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Apr 9 2018, 9:42 AM · Arma 3
mickeymen added a comment to T117808: AI Piloted V-44 X Blackfish unable to fire on 'Destroy' waypoint targets..

can confirm this issue. My ticket related to this - https://feedback.bistudio.com/T128101

Apr 9 2018, 9:31 AM · Arma 3
mickeymen added a comment to T128101: The Air vehicles with sided weaponry no has adequate attack style .

@dmorchard thanks for your advices. From your wishes I like your third point. In general, I would not want to complicate the game and add new modules for this purpose. It seems to me that AI-pilot with sided weaponry, should independently use the specific attack-style (circle around target), if it currently has combat waypoints - "SEEK AND DESTROY", "DESTROY", maybe "GUARD". Moreover, I am sure that such a task will not be difficult for developers.

Apr 9 2018, 9:17 AM · Arma 3
mickeymen edited Steps To Reproduce on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:48 AM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:47 AM · Arma 3
mickeymen created T128101: The Air vehicles with sided weaponry no has adequate attack style .
Apr 9 2018, 12:46 AM · Arma 3

Apr 6 2018

mickeymen added a comment to T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.

https://feedback.bistudio.com/T128020#1673049 - @Wulf this is not dublicate, Devs, please read carefully each ticket

Apr 6 2018, 10:55 PM · Arma 3
mickeymen updated subscribers of T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).

@Wulf did you actually read these two tickets? These are two different tickets! LOL!

Apr 6 2018, 10:48 PM · Arma 3

Apr 1 2018

mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 11:22 PM · Arma 3
mickeymen updated the task description for T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 11:21 PM · Arma 3
mickeymen created T128034: Small UAV is too easily detected by the AI infantry ( detection tweak is neccessary ).
Apr 1 2018, 9:28 PM · Arma 3

Mar 31 2018

mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 31 2018, 8:27 PM · Arma 3

Mar 29 2018

mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings works only for player, for AI-units it does not work. to The "Completion Radius" settings works only for human player, for AI-units it does not will work!.
Mar 29 2018, 9:51 AM · Arma 3
mickeymen renamed T127050: There is no death-animation for static units from In Arma3 there is no death-animation for static units, please resolve this to There is no death-animation for static units.
Mar 29 2018, 9:45 AM · Arma 3
mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses/objects in a destroyed building. BIS Please Fix this! to Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Mar 29 2018, 9:38 AM · Arma 3