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May 10 2016

Bohemia added a project to T77719: Game freezes when clicking "controls": Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77719: Game freezes when clicking "controls".
May 10 2016, 8:33 AM · Arma 3
Devildog243 added a comment to T77717: Multiplayer Crashes constantly.

sorry I looked for that and couldn't find any files with rpt, bidmp or mdmp. If this helps any I got this game on steam.

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77718: Supply drop module drop Multiple crate on Dedicated.
May 10 2016, 8:33 AM · Arma 3
pokertour edited Steps To Reproduce on T77718: Supply drop module drop Multiple crate on Dedicated.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77718: Supply drop module drop Multiple crate on Dedicated: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a comment to T77718: Supply drop module drop Multiple crate on Dedicated.

same problem here

May 10 2016, 8:33 AM · Arma 3
Devildog243 added a comment to T77717: Multiplayer Crashes constantly.

sorry I really don't know how to do that, would you mind helping me?

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77717: Multiplayer Crashes constantly.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77717: Multiplayer Crashes constantly.
May 10 2016, 8:33 AM · Arma 3
TheMasterofBlubb added a comment to T77716: Arma3's UPnP seems not to work.

Just saying if you have a IPv6 from your provider port forwarding is simply not possible (neither UPnP or manual). Contact your provider and ask for a IPv4 they normally do it for free.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77717: Multiplayer Crashes constantly.

Of course.
Please look to this folder:
C:\Users\<Name>\AppData\Local\Arma 3\

There should be plenty of files. Select all the ones that have rpt, bidmp or mdmp on the end. Copy them somewhere else (another folder). Then please make an archive of them (right click > Send to > Compressed folder).

All you need now is to upload the file(s) here. On this site, you can see "Upload files" Click on it and then choose the archive(s) and hit "Upload file"

May 10 2016, 8:33 AM · Arma 3
Devildog243 edited Steps To Reproduce on T77717: Multiplayer Crashes constantly.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77717: Multiplayer Crashes constantly: Arma 3.
May 10 2016, 8:33 AM · Arma 3
kromxp added a comment to T77716: Arma3's UPnP seems not to work.

For me works, maybe your router or firewall.

Two days ago I just tested this, the first time failed, then I checked my router and UPNP was disabled. After enabling it, and rehosting the game, it worked and a random Russian joined in.

May 10 2016, 8:33 AM · Arma 3
Astavinu added a comment to T77716: Arma3's UPnP seems not to work.

doesn't seem to work even with port forwarding

May 10 2016, 8:33 AM · Arma 3
TittErS added a comment to T77716: Arma3's UPnP seems not to work.

always the even problem, port forwarding, firewall disable, impossible to find my server

May 10 2016, 8:33 AM · Arma 3
Asteliks added a comment to T77716: Arma3's UPnP seems not to work.

I have the same problem. I my friends can't find the game I'm hosting. Doesn't work with port forwarding and UPnP. I have to use hamachi

May 10 2016, 8:33 AM · Arma 3
Dixiit added a comment to T77715: Crash in Multiplayer.

3 days later. I still have the same crashes. I'm waiting for a solution. I uploaded files of an other crash.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77716: Arma3's UPnP seems not to work: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77716: Arma3's UPnP seems not to work.
May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77715: Crash in Multiplayer.

Hello,
we are still analysing your crashdumps, thank you for adding another. Sorry for inconveniences, such analysis may take a while.

May 10 2016, 8:33 AM · Arma 3
macchky edited Steps To Reproduce on T77716: Arma3's UPnP seems not to work.
May 10 2016, 8:33 AM · Arma 3
Dixiit added a comment to T77715: Crash in Multiplayer.

I bought Arma 3 and I can't have fun with it because I crash. It's
inadmissible and really annoying.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77715: Crash in Multiplayer.

Thank you for the crashdumps, we will analyse them and let you know.

May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77715: Crash in Multiplayer.
May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77715: Crash in Multiplayer.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:33 AM · Arma 3
Dixiit added a comment to T77715: Crash in Multiplayer.

https://www.mediafire.com/?e6rj94wh9nlhbvq

May 10 2016, 8:33 AM · Arma 3
Dixiit edited Steps To Reproduce on T77715: Crash in Multiplayer.
May 10 2016, 8:33 AM · Arma 3
MadDogX added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:33 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

This seems to now work in todays Dev update.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77715: Crash in Multiplayer: Arma 3.
May 10 2016, 8:33 AM · Arma 3
supercereal4 added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

@Electricleash this is exactly what I am experiencing.

@Iceman I haven't tried it yet. Will I lose my campaign progress if I revert? I'm not too keen on replaying the preceding missions on veteran again.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

Hello,
there is a waypoint and assignAsCargo command problem on development branch and should be fixed very soon. Stable build is not affected.

