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May 10 2016

Bohemia added a project to T77106: use setObjectTextureGlobal break JIP clearWeaponCargoGlobal clearMagazineCargoGlobal clearItemCargoGlobal: Arma 3.
May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77106: use setObjectTextureGlobal break JIP clearWeaponCargoGlobal clearMagazineCargoGlobal clearItemCargoGlobal.
May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77105: Able to see and shoot across the blindage of a Hunter HMG and probably other amored vehicle.

Dupe of #2805.

May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77105: Able to see and shoot across the blindage of a Hunter HMG and probably other amored vehicle: Arma 3.
May 10 2016, 8:18 AM · Arma 3
loutralep edited Steps To Reproduce on T77105: Able to see and shoot across the blindage of a Hunter HMG and probably other amored vehicle.
May 10 2016, 8:18 AM · Arma 3
Flight1700 added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

They now have this implemented in Hostile Takeover servers. This is ridiculious. Please fix the small errors that hamper realistic situations in the game before overhauling existing, non broken features. This is one of them, and the aftermath of rolling a helicopter on the ground is another.

May 10 2016, 8:18 AM · Arma 3
Fadi added a comment to T77105: Able to see and shoot across the blindage of a Hunter HMG and probably other amored vehicle.

Old issue. It also affects the Ifrit, Strider, Gorgon, Marshall, Marid, Varsuk and Slammer at least. I haven't checked the Kuma, Mora or Tempest.

Ticket submitted March of last year, three days after Alpha began: http://feedback.arma3.com/view.php?id=2805

Thread from September: http://forums.bistudio.com/showthread.php?163452-Crew-Glitch-in-the-OPFOR-tank

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

so... is this going to be fixed eventually?
the game has been out for over a year and a half now.

May 10 2016, 8:18 AM · Arma 3
oukej added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Hey, thanks for the report. Unfortunately this is currently impossible because it would also require teaching the AI how properly deal with these responsibilities and pilot/gunner coordination.

May 10 2016, 8:18 AM · Arma 3
Jermin added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Can we at least make it possible for PvP multiplayer?

May 10 2016, 8:18 AM · Arma 3
DarkSideSixOfficial added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Wait wait, Oukej, your telling me the AI in Arma 3 can't handle this feature, but the AI in Arma 2 can? How does that make any sense, their the same AI aren't they? In the AH-1 Viper in Arma 2 the rockets are for the pilot, gunner handles everything else. So why is it changed in Arma 3?

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Thanks for your reply!

May 10 2016, 8:18 AM · Arma 3
the_Demongod added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Agreed, it should definitely be in the helicopter DLC. Arma II's patch fixed this and it made all my dreams come true. Please don't disappoint us BI!

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

3 and a half months have passed and not a single developer showed his face to at least give us a reasonable explanation why they clearly don't want to give us this.

I ended up solving this on my own with a small mod but it's not the same as having it implemented in game.

May 10 2016, 8:18 AM · Arma 3
Jermin added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

This setup renders a pilot a pure driver, which ends up a extremely boring experience - hovering in the sky watching the gunner pwning with his missiles and cannons.

I'm good at helicopter maneuvering. I can do circle strafe at my finger tips. (And it's pretty fancy, I promise.) Being unable to fire unguided rockets has taken away a lot of fun from flying attack helicopters for me. I'd have continued flying in BF3 if I had known piloting an attack helicopter in ArmA 3 would be like this.

So, please do fix this issue in the helicopter DLC.

May 10 2016, 8:18 AM · Arma 3
the_Demongod added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

It just doesn't make sense to have the gunner fire forward-fixed weapons. It's too hard for the pilot and gunner to coordinate the shots. The gunner doesn't even have a means of aiming the rockets, the only way to know is to stop looking down the optic and going into cockpit view. it's just a bad design.

It is imperative that this be implemented in the Helicopter DLC.

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Are we gonna get this?
The gunner goes crazy when ordered to fire, it keeps switching between weapons as soon as there's a slight chance of making a hit with skyfires, even if he's ordered to use cannon.
It's just a matter of litterally moving two lines in a config, it can't be that hard.

May 10 2016, 8:18 AM · Arma 3
DarkSideSixOfficial added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Either that or do what they did in Arma 2, they had Different HINDS, one had bombs, and missles, while the pilot controlled a fixed cannon, and S-8 rockets.

May 10 2016, 8:18 AM · Arma 3
DarkSideSixOfficial added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

I mean, it cant be that hard right? =(

May 10 2016, 8:18 AM · Arma 3
AD2001 added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

It's already been reported, but I'm too lazy to find the ticket.

