The crash seems to be due to an issue that happens AFTER you disconnect from the server.
I think the issue is the yellow chain is actually you loosing connection. Then it disconnects you and because of the disconnect you crash.
Will be fixed in profiling branch v5.
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Sep 19 2023
Can you describe the exact steps you take between starting the game inside the launcher and it crashing?
I cannot reproduce it.
Fix is available on profiling branch.
You can switch that by going to steam Arma 3's properties and selecting the profiling beta branch
Please provide crash files like described here: about:blank
Rev 151026
this weeks dev branch, profiling branch v5
Correct.
Not a bug, 2.14 mac port is WIP
The last log files in there are from 8th september. And they say everything is fine.
https://feedback.bistudio.com/T168103
Already known that IR modifying is missing
You want to set the scale but keep the scale?
Need more details.
Not possible
Sep 12 2023
Profiling v1
Sep 6 2023
please try to start it in the safe-mode: https://arma3.com/launcher/troubleshooting
Sep 5 2023
Hotfix, go to steamapps\common\Arma 3\Launcher\En-us (Or the folder for your language) and replace the file in there with https://cdn.discordapp.com/attachments/311478997169209354/1148643337419636787/arma3launcher.resources.dll
Sep 4 2023
createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)
Aug 21 2023
Aug 18 2023
Fixed in whatever april last year was dev-branch/profiling branch. And 2.16 retail
We have a getter for all scripts. Its diag_activeSQFScripts
It doesn't have the handle, but it would be very easy to add into there.
I always wanted to make a overhaul of how script handles worked.
They should also store the returned value.
That would need us to manually check each command and implement a test for that
Its your USB Headset.
It is set to Mono channel. You are playing Arma without even Stereo sound. Check your configuration.,
You have sent Launcher crash logs, but we need the Game crash logs
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
There are no report or crashdump files in there.
And there is not enough information to do anything
Won't do.
Well your graphics card is crashing/disconnecting.
Can't see any reason why. Maybe other applications running in the background.
Aug 17 2023
kicked you mean crashed?
If you saved all 4, where are they? If you have crash reports please upload them
Aug 8 2023
Crash is already fixed on Profiling build (You can select it in the steam game properties under the beta's tab)
Will also be fixed in 2.14 which releases in a few weeks
Aug 1 2023
You were shown this message
14:20:25 ErrorMessage: File C:\Users\Ede\Documents\Arma 3\Saved\A3\Missions_F_EPA\Campaign\campaign.sqc, line 0: '.raP': '' encountered instead of '='
As it says in your screenshot, there is a button on the bottom to prepare a report file. I need tha file. You can post it by drag&dropping it into the comment box.
Open your steam overlay, and close the website that is open and playing a video.
You wrote what the crash report said, but you didn't upload the crash report like that crash report message told you.
Please upload the report file
Jul 31 2023
Thank you, it was due to how the quality levels in some particle effects were checked.
Some had different particle effects for different quality levels, but there were no effects for the Very High level, thus no effects were created.
We reworked that system and "Very High" will now spawn the "High" particle effects.
Jul 28 2023
18:01:49 ErrorMessage: Include file userconfig\cyp_pushtohear_a3\cyp_pushtohear_a3_config.hpp not found.
18:01:49 ➥ Context: Preprocessing file: cyp_pushtohear_a3\config.cpp at 39
ErrorMessage: The cloud file provider is not running.
Jul 27 2023
Stops responding?
The log file tells me its throwing you a error message
0xDEAD means "I have showed you a error message telling you what is wrong, and you have pressed OK on it"
We are aware of this issue, it has already been fixed on Profiling branch which can be used as a workaround for now.
Ref: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Jul 25 2023
Jul 21 2023
Cannot reproduce, I placed a "Effects -> Fire" module, set placement radius to 50, and its correctly offset. Smoke module also works correctly.
2.14, 2.12 prof v16
Crash seems to not happen anymore.
Also group placement radius was broken alltogether https://feedback.bistudio.com/T125955
Typo in code caused it to move only the last placed group.
But, the last placed groups init would run last, and their init would move it back to original position.
Jul 18 2023
You already have it. You posted it above
vehicles select { (_x iskindof "AllVehicles") };
2.14
As far as I could see, in Diary HTML controls, it already did fire for all links, such as links to other diary pages. EXCEPT if the link starts with # which is.. link to section.
I originally didn't want to change that, but as it was specifically requested, I'll also make it fire for section links.
Jul 17 2023
Problem is EntityCreated runs not when entity is created, but when entity is added into the world.
When you get out of vehicle, you are added back into world.
Jul 13 2023
Jul 12 2023
Jul 10 2023
At present, the cap on the number of groups per side does not fully cater to larger servers where many players may wish to participate in coordinated groups.
Its some other software you have installed, and I cannot even start to guess which it is from the data you provided
"Bad Image" error tells me nothing, can you send the FULL contents of the error popup that you are getting?