In T185470#2687999, @sanguine00 wrote:I believe the way it is now is the way it was always intended to be - the restock timer triggers when an item his its <min> value, and one of each item is spawned at an interval of <timer> seconds until it gets back to <nominal>.
You need to reduce or remove the timer in order to replenish the spawns more quickly. If you set the timer to '0' then it will bulk spawn all the items back to <nominal> at the same time, which is essentialy what it had been doing before the fix.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Fri, Nov 29
Fri, Nov 29
Oct 22 2024
Oct 22 2024
Aug 7 2024
Aug 7 2024
In T183412#2648658, @Geez wrote:It was also mentioned in the changelog:
Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers
Jun 14 2024
Jun 14 2024
Jun 11 2024
Jun 11 2024
designful updated the task description for T182019: CLE is causing massive fps dips at high entity counts.
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 10 2024
Jun 10 2024
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 7 2024
Jun 7 2024
They are not blocked, but they are heavily redirected and almost never flying straight through the leaves. It's not very feasible to hit someone with good accuracy when there is leaves between them and you.
After testing it made me aware of how awful the deflections are with bullets and leaves, could you please reevaluate the foliage bisurf after shooting through some leaves? I find it hard to believe that that is desirable as it is incredibly frustrating for players, especially considering forests consist of majority of the maps lol.
@Geez
Position: <3507.746826, 204.052811, 13009.911133>
Jun 6 2024
Jun 6 2024
There appears to be a new source of lag now, and I'm currently unaware of how it's being caused. This is us testing the new variables (using default settings in this clip) and there is extreme amounts of lag despite the server having 2 players on it, with over 20k server fps.
There is clearly an issue with tree fire geometry.
Jun 5 2024
Jun 5 2024
May 31 2024
May 31 2024
May 16 2024
May 16 2024
@Armor good report, it finally makes sense why I would always get handbugged against wolf AI mutants on STALKER servers after seeing your video
Mar 28 2024
Mar 28 2024
should include mdmp for futher diagnostics by the team @vadymbabii
Mar 20 2024
Mar 20 2024
Mar 19 2024
Mar 19 2024
Here's another example of it happening. Just keeps jumping up and down 100 entities.
Mar 17 2024
Mar 17 2024
Mar 16 2024
Mar 16 2024
I highly suggest adding this to your servers so it gives the developers an idea if what the problem is. https://steamcommunity.com/sharedfiles/filedetails/?id=3183607578
Mar 14 2024
Mar 14 2024
Mar 11 2024
Mar 11 2024
@andro_dawton that doesn't actually change anything, the storage still exists there on server and the client when the client walks into network range of it. That would be a really good solution though for the problem is to add a bool/condition to say when the cargo of an item can be networked.
Mar 9 2024
Mar 9 2024
that is already possible with occluders @JerseyD911
Mar 8 2024
Mar 8 2024
Please, it's not fair that STALKER and Escape From Tarkov modders can make cool stuff like this 😢
Feb 28 2024
Feb 28 2024
Feb 26 2024
Feb 26 2024
Feb 21 2024
Feb 21 2024
Feb 20 2024
Feb 20 2024
Performance is looking a lot better after this update. Thanks for the hard work team!
Feb 6 2024
Feb 6 2024
In T172347#2443714, @designful wrote:Best answer is to just override Inventory Slots in their ColorBase classes so you don't have ANY issue, deleting them was unneccessary. That way we get this great change, and no mods break.
Feb 4 2024
Feb 4 2024
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
definitely need to sort your hardware situation lol{F3792919}
Feb 3 2024
Feb 3 2024
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
Those dips are the likely result of higher memory usage from prolonged server uptime, it happens regardless of an fps limiter.
Feb 2 2024
Feb 2 2024
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
Wow, there is SO much misinformation in the title post. I run 10 modded 127 pop servers with fps limited at 60 for months now, there is no difference other than exactly what Geez said (less CPU usage).
Jan 22 2024
Jan 22 2024
Dec 12 2023
Dec 12 2023
10 years of Arma 2 buildings, let modders add more rooms, improve Winter Chernarus (TREE LODS), and who knows what else. At the very least give us a reason as to why this isn't possible.
Dec 10 2023
Dec 10 2023
Nov 22 2023
Nov 22 2023
Nov 19 2023
Nov 19 2023
The fact this went on as long as it did is mind boggling. The gun bugging out on proned bodies has been going on for so long, months before I even reported it a month ago (https://feedback.bistudio.com/T176038).
Nov 8 2023
Nov 8 2023
designful renamed T176900: Modded Heavy Items can be jogged with in hands using F3 (Heart Emote) from Heavy Items can be jogged with in hands using F3 (Heart Emote) to Modded Heavy Items can be jogged with in hands using F3 (Heart Emote).
