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May 10 2016

SilentSpike added a comment to T77735: Expand the bodyDisposeManager system to work with ai units.

Alternatively:

obj allowDisposal bool

May 10 2016, 8:33 AM · Arma 3
SilentSpike added a comment to T77735: Expand the bodyDisposeManager system to work with ai units.

Latest dev branch changelog includes:

"Added: UnitRemoveManager for SP and MP"

This sounds interesting.

May 10 2016, 8:33 AM · Arma 3
GrumpyOldMan added a comment to T77735: Expand the bodyDisposeManager system to work with ai units.

As KK suggested, this would be a most welcome addition!

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77735: Expand the bodyDisposeManager system to work with ai units.
May 10 2016, 8:33 AM · Arma 3
Killzone_Kid added a comment to T77735: Expand the bodyDisposeManager system to work with ai units.

Please add global command

addToDisposeManager obj

To take care of vehicles and units

May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77734: Delayed weapon sounds.

I have tested with all mods deactivated; the damage issue is fixed but this one remains to show up randomly.

May 10 2016, 8:33 AM · Arma 3
SilentSpike edited Steps To Reproduce on T77735: Expand the bodyDisposeManager system to work with ai units.
May 10 2016, 8:33 AM · Arma 3
InstaGoat added a comment to T77734: Delayed weapon sounds.

I have added a Video with this exact Issue, tested deliberately.

I am using todays Dev-branch, the problem persists with and without mods still. Note that also no audio distortion is present. This problem exists for all guns, but is most apparent on rapid firing weapons.

https://www.youtube.com/watch?v=tvOW4-g0dZE&feature=youtu.be

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77735: Expand the bodyDisposeManager system to work with ai units: Arma 3.
May 10 2016, 8:33 AM · Arma 3
MadDogX added a comment to T77733: Inconsistent damage since version 1.22.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77734: Delayed weapon sounds: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77734: Delayed weapon sounds.

Hello,
please deactivate all mods used. Is the problem still present?
Thank you.

May 10 2016, 8:33 AM · Arma 3
the_Demongod edited Steps To Reproduce on T77734: Delayed weapon sounds.
May 10 2016, 8:33 AM · Arma 3
the_Demongod edited Steps To Reproduce on T77733: Inconsistent damage since version 1.22.
May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77733: Inconsistent damage since version 1.22.

it seems this issue was caused by a mod. close please.

May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77733: Inconsistent damage since version 1.22.

I am using very minimal mods, but I'll give it a shot; another mod of mine was broken by the update so that may be the case.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77733: Inconsistent damage since version 1.22.

Hello,
please deactivate all mods used. Is the problem still present?
Thank you.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77733: Inconsistent damage since version 1.22: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Ingal edited Steps To Reproduce on T77731: Can't host or join hosted server..
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77732: Can not place Trees, Bushes, Rocks etc. in Editor: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Gebo edited Steps To Reproduce on T77732: Can not place Trees, Bushes, Rocks etc. in Editor.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77732: Can not place Trees, Bushes, Rocks etc. in Editor.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77731: Can't host or join hosted server.: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77731: Can't host or join hosted server..
May 10 2016, 8:33 AM · Arma 3
Dardo added a comment to T77732: Can not place Trees, Bushes, Rocks etc. in Editor.

And these entities can't even be easily destroyed through a script

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.
May 10 2016, 8:33 AM · Arma 3
DarkSideSixOfficial added a comment to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.

Hmmm, i think there are multiple restrictions put on the Arma 3 Dev team from VBS features, and in that case, it makes it look like the VBS guys wear the pants, and BIS is simply doing what they can to get by...

May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.

I'm hoping in the upcoming expansion to fix this...
Funny thing is, among many other things VBS supports this as well and apparently it's not even that complicated.
Maybe there's some VBS-exclusive legal bound that prohibits BIS to use that in Arma.

May 10 2016, 8:33 AM · Arma 3
sms edited Steps To Reproduce on T77729: Ammo boxes have incorrect side.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77729: Ammo boxes have incorrect side.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77729: Ammo boxes have incorrect side: Arma 3.
May 10 2016, 8:33 AM · Arma 3
SilentSpike added a comment to T77728: Waypoint completion radius does not work for AI units.

Thanks for the response! Will patiently wait and see what the outcome is. That combat behavior thing is useful to know, will keep that in mind.

Edit:
"Also note that the distance a WP completion is checked by the AI differs according to the type of vehicle used."

Would be interested to know if this applies to cargo units also. The reason I noticed this behavior was because I'm trying to get a waypoint to trigger for a group in a helicopter's cargo space in order to trigger a paradrop.

May 10 2016, 8:33 AM · Arma 3
DarkSideSixOfficial edited Steps To Reproduce on T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77727: A-164 need fixes.
May 10 2016, 8:33 AM · Arma 3
oukej added a comment to T77728: Waypoint completion radius does not work for AI units.

Hey! Thanks for the report.

The completion radius works against AI checks. If the AI has nothing else to check it won't find out that the WP is completed until it securely reaches the very waypoint.

In COMBAT behavior the checks are performed almost constantly making the AI realize a WP has been completed soon after crossing the completion radius.

I agree it probably isn't much intuitive, but I can't tell you now whether changing this behavior would even be feasible.

For now I'll play a dead fish and wait for more feedback/votes ;)

---

Also note that the distance a WP completion is checked by the AI differs according to the type of vehicle used.

May 10 2016, 8:33 AM · Arma 3
SilentSpike edited Steps To Reproduce on T77728: Waypoint completion radius does not work for AI units.
May 10 2016, 8:33 AM · Arma 3
SilverDude added a comment to T77727: A-164 need fixes.

A better wreck model would be great, too.
Like one where the wings are missing, kind of what the buzzard has.

Just doesn't look good at the moment.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77728: Waypoint completion radius does not work for AI units: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77728: Waypoint completion radius does not work for AI units.
May 10 2016, 8:33 AM · Arma 3
Wiki edited Steps To Reproduce on T77727: A-164 need fixes.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77726: Add command to remove heavy breathing.

Is this ever going to be looked into or do we really have to listen to our characters heavybrathing like porn actors till Arma 4 comes out????

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77727: A-164 need fixes: Arma 3.
May 10 2016, 8:33 AM · Arma 3
oukej added a comment to T77725: TrackIR/FreeTrack sensetivity.

The thing behind This is, that there should be an Option to deactivate TrackIR while looking through a scope.

For that (deactivation) please use http://feedback.arma3.com/view.php?id=9816

May 10 2016, 8:33 AM · Arma 3
ph0enX added a comment to T77725: TrackIR/FreeTrack sensetivity.

The thing behind This is, that there should be an Option to deactivate TrackIR while looking through a scope.

Like you were using 2D scopes.

I personally would not to have the possibility to look left and right while zooming.

This would be the ultimate solution: An option whether you want to use TrckIR or not while looking through a scope.

May 10 2016, 8:33 AM · Arma 3
Chairborne edited Steps To Reproduce on T77726: Add command to remove heavy breathing.
May 10 2016, 8:33 AM · Arma 3
ph0enX added a comment to T77725: TrackIR/FreeTrack sensetivity.

May be so, but this sensitivity goes as global setting. I have adjusted the sens, and it works, but if you enter the view of a zoomed scope the sensitivity is extremely high compared to the normal view.

Oh and I use FacetrackNoIR with a 3 point clip and the free track protocol and fake TrackIR.exe.

May 10 2016, 8:33 AM · Arma 3
oukej added a comment to T77725: TrackIR/FreeTrack sensetivity.

I'm sorry to disappoint you. We can't do. (the sensitivity of TIR relates to its center (unlike mouse), it wouldn't work nicely if you zoomed in while looking to the side)

Anyway, thanks for the feedback & idea!

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77726: Add command to remove heavy breathing: Arma 3.
May 10 2016, 8:33 AM · Arma 3
ruPaladin edited Steps To Reproduce on T77725: TrackIR/FreeTrack sensetivity.
May 10 2016, 8:33 AM · Arma 3
heyvern69 added a comment to T77725: TrackIR/FreeTrack sensetivity.

You can do this within the Track IR software. If you prefer, you can create a profile just for ARMA 3, and you can adjust the sensitivity of each axis separately. You can custom tweak each Track IR axis a billion different ways. It's very easy to adjust.

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77725: TrackIR/FreeTrack sensetivity.
May 10 2016, 8:33 AM · Arma 3
ph0enX added a comment to T77725: TrackIR/FreeTrack sensetivity.

I second this. Please deactivate TrackIR when aimed down with a zoom scope!

