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Aug 28 2020

Arkensor created T153455: Enscript parser is unable to understand expression inside bracket access.
Aug 28 2020, 3:34 PM · DayZ Modding, DayZ
Arkensor created T153454: Enscript compiler - operator bug.
Aug 28 2020, 2:19 PM · DayZ Modding, DayZ

Aug 27 2020

Arkensor updated the task description for T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 9:46 PM · DayZ Modding, DayZ
Arkensor created T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ
Arkensor renamed T153447: Enscript boolean evaluation parser/compiler bug from Enscript parser/compiler bug to Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ

Aug 26 2020

Liven added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, thanks. I will dig on that.

Aug 26 2020, 4:54 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

https://github.com/Thurston00/DayZSGZScripts/blob/master/sg/creatures/infected/_infected_base/config.cpp#L39

Aug 26 2020, 8:00 AM · DayZ Modding, DayZ

Aug 25 2020

Liven added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, I didn't.
Do you have any hint to activate this feature?
I looked at SG and Expansion code but didn't find where configure the infecteds.
Would like so much use this on my Pvzmod Dark Horde.

Aug 25 2020, 8:54 PM · DayZ Modding, DayZ
komer added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, do you mean in the config or somewhere else in the scripts?

Aug 25 2020, 5:33 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Did you configure the Infected you're spawning to use that behavior? By default they don't use that, it's what the Survivor Games Infected used though.

Aug 25 2020, 3:54 PM · DayZ Modding, DayZ
Liven created T153415: BehaviourGroupInfectedPack cast return NULL.
Aug 25 2020, 2:07 PM · DayZ Modding, DayZ

Aug 23 2020

komer added a comment to T153385: Door unlocking by damage.

I think it will be enough to add the HandleDamage function as in arma 3
so you can adjust damage to objects with different hit points, up to disabling damage with specific hit points.
and in EEHitBy it is easy to track the damage done at a certain moment, so that you can catch what was shot exactly at the door handle, etc., in general, for many mods this solution is suitable

Aug 23 2020, 11:25 AM · DayZ Modding, DayZ
OfficialWardog created T153385: Door unlocking by damage.
Aug 23 2020, 7:49 AM · DayZ Modding, DayZ

Aug 19 2020

Geez closed T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour as Resolved.
Aug 19 2020, 3:36 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour.

After further testing, it seems that this issue can be resolved.

Aug 19 2020, 1:26 PM · DayZ Modding, DayZ
Geez changed the status of T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour from New to Assigned.
Aug 19 2020, 12:55 PM · DayZ Modding, DayZ
Geez changed the status of T153311: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write from New to Assigned.
Aug 19 2020, 12:55 PM · DayZ Modding, DayZ
Jacob_Mango created T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour.
Aug 19 2020, 12:40 PM · DayZ Modding, DayZ
Geez merged T153309: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write into T153311: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write.
Aug 19 2020, 12:25 PM · DayZ Modding, DayZ
Geez merged task T153309: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write into T153311: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write.
Aug 19 2020, 12:25 PM · DayZ Modding, DayZ

Aug 18 2020

InclementDab added a comment to T153311: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write.

duplicated by mistake. please delete

Aug 18 2020, 11:47 PM · DayZ Modding, DayZ
InclementDab created T153311: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write.
Aug 18 2020, 11:16 PM · DayZ Modding, DayZ
InclementDab created T153309: Calling GetCurrentFile on ResourceBrowser crashes Workbench due to illegal write.
Aug 18 2020, 9:37 PM · DayZ Modding, DayZ
Geez changed the status of T153287: Calling GetWorkspace after reloading Workbench layout file returns null from New to Assigned.
Aug 18 2020, 10:17 AM · DayZ Modding, DayZ

