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May 10 2016

Bohemia added a project to T78815: Sample tank in tools distribution config error: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Fireball added a comment to T78814: Game Crash with access violation.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:01 AM · Arma 3
Iceman added a comment to T78814: Game Crash with access violation.

Hello,
we applied a fix, it should be present in Steam Dev version 126952 and higher. Thank you for reporting the problem!

May 10 2016, 9:01 AM · Arma 3
danczer edited Steps To Reproduce on T78814: Game Crash with access violation.
May 10 2016, 9:01 AM · Arma 3
Killzone_Kid added a comment to T78813: Controls Overhaul and New command / action menu.

"Just take a look at the Fast Forward control under Plane Controls... That control makes your plane nose go down."

In my config, which is default, there is no key under plane controls assigned to actual "Fast Forward" option. If you are talking about W, then W under plane controls is assigned to "Nose Down".

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78813: Controls Overhaul and New command / action menu.

I was talking about "Fast Forward" under plane control which is not mapped by default.

but my point is that it should not even be there in that part of the menu.

May 10 2016, 9:01 AM · Arma 3
machineabuse added a comment to T78813: Controls Overhaul and New command / action menu.

I have to disagree with most of your control suggestions save for the Fast Forward in Plane Controls which is most certainly an oversight. The customizatability of ArmA's controls is one of its strong suites. I for one find it infuriating that other games do not allow the kind of chording of keys one can achieve in ArmA to trigger functions. For example being able to use one mouse button for my compass, watch and binoculars by using alt and control as modifiers as well as have optional toggles by double clicking.

That's 3 buttons for 5 functions. Other games would either force me to choose toggles early as well as map functions to individual buttons.

If the controls don't suit you then modify them until they do.

As for all the View commands you highlighted in Yellow, I suggest you get a TrackIR, then you might actually realize what they are for.

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78813: Controls Overhaul and New command / action menu.

The suggested new version of the Industry standard preset is a mix of the industry standards and my personal preferences which also make sense.

BUT THAT IS NOT THE POINT OF THE TICKET.

The point is that many controls are not even functional.

Just take a look at the Fast Forward control under Plane Controls... That control makes your plane nose go down.

And there is also an awful amount of duplicates and a general inconsistency when it comes to toggles...

I am not being picky, Arma 3 controls need improvement !

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78813: Controls Overhaul and New command / action menu.

look at the pictures...

PDF FILE LINK https://www.dropbox.com/s/q0n1vqgpsu05bb8/Arma%203%20Controls%20Update%20V1.pdf?dl=0

May 10 2016, 9:01 AM · Arma 3
AD2001 added a comment to T78813: Controls Overhaul and New command / action menu.

All of these are just your own personal preferences.

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78813: Controls Overhaul and New command / action menu.

Broken? In what way?

May 10 2016, 9:01 AM · Arma 3
Bohemia updated subscribers of T78813: Controls Overhaul and New command / action menu.
May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78813: Controls Overhaul and New command / action menu.

What are the allowed file type O.O! pdf is not even working ......

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78813: Controls Overhaul and New command / action menu.

The controls are fine. Arma is a big game, its not like COD or Battlefield or Counter Strike, you know, those more casual games. You need tons of controls to play this game. I can't see your images anyway. I don't think reporters can view files under the "Attached Files" section. Also, you've this issue posted five times.

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78813: Controls Overhaul and New command / action menu.

If you take a close look at the controls you will see that they are brokens. I'm not talking about making Arma 3 a COD game here. I'm talking about fixing issues.

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78812: Many controls are duplicate / not working properly / useless / unclear.

correct ticket http://feedback.arma3.com/view.php?id=20455

May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78813: Controls Overhaul and New command / action menu: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Patrix87 edited Steps To Reproduce on T78813: Controls Overhaul and New command / action menu.
May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78812: Many controls are duplicate / not working properly / useless / unclear.

Duplicate please close

May 10 2016, 9:01 AM · Arma 3
Patrix87 edited Steps To Reproduce on T78812: Many controls are duplicate / not working properly / useless / unclear.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78812: Many controls are duplicate / not working properly / useless / unclear: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78811: Many controls are duplicate / not working properly / useless / unclear.

Duplicate please close

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78811: Many controls are duplicate / not working properly / useless / unclear.

correct ticket http://feedback.arma3.com/view.php?id=20455

May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78811: Many controls are duplicate / not working properly / useless / unclear: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Patrix87 edited Steps To Reproduce on T78811: Many controls are duplicate / not working properly / useless / unclear.
May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78810: Many controls are duplicate / not working properly / useless / unclear.

