Sorry, but where do I get the older versions? And will people still be able to join with the latest game update?
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May 10 2016
We had full Backups every Day (root Server).
Yes, all People with 154 can join.
Any chance you could upload the file somewhere so I can download it, can't find a version anywhere. Thanks.
Exactly the same issue, however I have had the crash multiple times and is sometimes slightly different.
Sometimes its exactly the same as OP's
Sometimes its without this:
2016/01/21, 16:55:22 NetServer::finishDestroyPlayer(1049442464): DESTROY immediately after CREATE, both cancelled
And sometimes with this as someone mentioned above
"Error: can't resize AutoArray to negative size!"
Really have no idea at the moment, it seems to be totally random. Had the server running with 20-30 players for 4 hours until restart with no crash, other times it crashes after 2 hours with 15 player, really random timing and nothing specific going on.
Also running Altis life/extdb2, on windows 2012R2.
We have the same issue.
The server works fine on 1.52 for us too.
Hey Razazel,
what can we do for the next Steps?
Give Bohemia us a Update?
For your Information:
We have now the Server Version before 16.12.2015 with Version 1.54 runnig without any crashes!
Please fix it so fast as possible.
Only Problems with the Dedicated Server Version of Arma3.
Please say me, what are the next steps? How many Time is needed of the next Update?
You sometimes get that error in rpt too? "Error: can't resize AutoArray to negative size!"
I have exactly the same problem...
Hi Razazel, thank you for your question. We have the Problems random and we had 80 - 100 or more Players connected to the Server.
At this Time, we have switch back the Server Version before 16.12.2015 (befor Nexus Update). Arma Version is now 1.54 and Server Status befor 16.12.2015. No Crash today.
Downgrade to V.154 before 16.12.2015 - All Problems are away.
Next Files uploaded
Hello,
could you please tell us if this is happening after specific amount of time and how many players are connected to the server?
Thank you
server crashes now.... Files uploaded
Uploaded new Files from Crash today....
Hi Razazel, i have uploaded many Files. I Hope it helps you to resolve the problem of Arma3 at this time. Many Communitys had the same Problems with their Server since last Server Update.
Hello,
we are sorry for the trouble you are having with the game.
Please try to find the complete crashdump file set (we need rpt + bidmp + mdmp files). If these are not present it could mean that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.
Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.
Thank you
The Applicaton was downloaded and complete reconfigured by us. Errors are the same.
Thanks, will keep you informed.
Hello,
new Stable version of the game is currently available so please update the game, verify the integrity of the cache once update and try to check whether the crash still occurs.
Thank you
Thanks,
no crashes all day
Great work!
All of the above links include the rpt and all of the crashdumps.
Bump
https://drive.google.com/file/d/0B9NEiDRycakXSkUyb3VTZWhfZTg/view?usp=sharing
I've tried the performance binary.
Hello,
all these crashdumps seem to missing the mdmp files. Were these files present in the logs?
Did you try running the game with the latest Performance Binary?
Thank you
Bump...
Another crash:
https://drive.google.com/file/d/0B9NEiDRycakXOHhzTGtVMDREcHM/view?usp=sharing
By the way, the server works fine on legacy build 1.52
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Zip in the crash reports and either attach it to this ticket, and if file is too big, please use a free file sharing service.
How to find correct crashdump file:
-Try to make the crash happen
-Look into crashdump folder
-Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you
It seems game is unable to initialize a graphical subsystem. Possible solutions:
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Disable the Steam Overlay.
Since the first two did not help, the issue might be somewhere else.
It looks like the crash dumps were not created (we need rpt + bidmp + mdmp files). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.
Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.
Thank you
hello ,
thanks for the fast reply .
i just did that ,
validate game cache 100% ok .
check arma .exe run as admin .ok
launch the game ... about 15mn in .. then freeze and crash again .
this time i had a nvidia drivers crash and recovery thingy .
so i rolledback to old nvidia drivers ... thought it maybe the drivers update the problems...
launch the game ... 30mn ingame random crash again .
back to latest nvidia drivers .
will check crash logs and upload new ones .
thanks
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
Thank you
i will upload all my report logs as they happens .
As the categorization has been already in progress, this should hit the dev branch today. Could You, please, check the new categories.
As far as the weapons under equipment part of request goes, this is impossible as there is just two levels. And having all the weapons together would be a bit harder, I would say, than having them as a separate category.