May 10 2016, 8:18 AM · Arma 3
the_Demongod added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

I am really quite confused as to why BI did this. The gunner can't even see which way the rockets will go unless he exits the sight mode.

May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77104: Give The Gunship Pilot Controls for Free Fire Rockets.
May 10 2016, 8:18 AM · Arma 3
Byku added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

It is working quiet nicely in dev patches in Arma 2:). Was also quiet suprised about this.

May 10 2016, 8:18 AM · Arma 3
loutralep added a comment to T77103: Outline of some trees do not match with what we see..

I put an editor mission, You just have to aim the same place as the screenshot and open fire, you'll see the impact as in a tree.
If yo want to see the real outline of the tree, just use your laser designator...

The truck is your target: zeroing to 800m a few bullets and it blow up.

So lie down shoot the truck, make a few step right and try again.

May 10 2016, 8:18 AM · Arma 3
loutralep added a comment to T77103: Outline of some trees do not match with what we see..

I just had the problem again, with the same kind of tree, but another location.

May 10 2016, 8:18 AM · Arma 3
DarkSideSixOfficial edited Steps To Reproduce on T77104: Give The Gunship Pilot Controls for Free Fire Rockets.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77104: Give The Gunship Pilot Controls for Free Fire Rockets: Arma 3.
May 10 2016, 8:18 AM · Arma 3
loutralep edited Steps To Reproduce on T77103: Outline of some trees do not match with what we see..
May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77103: Outline of some trees do not match with what we see..
May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77103: Outline of some trees do not match with what we see..

Can you please attach an editor mission with the right spot or provide coordinates where you found this? Does it also apply to stand-alone trees or only this constellation?

May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77103: Outline of some trees do not match with what we see.: Arma 3.
May 10 2016, 8:18 AM · Arma 3
ceeeb added a comment to T77103: Outline of some trees do not match with what we see..

To set player in same location as screenshot, on Altis execute:

player setPos [7363.44,17029.2,0.0017395]; player setDir 13.1386;

then go prone.

Whatever the geometry the Laser designator target gets cast on does seem to be some fairly inaccurate for this particular tree. It's not specfic to the location, but the tree.
I could not reproduce any bullets getting deflected or impacting with the same geometry.

May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77102: No sounds anymore.

Hello,

thank you for uploading the ticket. For a start, could you please upload your DX-Diag file? Thank you!

You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

May 10 2016, 8:18 AM · Arma 3
MadDogX added a comment to T77102: No sounds anymore.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:18 AM · Arma 3
Shelkad added a comment to T77102: No sounds anymore.

Well, after trying a few things, the one that seem to have worked was to reinstall DirectX (I used the installation file in the game folder) Not sure why it stopped working properly but now all is good.

May 10 2016, 8:18 AM · Arma 3
Shelkad edited Steps To Reproduce on T77102: No sounds anymore.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77102: No sounds anymore: Arma 3.
May 10 2016, 8:18 AM · Arma 3
ocf81 added a comment to T77101: VOIP issue (Similar to teamspeak when suffering packet loss).

I can confirm this as well. The weird thing is that you'd expect the server to be max'ed out on CPU, but the task manager was showing none of the cores maxing out.

May 10 2016, 8:18 AM · Arma 3
TinyBigJacko added a comment to T77101: VOIP issue (Similar to teamspeak when suffering packet loss).

Can confirm we're having the same issue since 1.18 - 80-seat server hosted at ViLayer, which didn't have VON issues before this patch, but definitely do now. Seems to be related to the number of occupied slots: group and global VON are now often unuseable if more than about 50 players are on the server at once.

Curiously, some folks seem to have no problems transmitting and other folks report hearing them 100% - while other folks report hearing them all broken and choppy. Individual ping doesn't seem to be the factor - but some of our highest ping users are often in the 'choppy' club, so it may have a bearing.

May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77101: VOIP issue (Similar to teamspeak when suffering packet loss).

Hello,

thanks for submitting the ticket. There is already another one (see linked please), please write your opinions there. We are currently collecting data so these are highly appreciated.

thank you very much!

May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77101: VOIP issue (Similar to teamspeak when suffering packet loss).
May 10 2016, 8:18 AM · Arma 3
madsolosniper added a comment to T77101: VOIP issue (Similar to teamspeak when suffering packet loss).

We've noticed some serious clipping as well on VON on our server.

