Hello Aimhard.
This is related to several factors.
When head health is below 10% of health, player dies (global health becomes 0).
Damage is affected by armor (some helmets, masks and goggles).
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Aug 24 2021
modded class Clothing { override bool CanDisplayCargo() { return false; } }
if I can find a solution to this I will post it immediately
In T151046#2146091, @Geez wrote:Hello LBmaster.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Regards,
Geez
Aug 23 2021
You should have MOD A and MOD B work separately.
Then when someone wants to use MOD A and MOD B, they should be using a different version which is compatible or a optional add-on version.
In T160337#2227196, @Geez wrote:Hello ajdrigs.
The crash dumps point towards one of the mods running on the server, unfortunately we cannot pinpoint which mod is causing this. We suggest that you try to connect to a different server with similar mod list to see if the issue persists as well.
You can also try to verify the game data through steam. However, if the problem is in the mod itself, then there is nothing we can do as the mod creators have to fix the issues in their mods on their end.
Regards,
Geez
My nickname in game KAM
Thank you for the report Snuggly_the_Crow.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Please refrain from flaming each other in the comment section and keep the discussion relevant to the topic.
Hello raivis301.
This appears to be an issue related to a mod you are running. We suggest re-installing the mod, if that does not work, then uninstalling the mod should solve the issue.
Regards,
Geez
Hello ajdrigs.
The crash dumps point towards one of the mods running on the server, unfortunately we cannot pinpoint which mod is causing this. We suggest that you try to connect to a different server with similar mod list to see if the issue persists as well.
You can also try to verify the game data through steam. However, if the problem is in the mod itself, then there is nothing we can do as the mod creators have to fix the issues in their mods on their end.
Regards,
Geez
In T160342#2227118, @modernkilla82 wrote:In T160342#2227114, @Killamachine98 wrote:Modern is a DDOSer, I wouldn't help him or listen to him bohemia. My servers have gotten DDOSed by Modern multiple times sadly it's not easy to prove but we know it was him.
Completely false and fabricated excuse by the hacker.
In T160342#2227114, @Killamachine98 wrote:Modern is a DDOSer, I wouldn't help him or listen to him bohemia. My servers have gotten DDOSed by Modern multiple times sadly it's not easy to prove but we know it was him.
The issue is that there have been too many hackers allowed to take advantage of this game and the proof positive are the ID10Ts like the above comment. Their only goal is to hurt the player base period. The pettiness of one or two players (hackers) who dont like something ruining it for 100's if not 1000's of players is in it self hateful.
Modern is a DDOSer, I wouldn't help him or listen to him bohemia. My servers have gotten DDOSed by Modern multiple times sadly it's not easy to prove but we know it was him.
Aug 22 2021
Today I was able to confirm that was indeed the case. I had just crafted an improvised fishing rod and I placed it on the ground so that I could dig up worms. The dig worm action was stopped before I could finish and I became desynced. This time I was able to jump and that sorted everything out.
Aug 21 2021
Please?
No offense to you "experts" giving input on the sound changes in the last two updates (1.12 & 1.13). I'm here to tell you that 3.5km (2 miles) you aren't hearing even a .50 Cal machine gun or hand grenade. Even at 1800 meters (on open terrain) a MK19 Fully Automated grenade launcher sounds lower than a firecracker. I'm giving you this input from first hand experience multiple times in actual practice. So all your negative input about wanting to hear a gun shot across two miles of mountains, trees, and cities is the most unrealistic thing anyone who's ever actually shot weapons extensively could imagine. Trees deaden and absorb sound by changing and filtering it's direction. Cities absorb and deaden sound by trapping it and bouncing it off the walls until the sound waves die out. Mountains absorb and deflect sound even.
The only way you're hearing a large caliber shot at a mile or more is if it's nothing but flat, open, sparse landscape.
Aug 20 2021
Aug 19 2021
In T160298#2226631, @Geez wrote:Hello JohnnyFiasco.
As mentioned on twitter, there has been a maintenance happening:https://twitter.com/DayZ/status/1427959561869307907
Regards,
Geez
While I was waiting for your answer , I tried to open the lock using the selection method. and it worked for 3800+ combinations.
In T159885#2225788, @Nolhek wrote:After more playing time, I found that what I posted was not perfect... still getting kicked, although a lot less frequent. There was one last thing I could try. I bought a long RJ45 cable and set it as a temporary makeshift for testing purposes. I have been using it for enough time to post here that I haven't had a single kick.
Furthermore, last weekend I started playing with a friend in a community server, and in the first thirty minutes he got kicked twice with message code 0x00040008. I told him to connect trough cable, so he did. Then we played for a few hours normally, without any kick.
Hello JohnnyFiasco.
