Maybe related, when opening a sub-directory the selected mission is off-shifted by one
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Nov 6 2020
Nov 3 2020
Oct 31 2020
Oct 30 2020
Oct 28 2020
Oct 22 2020
Oct 19 2020
Oct 10 2020
Aug 30 2020
I know :-)
Aug 29 2020
Aug 16 2020
Jul 26 2020
Jul 23 2020
Jul 19 2020
Jul 14 2020
it unfortunately is the classname.
exist at
Jul 10 2020
Jul 5 2020
May 28 2020
May 20 2020
Yay!
Apr 30 2020
Mar 21 2020
Mar 14 2020
Added a repro file and steps:
- load the mission in Eden (world: VR) and start it
- listen to the volume of player saying the sample sound
- the player will be moved to cargo seat of the quad, switch to external camera as requested
- listen to the volume again
- switch to internal camera as requested
- listen to the volume again.
Aug 16 2019
Aug 23 2018
Fixed a long time ago (in a galaxy far, far away…) by locking fire mode change during reload :-)
I second this statement ^ (-:
May 10 2018
hi, any update?
Hi, any update on this?
Apr 11 2018
Tested right now with the RC and it didn't happen.
Apr 6 2018
…I didn't find the upload button at first. Here it is!
Apr 5 2018
Hi Wulf and Vitdom,
Mar 23 2018
Just to make sure about the severity of the problem, as soon as you "properly" turn in (wait until the end of the animation) then turn out, everything is back to normal.
the problem occurs when you turn in >then< before the anim is done, turn out.
Mar 21 2018
Hello (I'm late at the party),
my comment was valid when posted and was concerning Arma 2. It seems this behaviour changed in Arma 3, I then invite you to add your note.
My comment was about an observed behaviour at the time and is obviously not the official word for it ;-)
Mar 19 2018
Tested and still present in today RC, v1.83.144509
it happened in the devBranch before the RC as well as in the RC, I need to re d/l the current devBranch to check.
Mar 16 2018
Sep 12 2017
Even going back or diagonal gets you back to prone iirc. Thanks for the report!