May 10 2016, 8:33 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

I just tested the mission on stable, and everything played through as it should.
I notice that the Hunter should have 4 WPs after it's start WP:

  1. -First Drop WP

(Player Moves to OP)

  1. -10m from Hunter, vehicle moves to a Hold WP.

(Player Destroys Towers and moves to Road.)

  1. -Hunter moves to Pickup WP
  2. -Second Drop WP close to Mike 26.

So something broke following the new HUB updates last week.

May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77714: Radio Silence: Alpha Team won't move; mission won't progress.
May 10 2016, 8:33 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

Can confirm this:

Expected:
When the Hunter drops you off, I seem to remember it was supposed to wait until the towers obj. is complete then it meets you at the bottom of the hill, and you drive closer to Mike-26.
the player then joins Bravo to assault Mike-26.

Observed:
After drop off hunter moves off after player moves away from it (est. 10m)
The Towers obj. complete fine but at the point at which the player is to re-board the Hunter, your squad leader simply goes into safe and walks to Mike-26.
Once the base is cleared the squad leader just stops.

Notes:
I have mo mods.
I have tried this fresh 3 times to eliminate discrepancies.
Campaign progression, if relevant runs as follows:

Drawdown
Sit Normal
Max
Blackfoot Down
Max
Patrol
Max
Wet Work
Max
Patrol
Max
Death Valley
Max
Patrol
Max
Radio Silence

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

Hello,
have you tried it on the Stable game version?

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77713: Wet Work: missing survival fatigues/wetsuit.

Hello,
we are aware of this problem and it has already been fixed for Steam Dev version (Steam Stable next update). The absence of wet suit is unpleasant, however the mission can be finished (Your character will swim slowly).
Sorry for inconveniences, have a nice day.

May 10 2016, 8:33 AM · Arma 3
MadDogX added a comment to T77713: Wet Work: missing survival fatigues/wetsuit.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77714: Radio Silence: Alpha Team won't move; mission won't progress: Arma 3.
May 10 2016, 8:33 AM · Arma 3
supercereal4 added a comment to T77713: Wet Work: missing survival fatigues/wetsuit.

A bit after the fact, but I found a workaround: launch the mission from the strategic map and you spawn wearing survival fatigues.

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.

Hello,
it should be fixed in rev. 126007 and higher on Steam Dev. Only the hide module will take some more time.

Thank you.

May 10 2016, 8:33 AM · Arma 3
Helio added a comment to T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.

Hello,

sorry I couldn't reply sooner!
I added my VR repro-mission + screenshots to demonstrate the current behavior for 1.22 (main) on listen and dedicated servers, and will add them for 1.24 / dev soon.

Repro-Mission Legend:

tanks: hideObject
hunters: enableSimulation

GREEN: no modifiers
BLUE: local command (+alt. syntax)
RED: global command (+alt. syntax)
PINK: hide-module

0-0-1 show / enable everything
0-0-2 show legend again

PS: It worked perfectly well on devbranch even before it was synchronized to 1.22 mainbranch (please see "Additional Information") for some very mysterious reason. :)
At the moment I cannot run nor have a dedicated server with dev/ RC, but will test it as soon as I can or the RC is released!

May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77713: Wet Work: missing survival fatigues/wetsuit.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77713: Wet Work: missing survival fatigues/wetsuit: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.
May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.

Hello,
thank you for reporting the ticket. I cannot reproduce the problem with hideObjectGlobal command, it works for me as it is supposed to. Could you please try it on current Steam Dev?
I can confirm that enableSimulationGlobal is not working as intended. The issue has been assigned.
Thank you, have a nice day.

May 10 2016, 8:33 AM · Arma 3
highhead added a comment to T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.

as a hack to get around the issues one can spawn a waituntil {time > 0} before executing the commands. OFC this is NO solution and will only compromise your own code, but there is no other solution until BIS fixes that (i didnt find any yet)

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server: Arma 3.
May 10 2016, 8:33 AM · Arma 3
MadDogX added a comment to T77711: Can not complete mission Beyond Recognition in "Adapt" campaign (latest version).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:33 AM · Arma 3
Rangerscott added a comment to T77711: Can not complete mission Beyond Recognition in "Adapt" campaign (latest version).

Will saves to each mission ever be programmed to stay? It gets old going back to a previous mission and having to start all the way from the beginning. Also when you die and hit esc, it takes you back to the mission select screen and then your saves are gone and have to start over.

