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May 10 2016

Baskiney added a comment to T73416: Generic Radio Message Module Won't Work.

I got it:

Link the GenericRadioMessage(GRM) to a Headquarters Entity, and then let the GRM be activated by a trigger, now link the GRM to the unit it shall be broadcasted to.

Enjoy.

May 10 2016, 6:41 AM · Arma 3
Source edited Steps To Reproduce on T73416: Generic Radio Message Module Won't Work.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73416: Generic Radio Message Module Won't Work: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73414: ModuleRespawnPosition_F is broken for JIP.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73415: Dedicated server keeps randomly crashing: Arma 3.
May 10 2016, 6:41 AM · Arma 3
USteppin edited Steps To Reproduce on T73415: Dedicated server keeps randomly crashing.
May 10 2016, 6:41 AM · Arma 3
PacMan edited Steps To Reproduce on T73414: ModuleRespawnPosition_F is broken for JIP.
May 10 2016, 6:41 AM · Arma 3
meikrenafor edited Steps To Reproduce on T73413: Mouse cursor glitch, when changing screen resolution from original.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73413: Mouse cursor glitch, when changing screen resolution from original: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73414: ModuleRespawnPosition_F is broken for JIP: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Namelesswonder edited Steps To Reproduce on T73412: Pistols with a suppressor has double the fire rate cap.
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73412: Pistols with a suppressor has double the fire rate cap.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73412: Pistols with a suppressor has double the fire rate cap: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Gekkibi added a comment to T73412: Pistols with a suppressor has double the fire rate cap.

Confirmed!

May 10 2016, 6:41 AM · Arma 3
Namelesswonder added a comment to T73411: Pistols with a suppressor has double the fire rate cap.

Doubled ticket. #0015053 is the ticket to go to.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

Where did you put this:

fnc_objecttexture = {
_unit = _this select 0;
_texture = _this select 1;
_unit setObjectTexture _texture;
};

and did you put this:

<myplayerobject>,[0,"<pathtosometexture>","fnc_objecttexture",nil,false] spawn BIS_fnc_MP;

in the init.sqf?

I've tried the above in the init.sqf and still no luck. That said, perhaps I'm putting the first script in the wrong place. How did you set it up? I put it into its own .sqf, was that wrong?

May 10 2016, 6:41 AM · Arma 3
Namelesswonder edited Steps To Reproduce on T73411: Pistols with a suppressor has double the fire rate cap.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

I've also tried putting both in the init.sqf - that didn't work either. I wonder if I only see the underwear effect on Single player?

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73411: Pistols with a suppressor has double the fire rate cap: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Killzone_Kid added a comment to T73410: Setobjecttextures now not working! What's changed?.

I don't understand why everyone is in their underwear. This could only happen if you remove their uniforms. Do you remove their uniforms? Because setObjectTexture 0 is applied to the uniform and if there is none nothing would happen.

May 10 2016, 6:41 AM · Arma 3
Killzone_Kid added a comment to T73410: Setobjecttextures now not working! What's changed?.

instead of

[[S1,0,"Images\SAS_Uniform_01.paa"],"fnc_objecttexture",nil,false] spawn BIS_fnc_MP;

try

S1,[0,"Images\SAS_Uniform_01.paa","fnc_objecttexture",nil,false] spawn BIS_fnc_MP;

_this select 1 in your example is 0 but should be [0,"Images\SAS_Uniform_01.paa"]

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

I know right! Not removing uniforms. Strangely enough, it was working just fine before BI's fixathon. Now I don't know what to do.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

Hi Killzone, no joy I'm afraid.

May 10 2016, 6:41 AM · Arma 3
Killzone_Kid added a comment to T73410: Setobjecttextures now not working! What's changed?.

Worked for me.

I set up

fnc_objecttexture = {
_unit = _this select 0;
_texture = _this select 1;
_unit setObjectTexture _texture;
};

on my client and executed

<myplayerobject>,[0,"<pathtosometexture>","fnc_objecttexture",nil,false] spawn BIS_fnc_MP;

on the server and it changed uniform texture on my player

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

Just wondering if something's been changed that hasn't been listed in the changelog? Or if there's something in the changelog that would effect this and I've missed it?

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

If possible, or if anyone has the time, can someone confirm this post?

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73410: Setobjecttextures now not working! What's changed?.

Does anyone know of a way to get the setobjecttexture command working on uniforms in single AND multiplayer? I'm quite sure it's not working since the fixathon. I've tried everything I can think of.

