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Oct 26 2018

falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:46 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:38 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:38 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:38 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:31 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:31 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:31 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:24 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:24 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:24 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:17 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:16 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:16 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:09 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:09 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:09 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 7:02 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 7:02 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 7:02 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:55 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:55 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:55 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:48 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:48 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:48 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:40 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:40 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:40 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:32 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:32 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:32 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:25 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:25 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:25 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:18 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:18 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:18 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:12 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:12 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:11 PM · Arma 3
falagor closed T128076: JP, CN and KR fonts are too slim to read as Resolved.
Oct 26 2018, 6:04 PM · Arma 3
falagor changed the status of T128076: JP, CN and KR fonts are too slim to read from New to Acknowledged.
Oct 26 2018, 6:04 PM · Arma 3
falagor added a comment to T128076: JP, CN and KR fonts are too slim to read.

Thanks for this. I am afraid there is nothing we can do about it right now, but I will keep it in the pipeline and see what we can do about it in the long run.

Oct 26 2018, 6:04 PM · Arma 3

Oct 25 2018

Wulf closed T133248: can not start Mission "Blackfoot Down". At the end of "Maxwell" when "Blackfoot Down" should start, it starts "Situation normal" as Resolved.
Oct 25 2018, 5:03 PM · Arma 3
mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Hi!
I'm not talking about PCML! In general In my missions I rarely see PCML against me.
I'm talking about enemy vehicles or planes that are armed with AT-Missile/

Oct 25 2018, 12:12 PM · Arma 3
Shadow60_66 added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

I just witnessed the smokescreen be effective against a PCML launcher and in the past I've seen vehicle mounted missiles miss from a smokescreen. What kind of ranges are you testing from? The smoke needs time to actually deploy to be effective.

Oct 25 2018, 12:24 AM · Arma 3

Oct 24 2018

DerZade added a comment to T117690: Vehicle-Load differs when adding items to a containier.

Still present in 1.84.144923

Oct 24 2018, 7:44 PM · Arma 3
Sergadra changed Severity from severity:block to severity:minor on T131058: SetVariable on Active Mines does not Work.
Oct 24 2018, 6:00 PM · Arma 3
Sergadra changed Severity from severity:block to severity:minor on T129113: Addeventhandler (Killed, Deleted,Fired) on Active Mines returns -1.
Oct 24 2018, 5:59 PM · Arma 3
Sergadra added a comment to T129113: Addeventhandler (Killed, Deleted,Fired) on Active Mines returns -1.

I just found out that Mines aren't Assets in the normal sense but Ammunition which makes it impossible to place Eventhandlers and SetVars on them. It seems intended but also in the modern sense uninetended.

Oct 24 2018, 5:59 PM · Arma 3
mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Hei devs!
I checked it 100 times.
The Countermeasures (smoke screen) useless against enemy vehicle with AT-Missiles.
I do not understand why this is present in the game?
Or countermeasures should not protect the tank crew from enemy missiles?
Please clarify this moment - If counter measures are to be effective against enemy AT-missiles then please correct it.

Oct 24 2018, 1:53 PM · Arma 3
Shadow60_66 changed Severity from severity:minor to severity:major on T133247: AI are Spotting Vehicles Through Terrain.
Oct 24 2018, 6:18 AM · Arma 3

Oct 23 2018

Kiardon edited Additional Information on T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
Oct 23 2018, 7:18 PM · Restricted Project, Arma 3
Kiardon created T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
Oct 23 2018, 5:50 PM · Restricted Project, Arma 3
Shadow60_66 edited Steps To Reproduce on T133247: AI are Spotting Vehicles Through Terrain.
Oct 23 2018, 10:56 AM · Arma 3
Shadow60_66 renamed T133247: AI are Spotting Vehicles Through Terrain from AI are Spotting Vehicles They Can't Possibly Know About to AI are Spotting Vehicles Through Terrain.
Oct 23 2018, 10:55 AM · Arma 3
elianapandey9 added a comment to T128349: 7-Zip exposes a bug in Windows 10's Large Memory Pages. Causes data corruption and crashes in Windows and other programs..
Oct 23 2018, 8:37 AM · Arma 3
elianapandey9 added a comment to T68192: Windows that have not been broken yet can be shot through without breakin.
Oct 23 2018, 8:36 AM · Arma 3
elianapandey9 added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.
Oct 23 2018, 8:34 AM · Arma 3
elianapandey9 added a comment to T83640: Arma 3 doesnt start when Battleye is enabled - blocked dll-file.
Oct 23 2018, 8:32 AM · Arma 3
Shadow60_66 edited Additional Information on T133247: AI are Spotting Vehicles Through Terrain.
Oct 23 2018, 5:54 AM · Arma 3
Shadow60_66 added a comment to T133247: AI are Spotting Vehicles Through Terrain.

Issue persists after a reinstall.

Oct 23 2018, 5:53 AM · Arma 3
Shadow60_66 added a comment to T133247: AI are Spotting Vehicles Through Terrain.

I had a friend test this and it's not happening on his game, why is it effecting both my PCs with no mods?

Oct 23 2018, 2:07 AM · Arma 3

Oct 22 2018

nayro added a comment to T133248: can not start Mission "Blackfoot Down". At the end of "Maxwell" when "Blackfoot Down" should start, it starts "Situation normal".

Making a new Charakter/Player solved the problem.

Oct 22 2018, 7:10 PM · Arma 3
LordJakucha added a comment to T120175: Campfire/fireplace lighting issue.

