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Dec 10 2016

Jawsh added a comment to T122034: crash game.

@Stephnet, the arma3.rpt files show that many mods are being run. It is possible that the core game files and mods are conflicting and that is causing the issue. Try disabling each and every mod and then trying again. If the game runs without fault then it is likely a mod or several mods that are causing the issue.

Dec 10 2016, 4:34 PM · Arma 3
Stephnet added a comment to T122034: crash game.

view reports in link

Dec 10 2016, 4:19 PM · Arma 3
Stephnet created T122034: crash game.
Dec 10 2016, 4:18 PM · Arma 3
fonstec created T122033: Win32Exception (0x80004005): Access is denied. Arma3 Epoch crash..
Dec 10 2016, 3:30 PM · Arma 3
dale0404 added a comment to T122002: Using Editor crashes the game.

Tried everything mate, still same issue.

Dec 10 2016, 2:52 PM · Arma 3
Closer added a comment to T122032: unable to mount Project drive.

#Edit Sometimes it works, but there are still some directories missing like the bin folder, there is just the a3 folder.

Dec 10 2016, 2:33 PM · Arma 3
Closer created T122032: unable to mount Project drive.
Dec 10 2016, 2:27 PM · Arma 3
Sputnik_Monroe created T122031: Spectate AI helicopter bug.
Dec 10 2016, 2:06 PM · Arma 3
demicanadian added a comment to T122028: Titan AA doesn't lock on to heat sources.

imho it'd be better if it locked into any vehicle - want to waste it on an IFW that wouldn't even care? your choice.

Dec 10 2016, 12:26 PM · Arma 3
demicanadian added a comment to T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.

Just disable firing without a lock, it'd be 140% better than how it is at the moment.

Dec 10 2016, 12:25 PM · Arma 3
SuicideKing edited Additional Information on T122028: Titan AA doesn't lock on to heat sources.
Dec 10 2016, 12:10 PM · Arma 3
SuicideKing created T122028: Titan AA doesn't lock on to heat sources.
Dec 10 2016, 12:08 PM · Arma 3
SuicideKing edited Additional Information on T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 12:01 PM · Arma 3
SuicideKing edited Additional Information on T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 12:00 PM · Arma 3
SuicideKing created T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 11:53 AM · Arma 3
Jawsh added a comment to T122002: Using Editor crashes the game.

One of the arma3.rpt files has the following:

Dec 10 2016, 11:40 AM · Arma 3
Jawsh added a comment to T122023: Constant kicks with "DX11 error : CreateTexture failed : DXGI_ERROR_DEVICE_REMOVED".

One of the arma3.rpt files says:

Dec 10 2016, 11:36 AM · Arma 3
SuicideKing added a comment to T121735: Titan Launcher's weight increased and not decreased.

Yes, confirmed, even default units in the editor are now overloaded (Missile Specialists, Heavy Gunners) and have no stamina from the start.

Dec 10 2016, 11:31 AM · Arma 3
SuicideKing created T122026: Bunker (Tower): Indoor sound environment used on 1st floor.
Dec 10 2016, 11:19 AM · Arma 3
SuicideKing added a comment to T72345: Renewed bunker(tower) structure inaccessable.

Unless i'm understanding this wrong, this is now no longer an issue..

Dec 10 2016, 11:03 AM · Arma 3
TheGentGaming added a comment to T122023: Constant kicks with "DX11 error : CreateTexture failed : DXGI_ERROR_DEVICE_REMOVED".

Here are all files from my Arma 3 Appdata (I'm fairly certain all of them are relevant). The .mdmps are not wanting to upload perhaps because of their large size..? ~17Mbs

Dec 10 2016, 10:51 AM · Arma 3
TheGentGaming added a comment to T122023: Constant kicks with "DX11 error : CreateTexture failed : DXGI_ERROR_DEVICE_REMOVED".
Dec 10 2016, 10:20 AM · Arma 3
TheGentGaming created T122023: Constant kicks with "DX11 error : CreateTexture failed : DXGI_ERROR_DEVICE_REMOVED".
Dec 10 2016, 10:16 AM · Arma 3
dale0404 added a comment to T122002: Using Editor crashes the game.

Hiya mate,

Dec 10 2016, 10:04 AM · Arma 3
SaMatra added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

Still not solved, if you have body near crate and open body inventory, EH returns body and null object, while both body and crate are available in the inventory menu.

Dec 10 2016, 5:52 AM · Arma 3
PiepMGI added a comment to T73846: AI controlled vehicles with collision lights are unable to use headlights/main lights.

Prefer this command: sunorMoon

Dec 10 2016, 5:34 AM · Arma 3
vivaldi0 edited Additional Information on T121991: Slow after update.
Dec 10 2016, 4:46 AM · Arma 3
Jawsh added a comment to T122016: VEHICLE MOTOR Still Running after its been destroyed..

[ That's how to reference other tasks ;) ]

Dec 10 2016, 4:18 AM · Arma 3
Optio added a comment to T117357: Bench pod not in Eden.

I pinpointed an issue!

Dec 10 2016, 4:13 AM · Arma 3
Jawsh added a comment to T122002: Using Editor crashes the game.

I see. To confirm, you are always able to reproduce this issue? That is to say you can always crash the game when you follow those steps to reproduce?

Dec 10 2016, 4:12 AM · Arma 3
rogerx added a comment to T121793: Flight Rader Bugged.

This bug is still not fixed.

Dec 10 2016, 3:31 AM · Arma 3
WhatsUpDoc_1_27 added a comment to T122016: VEHICLE MOTOR Still Running after its been destroyed..

okay thanks Lex...yep only tracked vehicles...

Dec 10 2016, 12:43 AM · Arma 3
Lex added a comment to T122016: VEHICLE MOTOR Still Running after its been destroyed..

https://feedback.bistudio.com/T121926

Dec 10 2016, 12:04 AM · Arma 3

Dec 9 2016

Chefkoch182 added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

I got to say, I like the Idea behind that whole sound overhaul.
But its way too extreme!
I tested it with a rangefinder and i couldnt hear a running AI at a street until he had 15m distance to me (with lvl5 Vest full gear).
The running sound is way too less hearable. I think i heard players running at least 25m or id even say 35m away, and thats ok and should be done again as it was before. Moving in a slow combat pace shouldnt make that much sound, as it is now.
So: make rushing hearable and realistic again, and keep the quiet advantage for those who wanna sneak

Dec 9 2016, 10:57 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Which anti-virus/security software are you using on your system?

Dec 9 2016, 10:57 PM · Arma 3
jayjay13 added a comment to T73846: AI controlled vehicles with collision lights are unable to use headlights/main lights.

great workaround Grumpy! with 1.66 the issue is still there. I modified your code a bit, so the lights work as intended. Now, when the behaviour of the solider changes from "SAFE" to "COMBAT" or "AWARE" lights will turn off. (You can config it like you want, just change the behaviour mode to the behavior the lights should be on. )

Dec 9 2016, 10:50 PM · Arma 3
Chefkoch182 added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .
Dec 9 2016, 10:48 PM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Nope, x64 Windows 7.

Dec 9 2016, 10:36 PM · Arma 3
WhatsUpDoc_1_27 created T122016: VEHICLE MOTOR Still Running after its been destroyed..
Dec 9 2016, 10:31 PM · Arma 3
Yin_Yue_ added a comment to T121820: Game will not launch..

UPDATE: As of patch 1.66 all issues with launching the game appear to be fixed.
Vanilla launcher and third-party programs all can launch the game with and without mods, and no crashes.
Gameplay has thus far shown no issues.

Dec 9 2016, 10:17 PM · Arma 3
Ex3s added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Here you go

Dec 9 2016, 6:43 PM · Arma 3
Ex3s added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Certainly

Dec 9 2016, 6:39 PM · Arma 3
Roddis added a comment to T121866: 1.66 Audio issues with selfs positional footsteps and other units footsteps.

They already fixed that in dev branch, pre hotfix.

Dec 9 2016, 6:37 PM · Arma 3
Mr.Seb added a comment to T121866: 1.66 Audio issues with selfs positional footsteps and other units footsteps.

This happens to me and the people i play with, it happens when running on grass, floor and rocks in Tanoa at least. I have not noticed it in jungle terrain.
We all have different headphones so this is an audio issue with the game.

Dec 9 2016, 6:09 PM · Arma 3
GunnyTomHighway added a comment to T121986: arma 3 crash on open file from editor.

I have deleted all the missions from profile\missions folder which is used by editor and now Arma is not crashing any more. The strange thing is - it was crashing before I opened any missions not even showing the in-editor file browser. You might wanna check it out.

Dec 9 2016, 5:54 PM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.

Issue fixed with latest patch SECREP #00010.

Dec 9 2016, 5:50 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Thanks black_flash.

Dec 9 2016, 5:28 PM · Arma 3
Azrael_Del_Tahar added a comment to T121872: Exit Code: 0xC0000005 STATUS_ACCESS_VIOLATION.

Doesn't look like any of them work, even with the new binary. I'll do as you asked and submit a new ticket some time tomorrow.