As mentioned on twitter, there has been a maintenance happening:
Aug 18 2021
Alternative solution, which is incorrect and a workaround, is to lock inventory from script on child items, which is unnecessary.
Merged into duplicate ticket above. Can close this feedback as duplicate.
Clothing attached to 'CoatRack' still show the cargo when attached.
Can be merged with https://feedback.bistudio.com/T151046
I don't think it will be usefull to trick players into thinking that there's a heli crash, but we need some kind of static lights that remains on at least all in game night long. I have seen many players leave a server when it's nightime because using movile light sources of any kind it's literally a death sentence on officials servers because players are not friendly at all. So tyre fire on the streets would be a solution to that, something like the fire they implemented during the witches event that keept turned on all the time. Electric lights are good but the cost of putting them in the right places and keeping them turned on is too high. The amount of fuel needed is too much.
You're smart people. Think of something. For example, make sure that I have 6 metal hacksaws in my inventory and then I will cut down this damn lock myself.
Yes? And the contents of my database? where will you move it?
In T160295#2226276, @Begbmak1984 wrote:And what should I do? I'm stuck on my base and I can't get out of it. I have a lot of supplies there, and therefore I will not die of thirst and hunger soon. You can also see where my character is now-inside the base or outside. If on the outside, then I am a stupid fraudster who is trying to deceive you, but if on the inside, then I am a poor person who needs help.
And what should I do? I'm stuck on my base and I can't get out of it. I have a lot of supplies there, and therefore I will not die of thirst and hunger soon. You can also see where my character is now-inside the base or outside. If on the outside, then I am a stupid fraudster who is trying to deceive you, but if on the inside, then I am a poor person who needs help.
Hello Begbmak1984.
It is not in our power to manipulate items on the map in game nor see when the lock has been opened. (Therefore, we can not remove locks on bases, add new ones etc.).
If someone has figured out the combination and changed it afterwards, then there is nothing we can do.
I have a similar problem
Aug 17 2021
Hello everyone.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Any one tried to remove all your Microsoft Visual C++ then reboot and then reinstall them ?? Had a similar issue with ARMA 3 years back and it turned out MVC++ 2012 was corrupt!!
I remember yes, but what Geez replied didn't convince me so I keep testing with different pistols and other guns that's why I am reporting it now just for them to check again. It seems it only happens with pistols, the USG, or the MP5 work sometimes and sometimes don't, just like intended.
In T159885#2226004, @Geez wrote:In T159885#2225805, @ParanoiaLP wrote:@Geez can you increase the max ping in the official server US 3664224 HC IP 66.242.11.162 PLEASE? I have the same issue than with the others, thanks.
Hello ParanoiaLP.
From which region are you connecting to the server?
Regards,
Geez
In T159885#2225805, @ParanoiaLP wrote:@Geez can you increase the max ping in the official server US 3664224 HC IP 66.242.11.162 PLEASE? I have the same issue than with the others, thanks.
Thank you for the info provided.
We will take a look at what can be done.
Regards,
Geez
Thank you for the report PR9INICHEK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello spindle61886.
Please check the following:
I only play on official servers and I can confirm this happening all the time. Unless you have hunter clothing you would be cold, specially if it reains heavily. 1.12 for me was "food" patch because all the added type of food and I was expecting a clothinn patch in 1.13 but that was not the case. More options would be great. Not only color. Being so hard to identify your friends from enemies the clothes should be more "customizable".
I asked this a while back too, I got this as the answer
https://feedback.bistudio.com/T159422
Thank you for the additional information.
Can you please provide us with the server configuration files and storage from the server? Please do so in a private ticket so you dont have to share this publicly.
Regards,
Geez
Aug 16 2021
Hello guys, I think I noticed a thing that maybe is one of the reason for this bug to happen. When using guns with a scope (specially the hunting scope) the scopes itself has a second or two to "load" the image in the screen. For a couple of seconds when you try to aim the gun looks like it has no scope. And just when the scope appears in the screen it let me aim properly. Maybe further testing is needed. Hope it helps
@Geez can you increase the max ping in the official server US 3664224 HC IP 66.242.11.162 PLEASE? I have the same issue than with the others, thanks.
After more playing time, I found that what I posted was not perfect... still getting kicked, although a lot less frequent. There was one last thing I could try. I bought a long RJ45 cable and set it as a temporary makeshift for testing purposes. I have been using it for enough time to post here that I haven't had a single kick.
Thank you for the report john_dal_tonn.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report PR9INICHEK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report designful.
We will see what can be done.
Regards,
Geez
This screenshot was taken during offline mode on a vanilla server.
Hello rypasmith.
Do you experience this on the vanilla official servers?
Regards,
Geez