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Reiber
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User Since
Mar 6 2013, 7:11 PM (612 w, 4 d)

Recent Activity

Jun 7 2016

Reiber created T117370: Shipping container cranes Flying.
Jun 7 2016, 10:34 PM · Arma 3

May 10 2016

Reiber added a comment to T73406: Titan rockets do not lock on anymore.

Yes I have found It isn't a multiplayer issue it is an issue with the scuba showcase.

May 10 2016, 6:41 AM · Arma 3
Reiber edited Steps To Reproduce on T73406: Titan rockets do not lock on anymore.
May 10 2016, 6:41 AM · Arma 3
Reiber edited Steps To Reproduce on T73405: the Compass inside the vehicles no longer shows the degrees which you are facing.
May 10 2016, 6:41 AM · Arma 3
Reiber added a comment to T72746: Cannot Port missions from Armaholic/Appdata.

I placed it C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions)for some reason when i launch my game i dont have the option to launch my MP missions out of that folder

May 10 2016, 6:20 AM · Arma 3
Reiber edited Steps To Reproduce on T72746: Cannot Port missions from Armaholic/Appdata.
May 10 2016, 6:20 AM · Arma 3
Reiber added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

If you want it to load without the THIS IS WAR message go into steam right click on arma3 go to properties when the properties window pops up type into the command line -nosplash-skipintro and that will take care of the THIS IS WAR message and you wont have to worry your pretty little head about glorifying war.

May 10 2016, 1:01 AM · Arma 3

May 9 2016

Reiber added a comment to T61999: weapons shoot high in CQB.

OK, I understand the trolls think they have it figured out BUT no matter the distance the highest point on the reticle should be a flat shot, what you are describing is a physical and balistic imposibility a Bullet will follow a straight Path out of the Barrel to the point it starts to lose velocity. at 300 meters All bullets are following a straight path you dont start to enter the arc until you hit 350-375 meters. If in fact your calculkations were correct the bullet would exit the barrel and immediatly start to arc upwards which in reality does not happen. I know rifles, I know how to adjust for wind, elevation,and how to correctly use breath control and trigger manipulation. the last 2 being foriegn to most of you I am sure. I was trained to be accurate with my rifle at further distances than most laypersons. when someone says they killed an animal at 300 meters and they think thats a long shot I have to bite my tongue. because I know I can make that shot cold bore in my sleep. so dont try to tell me how a bullet reacts as it leaves the barrel and how I have no idea what I am talking about due to the fact that I know Ballistics for 5.56, and 7.62 rifles, I guess a 6.5mm round could exit the Barrel and take a jump but looking at the other ballistics I highly doubt it.

May 9 2016, 11:39 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

As for chest shots although great and I use them alot more than headshots if I am not under direct fire and can aim at the head due to the fact that the face does not have any Armor to mitigate the damage of my shot. I am going to try to take the enemy out in oine shot as opposed to 3 shots in the chest. if you havent noticed it is highly unlikely to hit an AI enemy in the chest more than once taking into consideration thier reaction to Fire(IE: they move after getting shot once) and the recoil of the rifles which is completely fine except the Automatic rifles which is another issue entirely.

May 9 2016, 11:39 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

we are talking realism, you shouldnt need to adjust your Aimpoint in CQB and 100 meters is a ridiculous setting the lowest any scope should go to is 200 meters due to the fact that there is No bullet drop at 200 meters.

May 9 2016, 11:39 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

Sure there are times you are going to need to shoot more than 200 meters however being an arma Veteran I know 85% of the fighting is going to happen inside of a compound or town so the fact that the CQB sights dont work right is detrimental to Operations and missions.

May 9 2016, 11:39 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

in real life the highest aimpoint is your CQB target zeroing at 300 meters does not facilitate an accurate rifle in a battle inside of a compound which is what your Assault rifle is for and therefore either the Zeroing needs to get fixed OR the 300 meter marker needs to be fixed we are talking about a rise of 5-7 CM in a close quarters battle which is the difference between life and death.

May 9 2016, 11:38 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

So essetially what you are saying is in CQB you should have to aim lower then your intended target due to the fact that you dont want it changed? My point is the zero is to high for CQB

May 9 2016, 11:38 PM · Arma 3
Reiber added a comment to T61999: weapons shoot high in CQB.

There is little to no bullet drop at 300 meters in real life unless you are shooting a shotgun(if you dont believe me try it), second of all I was using an Assault Rifle not a sniper rifle assault rifles dont have a range setting, 3rd of all I said the rifles are shooting high at 300 meters and are zeroed more like 400 meters and Lastly if you are clearing an area as in CQB you shouldnt have to Aim low in order to hit your target

May 9 2016, 11:38 PM · Arma 3
Reiber edited Steps To Reproduce on T61999: weapons shoot high in CQB.
May 9 2016, 11:38 PM · Arma 3
Reiber added a comment to T61993: Unable to wear NVGs as Diver.