The it is after today's update, looks fine to me. Thanks!
I have tried to disable all anti-virus and firewall before running Arma 3. I am certain that I haven't got Comodo installed. Gonna try reinstalling Steam now.
Hello,
thank you for your feedback and sorry for the trouble you are having with the game.
Please try to reinstall Steam. Also please check whether it is not blocked by any Anti-Virus or a Firewall (there were cases where Comodo AV was causing these issues)
Thank you.
Uploaded files from Local appdata.
life_radio_west = radioChannelCreate [[0, 0, 0.8, 0.8], "Police Channel", "%UNIT_NAME", [], false]; // ID 6
There you go, as per my previous post.
- you use wrong id, you should use life_radio_west which will be 1 not 6
so
player customChat [6, 'test']; should not work
but
player customChat [1, 'test']; should
It starts from 1. Anyway, I'm going to resolve this as it works just fine when I tested. I'm sure you will figure out what you are doing wrong eventually ;)
Does indexing start at 0 or 1?
ok, cheers.
When the channels are first created, they're created empty, and players are adding into this on joining the server.
On server;
life_radio_west = radioChannelCreate [[0, 0, 0.8, 0.8], "Police Channel", "%UNIT_NAME", [], false]; ID 6
life_radio_civ = radioChannelCreate [[0.5, 0, 0.6, 0.8], "Civilian Channel", "%UNIT_NAME", [], false]; ID 7
life_radio_indep = radioChannelCreate [[0, 1, 0.2, 0.8], "EMS Channel", "%UNIT_NAME", [], false]; ID 8
life_radio_rebel = radioChannelCreate [[0.5,0,0,0.8], "Rebel Channel", "%UNIT_NAME", [], false]; ID 9
life_radio_corp = radioChannelCreate [[0,0.8,0,0.8], "Army Channel", "%UNIT_NAME", [], false]; ID 10
life_radio_bh = radioChannelCreate [[0, 0.95, 1, 0.8], "Bounty Hunter Channel", "%UNIT_NAME", [], false]; ID 11
life_radio_global = radioChannelCreate [[0.8,0.8,0.8,0.8], "Global Channel", "%UNIT_NAME", [], false]; // ID 12
On server when player joins (inside switch based on playerside);
case west:
{
if(_bool) then { life_radio_west radioChannelAdd [_unit]; life_radio_global radioChannelAdd [_unit]; } else { life_radio_west radioChannelRemove [_unit]; life_radio_global radioChannelRemove [_unit]; };
};
The same section of code also handles the removal, should the correct circumstances occur.
there are 2 conditions that must be fulfilled for custom channel to work correctly:
- It has to have correct units assigned to it. If unit is not assigned to the custom channel it cannot broadcast or listen on it
- The correct channel index should be used. Channel id (currentChannel) is not the index. The index is the id returned by radioChannelCreate. It starts from 1. when 1st time radioChannelCreate is executed it will be 1 not 6 or 7 or 8.
So
<unit assigned to this channel> customChat [<number from radioChannelCreate>, "whatever"]
works. If it doesn't work for you, you must be doing something wrong.
So what you are saying that essentially what you are doing is:
player customChat [currentChannel, 'test'];
or did I misunderstand you?
I've tried several ways; using all custom channels I've created 6-12, different test strings, tried sending text through too, used player as the object, a gamelogic, a player assigned in a local variable, global variable... the actual player name.
None have returned any text in the channels.
I'm basically setting up a scenario where when a player accepts a task assignment, and they automatically post an update to their commander where they're heading for the task.
Yep, channel 6 effectively replaces the side channel for West, but also adds in a couple of other players and renames it.
Players can talk freely in this channel (and all other custom channels, upto 12).
Each ID was obtained from when they were created on the server, but I've also confirmed the channel numbers by selecting the custom radio channel and then opening the debug console and typing hint format["%1",currentChannel];
It works here. Have you added player to the list when you created the channel on the server? Also number 6, the channel number, is this the number you got from radioChannelCreate command or some other number?
I wouldn't bet on what was the reason behind this being local, maybe because it was meant for the leader's eyes only. It doesn't seem to be a bug, so I suggest maybe making a feature request so it can be reviewed as such and assigned priority.
Thanks for the response.
How do I insert a remote execution call into the Team management UI of the IGUI group bar?