Aug 17 2020

InclementDab created T153287: Calling GetWorkspace after reloading Workbench layout file returns null.
Aug 17 2020, 12:38 PM · DayZ Modding, DayZ
Geez changed the status of T153231: Animation Graph: Deleting node without removing reference to it in another node and then selecting that node causes a workbench crash from New to Assigned.
Aug 17 2020, 11:26 AM · DayZ Modding, DayZ
Geez changed the status of T153226: 'DayZAnimal::GetCommand_Script' always returns NULL from New to Assigned.
Aug 17 2020, 11:22 AM · DayZ Modding, DayZ
Geez changed the status of T153234: SetPosition does not work with transport class from New to Assigned.
Aug 17 2020, 11:22 AM · DayZ Modding, DayZ
Geez changed the status of T153238: [WorkBench Crash] UI Editor: Copy and paste a widget and then undo will crash workbench from New to Assigned.
Aug 17 2020, 11:22 AM · DayZ Modding, DayZ
Geez closed T153262: StartCommand_Script is not working correctly as Resolved.
Aug 17 2020, 10:58 AM · DayZ Modding, DayZ
Geez changed the status of T153282: Class 'CarWheel' can't be modded from New to Assigned.
Aug 17 2020, 10:40 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T153282: Class 'CarWheel' can't be modded.
Aug 17 2020, 8:17 AM · DayZ Modding, DayZ
Jacob_Mango created T153282: Class 'CarWheel' can't be modded.
Aug 17 2020, 8:14 AM · DayZ Modding, DayZ

Aug 16 2020

komer added a comment to T153262: StartCommand_Script is not working correctly.

Jacob_Mango, yes my mistake, everything works, but still a crutch, but thanks.

Aug 16 2020, 1:08 PM · DayZ Modding, DayZ
Thurston added a comment to T153262: StartCommand_Script is not working correctly.

I called the GetOutVehicle function before starting StartCommand_Script, the player got out of the car, but now I can walk through the textures

Aug 16 2020, 12:45 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

Did you wait for the HumanCommandVehicle to end before calling StartCommand_Script inside one of the Command Handler override methods, you can check that by seeing the current command id and checking if that command was finished using the boolean. This method works for me as was intended.

Aug 16 2020, 12:41 PM · DayZ Modding, DayZ
komer added a comment to T153262: StartCommand_Script is not working correctly.

I called the GetOutVehicle function before starting StartCommand_Script, the player got out of the car, but now I can walk through the textures

Aug 16 2020, 11:47 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

I highly suggest just opening up the 'player_main.aw' animation workspace file and then looking at how the graph works to wrap your head around why it is just not possible to "reset" animations after a command has ended.

Aug 16 2020, 10:44 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

It is not a bug with HumanCommandScript. The reason this happens is because HumanCommandVehicle::GetOutVehicle (or equivalent) was not called before the command change. This is done by design to allow the player to enter the command HumanCommandUnconscious while still being attached to the vehicle. If you want to be detached, call HumanCommandVehicle::GetOutVehicle.

Aug 16 2020, 10:42 AM · DayZ Modding, DayZ
komer added a comment to T153262: StartCommand_Script is not working correctly.

in this case, the animation and attachment should have been reset if not a bug. but why should I walk through the air? this is mistake

Aug 16 2020, 9:10 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

That is the intended behavior for how that method works.

Aug 16 2020, 7:08 AM · DayZ Modding, DayZ

Aug 15 2020

komer created T153262: StartCommand_Script is not working correctly.
Aug 15 2020, 11:25 PM · DayZ Modding, DayZ

Aug 14 2020

Ficarra1002 updated subscribers of T148819: Ability to add/remove slots for an item through script.

@Geez Sorry for the ping, but this is something that the would be extremely useful for us, it's a blocker for a current feature I'm working on. Do you think it's possible to get someone to look into it? Something in script that allows you to insert/remove slots, so that multiple mods can add slots to an item.

