Page MenuHomeFeedback Tracker
Feed Advanced Search

Aug 1 2016

ceeeb added a comment to T117123: RESOLVED.

Related:
T60401, T60516, T76750, T78536

Aug 1 2016, 12:28 AM · Arma 3

Jul 30 2016

ceeeb added a comment to T76515: Group leader loses formation leadership when boarding an unarmed vehicle in cargo position.

Tested again in dev build 1.63.137787. Note importing repro mission into Eden editor is affected by issue T119678. Player must be made to be leader of his group after import.

Jul 30 2016, 12:48 AM · Arma 3
ceeeb created T119678: Eden editor - group leader flag is ignored when importing a 2D editor mission.
Jul 30 2016, 12:35 AM · Arma 3

Jul 22 2016

ceeeb added a comment to T62920: AI needs building usage routines.

Uploaded new version of AI VS Building. New version displays AI path markers again, map markers, handles buildings on water and better movement failure detection.
Known issues:

  • script errors if AI explorers die.
Jul 22 2016, 12:43 AM · Arma 3

Jul 14 2016

ceeeb added a comment to T118723: Turning and crouching at the same time automatically lowers your weapons .

Related to T117342

Jul 14 2016, 2:50 AM · Arma 3

Jul 12 2016

ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

All issues reported above are still an issue in the stable 1.62 release.

Jul 12 2016, 1:40 AM · Arma 3

Jul 10 2016

ceeeb renamed T119226: Flashing lights cause other static lights at distance to also flash from Flashing lights can cause other static lights at distance to also flash to Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 2:10 AM · Arma 3
ceeeb edited Steps To Reproduce on T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 2:09 AM · Arma 3
ceeeb edited Additional Information on T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 1:57 AM · Arma 3
ceeeb created T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 1:50 AM · Arma 3

Jul 8 2016

ceeeb added a comment to T119129: Bipod deployment.

duplicate of assigned T85691

Jul 8 2016, 2:32 PM · Arma 3
ceeeb renamed T119170: Khaki is used to describe many colours from Khaki to Khaki is used to describe many colours.
Jul 8 2016, 12:56 AM · Arma 3
ceeeb created T119170: Khaki is used to describe many colours.
Jul 8 2016, 12:55 AM · Arma 3
ceeeb added a comment to T93581: UK Assault Vest Khaki...is green..
Jul 8 2016, 12:52 AM · DayZ

Jun 29 2016

ceeeb added a comment to T118725: (Apex) fuelstation_01_workshop_f.p3d incorrectly occludes objects from interior.

Hi, issue appears to be resolved in current RC build. Thanks!

Jun 29 2016, 2:19 PM · Arma 3

Jun 28 2016

ceeeb renamed T118314: AI are unable to recognize when they need to use building paths to access building positions from AI are unable to recognize when they need to use build paths to access building positions to AI are unable to recognize when they need to use building paths to access building positions.
Jun 28 2016, 3:06 AM · Arma 3

Jun 27 2016

ceeeb created T118815: AI ability to move inside buildings is affected by distance from camera/player.
Jun 27 2016, 1:40 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_city_02_f.p3d

Jun 27 2016, 1:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:11 AM · Arma 3
ceeeb renamed T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings from (Apex) file.p3d appears very light green at distance with standard video settings to (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:10 AM · Arma 3
ceeeb created T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:04 AM · Arma 3

Jun 26 2016

ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 26 2016, 4:29 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 26 2016, 4:19 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 4:05 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 4:00 AM · Arma 3
ceeeb edited Steps To Reproduce on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:53 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:51 AM · Arma 3
ceeeb edited Steps To Reproduce on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:47 AM · Arma 3
ceeeb renamed T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) from (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:43 AM · Arma 3
ceeeb renamed T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) from (Apex) AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) .
Jun 26 2016, 3:42 AM · Arma 3
ceeeb created T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:39 AM · Arma 3
ceeeb created T118765: (Apex) Bumps on rugby field at Lifou on Tanoa.
Jun 26 2016, 3:17 AM · Arma 3

Jun 25 2016

ceeeb created T118725: (Apex) fuelstation_01_workshop_f.p3d incorrectly occludes objects from interior.
Jun 25 2016, 7:22 AM · Arma 3

Jun 24 2016

ceeeb updated the task description for T118573: (Apex) Some building types have poorly placed buildingPos.
Jun 24 2016, 12:29 AM · Arma 3

Jun 23 2016

ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

slum_01_f.p3d
building position 1 is too close to exterior wall. Units setpos'ed to this position clip through the wall.

Jun 23 2016, 12:50 AM · Arma 3
ceeeb updated the task description for T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:44 AM · Arma 3
ceeeb edited Steps To Reproduce on T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:44 AM · Arma 3
ceeeb renamed T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos from (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinated to buildingPos to (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:42 AM · Arma 3
ceeeb edited Steps To Reproduce on T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:41 AM · Arma 3
ceeeb updated the task description for T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:40 AM · Arma 3
ceeeb created T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:34 AM · Arma 3
ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

house_small_06_f.p3d
All positions are set 0.2m beneath the floor.

Jun 23 2016, 12:26 AM · Arma 3
ceeeb edited Steps To Reproduce on T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:19 AM · Arma 3
ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

scf_01_heap_bagasse_f.p3d
Many positions are more than 1m above any surface.

Jun 23 2016, 12:18 AM · Arma 3
ceeeb created T118573: (Apex) Some building types have poorly placed buildingPos.
Jun 23 2016, 12:12 AM · Arma 3
ceeeb created T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:04 AM · Arma 3

Jun 22 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_city_01_f.p3d

Jun 22 2016, 11:50 PM · Arma 3
ceeeb added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

Could the same information be extracted in-game using a script?

Jun 22 2016, 11:14 PM · Arma 3
ceeeb created T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.
Jun 22 2016, 3:21 PM · Arma 3
ceeeb added a comment to T85707: If focus switched while loading, Arma3.exe can catch Windows mouse clicks and keystrokes while not having focus.

Previous ticket for the same issue in Arma2
https://dev.withsix.com/issues/11591

Jun 22 2016, 2:23 PM · Arma 3
ceeeb added a comment to T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.

Improved in RC 21/06/2016, but still an issue.
To reproduce:
["Paste",["Tanoa",[11371.9,12312.6,0.998627],338.141,0.7,[-5.63268,0],0,0,724.511,0.736979,1,1,0,1]] call bis_fnc_camera;

Jun 22 2016, 12:37 AM · Arma 3
ceeeb added a comment to T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:32 AM · Arma 3
ceeeb renamed T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:32 AM · Arma 3
ceeeb added a comment to T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:31 AM · Arma 3
ceeeb renamed T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:31 AM · Arma 3

Jun 21 2016

ceeeb added a comment to T118392: Window of invisibility [Tanoa preview].

Confirmed in current RC build. To reproduce, execute the following code:
["Paste",["Tanoa",[5834.59,10424.9,1.58164],309.654,0.7,[-3.67345,0],0,0,720.171,0,0,1,0,1]] call bis_fnc_camera;

Jun 21 2016, 2:28 PM · Arma 3
ceeeb created T118372: AI cut corners when moving on building paths, which can cause clipping and getting stuck in walls..
Jun 21 2016, 1:17 AM · Arma 3
ceeeb added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

This issue is significant for Tanoa, where many buildings have raised floors built on wooden stilts.
When attempting to script AI to move to defined building positions, they incorrectly attempt to move to the point on the ground beneath the defined building position.
To do this, they crawl under the building, then stand up. This typically puts AIs upper body inside the house, with legs beneath the floor (clipping though the floor), which can result in AI getting stuck.

Jun 21 2016, 1:09 AM · Arma 3
ceeeb renamed T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. from (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. to [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .
Jun 21 2016, 1:06 AM · Arma 3
ceeeb added a comment to T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

Resolved
Duplicate of T117416

Jun 21 2016, 1:05 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_town_01_f.p3d

Jun 21 2016, 12:05 AM · Arma 3

Jun 20 2016

ceeeb edited Steps To Reproduce on T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:55 PM · Arma 3
ceeeb created T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:54 PM · Arma 3
ceeeb added a comment to T118349: Terrain placed Land_Slum_05_F object line of sight bug.

I am unable to reproduce with any graphics settings using Release Candidate build. What build are you using?