AFAIK, I would still have to have some scripted management for squad leader to monitor local team changes (made with the IGUI) in order to broadcast. I don't know a way, without using addons, to modify the igui code.
I believe the assignTeam / assignedTeam commands should be extended for global args/effects.
As an example use case to support extending its functionality, one of the most widely used and popular A3 mods, ShackTac Fireteam HUD, uses a scripted loop to provide global-effect support to assignTeam/assignedTeam.
BTW even when using in game UI the team information is not broadcast to another player, but you can rectify this by doing it yourself:
{
_x assignTeam "RED";
if (isPlayer _x) then
{
[_x, "RED"] remoteExecCall ["assignTeam", _x];
};
}
forEach units group player;
Please have a look at updated description for assignTeam, this should clear things up a bit https://community.bistudio.com/wiki/assignTeam
Hello,
we are sorry you are experiencing issues with our game.
Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Hello,
thank you for the response. However, we cannot determine what exactly caused the problem. Please try to run Arma without any mods. If the problem is still present, send us the repro mission created without the mods.
Should you not experience the problem without the mods, you can try to run the game with the mods started one by one to determine which of the mods might be causing you trouble.
Mods are not official content from Bohemia Interactive and it is very likely that some game features won't run properly when running them.
Please let us know, thank you.
Hi razazel
Thanks for prompt reply i am now trying the DEV version, wanted to go through all scenarios novice to elite before going through the dev formats will see about the launcher fix.
As for pilot i'm sure he would be confused after crashing but would he have known about Miller and would he have been that mixed up to say the wrong name so quick after hearing Kerry's never mind i'll live with it.
Thanks again.
Hello,
thank you for your feedback.
The issue with the grenade launcher should be fixed in on of the next Steam Dev updates and then in the next Stable version update.
You can try it out yourself in the Steam Dev version. Here you will find how to change to Steam Dev:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
As for the Kerry/Miller mixup, this is intentional, pilot had just crash landed and is bit confused about what's happening.
Thank you
Is the game available in your Steam Library?
Have you tried to check the integrity of the game cache in Steam?
If that doesn't work, I recommend a fresh re-installation of the game with Steam (backup your profile settings before).
Please send a reply if that helped.
Check maybe you subscribed a beta? If not do subscribe dev build and than go back to normal.
According to following page: http://dev.arma3.com/ports the Linux and Mac ports are limited to version 1.42 for now.
Hi, I can confirm that the Dev branch installation folder has a branch_override.txt file within it, contents are: development
Hello,
by default the branch name is retrieved from Steam client, which always returns the name of the branch installed through Steam client.
The Game Updater has an option to override the name of the branch by placing a text file "branch_override.txt" into the folder with a other Arma installation. If Launcher detects a file with that name, it will use the text on the first line of this file as the branch name instead of using name provided by Steam client.
Hello,
there is already a ticket that describes your request: #0009874
Please support that already existing ticket.
I closed your ticket.
....really need this fixing as it greatly breaks Altis Life servers having direct communication channel unusable at a distance of 10m.....
Same on our Server. It's Happening randomly! Last 2:16 am with 5 players online. With 85 players yesterday evening , everything working fine!
Rpt log & dump Data uploaded.
The error was : Access_violation
With our Monitoring Tool Marma we found this bevor it crashed. Look Art the uploaded picture
19:25:41 Virtual memory total 4095 MB (4294836224 B)
19:25:41 Virtual memory free 2225 MB (2334081024 B)
19:25:41 Physical memory free 50029 MB (52459429888 B)
19:25:41 Page file free 81407 MB (85362184192 B)
19:25:41 Process working set 1330 MB (1395429376 B)
19:25:41 Process page file used 1553 MB (1628831744 B)
19:25:41 Longest free VM region: 2129018880 B
19:25:41 VM busy 1959079936 B (reserved 172920832 B, committed 1786159104 B, mapped 47505408 B), free 2335756288 B
19:25:41 Small mapped regions: 20, size 94208 B
19:29:29 NetServer::finishDestroyPlayer(325414750): DESTROY immediately after CREATE, both cancelled
19:30:27 NetServer::finishDestroyPlayer(479283037): DESTROY immediately after CREATE, both cancelled
Added newest RPT, MDMP & Bidmp
Server crash after 2 Hours with 23 Players
I'm using performence Binery v11 from dwarden