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May 10 2016

Bohemia updated subscribers of T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better.
May 10 2016, 6:44 AM · Arma 3
StJimmy added a comment to T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better.

I sometimes got scared of the lightning in Arma 2. Arma 3 I'm like "LoL is that really the sound :D"

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better.

Yep, I often think that's just shooting nearby or explosion or smth :)

May 10 2016, 6:44 AM · Arma 3
EasyC edited Steps To Reproduce on T73544: Explosions randomly very loud.
May 10 2016, 6:44 AM · Arma 3
darkmere added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

SAME ISSUE

Version 1.02.110654
Fault time: 2013/12/04 11:34:54
Fault address: 68FB21CB 01:001511CB C:\my\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Vandal81 edited Steps To Reproduce on T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better.
May 10 2016, 6:44 AM · Arma 3
Soppa added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Were driving with ifrit and took some rifle fire -> CTD.
Could it be something wrong with ifrit?
Dumps: http://feedback.arma3.com/file_download.php?file_id=6263&type=bug

May 10 2016, 6:44 AM · Arma 3
Soppa added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Were driving with ifrit at 232,194 to SE and did hit break two times in row -> CTD
Dumps: http://feedback.arma3.com/file_download.php?file_id=6258&type=bug

May 10 2016, 6:44 AM · Arma 3
Merca added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Version 1.02.110654 Still crashes in High population servers with 20~ in game. added rpt
Version 1.02.110654
Fault time: 2013/10/05 20:25:05
Fault address: 61E321CB 01:001511CB c:\program files (x86)\steam\steamapps\common\arma 3\PhysX3_x86.dll

May 10 2016, 6:44 AM · Arma 3
RangerRG added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Version 1.02.110654. Game still crashes. Hotfix doesnt work propertly. RPT file added.

Quote from rpt:
Version 1.02.110654
Fault time: 2013/10/04 00:39:50
Fault address: 68FB21CB 01:001511CB C:\my\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.
May 10 2016, 6:44 AM · Arma 3
Astaroth added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Yes, this crash is different than 15009. Thank you for reporting.

May 10 2016, 6:44 AM · Arma 3
Krycek_dk added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

After stable Hotfix and it still crashes it seems. The server was also updated.
Only thing I did was flying the Ghost Hawk while Air Lifting a Strider (Strider had a few Weapons and Ammo Crates in it).

Think the entire Server crashed actually, but the clients seem to crash to desktop first or more likely everything at the same time.

Here hoping for a real fix soon. It's very unplayable like this. :(

May 10 2016, 6:44 AM · Arma 3
Soppa edited Steps To Reproduce on T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73541: Battleye causes stuttering in Multiplayer.

Mass closing resolved issues not updated since November.

May 10 2016, 6:44 AM · Arma 3
Viper added a comment to T73541: Battleye causes stuttering in Multiplayer.

I had ESET NOD32 Antivirus version 6 installed and everything worked fine. When I upgraded to NOD32 version 7 I was not able to play ARMA2 and ARMA3 multiplayer game because of stuttering. Single player game was fine. ESET tech support helped me to solve this issue:
To exclude a program or file please complete the following:

For Windows XP (Vista and 7 is very similar).

  1. Click on “Start”.
  1. Click on “All Programs”.
  1. Click on “ESET”.
  1. Click on “ESET NOD32 Antivirus” or “ESET Smart Security”.
  1. Click on the 2nd “ESET NOD32 Antivirus” or “ESET Smart Security”, this will open up the ESET Control Center.
  1. Click on “Setup”.
  1. Click on “Enter advanced setup…”
  1. Expand “Computer”.
  1. Expand “Antivirus and Antispyware”.
  1. Click on “Exclusions”.
  1. Click on “Add” and then navigate to the folder or file that you would like to exclude.

I have excluded ARMA2 and ARMA3 .exe files and game runs smooth now.

May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73541: Battleye causes stuttering in Multiplayer.

I'd normally close the issue directly but I want to offer room for feedback, on the user or the developer side.

Could this also cause low FPS with BE and security engines running on the server?

May 10 2016, 6:44 AM · Arma 3
Sable added a comment to T73541: Battleye causes stuttering in Multiplayer.

No, not at all.

May 10 2016, 6:44 AM · Arma 3
Soppa added a comment to T73541: Battleye causes stuttering in Multiplayer.

Sable, you were absolutely right.
I have ESET Smart Security 7 and even disabling firewall and antivirus, there were still components running like HIPS (Host-based Intrusion Prevention System) which was scanning memory.

