Hi Devs! Unfortunatelly in the Arma3 the AI-combat vehicles with sides weapons are not capable of attacking its target adequately, because AI-pilots of this vehicles does not spin over the target. If the player uses combat waypoints - SEEK AND DESTROY or DESTROY, then it does not look like an attack. The problem is that this AI-pilots of this vehicles will use the "Fly By" style, which is used by all Jets, whose weapons are frontal. But not all air vehicles in the Arma3 can have frontal weaponry. For example, the V-44 X Blackfish VTOL has a weapon only on one left side of its fuselage. For this weapons location, he needs a style of attack "circle" at which he will turn his weapon (left side) to the target and circling above the enemy targets, allowing to use weapon of AI-gunner as efficiently as possible.
The problem also concerns some helicopters, where the weapons are located on both sides of their fuselage. This all helicopters with miniguns of their sides. (UH-80 Ghost Huwk, CH-67 Huron, PO-30 Orca) In the special circle style of attack is also needed the light helicopters (MH-9 Hummingbird) with riflemans on its board (feature - fire from vehicles) For adequate and effective attack, such units must turn their sides to the enemy, namely - must circulate above the enemy targets within a attack radius, and not use stile "fly by" how it does Jets. Especially if it has a combat waypoints -SEEK AND DESTROY or DESTROY.
@BIS please give these AI-units an adequate style of attack at which they turn their weapons towards the enemy