Hello Spaggie.
The first issue is as intended and the infection is supposed to appear immediately according to the devs.
We could not produce the other issue so far but we will still investigate further.
Regards,
Geez
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Jun 23 2021
Thank you for the report Spaggie.
We will take a look. There is also currently an issue with the ultra wide monitors in general which occurs regardless of the Windows text size https://feedback.bistudio.com/T155551
Thank you for the report Spaggie.
Are there any videos of this behaviour available too? And can you please let us know in case you come across any bit of information which could help us in figuring out in which situation does this occur?
Regards,
Geez
Thank you for the report Litas.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello markkoky44.
This issue is going to be resolved with the next experimental build.
Regards,
Geez
I also got an ultra wide 3440x1440 running desktop at 125% scale
I think this is related to this ticket: https://feedback.bistudio.com/T157949
While we’re on the subject… there’s nothing worse than seeing a ‘worn’ backpack on a zombie. You have these shabby, bedraggled, creatures wondering around like feral animals, yet they have a beautifully preserved backpack on their person.
Let’s crank up the hardcore factor. You’ve already made it so that coastal zombies have a reduced chance of making you bleed (I think?) Why not remove bandages/rags from the starting loot, altogether…
It’s currently far too short, in my opinion. I love the idea of different calibers having an effect on the time you are unconscious… variety is the spice of life, after all.
Jun 22 2021
I am not sure if this is the same issue but I am playing on ultra wide 3440x1440 and I can't read the full text when I hover over items in inventory. Text box is too far right.
Maybe close or delete this ticket?
Maybe close or delete this ticket?
In T159206#2205784, @Geez wrote:Hello everyone.
While we do appreciate the feedback and information regarding to the issues on current experimental. Please file a ticket per each issue you come across. Posting them in the comment section not only makes the tracking of the issues much more complicated for us, there is also chance that your issue might get lost in the comment spam.Regards,
Geez
everything is good.
Lets add the old man his reaction too, couse he will probably forget
https://feedback.bistudio.com/T159298 - 1.13 Chernarus is too cold
https://feedback.bistudio.com/T159299 - 1.13 ADS Bug
https://feedback.bistudio.com/T159300 - 1.13 Zombie range
https://feedback.bistudio.com/T159301 - 1.13 Please wipe expie to test spawn looting
https://feedback.bistudio.com/T159302 - 1.13 Enfusion Screen Scaling
https://feedback.bistudio.com/T159303 - 1.13 Zombie ESP
https://feedback.bistudio.com/T159304 - 1.13 Puffer Jackets and car loot can't be got
https://feedback.bistudio.com/T159305 - 1.13 Disinfection on rags
https://feedback.bistudio.com/T159306 - 1.13 Breaking a long stick only gives one short stick
https://feedback.bistudio.com/T159307 - 1.13 Fading textures
https://feedback.bistudio.com/T159308 - 1.13 trying to kill a backpack zombie has a high chance of ruining the backpack
https://feedback.bistudio.com/T159309 - 1.13 blur and flickr not good for epilepsy sufferer
https://feedback.bistudio.com/T159310 - 1.13 unloading a pistol
https://feedback.bistudio.com/T159311 - 1.13 pouches in inventory
https://feedback.bistudio.com/T159312 - 1.13 Unconscious
https://feedback.bistudio.com/T159313 - 1.13 helmet headshots
https://feedback.bistudio.com/T159314 - 1.13 Gun sounds
https://feedback.bistudio.com/T159315 - 1.13 Ruined Knives
https://feedback.bistudio.com/T159316 - 1.13 Opening cans with the broom
https://feedback.bistudio.com/T159317 - 1.13 Zombie hit zones
https://feedback.bistudio.com/T159318 - 1.13 Repeatable blocking
https://feedback.bistudio.com/T159319 - 1.13 fire places
https://feedback.bistudio.com/T159320 - 1.13 Bandages on freshies
https://feedback.bistudio.com/T159321 - 1.13 Transciever PTT (or mute on whisper)
https://feedback.bistudio.com/T159322 - 1.13 hand held radios too heavy
IRL, radios are PTT. I would never run around with a mic keyed up as that actually jams the frequency for anyone trying to talk.
Radio ticket created here: https://feedback.bistudio.com/T159293
Hello everyone.
While we do appreciate the feedback and information regarding to the issues on current experimental. Please file a ticket per each issue you come across. Posting them in the comment section not only makes the tracking of the issues much more complicated for us, there is also chance that your issue might get lost in the comment spam.
In T159206#2205782, @NAyRAM wrote:Also about Radios, a Radio right now weights 2kg, not sure if I am the only one thinking that it could be lowered to 1kg.
Also about Radios, a Radio right now weights 2kg, not sure if I am the only one thinking that it could be lowered to 1kg.
Simplest and best solution would be to have voice communication always on and only use push-to-talk for the radio. This would be realistic and make discord/teamspeak meta more awkward, but it would be potentially awful for streamers who need be able to talk to chat without everyone in their vicinity hearing it... Could get around that with two microphones so maybe.
In T159206#2205775, @Spaggie wrote:From the lovely @CodayTV
@Dayz is it possible to implement a mute function for the handheld transceiver? Switching between listening only and listening + sending? Many times I am talking with someone via direct communication and want to keep my radio on (without unrealistically sending all the time).
In T159206#2205775, @Spaggie wrote:From the lovely @CodayTV
@Dayz is it possible to implement a mute function for the handheld transceiver? Switching between listening only and listening + sending? Many times I am talking with someone via direct communication and want to keep my radio on (without unrealistically sending all the time).
From the lovely @CodayTV
Bandages on freshies.
Is there a possibility to make freshy suicide characters despawn faster?