May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73410: Setobjecttextures now not working! What's changed?.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73410: Setobjecttextures now not working! What's changed?: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Bohemia edited Steps To Reproduce on T73410: Setobjecttextures now not working! What's changed?.
May 10 2016, 6:41 AM · Arma 3
netmangler added a comment to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..
  1. Open Steam and left-click on 'Library'.
  2. Right-click on Arma 3, left-click on 'Properties'.
  3. In the Properties Dialog box, left-click on the 'General' tab (if not already on it).
  4. Left click on the 'SET LAUNCH OPTIONS...' box.
  5. In the 'Launch options - Arma 3' dialog box input the following in 256 byte increments (without parenthesis of course):

"-maxMem=<System RAM up to 4096> -maxVRAM=<Video card memory>"

  • for example, my options look like this:

"-maxMem=4096 -maxVRAM=2048"
If look around you can find posts about other options such as '-cpuCount=<# of logical CPUs in the system>' or '-exThreads=7' to specify how the game uses the hardware and startup options; but my system seems to hyperthread and run across all processors just fine without any further options. Also, you'll see people who claim putting in more than 4Gig of system RAM (if you have it) will help, but I haven't witnessed a difference. This option wouldn't override the OS limits anyway. I'm a network guy, not a PC guy so I could be wrong.

  1. After specifying the options, left-click okay to get out of the 'Launch options - Arma 3' dialog box.
  2. Returning to the 'Arma 3 - Properties' box, click on the 'CREATE DESKTOP SHORTCUT' button.
  3. Use the new shortcut to to launch the game.

In the interest of "full disclosure" my game did lock up after about 45 minutes the first game I played after updating the post. At that point, I took the options out before my reboot. I locked up twice within the first hour without them. Put them back in and didn't lock up until I shut things down 3 hours later.

If I lock-up again, I'm going to reduce one of the options by 256bytes and see if that makes a difference. Of course, I will need to do some actual work at some point too.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73409: Dissapearing wall on Thronos castle: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:41 AM · Arma 3
TUCbeacon edited Steps To Reproduce on T73409: Dissapearing wall on Thronos castle.
May 10 2016, 6:41 AM · Arma 3
netmangler added a comment to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..

Last night I specified my video memory using the -maxVRAM=2048 attribute. I also dropped my max memory value to just use 4Gig with the -maxMem=4096 attribute. Strangely, I have not crashed since. Several servers I have been on have crashed, but I have not crashed locally. I'm hoping it's not luck.

May 10 2016, 6:41 AM · Arma 3
Blackshine666 added a comment to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..

Netmangler can you please give me a step by step instructions how to do this? I would also try and report back

May 10 2016, 6:41 AM · Arma 3
Blackshine666 added a comment to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..

exactly the same here but crashes earlier, 5-20min

May 10 2016, 6:41 AM · Arma 3
netmangler edited Steps To Reproduce on T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source..
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73408: Game crashing after about an hour of multi-player. Logs report PhysX3_x86.dll as source.: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73407: Overall ballistic issue.

yes, bullets have a lifetime.
that lifetime is too short in my opinion.
to fully simulate the whole way a bullet is going for every bullet in the game is probably impossible.
plus there would be a way for trolls to lag or crash a server by shooting a lot of bullets into the air at an angle which makes them fly as long as possible. and that way bullets can travel huge distances, so more and more bullets need to be processed by the server ..

and the mod may be the reason for disturbing physics as the in usual game everything is just working fine, it's just that the bullets will disappear after a few seconds if they're not impacting somewhere.

May 10 2016, 6:41 AM · Arma 3
Buli67Armed added a comment to T73407: Overall ballistic issue.

A lifetime, exactly, thanks!
That's the word I was looking for :)

I guess we all know that CPUs utilization will just badly affect the game performances if there was a way to simulate the whole bullets ballistics. I can imagine the result with 50 bullets flying from everywhere.

May 10 2016, 6:41 AM · Arma 3
Fireball added a comment to T73406: Titan rockets do not lock on anymore.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 6:41 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T73407: Overall ballistic issue.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73407: Overall ballistic issue: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Reiber added a comment to T73406: Titan rockets do not lock on anymore.

Yes I have found It isn't a multiplayer issue it is an issue with the scuba showcase.