Oct 25 2023
Oct 25 2023
I cannot mod and release new features without being harassed by my players to "fix the lag" instead. Thousands of players are experiencing this constant lag on servers with high amounts of pvp interactions.
This needs to be the highest priority by the programming team and needs to be fixed ASAP, I agree heavily with OP that 1.23 should not be released without this fix.
Oct 17 2023
Oct 17 2023
The dev team does not consist of all programmers, so there's no need to bash them for releasing new features. However, I do agree that the net code is terrible and needs priority when it comes to fixes. It's been years now that the game has been plagued with lag and dsync and it seems the devs are only now beginning to realize it.
@Geez I would confirm with the team that they are aware of this, as maybe now that we have some idea as to what the cause is, we could expedite the fix.
@rupert I was told by another server owner that BodyBags stops this specific issue. Just a disclaimer it is my mod, I don't care if you use it or not, but I don't want to come off as advertising it lol.
Oct 8 2023
Oct 8 2023
designful updated the task description for T176038: Guns are unlootable on proned players when killed..
designful updated the task description for T176038: Guns are unlootable on proned players when killed..
Oct 2 2023
Oct 2 2023
Sep 26 2023
Sep 26 2023
So an update 6 months later after going down the rabbit hole of networkobject variable tweaking,
Sep 25 2023
Sep 25 2023
This is still an ongoing issue. More information from the team would be helpful as we modded servers could potentially mitigate the issue until it's fixed.
May 30 2023
May 30 2023
designful added a comment to T172820: [1.21 Stable] - (Desynchronization) - Ammo stacks and Magazine Fill Level set to Full When Transferring Between Players.
Can confirm this is occurring and I would assume it's also the culprit for the widespread "ghost bullets" issue that's ongoing currently. I've been given several video's of players emptying magazines on players point blank, having no effect. Please fix :)
May 25 2023
May 25 2023
May 13 2023
May 13 2023
designful added a comment to T172370: On some modded servers uniforms are not getting wet when entering the water.
because theyre modded.
May 12 2023
May 12 2023
Best answer is to just override Inventory Slots in their ColorBase classes so you don't have ANY issue, deleting them was unneccessary. That way we get this great change, and no mods break.
Feb 22 2023
Feb 22 2023
I should mention this does not just include bases, this includes almost everything, load in a town too quickly and you will dsync. None of the 1.20 debug shows this happening. It is still making this game a nonstop lag fest.
Jan 21 2023
Jan 21 2023
Jan 12 2023
Jan 12 2023
Jan 10 2023
Jan 10 2023
Nov 25 2022
Nov 25 2022
Oct 20 2022
Oct 20 2022
you are expecting a response within 5 minutes are you okay? weirdo.
Oct 3 2022
Oct 3 2022
Jul 19 2022
Jul 19 2022
Apr 25 2022
Apr 25 2022
fixing this should be included in a hotfix, flags being unable to be lowered breaks many servers that use territory mods. People can spam flag poles and grief the entire map (you can't dismantle raised flags) if the hosts aren't able to make a fix themselves.
Apr 20 2022
Apr 20 2022
Mar 19 2022
Mar 19 2022
Mar 3 2022
Mar 3 2022
Dec 11 2021
Dec 11 2021
More pop good, the flagship map being Chernarus, can sometimes be difficult to find other players on due to the sheer size of the map. Mix that with all the custom map edits we server owners do, it spreads it very thin. Make the slot count infinite, add measures to prevent spoofing, enjoy the success of your game as more players want to enjoy the latest changes on a much larger scale.
Nov 5 2021
Nov 5 2021
1.15 is about to show how unhealthy this is. Buffing the M4 only serves to defeat the only purpose the FAMAS had which was a higher rate of fire.
Nov 3 2021
Nov 3 2021
Sep 18 2021
Sep 18 2021
The problem is with already deployed Bear Traps, sorry for not clarifying that. If you try to ruin it by shooting it or whatever means there is, the trap remains active (will ensnare you) even when ruined.
Sep 15 2021
Sep 15 2021
Jul 28 2021
Jul 28 2021
May 9 2021
May 9 2021
In T157566#2177298, @Hyperion054 wrote:In T157566#2174036, @designful wrote:Some cheater being able to completely destroy community servers isn't an issue, official servers are superior.
Yeah, you definitely have a valid point! That's a great mindset as a DayZ server owner that poaches other servers for players. 👌
Apr 3 2021
Apr 3 2021
Some cheater being able to completely destroy community servers isn't an issue, official servers are superior.
Nov 2 2020
Nov 2 2020
Oct 10 2018
Oct 10 2018
designful added a comment to T133065: 0.63 Experimental - Aiming bug after laying down and standing up with weapon in hand..
if you look straight up and back straight down it fixes it in case you didn't know
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions