In T165829#2386929, @reyhard wrote:@bacon_8008 are you still able to reproduce this issue with 0.9.7?
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Dec 7 2022
Dec 7 2022
Geez changed the status of T169255: BaseInventoryStorageComponent::GetOccupiedVolume not taking additional volume into account from New to Acknowledged.
Dec 6 2022
Dec 6 2022
bacon_8008 added a comment to T165829: Mod load order different on client and server causing gameplay issues.
@Geez this issue was resolved as of 0.9.7.
reyhard added a comment to T165829: Mod load order different on client and server causing gameplay issues.
@bacon_8008 are you still able to reproduce this issue with 0.9.7?
Dec 5 2022
Dec 5 2022
Geez changed the status of T168165: Add Enable/Disable Projectile Effects (TimerTriggerComponent/ExplosionEffect) from Reviewed to Acknowledged.
My suggestion would be: One enum EHttpVerb you pass in for the methods and one key value map or array of strings like {"key=value", "anotherkey=anothervalue"}
Geez changed the status of T165957: RestApi does not expose HTTP headers or PUT. from Assigned to Acknowledged.
Thank you for the report GLutenFreeVapes.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Dec 1 2022
Dec 1 2022
Thank you for the report RamBob.
We are aware of this problem and are looking into fixing it.
Regards,
Geez
Nov 28 2022
Nov 28 2022
Hi NiiRoZz,
Hello, I tried and it working for me, the character is always freefalling, but this makes sense because it never touches the ground. But you will probably need your own character physics if you want to be in space.
Hello everyone.
This has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Nov 26 2022
Nov 26 2022
Nov 25 2022
Nov 25 2022
Nov 22 2022
Nov 22 2022
Geez added a comment to T165829: Mod load order different on client and server causing gameplay issues.
Hello everyone.
We are aware of this problem and we are looking into it.
Regards,
Geez
Geez changed the status of T165829: Mod load order different on client and server causing gameplay issues from Assigned to Acknowledged.
HelionGaming added a comment to T165829: Mod load order different on client and server causing gameplay issues.
5 months in and still no fix or response
Nov 21 2022
Nov 21 2022
I have found another LUT file which actually loads and seemingly works correctly.
https://github.com/crosire/reshade-shaders/blob/slim/Textures/lut.png
Nov 20 2022
Nov 20 2022
Nov 17 2022
Nov 17 2022
Nov 16 2022
Nov 16 2022
Nov 14 2022
Nov 14 2022
Geez closed T168299: HitZone::GetHitZoneContainer returns concrete implementation instead of base class as Resolved.
Hello Arkensor.
This has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Nov 12 2022
Nov 12 2022
Nov 11 2022
Nov 11 2022
Nov 10 2022
Nov 10 2022
Geez closed T168813: CharacterModifierAttributes stays even if inventory item is deleted as Resolved.
Hello Arkensor.
The problem has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Geez closed T168831: SCR_InventoryStorageManagerComponent null pointer scenario not covered as Resolved.
Hello Arkensor.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Hello sharp1337.
This has been resolved internally and the change will appear in one of the future updates.
Regards,
Geez
Nov 9 2022
Nov 9 2022
Hello Arkensor.
This has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Arkensor updated the task description for T167392: Retrieving UIInfo instances via prefab source data returns null.
Nov 8 2022
Nov 8 2022
Geez changed the status of T168831: SCR_InventoryStorageManagerComponent null pointer scenario not covered from New to Acknowledged.
Nov 7 2022
Nov 7 2022
Geez changed the status of T168813: CharacterModifierAttributes stays even if inventory item is deleted from New to Acknowledged.
Arkensor renamed T168812: ScriptedHitZone::OnDamage hitTransform is not replicated correctly on meele from ScriptedHitZone::OnDamage hitTransform is not replicated correctly to ScriptedHitZone::OnDamage hitTransform is not replicated correctly on meele.
Hello TheBonBon.
This has been resolved internally and the change will appear in one of the future updates.
Regards,
Geez
Geez changed the status of T168763: CharacterControllerComponent::TakeGadgetInLeftHand edge case on same frame take to hand as pickup from New to Confirmed Internally.
Nov 6 2022
Nov 6 2022
Nov 5 2022
Nov 5 2022
GlutenFreeVapes added a comment to T168747: Could Not Initialize Steam Platform (when starting tools from .exe directly).
I fixed the error!
I verified the reforger tools in steam, after that it starts as expected (I can open multiple workbenches straight from the .exe (as long as steam is open in the background)).
Nov 4 2022
Nov 4 2022
Nov 2 2022
Nov 2 2022
Not sure if i understand it well, we need to login in to the steam account and workbench in to the same mail?
Nov 1 2022
Nov 1 2022
Hello, identity conflict usually means:
- Your Steam Identity is already linked to some other BI Account (probably personal)
- BI Account which you are trying to link is already linked to another Steam Identity
Origin of your issue comes actually with Steam integration with Workbench which solve different subset of problems.
Only one person is able to upload it because specific Steam Identity is owner of that addon unless Steam account is also shared.
Logout itself in Workbench will not unlink your account so you have to unlink it ingame.
This is something we are aware of and is on our list of things to solve for future, for now only solution is to share Steam account and properly link/ unlink.
Can you send us GUID of your addon? We could look for which identity it is linked to and possibly we could change it to another steam identity if you need.
Oct 31 2022
Oct 31 2022
Oct 30 2022
Oct 30 2022
Oct 28 2022
Oct 28 2022
Oct 27 2022
Oct 27 2022
Geez changed the status of T168299: HitZone::GetHitZoneContainer returns concrete implementation instead of base class from New to Acknowledged.
Oct 26 2022
Oct 26 2022
Oct 25 2022
Oct 25 2022
Oct 24 2022
Oct 24 2022
Oct 23 2022
Oct 23 2022
Oct 22 2022
Oct 22 2022
Oct 21 2022
Oct 21 2022
I think this can be closed now. I've been told this is bound to players and unique so I'm all set.
Just a small update here that I have discovered a log entry containing an "IdentityId":
Geez changed the status of T166390: RestContext::GET_now returning "Pending to Process" from Assigned to Confirmed Internally.
Oct 20 2022
Oct 20 2022
Geez closed T168245: Hand additive IK attributes resulting in hand item duplication on preview widgets as Resolved.
Hello Arkensor.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Hello Arkensor.
This has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Oct 19 2022
Oct 19 2022
Oct 17 2022
Oct 17 2022
Geez changed the status of T167795: RplProp with vector crashes the server from Awaiting internal Testing to Confirmed Internally.
Oct 16 2022
Oct 16 2022
Geez changed the status of T167795: RplProp with vector crashes the server from New to Awaiting internal Testing.
Geez changed the status of T167943: BaseLoadoutClothComponent does Not update its Area choice to include ELoadoutArea Additions. from New to Assigned.
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