Duplicate please close

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78810: Many controls are duplicate / not working properly / useless / unclear.

correct ticket http://feedback.arma3.com/view.php?id=20455

May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78809: Many controls are duplicate / not working properly / useless / unclear.

Duplicate post please close

May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78810: Many controls are duplicate / not working properly / useless / unclear: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Patrix87 edited Steps To Reproduce on T78810: Many controls are duplicate / not working properly / useless / unclear.
May 10 2016, 9:01 AM · Arma 3
Patrix87 added a comment to T78809: Many controls are duplicate / not working properly / useless / unclear.

correct ticket http://feedback.arma3.com/view.php?id=20455

May 10 2016, 9:01 AM · Arma 3
Fireball added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:01 AM · Arma 3
Patrix87 edited Steps To Reproduce on T78809: Many controls are duplicate / not working properly / useless / unclear.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78809: Many controls are duplicate / not working properly / useless / unclear: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Killzone_Kid added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

This is intended behaviour, if a player hasn't got a weapon mod for example he cannot see when other players using this weapon.

May 10 2016, 9:01 AM · Arma 3
gutsnav added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

Either you aren't using the mods required by the server, or they are using mods that they shouldn't.

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

I don't believe its possible for them to have a "Replacement" for modded uniforms and items. Unless it forces you to see the underwear rather then it being actually <I>invisible</I>.

May 10 2016, 9:01 AM · Arma 3
AD2001 added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

BIS aren't responsible for mods.

May 10 2016, 9:01 AM · Arma 3
sofianebilal edited Steps To Reproduce on T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Bohemia updated subscribers of T78807: Resurgent West - can't meet with FIA.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78807: Resurgent West - can't meet with FIA: Arma 3.
May 10 2016, 9:01 AM · Arma 3
mkmatis edited Steps To Reproduce on T78807: Resurgent West - can't meet with FIA.
May 10 2016, 9:01 AM · Arma 3
elbeefalo edited Steps To Reproduce on T78806: Crash at startup.
May 10 2016, 9:01 AM · Arma 3
Iceman added a comment to T78806: Crash at startup.

Hey, thanks for the info, closing the issue.

May 10 2016, 9:01 AM · Arma 3
elbeefalo added a comment to T78806: Crash at startup.

Seems to be related to FreeTrack. Uninstalled it and Arma3 works...

May 10 2016, 9:01 AM · Arma 3
Forley added a comment to T78805: Game freeze on lobby with join server.

No awnser ?

May 10 2016, 9:01 AM · Arma 3
Forley added a comment to T78805: Game freeze on lobby with join server.

(I am forced to remove the process arma 3 tried to defreeze my pc)
and it makes buger other processes such as steam or google chrome)

May 10 2016, 9:01 AM · Arma 3
Forley added a comment to T78805: Game freeze on lobby with join server.

New file with rtp, bidmp and mdmp

File name : crash.rar

May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78806: Crash at startup: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Forley added a comment to T78805: Game freeze on lobby with join server.

i found the rtp and the bidmp but i don't found mdmp

May 10 2016, 9:01 AM · Arma 3
Iceman added a comment to T78805: Game freeze on lobby with join server.

Hello,
unfortunately none of the files is complete crashdump (crashdump is rpt + bidmp + mdmp file with same name).
Could you please try to upload these?

Thank you!

May 10 2016, 9:01 AM · Arma 3
Forley edited Steps To Reproduce on T78805: Game freeze on lobby with join server.
May 10 2016, 9:01 AM · Arma 3
StJimmy added a comment to T78804: Weapon Inertia: freeaim issue.

Does it really need to function inside free-aim function? I think it's cool that you can use it and if you can master it you can be pretty accurate. Does this "bug" allow too much for heavier guns?

Sorry I haven't tested this enough to know and I can't until Friday. But I think this could be a nice feature.

May 10 2016, 9:01 AM · Arma 3
oukej added a comment to T78804: Weapon Inertia: freeaim issue.

Fixed some time ago

May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78805: Game freeze on lobby with join server: Arma 3.
May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78804: Weapon Inertia: freeaim issue.

Yes it does. If you activate the freeaim(pressing alt during optic view) then you disable the weapon inertia effect.

May 10 2016, 9:01 AM · Arma 3
Unknown Object (User) added a comment to T78804: Weapon Inertia: freeaim issue.

