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LUT importing not working and missing LUT example
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Description

It doesn't matter what settings I use, imporitng LUTs never works.
I tried with multiple LUT files and creating my own LUT.
If I used the volume texture setting:

Are the configs for importing even correct for this?
Perhaps a default config for importin LUTs would be big help as well!
Same way as *_mask files get a different import default

When I import a black and white LUT, it completely crashes the workbench

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce
Additional Information

There is no included LUT file in reforger, which would be helpful if it's a certain size which is not standard

Event Timeline

I have found another LUT file which actually loads and seemingly works correctly.
https://github.com/crosire/reshade-shaders/blob/slim/Textures/lut.png

The reshade shader repositary has a LUT file that has more variations, meaning the vanilla LUT in reforger has 16 LUTs and the reshade one has 32 LUTs.
I'm unsure if this will cause any conflicts, so it would still be preferred to have a empty LUT sample provided specific for enfusion