This Buildings door is also affected btw:
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Feb 27 2025
Feb 26 2025
+ same problem.
Fire and View works fine, only Geometry is faulty. For me it didn't move any door in Geometry lod. I would suggest to check any modifiers in geometry, and if there's any - test without them. I'm no expert, but if View and Fire works fine, Geo should too (unless something broke with 1.27, there's alway possibility)
Feb 25 2025
Here is a second Video with "Show Bodies" enabled.
Feb 24 2025
In T169908#2756525, @iceblade122 wrote:Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
Feb 23 2025
@Geez any news? please help me
Feb 21 2025
Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.
Please upload the mdmp file
Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp
I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp
Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.
Feb 20 2025
https://feedback.bistudio.com/T162283 this is also still a thing. I reported it more than 3 years ago and it's super simple to reproduce and probably also to fix
Feb 19 2025
In T188989#2755806, @Geez wrote:In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Hello intenso2891.
Unfortunately this is dependent on the responsible developer to check. Currently there are internal priorities which come first. We understand this might be frustrating and we apologise for the prolonged time it might take to check this.
In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Feb 18 2025
on this hosting work 3 servers, and problem only with one.
In T188989#2755456, @intenso2891 wrote:In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.
Any update to this? Considering the coming changes with "re-texture" options @Geez
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Feb 17 2025
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Also one error I often ran into is, that double escaped quotes cause a problem with the parser. I though I already opened a ticket for that, but I cannot find it anymore, so here again in short:
string str = "\"\""; will cause a compile error. The content of the str variable should be "", so I have to escape both quotes with a backslash, but there seesm to be some problem with the index being put one too far ahead or something else. I currently have to workaround the problem by using string str = "\"" + "\"", which is quite annoying to do
@Geez any intentions on fixing the compiler?
yeah, probably has been an issue before, but now we see the leaked instances in the logs, we did not have this before
Feb 16 2025
@Geez please help. please..
Feb 15 2025
- when trying add new collumn which name already exist workbench crash
Can be this fix added to 1.27 as well ? There is alread lot of hidden selection fixes, but this is missing. @Geez
@Geez please help. server steel crashes. need help. pls
Feb 14 2025
This is the minimal mod to cause the crash. Do we need to supply more dumps?
We would really like to retain the dyeing functionality.
Feb 13 2025
Feb 11 2025
This issue came earlier then 1.27 Exp.
Started to encounter already on prev patch.
Feb 10 2025
Feb 8 2025
Things seem to be working correctly as of right now.
Feb 7 2025
Same here
Same problem here. Could not issue a new workshop item neither.,
Feb 6 2025
@Geez is there an update on this? I uploaded the .mdmp file awhile ago. Problem still exists in the latest build 1.27
So all I know is it apparently is some form of breakpoint exception but I don't know how to read memory dumps without source code to see why it hit a break point.
Here is one of the latest freeze dumps but at this point I don't know if anyone will respond who can help.
More mdmp and logs. @Geez please help me. I'm begging you. Please. I dont know what to do., server still crashes. Please...
Feb 4 2025
Hello dakidd2002.
If you delete all the mods you have downloaded and then verify the game data through Steam, does the issue still occur? If not, then the issue is related to one of the mods you have installed and in such case there is not much we can do.
Feb 3 2025
Feb 2 2025
actually got a new minidump that might actually have a answer
Feb 1 2025
We are up to 14 of these minidumps. We have tried disabling individual mods to try and pin point it but no luck so far. The end of the rpt is just the players getting a early disconnect.
I just checked again and found out, that you don't even have to select another player for that. It's enough to delete the original player from the network bubble and create him again and then select the player again. So basically like this:
g_Game.RemoteObjectTreeDelete(player); // Simulates player getting out of the network bubble // Step 2: Trying to restore the old player g_Game.RemoteObjectTreeCreate(player); g_Game.SelectPlayer(sender, player); player.SetFlags(EntityFlags.SYNCHRONIZATION_DIRTY, true);
Jan 31 2025
Jan 30 2025
4 mdmps from 4 different times it has happened. Any help would be greatly appreciated.
Jan 29 2025
Is this how it is intended that the data type and its alias are unrelated to each other?
Hello Danilov.
It is not possible as the servers are not built for higher number than the current max.
Hello Armor.
Can you please provide more details?
Jan 28 2025
Jan 27 2025
Also something I noticed is, that the CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) method is not called on the server while in this bugged state and as soon as it starts working again, this is called (this is also where the stamina handler is syncing the stamina)