HandleDamage is an event handler how can it broadcast anything?
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Nov 5 2023
Nov 4 2023
Nov 3 2023
he can manually eject from seat to parachute
Should this be possible at all? Can you leave ejection seat in real life in flight?
Nov 2 2023
SHould be able to do this with
Nov 1 2023
Oct 28 2023
Oct 26 2023
Revision: 151113 added support for group too
Revision: 151112
Oct 25 2023
Revision: 151110 added support for
Oct 24 2023
Should be fixed in Revision: 151097
Oct 22 2023
As far as I can see if any or both objects are local it doesn’t broadcast. If this is not the case I’d like to hear about it
Good idea but will require too much work
Let me understand what this ticket is about. You want to have global object to be attached to global object but the changes not to be broadcast? If this is the case then request denied. It would cause all sorts of desync which will affect network functionality. If either or both objects are local, as it is the broadcast doesnt happen. Could you explain what exactly is this all about?
Should be fixed in Revision: 151086
Oct 21 2023
Yeah, sorry for the confusion, the muzzle is added when you add magazine
It works if you select the muzzle instead. Gonna have a look why mag is not resolved
Oct 13 2023
Oct 10 2023
Oct 9 2023
rev 151061 selectThrowable
no, dont think so, you get a bunch of throw muzzles always present, specific for the throwable magazine
When do you need the muzzle param?
Oct 5 2023
The question is, if music is not playing, can it be stopped? I will pass this ticket to our wiki guru to see if this can be clarified, thanks for reporting.
Oct 2 2023
Sep 29 2023
Sep 28 2023
Thanks for comprehensive report, should be fixed in Revision: 151051 (and hopefully hotfixed with the next update)
Sep 23 2023
Aug 14 2023
Aug 13 2023
Aug 10 2023
Aug 3 2023
This would be a different issue. I will look at it for 2.16
Aug 2 2023
assigning to myself so won’t forget to test the fix
Aug 1 2023
- is done in T171207
- Revision: 150865
Jul 31 2023
remoteControlled can now return controlled unit Revision: 150862
If a player is remote controlling a position in a vehicle and another player tries to take control of the same position, the first player loses control and the ability to return from remote control.
fixed in Revision: 150861
Jul 30 2023
nearestLocation [position, type or [types], (maxDistance)]
Thats the perks of exitWith https://community.bistudio.com/wiki/exitWith
Jul 28 2023
19:09:00 Cannot access My Documents
No, but I'm trying to find out if the models were updated
Jul 27 2023
is OneDrive active?
no time for 2.14 so will look at it for 2.16
There is a dedicated support for Mac port, please try to contact them as well http://www.vpltd.com/supportdesk
Revision: 150816
Jul 26 2023
Update the UAVControl command to return more complete values that account for multiple units in a vehicle.
Jul 25 2023
- Revision: 150832
- added remoteControlled command Revision: 150823
Revision: 150822
Jul 22 2023
please report back next dev Revision: 150820
Jul 21 2023
yes, both muzzles are treated as primary muzzles so when it looks for secondary muzzle it cannot find it as it is marked as primary. I need to think how we can resolve this
ok thanks, I copied and removed it
could you go to debug console, type
what does this return?
I have added alternative syntax for weaponsItems and weaponsItemsCargo in 150819 which includes muzzle name in the magazine info because the order of magazines was never guaranteed, now you will know which mag is which. This is idirectly related to this ticket. I will look into getUnitLoadout next
So one more question, does weaponsItems show both magazines for the handgun if both loaded and in the correct order?
Jul 20 2023
However, despite the result above showing the magazine as being in the primary muzzle magazine, in reality it's not.
Does addHandgunItem add the secondary mag?
weaponsitems player