I have to say, now that i had time, How does an US army soldier sway the gun so much after doing a tactical walk (a fast walk with the gun raised) for 20 seconds? i literally tested this even with light equipment and while aiming down sights just seconds after doing a tactical walk the sight goes ALL OVER THE FUCKING SCREEN.

If that's not the weapon handling update mentioned here, i dont know what it really is, i haven't noticed any other changes after the bootcamp update that were actually bad (i like the new fatigue system, btu the sway is a nightmare)

May 10 2016, 9:01 AM · Arma 3
machineabuse added a comment to T78804: Weapon Inertia: freeaim issue.

Koala, what the Author is pointing out is not the fact that the free-aim zone is a function in ArmA or not; he's pointing out that the new Weapon Inertia system in Dev Build is not functioning inside the free-aim function.

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78804: Weapon Inertia: freeaim issue.

I think it is a bug, you still hold the gun. There should be horizontal sway when you freeaim.

Here is a video to demonstrate the issue. I yank the gun from left to right, up and down and there is no inertia at all.

https://www.youtube.com/watch?v=MybdEmersRI

Upvoted

May 10 2016, 9:01 AM · Arma 3
machineabuse added a comment to T78804: Weapon Inertia: freeaim issue.

Good god, THIS is their implementation of Weapon Inertia? Can someone take the BI devs to a range to do some shooting with proper instruction on cheek weld please?

The rear sight should NOT move in relationship to the eye with a proper cheek weld.

May 10 2016, 9:01 AM · Arma 3
Koala added a comment to T78804: Weapon Inertia: freeaim issue.

That is not a bug, that is intended.

It has nothing to do with the upcoming weapon inertia.

As far as I know, the aim-down-sights-and-hold-Alt-viewing is present since Armed Assault (at least ArmA 2). Correct me, if I am wrong.

You can still walk straight and aim a little bit to the side with that combination without changing the walk direction. So you don't have to push the forward and side keys to do a 45 degree walk.

You can also use that combination to watch a specific area (watching point), hold down Alt and watch to the left and right, to watch the area around. If you let got the Alt-key, your view jumps back to the watching point or center of your body direction.

May 10 2016, 9:01 AM · Arma 3
Unknown Object (User) added a comment to T78804: Weapon Inertia: freeaim issue.

Well, BIS supposedly designed real life versions of their gun to make accurate data.

Yet they fucked up the sound design badly.

May 10 2016, 9:01 AM · Arma 3
IlluminousOne added a comment to T78804: Weapon Inertia: freeaim issue.

That's sensible I guess. 'Freeaim' means you only move the weapon but not your body. Weapon inertia results from - let's say - heavy movements of your body.

May 10 2016, 9:01 AM · Arma 3
StJimmy added a comment to T78804: Weapon Inertia: freeaim issue.

I guess it's as intented.

May 10 2016, 9:01 AM · Arma 3
Bouben added a comment to T78804: Weapon Inertia: freeaim issue.

That is a nonsense, Illuminous. Your hands still have to obey physical laws. This is clearly a bug that can be exploited a lot during MP.

May 10 2016, 9:01 AM · Arma 3
Bohemia updated subscribers of T78804: Weapon Inertia: freeaim issue.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78804: Weapon Inertia: freeaim issue: Arma 3.
May 10 2016, 9:01 AM · Arma 3
Bohemia updated subscribers of T78803: Animals Passing Through Walls.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78803: Animals Passing Through Walls: Arma 3.
May 10 2016, 9:01 AM · Arma 3
SaltatorMortis edited Steps To Reproduce on T78804: Weapon Inertia: freeaim issue.
May 10 2016, 9:01 AM · Arma 3
Bohemia edited Steps To Reproduce on T78803: Animals Passing Through Walls.
May 10 2016, 9:01 AM · Arma 3
Bohemia added a project to T78802: Animal Module - Animals will not stay in Radius: Arma 3.
May 10 2016, 9:00 AM · Arma 3
Bohemia edited Steps To Reproduce on T78802: Animal Module - Animals will not stay in Radius.
May 10 2016, 9:00 AM · Arma 3
Bohemia updated subscribers of T78802: Animal Module - Animals will not stay in Radius.
May 10 2016, 9:00 AM · Arma 3
the_Demongod edited Steps To Reproduce on T78801: Explosion sounds not occurring at long range.
May 10 2016, 9:00 AM · Arma 3
Bohemia updated subscribers of T78800: Handguns bullets do more damage than submachine guns bullets.
May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78801: Explosion sounds not occurring at long range: Arma 3.
May 10 2016, 9:00 AM · Arma 3
Atlas edited Steps To Reproduce on T78800: Handguns bullets do more damage than submachine guns bullets.
May 10 2016, 9:00 AM · Arma 3
Bohemia updated subscribers of T78801: Explosion sounds not occurring at long range.
May 10 2016, 9:00 AM · Arma 3
Peter added a comment to T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor..

