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AI can run into building geometry when entering building paths
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Description

When AI move from outside onto a building path, they always choose to start walking. Walking improves the precision of their movement, and their manoeuvrability.

OBS:
AI can sometimes overshoot this transition to walking and run into/through building geometry. This leads to AI clipping through walls, floors etc.
Presumably this takes place with the AI unit run animation starts just before the AI decides to start walking.

EXP:
If AI are moving into a building, they should start walking before they reach the building, rather than as they reach it. This would reduce frequency of AI clipping through walls, floors, etc.

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
AI Pathfinding / Motion
Additional Information

Related to T62920

Event Timeline

ceeeb created this task.Jun 20 2016, 1:31 AM
ceeeb renamed this task from AI run into building walls to AI can run into building geometry when entering building paths.Jun 20 2016, 11:36 AM
ceeeb updated the task description. (Show Details)