A feature suggestion that should not impact the framerate, make the terrain view distance 2D-based, which would mean the drawn terrain area would remain the same, whether you are on the ground or flying at 2km altitude ("cylindrical" viewDistance)
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Engine
Additional Information
- close to no impact on performance
- object viewdistance system would not be changed (it has the most impact on perfs)
- CAS and overall feeling would obviously be greatly improved