Dec 9 2016, 5:24 PM · Arma 3
dale0404 added a comment to T122002: Using Editor crashes the game.

Also, the first thing I did was to verify the integrity of the game, nothing showing.

Dec 9 2016, 4:37 PM · Arma 3
dale0404 added a comment to T122002: Using Editor crashes the game.

That mod I use is an admin tool used on the servers that I am an administrator for, been using it for years, never had a problem with it.

Dec 9 2016, 4:36 PM · Arma 3
pudliszki created T122009: Custom field of view changing itself.
Dec 9 2016, 4:13 PM · Arma 3
DarkPhoinixx added a comment to T121866: 1.66 Audio issues with selfs positional footsteps and other units footsteps.

Positional audio for your own footsteps have been out of place with G930 logitech (7.1 audio)
it seems that someone follow me.
Please fix it or all my servers stay at 1.64 forever!

Dec 9 2016, 4:00 PM · Arma 3
razazel closed T120466: Squad.xml does not appear in the map as Resolved.
Dec 9 2016, 3:56 PM · Arma 3
black_flash added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

The Rollback works, the game starts :-)
@ Sable I'll write you an email via [email protected]

Dec 9 2016, 3:45 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

This is the error I get running the exe directly. Not sure what it's actually supposed to do though.

No other error files are generated.

No errors reported on the BE tab in launcher.

I've also tried reinstalling everything in the "_CommonRedist" file. No go.

Particularly interested in this, could you contact us?

Unfortunately, I'm not home anymore to help set this up. I won't be home until 3 EST. Not sure if that's too late for you though. I'll also be home all day tomorrow if you'll be in the office. I can't access email here, but I can take care of that later as well. In the mean time, you could add me on steam (which would be easier either way) http://steamcommunity.com/id/thecapulet

Dec 9 2016, 3:36 PM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

This is the error I get running the exe directly. Not sure what it's actually supposed to do though.

No other error files are generated.

No errors reported on the BE tab in launcher.

I've also tried reinstalling everything in the "_CommonRedist" file. No go.

Particularly interested in this, could you contact us?

Dec 9 2016, 3:32 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

FYI, the issue with mods has been identified internally now.

Dec 9 2016, 3:29 PM · Arma 3
BISWizard added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I am not sure if this is related to this issue but after the hotfix I have noticed that in the Launcher, in the Mods section, there is an orange star behind the preset name to indicate it is not saved yet. This started happening AFTER the hotfix was applied and I made a few changes to a preset.

After saving the preset, when I close down the Launcher and restart it the preset still appears as unsaved.

Merely mentioning this because it may be related since my issue relates to mods, and presets seem to be marked as unsaved now.

Dec 9 2016, 3:25 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Rollback has been released, but we'd still appreciate your assistance.

Dec 9 2016, 3:06 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

This is the error I get running the exe directly. Not sure what it's actually supposed to do though.

No other error files are generated.

No errors reported on the BE tab in launcher.

I've also tried reinstalling everything in the "_CommonRedist" file. No go.

Dec 9 2016, 2:58 PM · Arma 3
Roddis added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

I can't be able to reproduce this inside a building cause i can't find a way to make Ai running or fast walking inside.

Dec 9 2016, 2:55 PM · Arma 3
Mr.Hazard added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

hi, i just sent an email to [email protected] referencing this discussion. hope it helps, cant wait to play multiplayer again hehe.

Dec 9 2016, 2:49 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Could you guys please send an email referencing this discussion to [email protected] if you are willing to let me to take a look at this via a remote desktop session? Your help would be appreciated.

Thanks in advance.

Dec 9 2016, 2:46 PM · Arma 3
Jawsh added a comment to T122002: Using Editor crashes the game.

@dale0404, try verifying the integrity of the game cache.

Dec 9 2016, 2:12 PM · Arma 3
sh4rPP added a comment to T122000: Arma III Bug.

Alright, thanks, sorry for that.

Dec 9 2016, 2:04 PM · Arma 3
celticalliance added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

The error code I am getting when BattlEye Launcher stops working is this:

Dec 9 2016, 1:33 PM · Arma 3
Sable added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Could you guys please send an email referencing this discussion to [email protected] if you are willing to let me to take a look at this via a remote desktop session? Your help would be appreciated.

Dec 9 2016, 1:31 PM · Arma 3
dale0404 created T122002: Using Editor crashes the game.
Dec 9 2016, 1:09 PM · Arma 3
celticalliance added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I am not sure if this is related to this issue but after the hotfix I have noticed that in the Launcher, in the Mods section, there is an orange star behind the preset name to indicate it is not saved yet. This started happening AFTER the hotfix was applied and I made a few changes to a preset.