May 10 2016, 8:33 AM · Arma 3
Helio edited Steps To Reproduce on T77712: hideObjectGlobal, hide-module and enableSimulationGlobal don't work on a dedicated server.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

Thank you! :)

May 10 2016, 8:33 AM · Arma 3
tom_48_97 added a comment to T77710: TexView2 missing from Arma 3 Tools.

TexView is now part of Arma 3 Tools :)
http://dev.arma3.com/post/techrep-00018

May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77711: Can not complete mission Beyond Recognition in "Adapt" campaign (latest version).

Hello,
I suggest you to use a campaign cheat and then revert from the mission you choose. The problem you are describing can be caused by older profile or some data which are marked as "read only."
https://community.bistudio.com/wiki/ArmA:_Cheats

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77711: Can not complete mission Beyond Recognition in "Adapt" campaign (latest version): Arma 3.
May 10 2016, 8:33 AM · Arma 3
Rangerscott edited Steps To Reproduce on T77711: Can not complete mission Beyond Recognition in "Adapt" campaign (latest version).
May 10 2016, 8:33 AM · Arma 3
KombatMilc added a comment to T77710: TexView2 missing from Arma 3 Tools.

not sure what you are talking about I just got it from here, and it works fine.

https://community.bistudio.com/wiki/BI_Tools_2.5

May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

I got it from there too, because it's not included in Arma 3 Tools.
If they want to make life easier for modders they should include all the necessary programs in the current tools, not force people to wander into the internet to get a program they should already have.

May 10 2016, 8:33 AM · Arma 3
Chairborne edited Steps To Reproduce on T77710: TexView2 missing from Arma 3 Tools.
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77710: TexView2 missing from Arma 3 Tools.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77710: TexView2 missing from Arma 3 Tools: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Iceman added a comment to T77709: Constant crash when loading into Altis Life servers..

Hello,
would it be possible to upload at least three more crashdumps?
Thank you very much.

May 10 2016, 8:33 AM · Arma 3
Citidel edited Steps To Reproduce on T77709: Constant crash when loading into Altis Life servers..
May 10 2016, 8:33 AM · Arma 3
Bohemia updated subscribers of T77708: AddonBuilder GUI - Text cut off & font color hard to read.
May 10 2016, 8:33 AM · Arma 3
TomNedry edited Steps To Reproduce on T77708: AddonBuilder GUI - Text cut off & font color hard to read.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77709: Constant crash when loading into Altis Life servers.: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a comment to T77707: orbat error.

Can confirm! +1

May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77708: AddonBuilder GUI - Text cut off & font color hard to read: Arma 3.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a comment to T77707: orbat error.

yup. noticed this too.

May 10 2016, 8:33 AM · Arma 3
Bohemia added a comment to T77707: orbat error.

Has duplicate: http://feedback.arma3.com/view.php?id=21210

May 10 2016, 8:33 AM · Arma 3
BraveSirRobin edited Steps To Reproduce on T77707: orbat error.
May 10 2016, 8:33 AM · Arma 3
Bohemia added a project to T77707: orbat error: Arma 3.
May 10 2016, 8:33 AM · Arma 3
MadDogX added a comment to T77706: wounded ai still using mg.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:33 AM · Arma 3
oukej added a comment to T77706: wounded ai still using mg.

I can't reproduce the issue. When I kill the AI behind a static weapon, its fire ceases. Wounding the AI in a static weapon doesn't make it change stance (and it can't as long as it is inside a vehicle).

Could you please add repro steps, repro mission or a video with the mentioned behavior?

May 10 2016, 8:33 AM · Arma 3
oukej added a comment to T77706: wounded ai still using mg.

No worries. I'll mark it as resolved but feel free to reopen/re-add a ticket if you bump into it again. Thank you!

May 10 2016, 8:33 AM · Arma 3
BraveSirRobin added a comment to T77706: wounded ai still using mg.

thank you oukej for your effort.

it happens realy rarely so a repro mission dosn't show it realy and i cant make videos.
just take a static mg and put it behind a sandbagwall or something.
it happens only sometimes.

maybe there was a prob with my instalation. i was reinstall the game yesterday and no prob with that since i do.
but hard to say because it happens so rarely.

if it still happens i post it but if it was my/instalation fault i am realy sorry for stolen your time. :/

best regards BSR

May 10 2016, 8:33 AM · Arma 3
BraveSirRobin added a comment to T77706: wounded ai still using mg.

yes, but i guess not dead just wounded. maybe dead also, hard to say.

... thx, jup, monty python :)

May 10 2016, 8:33 AM · Arma 3
the_Demongod added a comment to T77706: wounded ai still using mg.

you mean he has already died, laying on the ground but the gun continues firing?
I love your name btw :P monty python?

