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Buli67Armed
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User Since
Sep 4 2013, 10:37 PM (336 w, 5 d)

Recent Activity

May 10 2016

Buli67Armed added a comment to T73407: Overall ballistic issue.

A lifetime, exactly, thanks!
That's the word I was looking for :)

I guess we all know that CPUs utilization will just badly affect the game performances if there was a way to simulate the whole bullets ballistics. I can imagine the result with 50 bullets flying from everywhere.

May 10 2016, 6:41 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T73407: Overall ballistic issue.
May 10 2016, 6:41 AM · Arma 3
Buli67Armed added a comment to T73292: Tanks flying when firing obus vertically..

Sweet!

May 10 2016, 6:37 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T73292: Tanks flying when firing obus vertically..
May 10 2016, 6:37 AM · Arma 3
Buli67Armed added a comment to T73003: Ability to open doors from a quad..

Because opening a door from a quad is completelty unrealistic, specially if there's no animations/interactions at all, therefore it's breaking immersion. I though you knew it.

May 10 2016, 6:27 AM · Arma 3
Buli67Armed added a comment to T73003: Ability to open doors from a quad..

I have nothing agains't not animated doors, animated doors handles are already enough too, and I wasn't excepting much more, but just saying that doors shouldn't be openable from either a car or a squad, at all.

May 10 2016, 6:27 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T73003: Ability to open doors from a quad..
May 10 2016, 6:27 AM · Arma 3
Buli67Armed added a comment to T73003: Ability to open doors from a quad..

I don't see the point of downvoting for such a thing that is only decreasing realism and broking immersion.

May 10 2016, 6:27 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T72989: IFV-6a Cheetah's missiles only fired from the right-side launcher.
May 10 2016, 6:26 AM · Arma 3
Buli67Armed added a comment to T72296: The AI in the M2A1 cannot target anything.

It may sound weird, but the target problem will probably due to that projectile acceleration bugs that I repported.

http://feedback.arma3.com/view.php?id=13936

May 10 2016, 6:09 AM · Arma 3
Buli67Armed edited Steps To Reproduce on T72295: M2A1 Slammer projectiles accelerating to infinity.
May 10 2016, 6:09 AM · Arma 3
Buli67Armed added a comment to T67033: AI Indoor Awareness including Windows/Doors.

Upvoted and making it 100 now.

May 10 2016, 3:04 AM · Arma 3