Dec 9 2016, 1:09 PM · Arma 3
Tsnfsdnfkjsdn created T122001: Player turn 180 Dgeree after being hit..
Dec 9 2016, 12:48 PM · Arma 3
Jawsh added a comment to T122000: Arma III Bug.

A few couple of things, @sh4rPP. When you are reporting issues, please create one ticket per issue. This is so the developers can easily track the changes and fixes for each issue.

Dec 9 2016, 12:37 PM · Arma 3
sh4rPP updated the task description for T122000: Arma III Bug.
Dec 9 2016, 12:24 PM · Arma 3
sh4rPP created T122000: Arma III Bug.
Dec 9 2016, 12:22 PM · Arma 3
razazel changed the status of T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. from New to Reviewed.
Dec 9 2016, 12:13 PM · Arma 3
razazel changed the status of T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor. from New to Reviewed.
Dec 9 2016, 11:04 AM · Arma 3
Halifax007 added a comment to T121931: "commandArtilleryFire" and "doArtilleryFire" do not work for mk6 mortar.

I did the tests also with vanilla arma 3 (no mods) version 1.66 139586

Dec 9 2016, 11:02 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

And here's the launcher log, for completeness. (Or really, I just remembered it.)

Dec 9 2016, 10:46 AM · Arma 3
black_flash added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Hi,
if i disable Battleye in the launcher, the game will start.
I closed the game und enable Battleye again, the game won't start.

Dec 9 2016, 10:40 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

This is the error I get running the exe directly. Not sure what it's actually supposed to do though.

Dec 9 2016, 10:34 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I'm at the same point the other posters are in the process.

Dec 9 2016, 10:29 AM · Arma 3
BISWizard updated the task description for T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).
Dec 9 2016, 10:14 AM · Arma 3
jones140 added a comment to T121923: Waterline tileing bug.

Still issue after 1.66 hotfix

Dec 9 2016, 10:03 AM · Arma 3
BISWizard added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Hello,
sorry for the trouble. Could you please upload the Arma 3 Launcher logs? This is how you get it manually: http://arma.jiripolasek.com/howtos.html

Dec 9 2016, 9:51 AM · Arma 3
BISWizard added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Hello,
could you please go to BattlEye page in Arma 3 Launcher and disable to check to disable the BattlEye.

Dec 9 2016, 9:48 AM · Arma 3
razazel changed the status of T121977: Footsteps obstacle reduction sound issue 1.66 from New to Reviewed.
Dec 9 2016, 9:42 AM · Arma 3
razazel changed the status of T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException) from New to Assigned.
Dec 9 2016, 9:40 AM · Arma 3
razazel changed the status of T121987: arma 3 doesn't want to launch from New to Assigned.
Dec 9 2016, 9:39 AM · Arma 3
razazel closed T121737: AA missle warning working as intended? as Resolved.
Dec 9 2016, 9:32 AM · Arma 3
razazel closed T121736: 1.66 HandleDisconnect event does not fire on MP disconnects as Resolved.
Dec 9 2016, 9:31 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.

Since I can't attach it by upload - here is a link to my Google Drive.

Dec 9 2016, 7:32 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.

I can't attach the launcher log. Here is my 3rd try.

Dec 9 2016, 7:29 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.
Dec 9 2016, 7:25 AM · Arma 3
Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Yes, this is working now.

Dec 9 2016, 6:57 AM · Arma 3
Larrow created T121993: EH SeatSwitchedMan and SeatSwitched.
Dec 9 2016, 6:36 AM · Arma 3
vivaldi0 created T121991: Slow after update.
Dec 9 2016, 5:49 AM · Arma 3
Larrow added a comment to T121988: Prevent killing of unconscious players waiting for revival.

You can already bypass the BI damage handler whilst unconscious if you wish see this thread.

Dec 9 2016, 5:48 AM · Arma 3
Larrow renamed T121990: Improvements to User Vars from Improvments to User Vars to Improvements to User Vars.
Dec 9 2016, 5:38 AM · Arma 3
Larrow updated the task description for T121990: Improvements to User Vars.
Dec 9 2016, 5:35 AM · Arma 3
Larrow created T121990: Improvements to User Vars.
Dec 9 2016, 5:31 AM · Arma 3
Jawsh added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

@Ex3s, for future reference please attach files (drag and drop) to the feedback tracker rather than pasting their contents.

Dec 9 2016, 2:53 AM · Arma 3