When I disable ADVANCED MEMORY SCANNER under HIPS, problem goes away.
ESET -> SETUP -> ENTER ADVANCED SETUP -> COMPUTER -> HIPS -> DISABLE ADVANCED MEMORY SCANNER

I think you can close this issue as resolved.

May 10 2016, 6:44 AM · Arma 3
Sable added a comment to T73541: Battleye causes stuttering in Multiplayer.

I have thoroughly investigated this problem before. Something on your system (most likely some type of security software) interferes with BE's memory scanning and causes the whole game process to temporarily freeze as a result. It's important to note that this is not caused by a bug in BE. BE is designed to run alongside the actual game and should not decrease its performance in any noticeable way.

As a test you could try to disable any security software and if that doesn't help disable all startup programs and non-Microsoft services in "msconfig".

May 10 2016, 6:44 AM · Arma 3
Soppa added a comment to T73541: Battleye causes stuttering in Multiplayer.

Fresh Win7 64bit install here with updates.
Been fighting with this issue few days, no clue how to fix it.
Have it on Arma2 and Arma3, if I disable BE from servers, issue goes away.
Reloading beclient.dll wont help either.

May 10 2016, 6:44 AM · Arma 3
ramius86 added a comment to T73541: Battleye causes stuttering in Multiplayer.

Quote, just tried with mates that got this problem on my server, disabling BE all is ok!

May 10 2016, 6:44 AM · Arma 3
starce added a comment to T73541: Battleye causes stuttering in Multiplayer.

c'mon, this is an old issue from ArmA2..it's still not fixed. the games unplayable guys, I've bought every game you ever made and I haven't even had a view yet.

May 10 2016, 6:44 AM · Arma 3
starce added a comment to T73541: Battleye causes stuttering in Multiplayer.

magically, out of the blue, whether it was the hotfix or something, the problems gone. i'll be back if it comes up again.

May 10 2016, 6:44 AM · Arma 3
MadDogX added a comment to T73540: Loss of sound in multiplayer server..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:44 AM · Arma 3
starce edited Steps To Reproduce on T73541: Battleye causes stuttering in Multiplayer.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73541: Battleye causes stuttering in Multiplayer: Arma 3.
May 10 2016, 6:44 AM · Arma 3
wakrein edited Steps To Reproduce on T73540: Loss of sound in multiplayer server..
May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73540: Loss of sound in multiplayer server..

Setting to resolved.

May 10 2016, 6:44 AM · Arma 3
wyattwic added a comment to T73540: Loss of sound in multiplayer server..

I haven't encountered this issue for a few months. May be fixed. I don't remember the last version that that happened.

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73540: Loss of sound in multiplayer server.: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73540: Loss of sound in multiplayer server..

Still an issue?

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73539: Please add dead zone sensitivity slider/lock options..
May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 6:44 AM · Arma 3
jakeryan760 edited Steps To Reproduce on T73539: Please add dead zone sensitivity slider/lock options..
May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Thanks!

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73539: Please add dead zone sensitivity slider/lock options.: Arma 3.
May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

...which will come next year.

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

No :) It starts with "\A3...". It looks like "Picture \a3\data\logos\tm_ca.paa not found", so game can't find a picture file. I have corrected error view