It makes the TrackIR/Freetrack highly sensitive and nearly uncontrolable

May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77724: camera zooms out much to far / FOV.

what we really need is a preset "dashboard quick look" button that would switch the camera to be zoomed in on the dashboard/control panel as long as it is held. It's nice to have the wide field of view that's there now, but it's too hard to read the instruments in that view.

May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77724: camera zooms out much to far / FOV.

They could allow you to set a default view, and also another one you could get by holding a key. That way your key could be looking over the shoulder, to the side, dashboard, etc, and you could also set your default view (sometimes it points down too much as well).

May 10 2016, 8:33 AM · Arma 3
themaster303 added a comment to T77724: camera zooms out much to far / FOV.

it would be better to have this as an manual option, so if people want that wide field of view thes can do it with the zoom-key, otherwise people can look at the dashbord, or mfd without zooming in.

also for the trackir users its mor natural when you dont have such a high FOV.

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77724: camera zooms out much to far / FOV.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77725: TrackIR/FreeTrack sensetivity: Arma 3.
May 10 2016, 8:33 AM · Arma 3
themaster303 edited Steps To Reproduce on T77724: camera zooms out much to far / FOV.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77724: camera zooms out much to far / FOV: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77723: MRCO and Mk.18 sights misaligned..
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77723: MRCO and Mk.18 sights misaligned.: Arma 3.
May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77723: MRCO and Mk.18 sights misaligned..
May 10 2016, 8:33 AM · Arma 3
MayorOfGirna added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Iceman,

98% of the time I only get the rpt files and no other dump files. Yesterday when I was trying some fixes I got a bidmp file but there was no text in it. I will try to generate another one. The bidmp file I uploaded was from 1/15 crashes I had.

May 10 2016, 8:33 AM · Arma 3
Fireball added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:33 AM · Arma 3
MayorOfGirna added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Another person has reported this issue.

May 10 2016, 8:33 AM · Arma 3
MayorOfGirna added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Iceman,

I discovered today that if I launch the game in windowed mode it will not do a hard crash and reset of the computer and displays the "DX11 DXGI_ERROR_DEVICE_REMOVED" error message. Doing this will also generate the error logs. I attached more error logs and a screenshot of what the error message looks like.

Thanks,

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Hello,

thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our site. I linked this problem to bug number #0000579, where you can read useful tips in comments.

Sorry for the inconvenience, have a nice day.

May 10 2016, 8:33 AM · Arma 3
MayorOfGirna added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Iceman,

Thanks for looking into this. It looks like 99% of the time there are no dump files generated when this happens and I only have the rpt files. Luckily, a few days ago it looks like there was a bidmp file saved with the rpt. So hopefully that will tell you something. I attached the files to this above.

Also, you should know that I had first posted about this problem on the main Arma 3 forums and somebody reported the exact same issue as me.

Let me know if you need anything else.

Thanks.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Hello,
we sent your files to analysis, would it be possible to create another (as many as you can)?

May 10 2016, 8:33 AM · Arma 3
MayorOfGirna edited Steps To Reproduce on T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware: Arma 3.
May 10 2016, 8:33 AM · Arma 3
MayorOfGirna added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Bump

This needs to be fixed.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

@rogerx...
lol yeah maybe I was just wishful thinking :-)
This is still a big problem with the RAM just rising with no dump at all.

I have designed my missions so that they never exceed 1.5GB of RAM and normally run persistently as long as the server is up (sometimes weeks)
But at the moment they just eat RAM until they burst within a couple of hours.

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

@rogerx...
There have been many changes since the opening of this bug as the ticket is one and a half years old.

The problem got fixed in January but returned with the 1.54 update.
My servers started dumping RAM normally again last night and appeared to be working fine.

But unfortunately I woke this morning to find it had crashed lol :-s

May 10 2016, 8:33 AM · Arma 3
rogerx added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

I was going to say, problems just do not mysteriously solve themselves overnight on computers!

It maybe the servers are having memory runs, and may have been preventing my client from connecting during 1.54RC. This sounds plausible as I was getting no minidumps on my client.

May 10 2016, 8:33 AM · Arma 3
rogerx added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

The is a classic "memory leak" bug.

Amazing though that this type of bug bypassed in-house memory debuggers!

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

Seems to be working again...

My persistent servers have been running over 5 hours and they are managing the RAM nicely.
As the mission cleanup script deletes unwanted things from the map the RAM responds by dropping in value.