Aug 14 2020, 3:30 AM · DayZ Modding, DayZ

Aug 13 2020

Cooltrain created T153238: [WorkBench Crash] UI Editor: Copy and paste a widget and then undo will crash workbench.
Aug 13 2020, 5:44 PM · DayZ Modding, DayZ
Cooltrain changed Reproducibility from reproducibility:none to reproducibility:always on T153238: [WorkBench Crash] UI Editor: Copy and paste a widget and then undo will crash workbench.
Aug 13 2020, 5:44 PM · DayZ Modding, DayZ
komer created T153234: SetPosition does not work with transport class.
Aug 13 2020, 1:29 PM · DayZ Modding, DayZ
Jacob_Mango created T153231: Animation Graph: Deleting node without removing reference to it in another node and then selecting that node causes a workbench crash.
Aug 13 2020, 5:42 AM · DayZ Modding, DayZ

Aug 12 2020

Jacob_Mango created T153226: 'DayZAnimal::GetCommand_Script' always returns NULL.
Aug 12 2020, 7:34 PM · DayZ Modding, DayZ
Jacob_Mango changed Reproducibility from reproducibility:none to reproducibility:always on T153226: 'DayZAnimal::GetCommand_Script' always returns NULL.
Aug 12 2020, 7:34 PM · DayZ Modding, DayZ

Aug 11 2020

SunnyD88 added a comment to T151518: PlayerBase function IsInRasedProne has a typo ( should be IsInRaisedProne ).
Aug 11 2020, 10:32 PM · DayZ Modding, DayZ

Aug 10 2020

Geez added a project to T153140: Create camera or SelectPlayer does not work correctly: DayZ Modding.
Aug 10 2020, 11:20 AM · DayZ Modding, DayZ

Jul 29 2020

Geez closed T152514: dayz "You were kicked off the game. (Database error: DB ERROR)" as Resolved.
Jul 29 2020, 10:56 AM · DayZ Modding, DayZ
ponytail321 added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

The problem's been solved.

Jul 29 2020, 12:42 AM · DayZ Modding, DayZ

Jul 28 2020

Geez added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hello ponytail321.
The issue should be resolved and you should be able to connect now. Please let us know if the issue has been resolved.
Regards,
Geez

Jul 28 2020, 11:04 AM · DayZ Modding, DayZ

Jul 27 2020

Salo12 added a comment to T152311: ( HumanCommandMove > GetCurrentInputAngle ) is lying to me.

Excellent, very good information that will make the game go in a more optimal and better quality for all of us and the other users who make life in this good game HumanCommandMove and that I know makes millions and millions of users spend hours and hours in front of their screens to entertain themselves and more during this pandemic that literally isolated us and locked everyone up the truth is that I will also do my part, shortly I will publish it here so be on the lookout for them to take a look at you

Jul 27 2020, 9:09 PM · DayZ Modding, DayZ
Geez changed the status of T152925: Unix Timestamps & Timezone Conversion from New to Assigned.
Jul 27 2020, 5:25 PM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T147126: CarController class is broken.

SetSteering and SetThrust. Don't work dayz 1.08 27 July 2020

Jul 27 2020, 9:28 AM · DayZ Modding, DayZ

Jul 25 2020

OfficialWardog created T152925: Unix Timestamps & Timezone Conversion.
Jul 25 2020, 3:09 PM · DayZ Modding, DayZ

Jul 23 2020

GlutenFreeVapes added a comment to T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable.

Same bug appears in vanilla, putting a clothing item into the buttpack of the smreshvest when it's attached, will not work.
https://gfycat.com/relievedfairgalapagostortoise

Jul 23 2020, 2:46 PM · DayZ Modding, DayZ
Geez changed the status of T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable from Need More Info to Assigned.
Jul 23 2020, 11:26 AM · DayZ Modding, DayZ
Geez changed the status of T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable from New to Need More Info.
Jul 23 2020, 10:16 AM · DayZ Modding, DayZ
zysen added a member for DayZ Modding: zysen.
Jul 23 2020, 1:19 AM
zysen updated the task description for T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable.
Jul 23 2020, 12:48 AM · DayZ Modding, DayZ
zysen updated the task description for T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable.
Jul 23 2020, 12:34 AM · DayZ Modding, DayZ
zysen created T152888: CanReceiveItemIntoCargo Affecting popular mods, and is not modable.
Jul 23 2020, 12:34 AM · DayZ Modding, DayZ

