getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Apr 25 2024
This seems to have been done on purpose, back in 2018.
There is a CommandChanged group EH, but that only works for commands, which is unfortunate when lots of things just aren't commands, see below.
The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.
next prof/dev
Apr 24 2024
getModelInfo player
0.000409759
0.000415021
0.000424912
I don't see the need to spam commands for every place where this pattern appears.
I'd rather improve the performance of getModelInfo instead.
The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).
Man::Sound weaponInstance
The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.
Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue
You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.
Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.
I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.
Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.
It is a setting, in the Video options under the Display tab.
There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.
Apr 23 2024
Not possible.
FSR 1 might be the maximum doable.
Apr 19 2024
BattlEye would need to add it on their end.
Probably into their existing BE server config.
Very unlikely.
static noise and transmission quality maybe. Rest no.
Apr 17 2024
If they don't even support animation at all, then definitely not.
Apr 11 2024
"when you watch remote players" yeah you are moving your camera into them.
I assume local camera state will reflect theirs, and as I'm checking local camera state, it will probably also trigger isADS then. But only while spectating.
Apr 10 2024
Apr 5 2024
That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.
Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this
Apr 4 2024
I think the file extension in there would still make sense, because script files don't need to end in .sqf
But that matters so rarely, it might make sense to split it into a second definition?
Apr 3 2024
There is simply a script running during the freeze, a very very long running script it seems.
RTDynamics dll was outdated.
We have published the wrong one to google drive.
Here is the correct one https://drive.google.com/drive/folders/1IgD3SMZoaKmcV5Nz8qtH-J9L21-a7Eiq
Apr 2 2024
next dev or prof
At the end of a Eden scenario, all objects are cleaned up, and if their reference count goes to zero they are deleted. And usually at this point an object only has one reference to it.
Eden has a "mouse handler" that checks what is under your mouse cursor, and stores a reference to the object under the cursor.
Mar 27 2024
Mar 26 2024
Mar 22 2024
This fix was missed for placing compositions in Zeus. That'll be there with 2.18
Mar 15 2024
Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed
The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D
With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that
When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze
It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update
load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.
Isn't that just the same as T178840 ?
Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D
Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.
Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?
Huh nice find.
Your game is set to chinese language right?
Crash was already fixed on profiling branch. Will be fixed in 2.16
Good find. Wow. Sadly really annoying to fix :D
Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files
Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch
There are also other cases where these ghosts stay behind. They simply don't delete properly
Your crash from 6th was in microsoft's XAudio code
Not possible.
Well the game just said your graphics card disconnected.
Might be a graphics driver issue or power surge or some other random thing. We have no indication of what the reason might be.
True. That is because Triggers themselves don't have a eventhandler collection on them.
These Eden events re-use the event handling already present on objects.
Its not really worth it to add it just for that, and also as you said wouldn't work on Markers either.
Mar 11 2024
We found that this change was done in October 2008. That was before Arma 2 release, its been like that since then.
Mar 6 2024
Mar 5 2024
can it be documented in a bit more detail than what is currently there?
I'll let Lou decide that
Mar 4 2024
This bug currently breaks ACE' ability to set terminals in the editor.