Its been acknoleged by others in this 0020383

May 10 2016, 9:00 AM · Arma 3
Unknown Object (User) added a comment to T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor..

Yes, you have

May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78800: Handguns bullets do more damage than submachine guns bullets: Arma 3.
May 10 2016, 9:00 AM · Arma 3
Cenwulf added a comment to T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor..

Yeah, I've just noticed. Don't think I have the ability to close this myself unfortunately.

May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor.: Arma 3.
May 10 2016, 9:00 AM · Arma 3
Bohemia updated subscribers of T78798: Incorrect alpha tunnel ACO Red and Nightstalker optics.
May 10 2016, 9:00 AM · Arma 3
NoPOW edited Steps To Reproduce on T78798: Incorrect alpha tunnel ACO Red and Nightstalker optics.
May 10 2016, 9:00 AM · Arma 3
Cenwulf edited Steps To Reproduce on T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor..
May 10 2016, 9:00 AM · Arma 3
PiepMGI added a comment to T78797: Game Saves Disappear.

Known issue, assumed "resolved": http://feedback.arma3.com/view.php?id=16634
Waiting for permanent solution,...

A poor d.i.y. solution is:
when you save at a main point of your game, alt tab, go to arma3\saved\missions\... find your current mission folder. find such files as autosave.Arma3save or save(nbr).Arma3save. Normally you have at least a very recent file. Choose the most recent file, copy to another path (desk or else) rename for continue.Arma3save.
when you want to resume your game, just add this file if it doesn't exist anymore, in the correct mission saved folder. When you click at your mission, the resume button is here.

May 10 2016, 9:00 AM · Arma 3
BogeyJammer added a comment to T78797: Game Saves Disappear.

So it's not resolved.
Thanks for your workaround. I actually used this trick a couple times. Now I just watched the location of my last know issue occurrence:
– autosave.Arma3Save: modified at 00:11, 50MB (this is the last performed autosave)
– continue.Arma3Save: (then a moment later I decided to go to bed and clicked to save and exit) modified at 00:12, but 36MB ??????????
Is this could be a clue ? I'm backing up the files in case of…

May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78798: Incorrect alpha tunnel ACO Red and Nightstalker optics: Arma 3.
May 10 2016, 9:00 AM · Arma 3
stmalk edited Steps To Reproduce on T78797: Game Saves Disappear.
May 10 2016, 9:00 AM · Arma 3
BogeyJammer added a comment to T78797: Game Saves Disappear.

Same issue here with 1.40 version. It does not always happen but long missions with multiple auto saves are mostly affected like «Whole Lotta Altis/Stratis» «DUWS» or «Operation Cold Rising».

May 10 2016, 9:00 AM · Arma 3
Bohemia updated subscribers of T78797: Game Saves Disappear.
May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78797: Game Saves Disappear: Arma 3.
May 10 2016, 9:00 AM · Arma 3
Killzone_Kid added a comment to T78796: Broken command "waitUntil".

Waituntil needs to be executed in scheduled environment, which debug console execution field is not. Use spawn for that matter from debug console:

  • spawn {t = time + 3; waitUntil {time > t}; hint "Alright!"};
May 10 2016, 9:00 AM · Arma 3
jacob88 added a comment to T78796: Broken command "waitUntil".

I was just looking for a temporary workaround for this issue
and I discovered that the "while" command seems to be having
some similar trouble, its some fairly odd behavior.

May 10 2016, 9:00 AM · Arma 3
jacob88 edited Steps To Reproduce on T78796: Broken command "waitUntil".
May 10 2016, 9:00 AM · Arma 3
bubbanitro added a comment to T78795: Moving while rifle up and crouched, then looking left and right quickly.

Unlikely to be related to that, as the rotational problem occurs in all stances, not specifically neutral crouch.

Edit: Though after testing it did not occur when wielding a pistol or a launcher, which leads me to believe that it only occurs with the Rifle crouch animation.

May 10 2016, 9:00 AM · Arma 3
Bohemia added a project to T78796: Broken command "waitUntil": Arma 3.
May 10 2016, 9:00 AM · Arma 3