In T178958#2564970, @BIS_fnc_KK wrote:Also added shotInstigator param to events:
ammo HitPart
ammo AmmoHit
entity HitPart
ammo HitExplosion
0nFlare.sqs
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Feb 9 2024
Feb 9 2024
dedmen changed the status of T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions" from New to Feedback.
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.
Also added shotInstigator param to events:
BIS_fnc_KK changed the status of T178958: Global projectiles don't broadcast instigator to other clients from New to Feedback.
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.
Revision: 151389
jw_yiu changed Reproducibility from reproducibility:random to reproducibility:always on T178957: Apex protocal game crash.
dedmen set Ref Ticket to AIII-55999 on T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Legend777 changed Category from category:general to category:anims on T178966: Campaign animations and lip movement breaking and not performing as they should..
Feb 8 2024
Feb 8 2024
R3vo updated the task description for T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
R3vo updated the task description for T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Repro RPT example:
Server:
22:20:45 ############################################################# 22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F) 22:20:45 local = true 22:20:45 source = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F) 22:20:45 instig = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F)
Client:
22:20:45 ############################################################# 22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F) 22:20:45 local = false 22:20:45 source = B Alpha 1-1:1 (Sa-Matra) REMOTE (B_RangeMaster_F) 22:20:45 instig = <NULL-object> ()
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.
should be fixed
BIS_fnc_KK changed the status of T171437: Unflip\Set up actions appear incorrectly at certain damage states from New to Feedback.
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..
I'm surprised it event works anyhow on dead unit. I wont touch it in fear it might break something else, so just kill unit after mission start rather than starting with health 0. Gonna close this as fixed
dedmen changed Ref Ticket from AIII-56204 to AIII-54453 on T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
With an eye on #constrList constituency, might also default member #type #create functions with a sensible default along similar lines. i.e.
_self getOrDefault ["#create", {_this}];
Again, could be #flag opted in either way, assuming early adoption, breaking changes, etc.
Feb 7 2024
Feb 7 2024
BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
lastEntityCausingDamage is the engine pullup, so adding instigator would require the whole new implementation, not likely happening any time soon
Could also facilitate via #flags for that matter, if it is considered an early adoption breaking change.
SaMatra added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Is this related to lack of vehicle or instigator on the entity in lastEntityCausingDamage @ T178711? I think it would be correct for entities to store both last damage vehicle and instigator and then use it for proper Killed event handler arguments and these explosions parents.
BIS_fnc_KK set Ref Ticket to AIII-56244 on T176015: Scripting commands to check projectile fuse state.
BIS_fnc_KK changed the status of T176015: Scripting commands to check projectile fuse state from New to Feedback.
Revision: 151379
Feb 6 2024
Feb 6 2024
BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
As designed, the explosion doesnt have separate instigator as the shotShell has
BIS_fnc_KK changed the status of T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator from New to Feedback.
BIS_fnc_KK added a comment to T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Revision: 151378
BIS_fnc_KK set Ref Ticket to AIII-56243 on T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Could even optimize the core of the approach a little bit further.
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
Feb 5 2024
Feb 5 2024
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
bit of insight conveyed to me, apparently has to do with the #create mechanism and #constrList being formed. which is a bit tricky when the ctor arguments are a bit differently shaped from a base class type to derived one. the workaround is tricky, selecting around #create when specifying a #base and doing the ctor chaining manually, which seems to resolve the issue.
Thank you that you took the time to answer my inquery.
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
In T170647#2563304, @michaelwplde wrote:In T170647#2563281, @michaelwplde wrote:Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.
But if your hierarchy is deeper than a couple of levels, then I think perhaps prefixing to the interface is probably best. Say, IAnimal to IDog to IAustralianCattleDog. For instance, IDie (loosely, [_sides]) to IHeroSystemBody ([_sides, _zeroes, _twos]) to IHeroSystemBodyRoll ([_sides, _times, _summary, _zeroes, _twos]), attributes loosely illustrated. Plus "Roll" method behavior comprehension, i.e. "IDie.#create", "IDie.Roll", "IHeroSystemBody.#create", and so on
Such chaining may be set during "#create" ctor, or perhaps could be part of the formal type decl itself, in order to ensure appropriate declarations are being made. Would need to tinker with that what works, seems best, etc.
Starting to notice what others have reported concerning spurious, possible scheduled unscheduled, #create callbacks. Put some systemChat reports into my #create callbacks to examine the method chaining, and I am definitely seeing multiple "default" callbacks going on.
As observed, for instance with reports such as, meaning, should SHOULD report what I passed during createHashMapObject, correct? Ultimately... I see one such report on up the chain. Then there is a second pairing involving a _this "default" what looks like default arguments.
systemChat format ["[fn_hmo_onCreateHeroSystemBodyRoll] [_this]: %1", str [_this]];That buggerboo is going to need addressing before HMO could be considered "ready" for prime time IMO, FWIW.
The pattern even looks a bit combinatorial, IOW (in other words), as you hike the callbacks on up the method chain, that introduces another combination to the resolution.
Definitely not what I would expect be happening creating a single instance HMO.
All that was viable has been done for 2.18.
If there is new stuff then probably a new ticket for that (link it to this one tho)
dedmen added a comment to T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.