I tested the dev branch and the issue persists. Heres a picture

Oct 22 2018, 6:44 PM · Arma 3
nayro created T133248: can not start Mission "Blackfoot Down". At the end of "Maxwell" when "Blackfoot Down" should start, it starts "Situation normal".
Oct 22 2018, 5:47 PM · Arma 3
nayro added a comment to T118894: Campaign Mission Blackfoot Down does not start.

Got the same Problem right now
replayed 4x "Maxwel"
and even once from "Drawdown 2035"

Oct 22 2018, 5:43 PM · Arma 3
Shadow60_66 updated the task description for T133247: AI are Spotting Vehicles Through Terrain.
Oct 22 2018, 2:11 PM · Arma 3
Shadow60_66 created T133247: AI are Spotting Vehicles Through Terrain.
Oct 22 2018, 2:09 PM · Arma 3
armatech added a comment to T127991: Event Handler handledamage hitSelection always returns "body".

I found this also in MP when being shot in the legs would always return arms even when naked

Oct 22 2018, 1:04 PM · Arma 3
sdffg9 created T133244: PU washable pad quotation.
Oct 22 2018, 6:16 AM · Arma 3
sdffg9 created T133243: Black Faced Plywood.
Oct 22 2018, 6:16 AM · Arma 3

Oct 21 2018

robertvdvliet89 created T133219: Game freeze.
Oct 21 2018, 2:14 PM · Arma 3

Oct 20 2018

mickeymen created T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.
Oct 20 2018, 9:44 PM · Arma 3
BlackShot added a comment to T128477: Stability and throttle change after pressing Escape or opening dialogs (air vehicles).

I hope changing the severity of this will make someone look into it.

Oct 20 2018, 3:00 PM · Arma 3
BlackShot changed Severity from severity:minor to severity:major on T128477: Stability and throttle change after pressing Escape or opening dialogs (air vehicles).
Oct 20 2018, 2:59 PM · Arma 3
ArmAGamer added a comment to T133190: Waypoint Effects Music scrollbar non functional.

Edit: the Music scrollbar on triggers has the same problem.

Oct 20 2018, 12:35 AM · Arma 3

Oct 19 2018

ArmAGamer created T133190: Waypoint Effects Music scrollbar non functional.
Oct 19 2018, 8:08 PM · Arma 3
Ilias renamed T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen from Description.ext's skipLobby setting makes hostPlayer skip mission selection screen to Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:59 PM · Arma 3
Ilias renamed T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen from Description.ext's skripLobby setting makes hostPlayer skrip mission selection screen to Description.ext's skipLobby setting makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:59 PM · Arma 3
Ilias changed Severity from severity:none to severity:tweak on T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:57 PM · Arma 3
Ilias created T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:57 PM · Arma 3

Oct 18 2018

Wulf closed T133167: test as Resolved.
Oct 18 2018, 12:03 PM · Arma 3
koyokacucre5445 renamed T133167: test from "><script>alert(1)</script> to test.
Oct 18 2018, 1:39 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Oct 18 2018, 1:39 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Oct 18 2018, 1:37 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Oct 18 2018, 1:37 AM · Arma 3
koyokacucre5445 renamed T133167: test from {meme, src= http://dummy//onerror=eval(prompt(1))// } to "><script>alert(1)</script>.
Oct 18 2018, 1:36 AM · Arma 3
koyokacucre5445 created T133167: test.
Oct 18 2018, 1:35 AM · Arma 3

Oct 17 2018

dyrmon updated the task description for T133164: combatMode not working correctly.
Oct 17 2018, 10:02 PM · Arma 3
dyrmon created T133164: combatMode not working correctly.
Oct 17 2018, 10:01 PM · Arma 3
Wulf added a comment to T133116: 0xC0000005 - ACCESS_VIOLATION - On unmodded arma 3.

Thank you for the report. From the dumps it seems that the game has a problem with XAudio2.

Oct 17 2018, 6:45 PM · Arma 3
Wulf merged T133096: Virtual Garage Mod Icon Disappearing into T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
Oct 17 2018, 6:32 PM · Arma 3
Wulf merged task T133096: Virtual Garage Mod Icon Disappearing into T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
Oct 17 2018, 6:32 PM · Arma 3

Oct 16 2018

Wulf added a comment to T133118: UNABLE_TO_INIT_DXGI 0x00000001.

Thank you for the report.

Oct 16 2018, 1:28 PM · Arma 3

Oct 15 2018

JB47394 added a comment to T133123: Unclosed curly braces produces no error.

In the same vein, an unclosed quoted string will also produce no error. The specific case I ran into was a quoted string that was closed, but lacked a semicolon after it. No error was generated and the file's contents were not available at runtime.

Oct 15 2018, 9:17 PM · Arma 3
PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Some news. The consequences of the unconscious state of the marksman, described above, could be a facet of a deeper issue:

Oct 15 2018, 7:24 PM · Arma 3
Wulf added a comment to T132533: Map icons for trees, bushes and rocks are duplicated.

This is hard to pinpoint since we can't recreate this issue on our machines.

Oct 15 2018, 9:50 AM · Arma 3
Rooster3D added a comment to T124554: Control of airplane. Fast forward or Nose down?.

This keybind makes a plane go faster, but also makes a helicopter nose-down, in addition to whatever key is bound to nose-down in helicopter menu. Also, It overrides and ignores whatever helicopter action is assigned the same key/control.

Oct 15 2018, 9:43 AM · Arma 3
Alwarren created T133142: Compass doesn't work for driver.
Oct 15 2018, 12:30 AM · Arma 3