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Apr 25 2024

dedmen added a comment to T180721: Command/EH to obtain artillery (computer) target position.

getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.

Apr 25 2024, 2:07 PM · Arma 3
dedmen added a comment to T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.

This seems to have been done on purpose, back in 2018.

Apr 25 2024, 1:59 PM · Arma 3
dedmen added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.

There is a CommandChanged group EH, but that only works for commands, which is unfortunate when lots of things just aren't commands, see below.

Apr 25 2024, 1:10 PM · Arma 3
dedmen added a comment to T180306: battleeye failing .

The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.

Apr 25 2024, 12:41 PM · Arma 3
dedmen set Ref Ticket to AIII-56354 on T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Apr 25 2024, 12:32 PM · Arma 3
dedmen closed T180665: Periodic microstuttering observed with empty maps as Resolved.

next prof/dev

Apr 25 2024, 11:43 AM · Arma 3

Apr 24 2024

dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

getModelInfo player
0.000409759
0.000415021
0.000424912

Apr 24 2024, 1:25 PM · Arma 3
dedmen edited projects for T180361: Cheater in DayZ SA - SP 6470 (temporary), added: DayZ; removed Arma 3.
Apr 24 2024, 12:44 PM · DayZ
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

I don't see the need to spam commands for every place where this pattern appears.
I'd rather improve the performance of getModelInfo instead.

Apr 24 2024, 12:00 PM · Arma 3
dedmen closed T180481: Ambient map Virtual Reality won't work as Resolved.

The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).

Apr 24 2024, 11:57 AM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Man::Sound weaponInstance

Apr 24 2024, 11:55 AM · Arma 3
dedmen set Ref Ticket to AIII-56352 on T180434: Role Assignment - player list scrollbar issue.
Apr 24 2024, 11:49 AM · Arma 3
dedmen added a comment to T180434: Role Assignment - player list scrollbar issue.

The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.

Apr 24 2024, 11:45 AM · Arma 3
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue

Apr 24 2024, 11:37 AM · Arma 3
dedmen closed T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods as Resolved.

You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.

Apr 24 2024, 11:35 AM · Arma 3
dedmen changed the status of T180465: Game Crashed every Time from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.

Apr 24 2024, 11:30 AM · Arma 3
dedmen set Ref Ticket to AIII-56351 on T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 24 2024, 11:23 AM · Arma 3
dedmen changed the status of T180508: Circular Reference in Hashmap on Game Save from New to Feedback.
Apr 24 2024, 11:18 AM · Arma 3
dedmen added a comment to T180508: Circular Reference in Hashmap on Game Save.

Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.

Apr 24 2024, 11:11 AM · Arma 3
dedmen added a comment to T180665: Periodic microstuttering observed with empty maps.

I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.

Apr 24 2024, 11:06 AM · Arma 3
dedmen closed T180510: Help as Resolved.

Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.

Apr 24 2024, 10:55 AM · Arma 3
dedmen closed T180510: Help, a subtask of T177545: I keep getting this error in the game every time I opened , I bought the game 1 time in 2 accounts thinking it was just in one but no it still says the same thing every time I open the game , I can’t even join any server it won’t let me play ,I’m on PS4 - Ps5 , as Resolved.
Apr 24 2024, 10:55 AM · DayZ PlayStation
dedmen closed T180554: UI scaling? as Resolved.

It is a setting, in the Video options under the Display tab.

Apr 24 2024, 10:54 AM · Arma 3
dedmen closed T180569: Fix typos in game main menu as Resolved.
Apr 24 2024, 10:53 AM · Arma 3
dedmen added a comment to T180640: createUnit "FORM" placement type does not work as expected.

There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.

Apr 24 2024, 10:46 AM · Arma 3
dedmen changed the status of T180644: Crash - Status acess violation from New to Need More Info.

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.

Apr 24 2024, 10:41 AM · Arma 3
dedmen set Ref Ticket to AIII-56350 on T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:40 AM · Arma 3
dedmen merged T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:38 AM · Arma 3
dedmen merged task T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:38 AM · Arma 3
dedmen changed the status of T180604: createMarker(local) command ignores drawPriority of other markers from New to Feedback.
Apr 24 2024, 10:12 AM · Arma 3

Apr 23 2024

dedmen closed T167577: [Feature Request] DLSS 3.0 for Arma 3? as Resolved.

Not possible.
FSR 1 might be the maximum doable.

Apr 23 2024, 12:22 PM · Arma 3

Apr 19 2024

dedmen set Ref Ticket to AIII-56336 on T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
Apr 19 2024, 3:56 PM · Arma 3
dedmen set Ref Ticket to AIII-56334 on T172248: Markers in 3D editor.
Apr 19 2024, 12:34 PM · Arma 3
dedmen added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

BattlEye would need to add it on their end.
Probably into their existing BE server config.

Apr 19 2024, 12:19 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Very unlikely.
static noise and transmission quality maybe. Rest no.

Apr 19 2024, 11:45 AM · Arma 3
dedmen set Ref Ticket to AIII-56333 on T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Apr 19 2024, 11:43 AM · Arma 3

Apr 17 2024

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

If they don't even support animation at all, then definitely not.

Apr 17 2024, 1:57 PM · Arma 3

Apr 11 2024

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

"when you watch remote players" yeah you are moving your camera into them.
I assume local camera state will reflect theirs, and as I'm checking local camera state, it will probably also trigger isADS then. But only while spectating.

Apr 11 2024, 9:48 AM · Arma 3

Apr 10 2024

dedmen changed the visibility for T180426: setWaterLeakiness not working with Advanced Flight Model.
Apr 10 2024, 2:10 PM · Restricted Project
dedmen set Ref Ticket to AIII-56312 on T180426: setWaterLeakiness not working with Advanced Flight Model.
Apr 10 2024, 10:50 AM · Restricted Project

Apr 5 2024

dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.

Apr 5 2024, 6:24 PM · Arma 3
dedmen added a comment to T179682: [Feature] Handanim support for Binoculars.

Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this

Apr 5 2024, 5:01 PM · Arma 3

Apr 4 2024

dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

I think the file extension in there would still make sense, because script files don't need to end in .sqf
But that matters so rarely, it might make sense to split it into a second definition?

Apr 4 2024, 12:57 PM · Arma 3

Apr 3 2024

dedmen closed T180288: v2.16 - freezing with enabled battleye as Resolved.

There is simply a script running during the freeze, a very very long running script it seems.

Apr 3 2024, 2:21 PM · Arma 3
dedmen closed T180315: Performance build crash when saving with helicopter. as Resolved.

RTDynamics dll was outdated.
We have published the wrong one to google drive.
Here is the correct one https://drive.google.com/drive/folders/1IgD3SMZoaKmcV5Nz8qtH-J9L21-a7Eiq

Apr 3 2024, 2:09 PM · Arma 3
dedmen merged T180320: extension into T180319: extension.
Apr 3 2024, 1:36 PM · Arma 3
dedmen merged task T180320: extension into T180319: extension.
Apr 3 2024, 1:36 PM · Arma 3

Apr 2 2024

dedmen changed the status of T174009: featureType = 2; can make some artifacts from New to Feedback.

next dev or prof

Apr 2 2024, 4:25 PM · Arma 3
dedmen added a comment to T174009: featureType = 2; can make some artifacts.

At the end of a Eden scenario, all objects are cleaned up, and if their reference count goes to zero they are deleted. And usually at this point an object only has one reference to it.
Eden has a "mouse handler" that checks what is under your mouse cursor, and stores a reference to the object under the cursor.