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

<Key

        ID="STR_A3_legal_splash">
        <Original>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and Bohemia Interactive® are trademarks or registered trademarks of Bohemia Interactive a.s. All rights reserved.<br /><br /><br /><br />This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved.<br /><br />Portions of this software utilize Simul Weather technology (© 2013 Simul Software Ltd, all rights reserved).<br /><br />This product includes copyrighted material of DigitalGlobe, Inc. All rights reserved.<br /><br />NVIDIA® and PhysX<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> are trademarks of NVIDIA Corporation and are used under license.<br /><br />Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> simulates real-world weapons, vehicles and other equipment. The product names, logos, brands and other trademarks<br />depicted or referred to in the game or in its ancillary materials are the property of their respective trademark owners.<br />These trademark owners, and the manufacturers of the weapons, vehicles and other equipment used in the game,<br />are not affiliated with the producer of Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and do not endorse or sponsor the game.<br /><br />Trijicon®, ACOG®, and the design of the ACOG® are registered trademarks of Trijicon, Inc.</Original>
        <English>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and Bohemia Interactive® are trademarks or registered trademarks of Bohemia Interactive a.s. All rights reserved.<br /><br /><br /><br />This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved.<br /><br />Portions of this software utilize Simul Weather technology (© 2013 Simul Software Ltd, all rights reserved).<br /><br />This product includes copyrighted material of DigitalGlobe, Inc. All rights reserved.<br /><br />NVIDIA® and PhysX<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> are trademarks of NVIDIA Corporation and are used under license.<br /><br />Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> simulates real-world weapons, vehicles and other equipment. The product names, logos, brands and other trademarks<br />depicted or referred to in the game or in its ancillary materials are the property of their respective trademark owners.<br />These trademark owners, and the manufacturers of the weapons, vehicles and other equipment used in the game,<br />are not affiliated with the producer of Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and do not endorse or sponsor the game.<br /><br />Trijicon®, ACOG®, and the design of the ACOG® are registered trademarks of Trijicon, Inc.</English>
        <Russian>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> и Bohemia Interactive® - торговые знаки или зарегистрированные торговые знаки Bohemia Interactive a.s. Все права сохранены.<br /><br /><br /><br />Этот продукт использует программную технологию, лицензированную GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy и дизайн "Powered by GameSpy" - торговые знаки GameSpy Industries, Inc. Все права сохранены.<br /><br />В отдельных частях данного ПО используется технология Simul Weather (© 2013 Simul Software Ltd, все права сохранены).<br /><br />NVIDIA® и PhysX<img size='1' image='\A3\data\Logos\tm_ca.paa' /> - торговые знаки NVIDIA Corporation и используются по лицензии.<br /><br />В игре Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> имитируется реальное вооружение, техника и прочее снаряжение. Наименования продуктов, логотипы, бренды и другие торговые знаки, <br />изображения которых или ссылки на которые есть в игре и ее вспомогательных материалах - собственность соответствующих владельцев товарных знаков.<br />Данные владельца товарных знаков и производители оружия, техники и прочего снаряжения, используемого в игре,<br /> не связаны с производителем Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> и не оказывают игре спонсорской или иной поддержки.<br /><br />Trijicon®, ACOG® и дизайн ACOG® - зарегистрированные торговые знаки Trijicon, Inc.</Russian>
      </Key>

Found, that in Russian language (languagecore_f.pbo file) there is incorrect path to picture... \A3\data\Logos\tm_ca.paa. Though in English it's written correctly \A3\Ui_f\data\Logos\tm_ca.paa

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Also, there is a mistake here (in languagecore_f.pbo file) too - http://feedback.arma3.com/view.php?id=15178. Please, correct them, cause it's really annoying for Russian speaking users

May 10 2016, 6:44 AM · Arma 3
Gekon added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Will be fixed with a new exe

May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Arma 3 assets usually start with "\A3\.....", yours starts with "Picture\a3\" so it could be user made asset

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Yes, but they are inactive (they are turned off). Game cache was checked, but didn't solve that problem

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.
May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Appears in both Arma 3 and DEV builds

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Do you have any mods installed?

May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Vandal81 edited Steps To Reproduce on T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.
May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).

Thanks!

May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).

@Gekon since you are on the case, there is localization error described here: http://feedback.arma3.com/view.php?id=16478

May 10 2016, 6:44 AM · Arma 3
Vandal81 added a comment to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).

Mistake is in Arma 3 and Arma 3 DEV builds

May 10 2016, 6:44 AM · Arma 3
Gekon added a comment to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).

Will be fixed with a new exe

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language): Arma 3.
May 10 2016, 6:44 AM · Arma 3
Vandal81 edited Steps To Reproduce on T73537: STR_FORMAT_AUTHOR_SCRIPTED - mistake in languagecore_f.pbo (Russian language).
May 10 2016, 6:44 AM · Arma 3
InstaGoat added a comment to T73536: Include plate carriers in CSAT-specific camo.

Hm, interesting. I've checked the Uniforms back during alpha days and I clearly remember them having both an armor and passthrough value.

I'm going to look into the config manager again, they might have changed things.

May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Unless I've missed it the uniforms don't have armor or passthrough values.

My in-game tests didn't suggest that either.

May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Here's a spreadsheet that pulled all relevant values from the config (based on stable):
https://docs.google.com/spreadsheet/ccc?key=0AoRMp6-aSoIBdDlBOXhuaVZlR0RRTktKcC1oY3RIQ1E&usp=sharing#gid=0

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73536: Include plate carriers in CSAT-specific camo.

The uniform? How?

May 10 2016, 6:44 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73536: Include plate carriers in CSAT-specific camo.
May 10 2016, 6:44 AM · Arma 3
InstaGoat added a comment to T73536: Include plate carriers in CSAT-specific camo.

The CSAT Uniform itself offers higher ballistic protection, though.

May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Clearified Title and updated description with config values.

