Been dealing with this for years on Fragnet. Just chalked it up to the host not being on top of their gear. Really put a dent into my project for the last 3+ years.
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Mar 12 2023
Dec 10 2022
Dec 9 2022
Apr 12 2021
In T157196#2176374, @Geez wrote:In T157196#2176194, @Weyland wrote:This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.
Hello Weyland.
Have you tried to contact Valve support? We are of course looking into this, but it appears like an issue on Valve's end and if that is so then there is not much we can do on our end.
As for the difficulty navigating through phabricator - there is a full guide on to how to report on the tracker posted on our forums - https://forums.dayz.com/topic/238467-how-to-report-an-issue-to-the-feedback-tracker/Regards,
Geez
Apr 10 2021
This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.
Mar 28 2021
In T156427#2172404, @raxto wrote:@Weyland are you fixed this issue ?
Mar 11 2021
Not sure, haven't tried. But it's every single mod update that comes through from any modder, not just hers. It's an issue with Steam and it's killing our project which is already hurting as it is.
Mar 5 2021
Feb 22 2021
Feb 8 2021
Hello??
Jan 29 2021
This is still happening. I think Expansion fixed it, but we've removed Expansion and gone back to normal. Can this be properly fixed please? Just had a player die at 17:54:44 and by the time they got back at 18:24:39, the bodies were gone. They weren't cut up as they died inside of a locked base.
Jan 27 2021
In T156427#2151956, @Progger wrote:Reason is high ping.
Jan 26 2021
May 18 2020
In T145488#2012761, @Geez wrote:Hello again.
Are you still experiencing this problem on the latest version?
Regards,
Geez
Jan 27 2020
In T148551#2016948, @Geez wrote:Hello Weyland.
If we understand correctly, this is on a client, not the server? If on the client, then you do not require to have the mission and it is not used by anything.
Regards,
Geez
Jan 26 2020
Oct 29 2019
In T145488#1975437, @Geez wrote:In T145488#1967819, @Weyland wrote:In T145488#1966440, @Geez wrote:Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
GeezI have no clue what could be effecting this. Many of our files have modfications to them, including our Globals.xml. Would you like a copy of all modified files? I can zip them up and get them to you privately.
If you're suggesting a mod conflict, here are the collections for both of our servers...
- [US-2] https://steamcommunity.com/sharedfiles/filedetails/?id=1813335160
- [US-3] https://steamcommunity.com/sharedfiles/filedetails/?id=1656019065
Let me know how I can further assist.
Best, -WeylandHello Weyland.
If it is not an issue, please create a private ticket containing the xml files that are modified and also adjust the lifetime cleanup for the corpses.
Regards,
Geez
Oct 14 2019
In T145488#1966440, @Geez wrote:Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
Geez
Oct 9 2019
Can we get someone assigned to this please? Really hurts our project...
Sep 19 2019
May 15 2019
Apr 4 2019
Nov 16 2018
Mar 18 2017
May 11 2016
Yes, I am still having issues but its only certain buttons. I set the right bumper to vault. The right bumper makes the screen go black and I have to hit escape to get back to in-game. Doesn't matter which assignment I set right bumper to, the screen goes black. The 'start' button to the right of the xbox button takes me to the black screen as well. Also if I set push in left toggle to aim down sights it makes my player go in crouch position.
Drivers are up to date. I don't think they have anything to do with the issue though.
Reason I believe this, is in-game via settings is there are small colored xbox buttons on certain tabs. A controller driver shouldn't effect/create boxes in the UI. In Configure>Controls>Devices> there currently is a tab that says 'enable'. Nothing happens when this is clicked. In the past there was an enable and disable tab, now there is only an enable tab.
I get the gun throwing bug but its not when I'm zooming out…its when I'm zooming in…I think. Many times the gun completely disappears after throwing it. Very game-breaking and surprised there is only 3 upvotes for this.