Jul 22 2020

Geez changed the status of T152783: Feature Request: Clientside Voice effects and clientside Voice Volume from New to Assigned.
Jul 22 2020, 12:11 PM · DayZ Modding, DayZ
Geez changed the status of T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations] from New to Assigned.
Jul 22 2020, 12:10 PM · DayZ Modding, DayZ
Disaproval added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Im asking mate thats all, So I edited that line in the scripts file, and it works as you said, doesnt need re-signing by its dayz key, but then it throws error client side because, every client has the same file with the same setting.

Jul 22 2020, 10:46 AM · DayZ Modding, DayZ
komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

what mistake? Are you sure you added the unsigned pbo to the server?

Jul 22 2020, 4:07 AM · DayZ Modding, DayZ

Jul 21 2020

Disaproval added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I find if you physically change the scripts PBO file on your servers:

Jul 21 2020, 9:23 PM · DayZ Modding, DayZ
Disaproval added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

@komer, Hi I see you have a solution to this issue. did you make a mod for it please. or could you explain how we can accomplish this. Does it need to be a config.cpp or.

Jul 21 2020, 9:18 PM · DayZ Modding, DayZ

Jul 19 2020

Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

@Jacob_Mango Even though it doesn't make sense why you couldn't, it just doesn't work to mod Clothing class.

Jul 19 2020, 5:52 PM · DayZ Modding, DayZ
shoover80 created T152810: Game is not installed. Exiting.....
Jul 19 2020, 9:29 AM · DayZ Modding, DayZ

Jul 18 2020

markkoky44 added a comment to T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations].

I have not attempted that, my alternative solution was simply to stick with vector.Distance() however, i might give it a try with increasing the objects' Transformation.

Jul 18 2020, 9:37 AM · DayZ Modding, DayZ
Arkensor added a comment to T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations].

Have you tried to just make the initial object much bigger and then shrink down the BBox?

Jul 18 2020, 9:31 AM · DayZ Modding, DayZ

Jul 17 2020

GlutenFreeVapes updated the task description for T152783: Feature Request: Clientside Voice effects and clientside Voice Volume.
Jul 17 2020, 11:41 PM · DayZ Modding, DayZ
GlutenFreeVapes updated the task description for T152783: Feature Request: Clientside Voice effects and clientside Voice Volume.
Jul 17 2020, 11:40 PM · DayZ Modding, DayZ
GlutenFreeVapes created T152783: Feature Request: Clientside Voice effects and clientside Voice Volume.
Jul 17 2020, 11:40 PM · DayZ Modding, DayZ
markkoky44 created T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations].
Jul 17 2020, 7:20 PM · DayZ Modding, DayZ

Jul 16 2020

GlutenFreeVapes created T152757: Feature Request: Allow multiple clients from (same steam / same pc).
Jul 16 2020, 2:35 PM · DayZ Modding, DayZ

Jul 15 2020

komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

on the server just add pbo with the fix to your server.

Jul 15 2020, 3:26 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

Clothing shouldn't be an Engine class so not sure what the problem is there, holds no proto/native methods and inherits from ItemBase which can be modded.

Jul 15 2020, 1:21 PM · DayZ Modding, DayZ
mdc added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

This has become *extremely* important given the changes to CanReceiveItemIntoCargo and CanPutInCargo with 1.08.

Jul 15 2020, 9:19 AM · DayZ Modding, DayZ

Jul 14 2020

AWG added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Thank you @komer , That seems like good info. I am still loading OP_BaseItems and other mods, and resolved the error another way. Recently this same error popped up again after a recent mod updated, and removing CodeLock fixed the issue. I did not want to remove CodeLock so I tested removing other mods, and strangely enough, removing the KillFeed mod actually resolved it, and I was able to keep OP_BaseItems and CodeLock, and BBP loaded.

