The player inventory already has a method to get the max load:
float GetMaxLoad() { return m_fMaxWeight; }
This should be added to the vehicle inventory (SCR_UniversalInventoryStorageComponent) aswell.
The player inventory already has a method to get the max load:
float GetMaxLoad() { return m_fMaxWeight; }
This should be added to the vehicle inventory (SCR_UniversalInventoryStorageComponent) aswell.
Hello TheBonBon.
This has been resolved internally and the change will appear in one of the future updates.
Regards,
Geez