It should at least create a rpt file. Do you use any mods?
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May 10 2016
My appdata folder is empty. It does not generate a crashdump.
Every crash occurs when enemy AI is engaged. Successfully navigated mission and all functionality for four hours. However the instant I engaged the enemy the server crashed. I tested this out over several missions with and without NPC's and the result is the same.
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Hello,
thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.
Sadly, there is nothing that can be done from our site. I linked this problem to bug number #0000579, where you can read useful tips in comments.
Sorry for the inconvenience, have a nice day.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
More crashes just playing. All of them hard-locks requiring task manager shut down.
Two more hard crashes. I hope these reports are helping :)
Another hard crash that had to be terminated through the task manager.
Can you please upload more crashdumps (as much as you can)? We detected a problem but have not enough crashdumps (I have deleted the ones we have already used).
Thank you very much!
This latest one was related to the video driver not responding and recovering. Arma doesn't handle that exception well at all.
Another crash, approx 15 minutes of gameplay.
Another crash. This time I used the maxMem settings above and it didn't help, as the crash wasn't a clean one. I had to use task manager to shut the program down.
Hello,
thank you for your report, we sent the crashdumps for analysis.
You can confirm this in the virtual reality area. Get a rifle with a mildot scope [LRPS], go prone and aim at a character. The wavering of the aim is 4 mils. Hold breath and it doesn't change, except for making it worse when you hold breath too long.
Another crash while playing. I tried the following:
Running in administrator mode.
Next attempt will use the "-maxMem=2047-malloc=jemalloc_bi" launcher commands.
I can't use sniper rifle now. Revert back to how it was befor 1.24 update!!!!
I find it almost impossible to attach any target further than 150+ meters without having to lay down. The sway is way overboard and so is the new fatigue system. Just revert back to how it was before this update.
I agree it needs to be toned down probably by half and the holding of breath should have the same affect as it was before the patch as now the only really effective way to shoot at a distance is to go prone.
Even firing full auto unfatigued with a red dot is swaying like you're on a boat.
I also strongly agree addition of bipods should be included for long rage sniping.
Agreed. Hold breath is almost useless now.
We need something to counter the heavy sway and out of breath or the gameplay is out the window completely. We cant rest our weapons (soon BIS?) so having a dynamic fire fight is almost impossible. Its either lie in one position all the time and able to hit something or move and always miss your target.
I love that we have sway and fatigue, but i understand its also a bit of a bitch to get correctly (perfectly) done.
I added absolutely related issue about it the same day. But I suppose that all that sway increase part went a bit too far (see 2nd part of update in the issue below).
http://feedback.arma3.com/view.php?id=19701
Is very difficult to hit a target over 700, the gun shaking as if the player suffered from Parkinson's.
I hope Bohemia adcione function bipod, and not expect the community to do this.
Just a little note, this is happening while freshly spawned and laying down with no fatigue at all.
Note: You are just holding your breath, that is all the hold breath key does. Your arm muscles are still relaxed. To hold them steady you must move your mouse and aim the gun.
Comparing this (Not held breath) http://a.pomf.se/agynfx.webm
to this (Held breath) http://a.pomf.se/fcnpxk.webm
There is a massive difference, and that is without even attempting to hold your arms steady.
related:
http://feedback.arma3.com/view.php?id=19720
It's awkward to watch AI squads to run at crawling speeds when fatigued, removing any sense of tension during a combat situation.
It feels like they're about to collapse after running for only 150-200m or 40 seconds...
Same opinion here. But I fear that it is even a bug on my end? In fact my running speed gets really slow really quickly and it looks like I am running in water...The other players are laughing at me ;).
ozdeadmeat, this is the last time I'm going to point out your errors. I don't know why you continue to misinterpret what I'm saying despite explaining myself multiple times. You've linked four tickets as examples that have absolutely nothing to do with what I'm requesting here. I have not once even come close mentioning any kind of in-mission aircraft payload editor. I have no idea where you pulled that idea from, but it has nothing at all to do with this feature request.
The error is not with me sir. Perhaps get your head out of the sand and read what you have written with a clear head. Then you will see that the explanation is poor at best. This is probably not the last time I am going to tell you how poor your explanation is.
Dear Mr Momotombo. I apologies if English is not your first language and you have difficulty comprehending.
The two things you discribe are actually very different.
First thing: Changing gear that is in the cargo of an Aircraft: Check my first message, thats how you do it. :D
Second thing: Changing the weapons configuration of an Aircraft, i.e. AH-64D having 16 Hellfire Missiles or having 8 Hellfire and some FFAR etc is not what you have described. A good example of this is the F18 Mod with the service menu that allows you to change each stations weapon configuration.
I voted this down because the second thing has been requested before.
http://feedback.arma3.com/view.php?id=10762
http://feedback.arma3.com/view.php?id=15214
http://feedback.arma3.com/view.php?id=14284
http://feedback.arma3.com/view.php?id=10938
Also, your explanation of what you actually want is lacking. I would suggest taking a few minutes and re-wording your Description of the feature you wish to have. This is not an issue, its a new feature request. Probably should spend a few more minutes checking to see if there is a better category to put your 3 sentences in, or perhaps remove the feedback all together?
Oh, use the arsenal to load/change vehicle cargo?