Jul 14 2020, 6:22 PM · DayZ Modding, DayZ
ponytail321 added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hello again.
Can you please provide us with the server IP of the server you are experiencing the problem on?
Regards,
Geez

Jul 14 2020, 4:11 PM · DayZ Modding, DayZ
Geez added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hello again.
Can you please provide us with the server IP of the server you are experiencing the problem on?
Regards,
Geez

Jul 14 2020, 11:22 AM · DayZ Modding, DayZ
Geez changed the status of T152651: Capitalization error in PlayerConstants.c : "SHOCK_REFILl_UNCONSCIOUS_SPEED" from New to Assigned.
Jul 14 2020, 11:12 AM · DayZ Modding, DayZ
komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

here is an easy way to solve this problem
this error is apparently due to the fact that you can not pass the value of const to const.
Add a fix to 4_World
modded class ActionTargets
{

private const float c_MaxActionDistance = 2;

}

Jul 14 2020, 8:48 AM · DayZ Modding, DayZ
StrifeRaZoR added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I started receiving this same error when I added the @Advanced Weapon Scopes mod. I had configured my types and spawnabletypes and activated the mod. Upon loading the server, it throws up the "Can't compile "World" script module!

Jul 14 2020, 12:36 AM · DayZ Modding, DayZ

Jul 13 2020

GlutenFreeVapes created T152651: Capitalization error in PlayerConstants.c : "SHOCK_REFILl_UNCONSCIOUS_SPEED".
Jul 13 2020, 3:09 PM · DayZ Modding, DayZ

Jul 12 2020

killermantv added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Removing OPBaseItems solved it for me

Jul 12 2020, 4:48 PM · DayZ Modding, DayZ

Jul 10 2020

ponytail321 added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hello ponytail321.
Are you experiencing this issue on a community server or on the official servers?
Regards,
Geez

Jul 10 2020, 8:08 PM · DayZ Modding, DayZ

Jul 9 2020

Geez changed the status of T152473: High DPI Scaling - Workbench from New to Assigned.
Jul 9 2020, 11:18 AM · DayZ Modding, DayZ
Geez changed the status of T152514: dayz "You were kicked off the game. (Database error: DB ERROR)" from New to Need More Info.

Hello ponytail321.
Are you experiencing this issue on a community server or on the official servers?
Regards,
Geez

Jul 9 2020, 10:50 AM · DayZ Modding, DayZ
ukulelekid713 added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

@Geez
Any action on this? It's still a huge problem patches later.

Jul 9 2020, 3:18 AM · DayZ Modding, DayZ

Jul 8 2020

ponytail321 created T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".
Jul 8 2020, 7:03 AM · DayZ Modding, DayZ

Jul 6 2020

Dardo created T152473: High DPI Scaling - Workbench.
Jul 6 2020, 10:36 PM · DayZ Modding, DayZ

Jul 5 2020

AWG updated subscribers of T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I had this exact same error when trying to load the following mods together. Adding the BaseBuildingPlus mod seemed to cause it, soon as I removed that mod, it went away. Others report this mod working with DayZ Expansion and other mods, but I can't seem to get it working with this mod combination. I know it's caused by some combo of mods, but figured I'd report here since it's the exact same error.

Jul 5 2020, 9:52 PM · DayZ Modding, DayZ

Jul 3 2020

Geez closed T151502: Experimental: In new JSON API add a callback when finished to parse Object as Resolved.

Hello NiiRoZz.
The issue has been fixed internally and will be fixed in the upcoming update to the stable branch.
Regards,
Geez

Jul 3 2020, 3:16 PM · DayZ Modding, DayZ
Geez closed T151501: Experimental: New Json API don't parse correctly float as Resolved.

Thank you for the report NiiRoZz.
The issue has been fixed internally and will be fixed in the upcoming update to the stable branch.
Regards,
Geez

Jul 3 2020, 3:16 PM · DayZ Modding, DayZ