May 10 2016, 8:33 AM · Arma 3
BraveSirRobin added a comment to T77706: wounded ai still using mg.

a wounded ai inside a static mg is still using it. the soldier lies on the floor and keep on shooting. sorry for my bad english :/

May 10 2016, 8:32 AM · Arma 3
oukej added a comment to T77706: wounded ai still using mg.

Hey! Could you please specify the issue?

May 10 2016, 8:32 AM · Arma 3
BraveSirRobin edited Steps To Reproduce on T77706: wounded ai still using mg.
May 10 2016, 8:32 AM · Arma 3
Bohemia added a project to T77706: wounded ai still using mg: Arma 3.
May 10 2016, 8:32 AM · Arma 3
Bohemia updated subscribers of T77705: You were kicked off the server - No information given to end user.
May 10 2016, 8:32 AM · Arma 3
tom_48_97 added a comment to T77704: Restore ImageToPAA prompt window.

The next version has a progress bar and the button "Convert" will be disabled while converting files.

May 10 2016, 8:32 AM · Arma 3
Bohemia added a project to T77705: You were kicked off the server - No information given to end user: Arma 3.
May 10 2016, 8:32 AM · Arma 3
Chairborne added a comment to T77704: Restore ImageToPAA prompt window.

That would be very nice, thank you!

May 10 2016, 8:32 AM · Arma 3
interal edited Steps To Reproduce on T77705: You were kicked off the server - No information given to end user.
May 10 2016, 8:32 AM · Arma 3
tom_48_97 added a comment to T77704: Restore ImageToPAA prompt window.

The latest techrep is incomplete, here the changes for ImageToPAA:
Added: The UI now generates a log in \Logs\imageToPAA_<DATE>.rpt
Fixed: If there is no file of a given file type, no action will be taken

In consequence, you will find the output in Arma3ToolsDirectory\Logs\imageToPAA_<DATE>.rpt

Every "common" errors are handled, so, everything is logged. I'll add a status bar (like fontToTGA) for the next techrep.

May 10 2016, 8:32 AM · Arma 3
Bohemia added a project to T77704: Restore ImageToPAA prompt window: Arma 3.
May 10 2016, 8:32 AM · Arma 3
Chairborne edited Steps To Reproduce on T77704: Restore ImageToPAA prompt window.
May 10 2016, 8:32 AM · Arma 3
Bohemia updated subscribers of T77703: Patrol Mission Quadbike.
May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77702: UH-80 door gunner too powerful against buildings.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:32 AM · Arma 3
TheNiceOneHD edited Steps To Reproduce on T77703: Patrol Mission Quadbike.
May 10 2016, 8:32 AM · Arma 3
Bohemia added a project to T77703: Patrol Mission Quadbike: Arma 3.
May 10 2016, 8:32 AM · Arma 3
Worldsprayer added a comment to T77702: UH-80 door gunner too powerful against buildings.

Dear BIS manager, having crewed an MH60 blackhawk equipped with m134 miniguns, I can assure you that the video you posted is for the most part staged via abnormal tracer quantity and self-placed explosives. A minigun is frankly a 7.62x51 repeating rifle...very quickly. Could I write my name in the water with a gun? Yes. Could I turn a car into swisscheese and set some fuel on fire? Yes. Could I penetrate a brick or stone wall? No. I hopped in the editor and tested the AH9 against the air tower, and indeed the entire roof was demolished within a few trigger pulls. While yes lots of stuff would be broken with holes in it, the m134's simply don't cause significant structural damage. Please observe the following clip for a real m134 in action. There is no hail of flaming rounds coming from the gun. Just a lot of standard caliber bullets that will punch through soft metal, not harden walls.

https://www.youtube.com/watch?v=HWjQnxlvwa0

May 10 2016, 8:32 AM · Arma 3
the_Demongod added a comment to T77702: UH-80 door gunner too powerful against buildings.

Why are you downvoting? he's making a perfectly reasonable argument, backed up by hard facts. How on earth could you disagree?

May 10 2016, 8:32 AM · Arma 3
Koala added a comment to T77702: UH-80 door gunner too powerful against buildings.

It's not only the UH-80 6.5mm gatling. The M134 Minigun (AH-9 Pawne & WY-55 Hellcat) is ridiculously overpowered against buildings too. 30 Rounds and the Airfield Tower is destroyed (not completely).

May 10 2016, 8:32 AM · Arma 3
RobertHammer added a comment to T77702: UH-80 door gunner too powerful against buildings.

Obviously Renz have no idea how the real m134 works - showing a old m134 video with explosions is a bad excuse to have unrealistic m134 in the game

btw guys vote this one now > http://feedback.arma3.com/view.php?id=20087

May 10 2016, 8:32 AM · Arma 3