May 10 2016, 6:41 AM · Arma 3
Killzone_Kid added a comment to T73406: Titan rockets do not lock on anymore.

@boabynixon could be specifics of KotH

Resolving as no bug

May 10 2016, 6:41 AM · Arma 3
Bohemia added a comment to T73406: Titan rockets do not lock on anymore.

im having the same issues now , it will lock onto some aircraft on KOTH but not others. I have the lock on selected to T by default but no matter how long I target and press T the damn thing wont lock on. neither would any lock on weapons (I tried the tigris long range missiles but they wouldn't lock either).

May 10 2016, 6:41 AM · Arma 3
Reiber edited Steps To Reproduce on T73406: Titan rockets do not lock on anymore.
May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73406: Titan rockets do not lock on anymore.

Are you sure you used the right key?

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73406: Titan rockets do not lock on anymore: Arma 3.
May 10 2016, 6:41 AM · Arma 3
DarkWanderer added a comment to T73406: Titan rockets do not lock on anymore.

Can't reproduce - both dev and stable build. Locks normally.

Have you recently changed your settings to default? Try T key.

May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73404: Crash randomly doing random activites.

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73405: the Compass inside the vehicles no longer shows the degrees which you are facing: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Reiber edited Steps To Reproduce on T73405: the Compass inside the vehicles no longer shows the degrees which you are facing.
May 10 2016, 6:41 AM · Arma 3
Puma added a comment to T73405: the Compass inside the vehicles no longer shows the degrees which you are facing.

I tested this with all the vehicles. And both the gunner optics azimuth and the radar compass (displays 000) on all vehicles stopped working with the latest patch.

May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73405: the Compass inside the vehicles no longer shows the degrees which you are facing.
May 10 2016, 6:41 AM · Arma 3
nachator added a comment to T73405: the Compass inside the vehicles no longer shows the degrees which you are facing.

Confirm on my machine (Windows 7 64bit) with 1.02.110.424.

> This is really annoying, please fix it asap.

May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73404: Crash randomly doing random activites.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:41 AM · Arma 3
Fireball added a comment to T73403: AI Gun shots inaudible after reload..

Mass closing resolved issues not updated since November.

May 10 2016, 6:41 AM · Arma 3
Ione added a comment to T73404: Crash randomly doing random activites.

This link is the folder and the dxdiag text.

http://www.4shared.com/rar/NgTKlbcy/Arma_3.html

I hope this will help :( The game crashed me yesterday 2 times in less then 1 hour ...I can't play anymore with this error.

If can I help with something else,tell me.

Thanks for your help.

May 10 2016, 6:41 AM · Arma 3
MisterGoodson added a comment to T73403: AI Gun shots inaudible after reload..

Three of our guys were killed today by a target 2 metres behind us. Eventually someone else in our team took the target out. None of us heard his shots.

We've had this before in other missions where AI are dynamically created (Invade & Annex, War Storm, Occupation etc), AI shots are sometimes silent.

We're all on stable build at the moment. Hopefully the dev build that fixes this will be put onto the stable pretty soon!

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73404: Crash randomly doing random activites: Arma 3.
May 10 2016, 6:41 AM · Arma 3
R4IDER added a comment to T73403: AI Gun shots inaudible after reload..

Yeah its fixed in the dev build, we just need it patched into the stable build now. :)

May 10 2016, 6:41 AM · Arma 3
ViperMaul added a comment to T73403: AI Gun shots inaudible after reload..

Excellent!

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

I Will be waiting patiently to test this in stable.
Sounds good that its been addressed in the dev build though.

May 10 2016, 6:41 AM · Arma 3
Ione edited Steps To Reproduce on T73404: Crash randomly doing random activites.
May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73403: AI Gun shots inaudible after reload..

I'd say three weeks max.

May 10 2016, 6:41 AM · Arma 3
R4IDER added a comment to T73403: AI Gun shots inaudible after reload..

Its amazing that more people are not jumping on this because its a massive problem which ruins Co-Op games. The bug is still present in the current build of the game.

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73403: AI Gun shots inaudible after reload..

Isn't this resolved in dev?

May 10 2016, 6:41 AM · Arma 3
R4IDER added a comment to T73403: AI Gun shots inaudible after reload..

Just about to test it however the more important question is, if it is resolved how long is it going to take to appear in the stable version?

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

Error still present in 1.04.111668 or Is it 111888 or 111666

New bug.... fix the fonts so 6 and 8 look different on small interface with 1920x1080 :)

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

I notice this got assigned Please let me know if you need any more info or a repo mission.