Probably not 2.16
2.16 profiling branch though, shall be good enough
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
In T170647#2563281, @michaelwplde wrote:Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.
But if your hierarchy is deeper than a couple of levels, then I think perhaps prefixing to the interface is probably best. Say, IAnimal to IDog to IAustralianCattleDog. For instance, IDie (loosely, [_sides]) to IHeroSystemBody ([_sides, _zeroes, _twos]) to IHeroSystemBodyRoll ([_sides, _times, _summary, _zeroes, _twos]), attributes loosely illustrated. Plus "Roll" method behavior comprehension, i.e. "IDie.#create", "IDie.Roll", "IHeroSystemBody.#create", and so on
Such chaining may be set during "#create" ctor, or perhaps could be part of the formal type decl itself, in order to ensure appropriate declarations are being made. Would need to tinker with that what works, seems best, etc.
Maybe something that can be looked at
In T178888#2563300, @BIS_fnc_KK wrote:What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?
What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.
dedmen set Ref Ticket to AIII-56242 on T151232: Difficulty setting to -not- display helicopter/plane/tank without GPS on the map.
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
In T170647#2563059, @michaelwplde wrote:Have my eyes on the XPS OOP effort going on, aimed at leveraging the HMO work. I understand couple of improvements, corrections, in the dev queue around that effort. Meanwhile, trying to make a somewhat uninformed usage involving some forms of method, ctor chaining. I wonder if the internals are prohibitiing some key liberties I am taking in order to achieve that.
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Have my eyes on the XPS OOP effort going on, aimed at leveraging the HMO work. I understand couple of improvements, corrections, in the dev queue around that effort. Meanwhile, trying to make a somewhat uninformed usage involving some forms of method, ctor chaining. I wonder if the internals are prohibitiing some key liberties I am taking in order to achieve that.
Feb 4 2024
Feb 4 2024
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
TL;DR will review some of the comments eventually... however, can I suggest a more elaborate page detailing just _what is a HashMapObject_, particularly nuances along the lines of #Flags, what they are, what can they be, "sealed" for starters. thank you...
DeltaTimo added a comment to T83435: Zeus remote control of infantry breaks their aiming/firing upon release.
Is this issue back? I've observed the same behaviour since two weeks ago.
Feb 3 2024
Feb 3 2024
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
On a different note:
setMagazineTurretAmmo is broken when there are 2 players in a vehicle, it does not like split locality.
BIS_fnc_KK changed the status of T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type from New to Feedback.
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Revision: 151373
Storing stringtable keys, like "Is this defined" would be acceptable in this specific case. And also the package/container names would be okey in this specific case.
But this only applies to base game's stringtables from un-encrypted PBO's. For CDLCs I would say no.
I assume your mostly vanilla mission is unlikely to use CDLC stringtable keys anyway.
johnb43 added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
It would be very nice to see the following be implemented:
SaMatra updated the task description for T178841: setN - a set command that sets and returns the array/hashmap it operated on.
Feb 2 2024
Feb 2 2024
Leopard20 added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..
They are local.
sh4rdknight renamed T178835: curatorToggleInterface action event handler never get's called from curatorToggleInterface action never get's called to curatorToggleInterface action event handler never get's called.
sh4rdknight changed Severity from severity:none to severity:minor on T178835: curatorToggleInterface action event handler never get's called.
Okay, after lots of testing, here is a patch that fixes all vanilla flare issues:
class CfgAmmo { class FlareCore; class FlareBase:FlareCore { intensity = 500000; }; class Flare_82mm_AMOS_White:FlareCore { intensity = 1000000; effectFlare = "FlareShell"; }; };
40mm flares inherit from FlareBase. From my tests 100k intensity (that RHS has) is nowhere close to OA or early A3 GL flare brightness, I tested 500k and it seems to be too bright it seems to be close to whatever original A3 had:
original A3:
500k intensity for 40mm flare (what I suggest to have):
250k intensity for 40mm flare (not enough, 100k is even less):
Here is what RHS does it:
class rhs_ammo_flare_m485: F_40mm_White { intensity = 100000;
and vanilla config only has intensity defined in 2 classes, checked with
"'intensity' in (configProperties [_x, 'true', false] apply {toLower configName _x})" configClasses (configFile >> "CfgAmmo") apply {[configName _x, getNumber(_x >> "intensity")]}
FlyingSaucer updated the task description for T178823: Player picking up weapon dropped by ai allows player to use AI exclusive fire modes..
FlyingSaucer added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..
In T172751#2467536, @dedmen wrote:Revision 150736 now deleteVehicle also works on them
(allMissionObjects "#track") apply {deleteVehicle _x} will now delete all tracks (its not instant, they disappear next simulation cycle)
(allMissionObjects "#mark") apply {deleteVehicle _x} will now delete all footsteps
Jan 31 2024
Jan 31 2024
Targetingsnake added a comment to T177591: Implement Support for Ultra-Widescreen-Settings within UI.
thank you guys :)
ACRaptor added a comment to T174060: M40 Sniper Rifle 3-9x optic inaccurate zero, probably uses PVS-2 offset zero..
Update: Noticed that zooming in with the 3x-9x pulls the reticle out of center and down into the right.
Oh the Video seems to be encoded using Av1
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