Jun 20 2016, 11:26 PM · Arma 3
ceeeb renamed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from (Apex) AI cannot enter fenced compound at Moddergat to (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:10 PM · Arma 3
ceeeb changed Category from category:general to category:aipathfindingmotion on T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:04 PM · Arma 3
ceeeb updated the task description for T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:10 PM · Arma 3
ceeeb created T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:08 PM · Arma 3
ceeeb renamed T118315: AI can run into building geometry when entering building paths from AI run into building walls to AI can run into building geometry when entering building paths.
Jun 20 2016, 11:36 AM · Arma 3
ceeeb created T118315: AI can run into building geometry when entering building paths.
Jun 20 2016, 1:31 AM · Arma 3
ceeeb updated the task description for T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:25 AM · Arma 3
ceeeb updated the task description for T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:23 AM · Arma 3
ceeeb created T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:22 AM · Arma 3

Jun 18 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airport_01_hanger.p3d

Jun 18 2016, 2:52 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airstripplatform_01_f.p3d (high and low detail LODs in one screenshot)

Jun 18 2016, 2:48 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

cliff_wall_long_f.p3d (x3 in screenshot)


Jun 18 2016, 2:45 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

warehouse_02_f.p3d


Jun 18 2016, 2:40 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

house_small_04_f.p3d


Jun 18 2016, 2:36 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

church_03_f.p3d


Jun 18 2016, 2:34 AM · Arma 3

Jun 17 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

house_big_04_f.p3d:


Jun 17 2016, 1:08 AM · Arma 3
ceeeb added a comment to T117471: (Apex) dpp_01_mainfactory_f.p3d changes colour between light and dark grey at different LODs..

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb added a comment to T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb added a comment to T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb updated the task description for T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..
Jun 17 2016, 12:26 AM · Arma 3
ceeeb created T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..
Jun 17 2016, 12:25 AM · Arma 3

Jun 16 2016

ceeeb renamed T117858: (Apex) addon_01_f.p3d incorrectly occludes objects from (Apex) addon_01_f.p3d incorrectly occludes objects above its roof to (Apex) addon_01_f.p3d incorrectly occludes objects.
Jun 16 2016, 3:28 PM · Arma 3

Jun 15 2016

ceeeb renamed T117925: (Apex) jungle tree root clutter objects incorrectly disappear from view from (Apex) jungle tree root clutter objects incorrectly disappeear from view to (Apex) jungle tree root clutter objects incorrectly disappear from view.
Jun 15 2016, 11:12 AM · Arma 3
ceeeb created T117925: (Apex) jungle tree root clutter objects incorrectly disappear from view.
Jun 15 2016, 11:08 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

Related to T116761

Jun 15 2016, 2:07 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

I've noticed similar issues with many trees and bushes on Altis becoming transparent or invisible at low/mid detail LODs.
The problem is most apparent with textures set to standard in video options.

Jun 15 2016, 1:40 AM · Arma 3

Jun 14 2016

ceeeb updated the task description for T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:07 PM · Arma 3
ceeeb created T117858: (Apex) addon_01_f.p3d incorrectly occludes objects.
Jun 14 2016, 4:06 PM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:always on T117857: (Apex) addon_05_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:00 PM · Arma 3
ceeeb created T117857: (Apex) addon_05_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:00 PM · Arma 3
ceeeb created T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:53 PM · Arma 3
ceeeb changed Category from category:general to category:visualstructures on T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:51 PM · Arma 3
ceeeb created T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:51 PM · Arma 3
ceeeb renamed T117854: (Apex) Many objects change colour and/or shade between LODs. from (Apex) Many objects change shades and/or colours between LODs. to (Apex) Many objects change colour and/or shade between LODs..
Jun 14 2016, 3:50 PM · Arma 3
ceeeb created T117854: (Apex) Many objects change colour and/or shade between LODs..
Jun 14 2016, 3:47 PM · Arma 3
ceeeb renamed T117852: AI can get stuck in loop if shot in legs when walking in safe mode from AI can get stuck in loop if shot in legs when walking in safe mode to AI can get stuck in loop if shot in legs when walking in safe mode.
Jun 14 2016, 3:35 PM · Arma 3