You can wear the NVG's you just need to take off your swimming goggles they dont spawn with them but if you find an ammo crate with them in it you can equip them, OR you can kill an enemy with them and steal his.

May 9 2016, 11:38 PM · Arma 3
Reiber added a comment to T61059: Call of Duty.

There are Arma2 Units out there that you can earn rank in, My Unit is Officially playing Arma2 But most of us are testing and giving feedback for the Arma3 Alpha we will be transferring over once Arma3 goes Live. all you have to do is look for current Arma2 Units/clans and you wont have to worry about a ranking system.

May 9 2016, 10:40 PM · Arma 3
Reiber added a comment to T60714: MK 200 6.5mm sound.

was it the Light Machinegun? if so yes it needs to be silenced HOWEVER history dictates that a MG is hard to silence and most likely will not be effective however the AR is able to be silenced.

May 9 2016, 9:55 PM · Arma 3
Reiber added a comment to T60691: Rain not visible through Night Vision Goggle's.

every Pair of NVG's I have ever worn in Real life I couldnt see the rain either it seems as though you may be reaching on this one.

May 9 2016, 9:54 PM · Arma 3
Reiber added a comment to T60688: AI Vehicles dodges mines and other explosives.

If you are driving and you see an explosive in the road arent you going to try to avoid it? maybe you should find better places to put the Mines. I like the fact that the AI are smart, this isnt BF3 or CoD the AI are programed to react to contact and basicly be intelligent thus the reason most of us play against the AI

May 9 2016, 9:54 PM · Arma 3
Reiber added a comment to T60586: Only thermal vision as gunner?.

you also have to hit the num pad 0 key to get into Camera mode otherwise you wont be able to switch between the different views

May 9 2016, 9:50 PM · Arma 3
Reiber added a comment to T60144: Cannot eject from air vehicles.

I know the other guy posted it about 30 seconds before i did, I am sorry for the inconvenience however I voted his up since his was first

May 9 2016, 9:28 PM · Arma 3
Reiber edited Steps To Reproduce on T60144: Cannot eject from air vehicles.
May 9 2016, 9:28 PM · Arma 3
Reiber added a comment to T60109: Ka-60 blows up on landing in water..

The Chopper needs to have the Engine disabled^ once they get dunked, just like the cars

May 9 2016, 9:27 PM · Arma 3
Reiber added a comment to T60025: No female soldiers models available.

Pay attention, and stop whining and all you prepubescent jerks need to stop feeding the argument. It was said A LONG time ago that female models would come out from the mod community Proof positive, now you can cut it out.

http://www.armaholic.com/page.php?id=22394

May 9 2016, 9:14 PM · Arma 3
Reiber added a comment to T60025: No female soldiers models available.

LOL, and I say who gives a crap anymore? There are female civilians, there is a vast Mod community some of which are women or men who would like to play Arma with thier wives or girlfriends. It will be modded in most Mature clans/units will have the female models available for thier female members. thats what is so great about this coimmunity if you want it just post into the mod forums and you will have it in about a week. I just think this is funny that some of these people are still taking such strong stances on the subject. BIS isnt going to make female models, Get over it. The mod community will have female models relatively soon so celebrate the victory on both sides and let this subject Die.

May 9 2016, 7:57 PM · Arma 3
Reiber added a comment to T60025: No female soldiers models available.

Female soldiers will be mod'd in as soon as it becomes a full release. it happend in Arma 2 it will happen in Arma3. If you havent been playing Arma for very long I can understand not knowing that 90% of the content comes from the Mod community. And with that all of the above arguments are rendered null and void due to the fact that Female Models will be available, They will be able to use weapons and wear uniforms. Patience is a wonderful thing and if you wait for a month or 3 you will find that you can get a mod that will enable you to play as a female.

May 9 2016, 7:33 PM · Arma 3
Reiber added a comment to T60025: No female soldiers models available.

My Above comments were in no way derogatory towards Female models being implemented in fact I am saying it would be a nice addition HOWEVER it is not a stability issue or bug that there arent females in the game Yet. and again I say if you want something added go to the BI studio forums for requests. this is a testing forum to report bug issues.

May 9 2016, 7:27 PM · Arma 3
Reiber added a comment to T59405: Crosshair & deathmessages on Expert/Veteran.

as for this issue, Later on you can script and mod the kill messages out as well as the crosshairs

May 9 2016, 6:54 PM · Arma 3