Dedicated server and we can get it to happen with as few as 20ish. Explosions and a good amount of activity (players and AI) seem to have some adverse effect. though when we cleaned it up (dead AI) there was still a significant issue.

Noticed it recently as well, but was not paying attention so I can't say it's tied to 1.18.

May 10 2016, 8:18 AM · Arma 3
Terox edited Steps To Reproduce on T77101: VOIP issue (Similar to teamspeak when suffering packet loss).
May 10 2016, 8:18 AM · Arma 3
R3vo added a comment to T77100: TWS interferes with iron sights..

It´s indeed called TWS, I corrected the mistake. Thanks for letting me know.

May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77101: VOIP issue (Similar to teamspeak when suffering packet loss): Arma 3.
May 10 2016, 8:18 AM · Arma 3
AD2001 added a comment to T77100: TWS interferes with iron sights..

Isn't it called TWS?

May 10 2016, 8:18 AM · Arma 3
R3vo edited Steps To Reproduce on T77100: TWS interferes with iron sights..
May 10 2016, 8:18 AM · Arma 3
SaMatra edited Steps To Reproduce on T77099: allUnits and playableUnits are not reliable.
May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77099: allUnits and playableUnits are not reliable.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77099: allUnits and playableUnits are not reliable: Arma 3.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77100: TWS interferes with iron sights.: Arma 3.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77098: UGV top camera: Arma 3.
May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:18 AM · Arma 3
kripto202 edited Steps To Reproduce on T77098: UGV top camera.
May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Hello,

thank you for submitting the ticket. Would it be possible to upload a simple editor-made mission displaying the problem? It would help us a lot.

Thank you very much.

May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Thank you for the repro mission, the problem is clear from it. It has been assigned to responsible department.

May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Hello,
this one has been fixed.

May 10 2016, 8:18 AM · Arma 3
DasAttorney added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Hi, broken combat roll sounds as well:

http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2688085&viewfull=1#post2688085

Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'

May 10 2016, 8:18 AM · Arma 3
CameronMcDonald added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Sure can, mate.

Mission uploaded. Use radio alpha to get the animation to play, and then witness them silent footsteps.

I suspect this issue is affecting >1 cutscene animation, as I also noticed this line appearing in a different mission:

Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_standingspeakingunarmed.wss'

May 10 2016, 8:18 AM · Arma 3
madsolosniper added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

We discovered that STEAM is (at this time) "case sensitive". If you put in "tacticalgamer" . . . nothing comes up, but if you put in exact wording "TacticalGamer.com" (as shows in our server description) then it comes up right away. . . . also noticed it breaks even if you take the ".com" off. . . .must be exact and must be case sensitive and sensitive to any spaces.

It's a work around at best and the engine on this needs to be tweaked, but this info should go a long way to solving the problem.

May 10 2016, 8:18 AM · Arma 3
Bohemia edited Steps To Reproduce on T77096: Towing..
May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77097: Cannot load certain cutscene animation footstep sounds.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77097: Cannot load certain cutscene animation footstep sounds: Arma 3.
May 10 2016, 8:18 AM · Arma 3
CameronMcDonald edited Steps To Reproduce on T77097: Cannot load certain cutscene animation footstep sounds.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77096: Towing.: Arma 3.
May 10 2016, 8:18 AM · Arma 3
kruk added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

In my case there was just patch 1.18 and now my players have to change filter from steam to gamespy in multiplayer to find my server. It was alright before patch 1.18.

May 10 2016, 8:18 AM · Arma 3
jessejames added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

i think ther are a lot of more players who have the same problem,

thx

May 10 2016, 8:18 AM · Arma 3
kruk added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

and after 06.05 patch nothing happend :)

May 10 2016, 8:18 AM · Arma 3
jessejames added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

Dear Arma support,

pls check this Problem, we need a solution

thx :)

May 10 2016, 8:18 AM · Arma 3
FeralCircus added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

Same problem here...

Even though both of my dedicated servers have a decent ping they haven't been showing up in the server list since the last couple of updates.

They used to be near the top and had regular visitors, but now I have to search to make them show up.

May 10 2016, 8:18 AM · Arma 3
jessejames added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

we will test it, and give you a feedback,

thx for the answer

May 10 2016, 8:18 AM · Arma 3
kruk added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

yea I did. As I said it was alright before patch 1.18

May 10 2016, 8:18 AM · Arma 3
Fank added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

Did you forwarded or opened the Steam ports?