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73536: Include plate carriers in CSAT-specific camo: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73535: Standardize or tweak mass (weight) values of faction-specific infantry uniforms.
May 10 2016, 6:44 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73535: Standardize or tweak mass (weight) values of faction-specific infantry uniforms.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73535: Standardize or tweak mass (weight) values of faction-specific infantry uniforms: Arma 3.
May 10 2016, 6:44 AM · Arma 3
TheCapulet edited Steps To Reproduce on T73534: Separate the sharpen filter for PPAA into it's own setting, so it can be used with SMAA as well as FXAA..
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73534: Separate the sharpen filter for PPAA into it's own setting, so it can be used with SMAA as well as FXAA..
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73534: Separate the sharpen filter for PPAA into it's own setting, so it can be used with SMAA as well as FXAA.: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Necramonium edited Steps To Reproduce on T73533: Range Finder disappearing!.
May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73533: Range Finder disappearing!.

Known issue, fixed in latest dev.

May 10 2016, 6:44 AM · Arma 3
BlackMamb added a comment to T73532: Turning/looking around when underwater is unrealistically fast.

Looking around when you're under water is actually not a problem, and you can do it as fast as out of the water.

On the other hand, one could argue that you can't turn around with two hands on the rifle (you'll usually have to use your left hand to change your orientation).

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73533: Range Finder disappearing!: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73532: Turning/looking around when underwater is unrealistically fast.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73532: Turning/looking around when underwater is unrealistically fast: Arma 3.
May 10 2016, 6:44 AM · Arma 3
BL1P added a comment to T73531: Make map texture on/off a configurable option.

+1 for me

May 10 2016, 6:44 AM · Arma 3
V_Ninth edited Steps To Reproduce on T73532: Turning/looking around when underwater is unrealistically fast.
May 10 2016, 6:44 AM · Arma 3
StJimmy added a comment to T73531: Make map texture on/off a configurable option.

Yep many people prefer without ground textures. hose who want to see them can load them if they want.

May 10 2016, 6:44 AM · Arma 3
javelin10 added a comment to T73531: Make map texture on/off a configurable option.

+1 for me. This would be sooo easy to do as well. Pleeease?

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73531: Make map texture on/off a configurable option.
May 10 2016, 6:44 AM · Arma 3
Gekkibi edited Steps To Reproduce on T73531: Make map texture on/off a configurable option.
May 10 2016, 6:44 AM · Arma 3
surpher added a comment to T73530: Blufor recon light helmets are inheriting conflicting uniformModel.

Got fixed at some point.

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73531: Make map texture on/off a configurable option: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Xendance edited Steps To Reproduce on T73529: AI squad rotating around squad leader on "wait" waypoint.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73530: Blufor recon light helmets are inheriting conflicting uniformModel: Arma 3.
May 10 2016, 6:44 AM · Arma 3
surpher edited Steps To Reproduce on T73530: Blufor recon light helmets are inheriting conflicting uniformModel.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73529: AI squad rotating around squad leader on "wait" waypoint.
May 10 2016, 6:44 AM · Arma 3
Xendance added a comment to T73529: AI squad rotating around squad leader on "wait" waypoint.

Just a note: I don't think this should be intended behaviour. In real life each member of the squad formation has his/her own assigned sector to watch. This in turn means that the AI squad leader shouldn't rotate around, but instead should watch the forward direction.

May 10 2016, 6:44 AM · Arma 3
frichterseznamcz added a comment to T73528: all GUI elements are in one spot.

to Killzone Kid: Thanks for quick response, I tried it and it works. Once more thank you.

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73529: AI squad rotating around squad leader on "wait" waypoint: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Fireball added a comment to T73528: all GUI elements are in one spot.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:44 AM · Arma 3
Deadfast added a comment to T73528: all GUI elements are in one spot.

Resolving the issue.

May 10 2016, 6:44 AM · Arma 3
frichterseznamcz edited Steps To Reproduce on T73528: all GUI elements are in one spot.
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73528: all GUI elements are in one spot.

You must be one of the unlucky ones that didnt have their GUI migrating to the new system automatically. I think you need to go to GUI setup and save it once or something.

May 10 2016, 6:44 AM · Arma 3
Unknown Object (User) added a comment to T73527: Grenades are not suppressed when laid on top of..

wouldn't be the first time. My faith in BIS is quickly dissapearing.

May 10 2016, 6:44 AM · Arma 3
vryoffbtdrummr added a comment to T73527: Grenades are not suppressed when laid on top of..

so, what your saying is they didnt actually fix it, they just said they did

May 10 2016, 6:44 AM · Arma 3