In T183904#2657714, @JaX_Stutz wrote:Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements.
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Aug 24 2024
Aug 24 2024
Aug 23 2024
Aug 23 2024
Seems like it doesn't help, still have random player data issue
@Geez Can I redefine this constant (MAX_VEHICLE) in the script and increase it to 3072? I don't understand why this restriction is needed at all, is it better to leave the restriction at the discretion of each specific server?
First stop using DZSA launcher..
I've already tried to see the GPU versions, I did the clean unistall but it still gives the same thing
DayZReport_Log_20240823T122728_Utente.zip602 KBDownload
Yes please!
Logo away, version if needed by devs is ok.
I inputted a screenshot below, the green box highlights typically where a player looks this takes up a large majority of the screen and typically in gameplay the sky is taking up most of the view, the watermark when on display stands out massively when the background is off the sky or even a forest as an example. Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements. This is exactly where the watermark should be if you intend to keep it on for experimental. Remove the DayZ logo as it is not needed, having a simple text is enough.
Yes please!
Logo away, version if needed by devs is ok.
Not the earplugs, active headphones. Earplugs are no-go for sure (but maybe for cars they would be useful)
Geez changed the status of T183902: [1.26 Exp] Able to push boat whilst on Rubber Boat from New to Acknowledged.
Yeah version number kinda makes sense sure but the watermark makes experimental unenjoyable to play and therefore unenjoyable to test.
I can see a reason for wanting to put a version string in an obvious place on a dev version.
But we really don't need that giant DAYZ logo. We know what game we're playing.
yeah don't know about that, I find earplugs immersion breaking.
There is a popular mod that lets you do it as a toggle option, but making it more immersive as an item would be interesting.
I agree it is much too large. You can simply add it into the "Game Messages" or the "Admin Messages" Game GUI Filters. Then have it display under the red text in a small letters just like before. HUD Transparency could help too but may make it too invisible at times.
Making it smaller and lowering it from horizon line of sight would be a big improvement vs the current state. It is highly distracting for actual gameplay -- you do realize we actually have to watch out for hostile players on these servers? If you have to maintain with the logo, this would be an alternative placement in a location less critical to player survival and less a strain on the eyes to ignore (though prefer by far the watermark be removed completely):
100% agree.
Aug 22 2024
Aug 22 2024
I get it's watermarked to help filter out any videos online are on a dev build...
But why is it so big.
add it next to the health meters with the build text under the meters.
I put this ticket in to point out it is not a needed addition. However, if they disagree with that, give the option to toggle the display of the watermark.
Agree 100%, I am an enthusiastic player on EXP and generate plenty of tickets, however this watermark is very distracting and can't see why it is necessary to be so large and opaque on screen, or needed at all. Aren't you changing enough with the game as it is, without foisting this unnecessary aggravation on us at the same time?
Hearing protection device would actually be nice, like active headpgones (reduce sudden loud sounds and increase silent/distant)
This is experimental server, that what it is for. I'm sure there won't be any watermark in stable version.
"No one was in any way disadvantaged by these slots on clothes and backpacks" I was, thank you devs for finilly listening to me :)
Please disable the watermark or provide us with a decent reason as to why it is there. As far as I can see it really serves no purpose and just looks bad for the user.
Might put people off testing the patch and therefore could affect 1.26 feedback.
lava76 edited Steps To Reproduce on T183910: DayZ 1.26 Experimental (158670): HumanCommandScript::SetHeading no longer works.
Oops. Just noticed this is a Known Bug already. Can just mark as acknowledged.
On 1.26 Exp, go to the coast and look for it. Get a spark plug, get in as driver, make sure it has fuel.
lxndr_deadinwomb changed Operating System from os:w7 to os:w10x64 on T183895: inventory capacity reduction.
Geez changed the status of T183893: Climbing up Hunting post ladders bugged from Reviewed to Acknowledged.
llama58498 added a comment to T183890: Hacker report - SY0978 22/8/2024 at 7:50pm Western Australian time (11:50 GMT) - my steam id 76561197975455185 - name "llama - no sound".
killed again at 20:03 by the same hacker nearby while he was raiding my base. FIX YOUR GAME THIS SHIT IS UNPLAYABLE.
Geez closed T183890: Hacker report - SY0978 22/8/2024 at 7:50pm Western Australian time (11:50 GMT) - my steam id 76561197975455185 - name "llama - no sound" as Resolved.
Thank you for the report.
We will investigate with BattlEye.
Regards,
Geez
Hello AKHoshyro.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
We encounter the same error on our two servers, running on different game provider environments (Nitrado, Host-Unlimited). mdmp files attached.
momocat23 added a comment to T182580: Surface material type of Chenarus sidewalks causing disproportionate damage to footwear.
Best Steps to reproduce ever!
Thank you for the report cashewcoconut.
We will investigate with BattlEye.
Regards,
Geez
Geez changed the status of T183863: The Mod Factor Discord is a Scam (https://discord.gg/khenctSB) from New to Reviewed.
Geez changed the status of T183866: Zombies pass throught the doors from New to Awaiting internal Testing.
Geez changed the status of T183873: Hats presets clipping infected head models -- example zmbm_jacket from New to Reviewed.
Geez changed the status of T183879: Cannot open cans in single player since release 19 August 2024 – 12:06:31 UTC from New to Assigned.
peetpan edited Steps To Reproduce on T183879: Cannot open cans in single player since release 19 August 2024 – 12:06:31 UTC.
Showing the clipping of the vanilla hat selections for this infected model (100% clipped in some way). The first image shared shows the clipping of some headgear alternatives.
Aug 21 2024
Aug 21 2024
Mild81 added a comment to T183129: Workbench APPCRASH when clicking on certain files in the Resource Browser.
Have you found a fix?
Yep. This is on a dedicated server (not offline mod). I will try to find mp5 on vanilla servers aswell.
It's not only Saiga by the way, bk133 and m79 too, probably all other guns too, but bullets there keep hidden most likely
Still in 1.25, not resolved. It is very easy to recreate. Log in on vanilla server, find a shotgun, load it, re-enter the server and you will see the picture
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