All nice and stable again :-)

May 10 2016, 8:33 AM · Arma 3
G00golplexian added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

We also experience this issue! Our Server crashed 2x in 1 hour (appcrash). I tried disabling the rpt-logs since those were full of spam with some object information, but this didn't help.

Please find a fix soon.

Regards from germany,
G00golplexian

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

Unfortunately this problem has returned with update 1.54

May 10 2016, 8:33 AM · Arma 3
rogerx added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

But there has not been any hot fix since this opening of this bug correct?

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

@rogerx...

Yeah it's like ARMA 3 is constipated and can't release it's waste.
My dedicated servers have become useless due to this bug (again)

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

My servers seem to be running nice and stable now...
Missions restart and the RAM manages itself nicely without having to restart servers.

I'll keep monitoring just in case but everything seems good for now :-)

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

Still doing the same even with the performance binary...

Imagine the server RAM has risen to 1,234,567 KB (example) and the mission ENDS back to the lobby to choose your slot for the next game.
The next mission will start @1,234,567 KB and start rising again.

Sorry I get the feeling I'm repeating myself here :-s
Hope I'm making sense, I just can't explain it any other way :-)

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

Recently noticed exactly the same problem going in and out of the mission editor...
Preview a mission in the editor, then go back to main menu and observe the RAM sticks at the highest point that it reached in the editor preview.
Go back into the editor and it starts to rise again, repeat until crash.

It seems ANYTHING that you do in ARMA 3 (SP/MP/editor) accumulates the RAM until it either crashes or you shut the game down.
This is a VERY BIG problem.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

I will do a few mission restarts and force the server to crash then try and get the crash dump files as soon as I can, although my knowledge on this sort of stuff is limited :-s

Basically what is happening when the mission ends the RAM stays the same (as if still playing) then the next session loads adding more RAM on top of the already built up RAM from the last session, instead of starting a fresh in the lobby.
The only way to clear the RAM and start a fresh mission is to restart the server which defeats the object of a persistent server.

You can test this process by repeatedly using the server command #restart

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

WOW this looks interesting I'll check it out CHEERS :-)

May 10 2016, 8:33 AM · Arma 3
Dwarden added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

please try the performance binary
http://forums.bistudio.com/showthread.php?169944-Arma-3-STABLE-server-1-24-quot-performance-binary-quot-feedback&highlight=performance

the download is hidden under spoiler button ...

all you need is replace the server binary with the one 1.24PERF4

May 10 2016, 8:33 AM · Arma 3
FeralCircus added a comment to T77721: Dedicated server RAM just keeps rising up and up until crash....

No crash dump files needed for this as it is so blatant, you can test it yourself and see the problem by monitoring the RAM...

It even occurs on non persistent servers where the mission resets to the lobby when the last player disconnects. The new mission holds the RAM from the previous instead of dumping it.
So whether the server is persistent or not it will still run out of RAM in the end.

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77721: Dedicated server RAM just keeps rising up and up until crash....
May 10 2016, 8:33 AM · Arma 3
FeralCircus edited Steps To Reproduce on T77721: Dedicated server RAM just keeps rising up and up until crash....
May 10 2016, 8:33 AM · Arma 3
ceeeb added a comment to T77720: No sound when hitting people with vehicles....

duplicate of #7926

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77721: Dedicated server RAM just keeps rising up and up until crash...: Arma 3.
May 10 2016, 8:33 AM · Arma 3
KDN added a comment to T77718: Supply drop module drop Multiple crate on Dedicated.

Yep, here too.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77720: No sound when hitting people with vehicles...: Arma 3.
May 10 2016, 8:33 AM · Arma 3
empty_Fridge edited Steps To Reproduce on T77719: Game freezes when clicking "controls".
May 10 2016, 8:33 AM · Arma 3
jgaz-uk added a comment to T77718: Supply drop module drop Multiple crate on Dedicated.

Since last update the supply drop module wont drop any crates at all on a dedicated server, flys over but no drop or drop message. Missions that did work on dedicated in the past now only work in editor & single player. Is it a fix too far by Bis, instead of "multiple crates" you now get none!

May 10 2016, 8:33 AM · Arma 3
FeralCircus edited Steps To Reproduce on T77720: No sound when hitting people with vehicles....
May 10 2016, 8:33 AM · Arma 3