Apr 2 2024, 3:17 PM · Arma 3
dedmen set Ref Ticket to AIII-56304 on T174009: featureType = 2; can make some artifacts.
Apr 2 2024, 10:26 AM · Arma 3

Mar 27 2024

dedmen changed the status of T178578: Allow player to perform first-aid when able to crouch in water from Assigned to Feedback.
Mar 27 2024, 1:22 PM · Arma 3

Mar 26 2024

dedmen set the image for Arma 3 Creator DLC - Reaction Forces to F3929315: profile.
Mar 26 2024, 2:49 PM
dedmen created Arma 3 Creator DLC - Reaction Forces.
Mar 26 2024, 2:49 PM

Mar 22 2024

dedmen added a comment to T169079: Empty vehicles in user defined layers break AI behavior.

This fix was missed for placing compositions in Zeus. That'll be there with 2.18

Mar 22 2024, 12:38 PM · Arma 3, Restricted Project

Mar 15 2024

dedmen added a comment to T178503: Arma 3 crashes unexpectedly.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Mar 15 2024, 2:33 PM · Arma 3
dedmen closed T169693: ERROR CODE 0XC0000135-STATUS_DLL_NOT_FOUND as Resolved.
Mar 15 2024, 2:33 PM · Arma 3
dedmen closed T178503: Arma 3 crashes unexpectedly as Resolved.
Mar 15 2024, 2:32 PM · Arma 3
dedmen set Ref Ticket to AIII-56291 on T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems".
Mar 15 2024, 2:32 PM · Arma 3
dedmen added a comment to T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.

Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed

Mar 15 2024, 2:30 PM · Arma 3
dedmen added a comment to T178694: Could soundPlayed event be expanded?.

The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D

Mar 15 2024, 2:27 PM · Arma 3
dedmen added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that

Mar 15 2024, 2:16 PM · Arma 3
dedmen added a comment to T178736: Game crash/exit while loading "Addon Options" profile results in deletion of all data in vars.Arma3Profile and Arma3Profile.

When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze

Mar 15 2024, 2:14 PM · Arma 3
dedmen closed T178743: Arma 3 Troubleshooting report as Resolved.
Mar 15 2024, 2:13 PM · Arma 3
dedmen changed the status of T178784: Crash from New to Feedback.

It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update

Mar 15 2024, 2:09 PM · Arma 3
dedmen added a comment to T178788: Ram and Vram Cleanup issue.

load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.

Mar 15 2024, 1:11 PM · Arma 3
dedmen closed T178825: Allowed Usage for included Stringtables as Resolved.
Mar 15 2024, 1:08 PM · Arma 3
dedmen added a comment to T178830: status heap corruption crash.

Isn't that just the same as T178840 ?

Mar 15 2024, 1:06 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from Need More Info to Feedback.

Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D

Mar 15 2024, 1:03 PM · Arma 3
dedmen changed the status of T178835: curatorToggleInterface action event handler never get's called from New to Need More Info.

Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.

Mar 15 2024, 12:55 PM · Arma 3
dedmen added a comment to T178840: game crash status integer divide by zero.

Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?

Mar 15 2024, 12:17 PM · Arma 3
dedmen set Ref Ticket to AIII-56290 on T178957: Apex protocal game crash.
Mar 15 2024, 12:06 PM · Arma 3
dedmen added a comment to T178957: Apex protocal game crash.

Huh nice find.
Your game is set to chinese language right?

Mar 15 2024, 12:03 PM · Arma 3
dedmen merged T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Mar 15 2024, 11:48 AM · Arma 3
dedmen merged task T178956: Apex protocal game crash into T178957: Apex protocal game crash.
Mar 15 2024, 11:48 AM · Arma 3
dedmen closed T179023: error al entrar al juego as Resolved.
Mar 15 2024, 11:45 AM · Arma 3
dedmen closed T179109: Destroyable doors as Resolved.

No

Mar 15 2024, 11:42 AM · Arma 3
dedmen closed T179116: Minor Typo - Laser Range as Resolved.
Mar 15 2024, 11:41 AM · Arma 3
dedmen closed T179158: Unable to play as Resolved.
Mar 15 2024, 11:41 AM · Arma 3
dedmen edited projects for T179212: 0xC0000005 - STATUS_ACCESS_VIOLATION, added: DayZ; removed Arma 3.
Mar 15 2024, 11:39 AM · DayZ
dedmen closed T179173: errore chiusura del gioco as Resolved.

