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Apr 20 2023
Apr 16 2023
Mar 30 2023
Mar 29 2023
Mar 28 2023
Mar 27 2023
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Moach,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
When I tried it, my frames were in the 70s at all times.
This might me related to your hardware or your video settings.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
This ticket is a duplicate of https://feedback.bistudio.com/T170800 .
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
You need approx. 40 seconds ingame to empty a 2000 round magazine which leads to approx 3000rpm and hence within the 2000 to 6000 rpm the M134 is able to deliver.
And when you hit enemies, the normal Arma bleed effect is applied.
Hence we will close this ticket.
Hey MisfitMortem,
Mar 23 2023
Mar 11 2023
Mar 5 2023
Mar 4 2023
Feb 27 2023
Hello, now I noticed that this problem has been generally fixed and now Koreans, Laotians and South Vietnamese use "MUTE". I don’t know if the creation of this topic played any role in this, but nevertheless, thanks for the work done.
But, an important nuance. I have noticed that when assigning a fighter from the above factions as a "player", he will use the standard voice protocol with American English. The problem is observed only with these factions. OPFOR factions do not experience this problem.
Feb 20 2023
Feb 6 2023
Feb 4 2023
Jan 30 2023
Jan 28 2023
as written above this is a non-issue and hence I will close this ticket.
With regard to the 2nd (unrelated) issue mentioned in the ticket, there are no options available below "Binarize the Scenario File" in the mission attributes with vanilla Arma 3 (no DLC's or mods running).
Regarding the post title's issue about editable Zeus objects:
Jan 27 2023
Jan 25 2023
Test completed, No mods, Single Player, Scenario Editor Huey set at Pleiku.
The initial test I did of this was at Pleiku, at the standard Green Hornets pads on Mike Force (BRO Nation #1 server). The issue is present regardless of landing location.
The pictures posted above were taken at Khe Sahn airbase (A Vietnam Story server)
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Also, could you please test it at Pleiku Airbase and let me know where you test?
This where I test and I don't have any issue.
So that issue might not be related to the UH but to the ground you are testing on.
Hey Moach,
Jan 21 2023
same settings as in apollos image ann all images below are with those settings
looks the same to me even with changed settings
arma 3 tanoa jeep comparison
how it looks driving behind someone when dust is coming out from the car in front (simulated by reversing car but it looks the same)
tanoa jeep driving through dust created by reversing and i can see clearly through it
reversing with sog jeep to simulate same as the image above
Jan 20 2023
also providing best case scenario images when night time is at the brightest and best looking to show that headlights can be a bit to bright but also that arma 3 default also can be a little to bright but not as bright.
I do enjoy how far i can see but when close to a small hill like in my images it can be a bit to much so i have to shut my light off for navigations.
forgot to change my resolution but i'm playing at 3840x2160 usually
uploading images of my graphic settings that i use
thanks we'll review this and see what can be done.
navigating on some maps is really hard with the strong headlight so it would be nice to have an option to reduce the brightness a little.
perhaps it is supposed to be this way but navigating is really hard since the lights are so strong.
i like the wide cone of sog vehicles and the long range of lights but i think it is better to drive without headlight on sog maps at night when the weather is clear because i can see better when navigating
which is just as hard to see through as pitch darkness
Jan 19 2023
Confirmed, the lights are very good at distances around 100m, but anything less than 50m it becomes a fully saturated whiteout which is just as hard to see through as pitch darkness
It is super bright and I can't se the grass in front of the car, navigating is super hard especially if there is any tall grass or obstacles like a rock
Thanks for your report today
Jan 15 2023
Jan 14 2023
Jan 13 2023
Jan 12 2023
Jan 11 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
Unfortunately there are technical limitations.
Hence we will close this ticket.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
this seems to be an issue related to Mike Force, not the content in itself.
If this issue still persists, please open a ticket on the Mike Force GitHub which you can find here:
https://github.com/Savage-Game-Design/Mike-Force/issues
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.