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

Repo added.

It is just a player on stratis and 4 groups of enemy AI (editor placed).

just let them shoot you and watch them use the bug ammo after they reload.

remember that the MG gunners take ages before they reload

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

O yer turn down your sound before ya test that repo

4x8 infantry all shooting next to you at once is quite loud :)

And as a note the editor and script placed ai both have this bug.

May 10 2016, 6:41 AM · Arma 3
hladas added a comment to T73403: AI Gun shots inaudible after reload..

Please provide repro mission.

May 10 2016, 6:41 AM · Arma 3
PBWolf added a comment to T73403: AI Gun shots inaudible after reload..

For posterity, here is video evidence from a mission that was using the MCC sandbox mission creator: http://www.youtube.com/watch?v=E7Nolp6pja4

May 10 2016, 6:41 AM · Arma 3
PBWolf added a comment to T73403: AI Gun shots inaudible after reload..

Have personally experienced this issue several times on a dedicated server. Got my vote!

May 10 2016, 6:41 AM · Arma 3
BlackMamb added a comment to T73403: AI Gun shots inaudible after reload..

I need to find a good repro, but I'm pretty sure we've experienced this with not only AI, but players as well.

May 10 2016, 6:41 AM · Arma 3
BL1P added a comment to T73403: AI Gun shots inaudible after reload..

Also noticed that if you kill an AI using the none existent bullets.
Then take the gun, his gun has zero bullets even if he has just reloaded.
An AI NOT shooting the none existent "silent" bullets when killed will have a number of bullets in the gun.

May 10 2016, 6:41 AM · Arma 3
ZertyKchan added a comment to T73403: AI Gun shots inaudible after reload..

same here, nice spotting

May 10 2016, 6:41 AM · Arma 3
hellstorm77 added a comment to T73403: AI Gun shots inaudible after reload..

good spotting bl1p

May 10 2016, 6:41 AM · Arma 3
lukrop added a comment to T73403: AI Gun shots inaudible after reload..

Same issue here. Very frustrating. Having the AI set to a "human-like" accuracy, you'll notice that after a longer firefight you may only hear the impacts around you and you have a really bad time finding the shooter. Especially at longer distances.

Please BIS, fix this as soon as possible. :)

May 10 2016, 6:41 AM · Arma 3
JakTehLad added a comment to T73403: AI Gun shots inaudible after reload..

Same as previous two comments, need's to be addressed!!

May 10 2016, 6:41 AM · Arma 3
Fumbletons added a comment to T73403: AI Gun shots inaudible after reload..

Have experienced this bug in multiple missions that make use of scripted AI spawn system.

May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73403: AI Gun shots inaudible after reload..
May 10 2016, 6:41 AM · Arma 3
Champy13 added a comment to T73403: AI Gun shots inaudible after reload..

Tested as above and can confirm it happens on our mission too... this needs urgent attention.

May 10 2016, 6:41 AM · Arma 3
BL1P edited Steps To Reproduce on T73403: AI Gun shots inaudible after reload..
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73402: Add back to wall, blind firing around walls, and weapon slung animations.
May 10 2016, 6:41 AM · Arma 3
islesfan186 edited Steps To Reproduce on T73402: Add back to wall, blind firing around walls, and weapon slung animations.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73403: AI Gun shots inaudible after reload.: Arma 3.
May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73401: Command nearestobjects do not return underwater wrecks.

This is BIS's way of optimizing things.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73402: Add back to wall, blind firing around walls, and weapon slung animations: Arma 3.
May 10 2016, 6:41 AM · Arma 3
privitan edited Steps To Reproduce on T73401: Command nearestobjects do not return underwater wrecks.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73401: Command nearestobjects do not return underwater wrecks: Arma 3.
May 10 2016, 6:41 AM · Arma 3
islesfan186 edited Steps To Reproduce on T73400: AI Helicopter gunners only fire 1 round at a time with the cannon.
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73400: AI Helicopter gunners only fire 1 round at a time with the cannon.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73400: AI Helicopter gunners only fire 1 round at a time with the cannon: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Jump3r edited Steps To Reproduce on T73399: Civilists glitching Trough Wall.
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73399: Civilists glitching Trough Wall.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73399: Civilists glitching Trough Wall: Arma 3.
May 10 2016, 6:41 AM · Arma 3