Using Mikero's PBOProject to process my map, there's a lot of errors in BIS Binarise packing log. I basically get two errors for every pre-binarised model I have in my map, resulting my packing log to be almost 1.5 million lines.
For every A3 vanilla model I have in my map I get these two errors:
Class Land_* exists, but there is no property class in a3\*\*.p3d
and
using non-binarized object a3\*\*.p3d
Asterisks are for any Arma3 model, as I said before.
This problem doesn't make Binarise crash, it packs fine but there's a few problems with the terrain in-game because pre-binarised models are not drawn on the in-game map (see issue #18401 http://feedback.arma3.com/view.php?id=18401 ) and Land_xx classes are not there (eg: buildings are not detected by some scripts).