I'm looking into the ability to duplicate worlds in the scenario editor. Right now entities from the original world can't be deleted or edited in a subscene, and the world itself cannot be duplicated. I'm curious if there's any possibility that this feature could be implemented, perhaps by including layers in compiled map files, or maybe by allowing subscenes to keep track of changes to the original world.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 11 x64
- Category
- General
Additional Information
I spoke with reyhard and dedmen on discord, who helped me understand the complexity of this issue a little better. I've tagged them in this ticket, as they may be able to better discuss the ins and outs of how a feature like this might work.
Event Timeline
Comment Actions
The reason I'd like to see a feature like this is for situations where the base mission you're building off of may be broken in a way that requires editing or deleting original entities. In some cases, a broken mission could be fixed simply by deleting an entity, or editing the properties of an existing entity, like a waypoint, or an improperly configured player controller.