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

// STEAM
steamport=8766;
steamqueryport=27016;

May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.
May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77094: Zeus Ticket UI reveals faction spawn points.
May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18: Arma 3.
May 10 2016, 8:18 AM · Arma 3
kruk edited Steps To Reproduce on T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.
May 10 2016, 8:18 AM · Arma 3
jessejames added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

we have the same Problem, pls solve, thx

May 10 2016, 8:18 AM · Arma 3
MadDogX added a comment to T77093: AI enablesimulation and hideobject still impacts framerate.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77094: Zeus Ticket UI reveals faction spawn points: Arma 3.
May 10 2016, 8:18 AM · Arma 3
zorrobyte added a comment to T77093: AI enablesimulation and hideobject still impacts framerate.

13-05-2014
EXE rev. 124294
Size: ~83 MB
http://goo.gl/4KAfxB
...
"Minor PhysX optimization"
...
"ZBE 144 Groups, 1145 Units, 17 NoCacheFPS, 51 CachedFPS, 59 DeletedFPS"

May 10 2016, 8:18 AM · Arma 3
nashable edited Steps To Reproduce on T77094: Zeus Ticket UI reveals faction spawn points.
May 10 2016, 8:18 AM · Arma 3
Iceman added a comment to T77093: AI enablesimulation and hideobject still impacts framerate.

Hello,

the framerate should be better now (exe rev. 124691 and higher). We did as much as we could at the moment. We realise how important this issue is and certainly we'll give it more love in future when conditions allow so.

Thank you.

May 10 2016, 8:18 AM · Arma 3
zorrobyte added a comment to T77093: AI enablesimulation and hideobject still impacts framerate.

Test system: i5-2500K @ 4.8GHZ/Nvidia GTX 670

1.18 Stable Branch (5/12/2014)
"ZBE 144 Groups, 1145 Units, 15 NoCacheFPS, 48 CachedFPS, 60 DeletedFPS"

12-05-2014
No new EXE
Size: ~199 MB
http://goo.gl/EN8ciF
"ZBE 144 Groups, 1145 Units, 13 NoCacheFPS, 47 CachedFPS, 60 DeletedFPS"

Will update from time to time with new dev branch builds.

May 10 2016, 8:18 AM · Arma 3
Shooter339 added a comment to T77092: Global chat is laggy in almost every server.

Just had the issue today aswell, I was playing some KoTH and yeah people talked on side chat telling some intel about Enemys and few times they talked just fine and sometimes it just lagged out horrible. It was side chat only.

May 10 2016, 8:18 AM · Arma 3
Bohemia added a project to T77093: AI enablesimulation and hideobject still impacts framerate: Arma 3.
May 10 2016, 8:18 AM · Arma 3
zorrobyte added a comment to T77093: AI enablesimulation and hideobject still impacts framerate.

Repo mission added. I could simplify however I have a busy week ahead. Fank may look at it later.

May 10 2016, 8:18 AM · Arma 3
Bohemia updated subscribers of T77093: AI enablesimulation and hideobject still impacts framerate.
May 10 2016, 8:18 AM · Arma 3
zorrobyte edited Steps To Reproduce on T77093: AI enablesimulation and hideobject still impacts framerate.
May 10 2016, 8:18 AM · Arma 3
rogerx added a comment to T77092: Global chat is laggy in almost every server.

No people do not migrate to TeamFart. They migrate to Task Force ARMA 3 Radio. (AKA TFAR)

TeamFart is nothing more than glitter and eye candy. A real man's application needs no front end, except the current open sourced essentials and a good open source codec of choice! TeamFart is still something required by the open sourced Task (ARMA) Force Radio module.

What's even more humorous, some of those TeamFart servers, have 100+ channels/rooms where beginners cannot find their default respective channel.

May 10 2016, 8:18 AM · Arma 3
rogerx added a comment to T77092: Global chat is laggy in almost every server.

I formally contest your rationalization, as I never really did get involved with TeamFart or the users of TeamFart, until Task Force Radio was implemented. ;-)

I do agree the ARMA 3 internal voice communications needs to be stabilized, as it is the default communications for most, if not all beginners, and even seasoned individuals. (ie. I tended to use internal communications over TeamFart due to beginners not being able to hear my communications on TeamFart.)

I agree whole heartedly TFAR should be integrated, with the option of upgrading externally. The ARMA 3 internal communications should be additionally configured for either better sound codec, or give the users the options to increase the quality of internal communications sound quality.

I can easily this bug being more popular than weapons emplacement, as this bug tends to affect everybody, whether flying, driving or just on foot!