Crash was already fixed on profiling branch. Will be fixed in 2.16

Mar 15 2024, 11:38 AM · Arma 3
dedmen set Ref Ticket to AIII-56289 on T179295: Logs are saved in the wrong folder.
Mar 15 2024, 11:02 AM · Arma 3
dedmen added a comment to T179295: Logs are saved in the wrong folder.

Good find. Wow. Sadly really annoying to fix :D

Mar 15 2024, 10:53 AM · Arma 3
dedmen edited projects for T179311: не включается игра , added: Arma Reforger; removed Arma 3.
Mar 15 2024, 10:45 AM · Arma Reforger
dedmen closed T179341: Crash on joining server as Resolved.

Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke

Mar 15 2024, 10:44 AM · Arma 3
dedmen changed the status of T179459: 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files

Mar 15 2024, 10:32 AM · Arma 3
dedmen closed T179469: Crashed during laser range finder usage and switch to weapon as Resolved.

Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch

Mar 15 2024, 10:17 AM · Arma 3
dedmen added a comment to T179604: USS Freedom and USS Liberty stay in editor between Phases even if deleted.

There are also other cases where these ghosts stay behind. They simply don't delete properly

Mar 15 2024, 10:14 AM · Arma 3
dedmen set Ref Ticket to AIII-56288 on T179682: [Feature] Handanim support for Binoculars.
Mar 15 2024, 10:11 AM · Arma 3
dedmen closed T179704: Crash - access violation as Resolved.

Your crash from 6th was in microsoft's XAudio code

Mar 15 2024, 10:08 AM · Arma 3
dedmen closed T179763: 40 series cards underperform without DLSS as Resolved.

Not possible.

Mar 15 2024, 9:40 AM · Arma 3
dedmen closed T179771: Can be closed as Resolved.
Mar 15 2024, 9:40 AM · Arma 3
dedmen closed T179792: Crash on 2.14 stable (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED) as Resolved.

Well the game just said your graphics card disconnected.
Might be a graphics driver issue or power surge or some other random thing. We have no indication of what the reason might be.

Mar 15 2024, 9:38 AM · Arma 3
dedmen closed T179798: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Mar 15 2024, 9:36 AM · Arma 3
dedmen merged T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Mar 15 2024, 9:31 AM · Arma 3
dedmen merged task T179826: 64 Bit Arma 3 Fails to Access Microphone into T179827: 64 Bit Arma 3 Fails to Access Microphone.
Mar 15 2024, 9:31 AM · Arma 3
dedmen closed T179870: addEventHandler does not work for eden entity of type "trigger" as Resolved.

True. That is because Triggers themselves don't have a eventhandler collection on them.
These Eden events re-use the event handling already present on objects.
Its not really worth it to add it just for that, and also as you said wouldn't work on Markers either.

Mar 15 2024, 9:29 AM · Arma 3

Mar 11 2024

dedmen added a comment to T168113: Unary random <SCALAR> can roll the input value..

We found that this change was done in October 2008. That was before Arma 2 release, its been like that since then.

Mar 11 2024, 9:38 AM · Arma 3

Mar 6 2024

dedmen closed T179631: setUnitLoadout can't set UAV terminal in the editor as Resolved.
Mar 6 2024, 11:01 AM · Arma 3

Mar 5 2024

dedmen added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

can it be documented in a bit more detail than what is currently there?

I'll let Lou decide that

Mar 5 2024, 10:04 AM · Arma 3

Mar 4 2024

dedmen added a comment to T179631: setUnitLoadout can't set UAV terminal in the editor.

This bug currently breaks ACE' ability to set terminals in the editor.

Mar 4 2024, 5:54 PM · Arma 3