I tested it multiple times. It is fixed. Thank You
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May 10 2016
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
should be fixed since DEV. 126973
please check it on Monday afternoon ;-)
Well the new DEV version with my patch has been already release, so can anyone check it again for me? :-)
Yes, both confirmed. It is reproducible in editor, too. You can execute "autosave" the moment when AI switches/reloads weapon.
Thanks for the report, it initiated the investigation!
ok, thank you
Also similar & possibly related is AI switching between Launcher & Rifle, back & forth, back & forth.
Changed title to obvious
is this even possible?
The workaround posted in issue 0018401 seems to work for this issue aswell
Problem is still there after latest tools update.
Hello,
please contact Battleye support via http://battleye.com/support.html
Battleye is third-party service and there is nothing that can be done by Bohemia Interactive. Thank you for understanding, have a nice day.
Marking as resolved. Thank you for the feedback!
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This is resolved with the 1.32 update and can be closed.
In \a3\functions_f\Strategic\fn_ORBATTooltip.sqf there's a typo on row 17; "disablesierialization;" should be "disableserialization;"
i can still see the text box, but it also flashes like crazy. noticed when looking at the credits, but still happens in game
Tried setting up ORBAT for the first time, experiencing this same thing.
Zipper5 noticed it during the ARMA 3 Survive Livestream a few days ago, so the issue might be fixed in the next big patch.
19-08-2014
EXE rev. 126785 (game)
Fixed: Interface flashing when showing ORBAT tooltip
The credits orbat doesn't flicker with 1.27.126890
issue is still present in 1.28.127008
The flickering issue was fixed, but there is a more subtle problem now. Typically you will be able to view the information in an ORBAT icon a couple of times, but after that it stops working; nothing pops up. Sometimes the text box will be cut off and you'll only be able to see half of the information.
This also seems to cause an issue whereby you can't scroll in or out of the map. It's as if scrolling is locked for a few seconds, then resumes.
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
done it, verify is broken and verifies all the files in about 3 seconds and says everythings fine. Any other possible fixes?
Yes it is really annoying, to get a mission running, I wanted to get CTF mission, Gun Game and DM running, but it is nearly not possible.
Please tell me, how I can get http://www.armaholic.com/page.php?id=25888 running on a linux server! There a tons of files with capital letters and also capital letters in that files, I can rename all the files, I tried it on Gun Game (https://steamcommunity.com/sharedfiles/filedetails/?id=263170409) but I can't get it running.
Also, perhaps a better idea to add setVisibleGPS rather than update showGPS. Keeps the syntax in line with visibleGPS.
Edit: Plus I was told at some point that showGPS does actually have some kind of use.
Thanks KK!
Edited the title to make it more clear, changed category.
Is Fixed
@Scott_Ripley: Could you re-upload the video, please? So far I am not able to reproduce different behavior of Shabby lamps in Selakano and other towns.
There's a problem, I think, with the "Twin_Cannon_20mm".
Added a Dropbox link to a video, hope it helps.
I've never used the fire command so I don't know if this will work as a good replacement :
Buzzard_A selectWeapon "Twin_Cannon_20mm";
Buzzard_A doWatch objectToFireAt;
Buzzard_A doTarget objectToFireAt;
Buzzard_A doFire objectToFireAt;
or you can try :
Buzzard_A selectWeapon "Twin_Cannon_20mm";
Buzzard_A fire "Twin_Cannon_20mm";
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Actually you can do it :
https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Extended_map_info
Using custom diffuclty settings .
map = O
https://community.bistudio.com/wiki/server.armaprofile
Feedback tracker is for bugs/feedback , if you just need information create a thread here : http://forums.bistudio.com/
Yes, I've already found this list, but it doenst show me how the exact command is called that i have to type in my cfg to deactivate spotting and let the own position be shwon on map.
I know it will be sound weird, but I'm really new to ARMA server configuration and this list doesn't help me to be honest. :(
I need somebody who tells me:"you have to type "showPlayerOnMap="1"; and "ShowOtherPlayersOnMap="0" " for example....
Sorry, but I'm a little fool I think :(
This Problem comes and goes.
Sorry I am just now get back.
Because I've had this error ever again after my last attempt I've written above.
It looked because I briefly had the problem not as if everything work again.
I do not know if it arose after an update, since I had little time to play and other things in my free time
Does that mean that you are no longer experiencing the trouble?
Yup - it's a bit of a mission killer! I hasten to add - it's always the middle vehicle in the group! Weird behaviour, indeed.
Hi, can confirm - there's a similar ticket to this expressing the same problem. There's a repro mission there. http://steamcommunity.com/sharedfiles/filedetails/?id=295526889
Most times, the vehicles in the convoy go 'crazy'.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This has been fixed in the latest Tools beta