I think I mentioned previously, that this bug's likely source of breaking was during the initial attempts for optimizing the ARMA 3 binary for increasing performance. I think others mentioned UDP or other network protocols as a likely source. Either or, it was during the initial attempts of optimizing.

If this does not motivate developers, than I would further infer fixing this would allow me to better yell at the last gamer who shot me in the butt!

Cheers!

May 10 2016, 8:18 AM · Arma 3
Terox added a comment to T77092: Global chat is laggy in almost every server.

A casual player who becomes a regular arma player does migrate to teamspeak. The reason being, this for a lot of communities is the central gathering point and when a player finds a community he likes, he gets more involved with it and then ends up on their TS server being sociable.
If that server runs TFAR on one or more of their servers, that then takes him one step further into being part of that community
and you cant run TFAR without teamspeak, (or Teamfart as you put it)
(I have no idea why you have such disdain for teamspeak)

I fail to see what your point has to do with the VOIP issue anyway
VOIP is essential to good comms on vanilla servers which are the first servers newcomers to arma join

A great solution would be an internal TFAR type system, but as VOIP isnt working as it should at the moment, thats just too far fetched to start thinking about

and when voip did work as it should it was okay

May 10 2016, 8:18 AM · Arma 3
Terox added a comment to T77092: Global chat is laggy in almost every server.

Removing VON is not an option for us. It would crucify any public server which is the first point of call for anyone new to ArmA.
It is vital that comms works in the vanilla package. Once a player is established in the ArmA world, typically they migrate to teamspeak anyway. But trying to play organised milsim on a public server when not everyone has teamspeak without VON would be a tragedy.

If you are used to working woth the bug, then you can just about cope. But this big absolutely needs fixing and the sooner the better. The product is broken without it

May 10 2016, 8:18 AM · Arma 3
Terox added a comment to T77092: Global chat is laggy in almost every server.

Very Good Post MDCCLXXV1 and agree withn you 100%

May 10 2016, 8:18 AM · Arma 3
thr0tt added a comment to T77092: Global chat is laggy in almost every server.

No, its been stated its too hard to fix and time spent on finding out what you are playing is more important (2nd bit my dig;) ). I suggest the VON feature is removed completely rather than a half baked faulty function that no longer works and just annoy everyone telling everyone else not mto use it...

Year 3 no fix in sight.

May 10 2016, 8:18 AM · Arma 3
Gippo added a comment to T77092: Global chat is laggy in almost every server.

Too hard to fix. Hm. Did they lose the source code?

May 10 2016, 8:18 AM · Arma 3
Gippo added a comment to T77092: Global chat is laggy in almost every server.

Apex? Von? Will they fix it?

May 10 2016, 8:18 AM · Arma 3
rogerx added a comment to T77092: Global chat is laggy in almost every server.

Again as I just remembered when reading the recent comments just now, this bug occurred just after the developers publicly pushed it's initial attempts at coding optimizations, to try to satisfy the number one voted bug concerning the game not making full use of system resources.

I recall the rise of this bug specifically due to extensively monitoring the developer's log during Alpha, Beta then early Stable releases. And then the initial push/commits of optimizations within the developer branch. And then just after the push to stable branch, this bug arose. I now recall I also likely made mention of this scenario as a possible cause of this bug likely early within this bug's comments as well.

This bug is also tagged along with Bug #15987 "Multiplayer Issues Central Hub", and also lists de-sync map and 3D reality issues. Hopefully with a little noise, this gets fixed for Christmas's stable patch.

May 10 2016, 8:18 AM · Arma 3
_oMMe_ added a comment to T77092: Global chat is laggy in almost every server.

^This

I myself am too much frustrated about this bug. Immersive Tactical Gaming in ArmA on Public servers (Where not everyone is on Teamspeak) is not possible anymore. IMHO There could be another 1000 great DLCs and beautiful new Islands. I don´t care - as long as the main gameplay is disrupted by this Communication issue, i won´t join anymore. Staring at the chatbox typing and reading while flying NOE etc.- no sorry. It´s just impossible. I personally gave up hope.

May 10 2016, 8:18 AM · Arma 3
rogerx added a comment to T77092: Global chat is laggy in almost every server.

Isn't this fixed yet?

Every update so far has failed to fix this trivial bug!

Bug #25342 "Possible fix for laggy and choppy VON/VoIP channels" looks like a duplicate, but at least provides a possible solution.

May 10 2016, 8:18 AM · Arma 3