"change the loadout configuration of the aircraft itself" and "alter the gear in the aircraft" are apparently the same thing. I don't believe you have any idea what I'm talking about, and the fact that you've obviously downvoted this ticket after making an emotional decision shows that you're probably not suited for using this feedback tracker in a constructive way. I'd suggest you take a few moments to rethink what's been said here and, if possible, remove your vote altogether.
Yeah, both vehicle cargo and box contents, and even the contents of backpacks, vests, etc. that would be on the ground at mission start, if that's doable.
Again, this is not at all what I mean. I want Virtual Arsenal to work for crates and vehicles, not just player loadouts. I do not want Virtual Arsenal inside a mission. I want to define the inventory of a crate or a vehicle so that I can copy and paste it into the init of that vehicle while editing a mission. This way, I do not need to use external programs such as LEA to load crates and vehicle inventories for my mission.
RIIIGGGHHHTTT. The first message didnt say you wanted to change the loadout configuration of the aircraft itself. It read like you wanted to alter the gear in the aircraft.
The script allows you to pre-define loadouts for Virtual Arsenal before a mission, or during a mission.
This is not at all what I was talking about. This ticket is for editing the contents of an ammo box beforehand within the Virtual Arsenal for use within a mission.
you can.
Check out
http://www.armaholic.com/forums.php?m=posts&q=28678
or here
http://steamcommunity.com/sharedfiles/filedetails/?id=288669301
You can set any editor object in arma as a Virtual Arsenal Box.
Yep, wind is fixed, but local ambient life doesn't accelerate (butterflies in the night), but this is minor and happens on crazy setTimeMultiplier 600.
what is not minor is setTimeMultiplier 0; practically freezes the game. It does not crash but becomes very very unresponsive.
New ticket?
Fixed in rev. 126089 and higher, thank you.
Hello,
there has been a change in weapon configs and a small tweak by mods authors is needed for sound to work properly. Unfortunately, it is nothing that we can do, it's up to addon authors.
Have a nice day
That or just having a button in editor to open the VA export directly to a units init would be extremely helpful.
Right now it's pretty easy to just paste loadouts to a text file and then to transfer them to a unit's init, but it would make much more sense to be able to list saved loadouts in the editor and to choose from them while editing a unit. It would make even more sense to be able to edit a loadout and open the virtual arsenal in the editor, making it so you can edit a unit's loadout directly or make small changes.
It's a know problem, if you check armaholic there have been numerous updates for weapons packs in the last couple days and i assume more are coming.
non-issue
This is not a petition. If a dev likes your idea, they *may* pass it on to their team.
And if the server is full, find another one. Or better yet, join a clan and play on private servers.
Apologies mrCurry. I was unaware of the allowfunctionslog =1 in the description.ext. Very handy to know. Cheers
[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;
This worked for me on 1.24. Put this in your crates init and see how u go.
Thanks oz but I think you missed the point of my report, it's only an error message, no actual error. The Arsenal works superb in other aspects but it prints the error message when used as designated by the documentation.
This only happens with allowFunctionsLog = 1; in description.ext so this is a minor issue on par with unnecessary log entries.
Here are a few tips to help manage fatigue / stamina... :-)
http://steamcommunity.com/app/107410/discussions/0/35220951675936375/
This guy explains exactly what i am trying to say, SwissMAVERICK from youtube.
https://www.youtube.com/watch?v=TDOcOnoG-Zc
It just looks so unnatural, you are no running with fatigue, it is just a shoddy work, with the running animation in slow-mo.
I made one fatigue shooting training with a g36 and I do airsoft so yes, think about i carry more or less 5kg less than a soldier ( because my vest is not the same and i dont carry so many things in the backpack plus my m4 doesn't weight so much) , i do not run in such slow mo when i am tired, just run at less speed and don't even have such a beast soldier training.
What bohemia is making with all this changes is to make modders work more to fix the things they progessively break. My team is currently playing without the fatigue system because with it, it is impossible to move at decent speeds. And don't like it, i want a simulator. Miss the old system as many other things...
I agree. Today (v 1.24) Maximum running speed really slow. It's not real and it's annoying. This can't be real, because soldiers must have a good physical condition!
First I created a topic here: http://feedback.arma3.com/view.php?id=19779
Probably would be better to do a faster run only with rifle down.
Please see here: http://feedback.arma3.com/view.php?id=19929#bugnotes
Together with the new system fatigue soldiers in the game move simular invalids!
Dev team, give more speed when the sprint and give soldiers more strength and endurance, before full fatigue!
Have you tried sprinting with a half-full "medium sized" bag and vest, as well as a weapon and other gear in real life?
And are you sure you're running, not sprinting?
No, thanks for the correction, i was trying to mean "sprint". Ticket updated.
I tried both gun up and gun down. But i have to say i just tested this on a "King of the hill server" and i hope this was modified in the server because if not this is extreme. I would't stand this change if i were still playing coops. with my team, it's a frustrating slow-mo movement. I can't test this in another server now because i am with exams next week, but i will upload a video in two weeks.
That videos redirecting to the post of the BIS forums represent perfectly what i am trying to say. And a Dev. admited in that post that the actual change is a weird slow-mo movement. "Also the fatigue is a bit weird. Weird in that you keep running but in slow-mo."
For LJ
LJ bring us some great sound mod, and me here :)