Also, it appears that you are using outdated version of our tools. Can you let us know where did you download these, especially the binarize tool? You should not use Mikero tools (originally for ArmA2) for DayZ data, since there are new versions of materials, terrain and other files so these tools are simply not compatible and will crash... you can use only DayZ tools + binarize
Regards,
Geez
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Nov 21 2019
Nov 20 2019
Hello 19thCypeRevenge.
The tools are going to be updated for the 1.06 version and this issue will possibly be resolved. Please let us know once 1.06 comes out if you are still experiencing the issue.
Regards,
Geez
Nov 19 2019
Thank you.
The devs will take a look at this and I will let you know once there is more information available.
Regards,
Geez
Hello OfficialWardog.
The function has been added internally and will appear in one of the future updates.
Regards,
Geez
Nov 18 2019
@Roman67rus Лучше всего спросить на сервере, где вы играете. Возможно , что у них есть дискорд или форум, где сможете выяснить причины проблем и как их исправить.
обратиться надо к админам сервера на котором играешь или к создателям мода
Извините,очень не ловко вышло.А не можете подсказать куда обратиться?
я зная русский даже не понял что ты хочешь. Ты написал что не можешь торговать - значит играешь с какими-то модами. Вот и разбирайся с ними. Здесь фидбек только ванильной игры
На модифицированных серверах такая проблема.На серверах без модов все впорядке
Hello Roman67rus.
Please use English language only when reporting issues to the feedback tracker.
Does the issue occur only when running mods / playing on a modded server? Have you tried to remove any mods installed, verify the game data through Steam and relaunch the game to see if it has any effect on the issue? Are all your software drivers up to date?
Also, please upload a dxdiag file from your computer and the full contents of your C:\Users\*username*\AppData\Local\DayZ folder to this ticket.
The folder is hidden by default, so you will have to enable hidden files and folders in Windows in case you haven't done that yet.
Regards,
Geez
Nov 15 2019
Nov 14 2019
Hello Geez,
Nov 13 2019
Hello Geez,
Hello 19thCypeRevenge.
Can you please specify the issue in more detail, or possibly send us what are you trying to pack? As we have tested this internally with the tools that are currently available to the public but the issue does not occur on our end.
Regards,
Geez
@Geez hello?
Hello GrosTon1.
Can you please provide us the easiest possible sequence of operations which will lead towards producing the issue?
Regards,
Geez
Nov 12 2019
Hello Jest.
The issue has been fixed internally and will be fixed in one of the future updates.
Regards,
Geez
Nov 11 2019
Nov 9 2019
Nov 6 2019
Nov 5 2019
Hi Geez,
Nov 2 2019
I found a workaround but it's time consuming and will break compatibility with other mods. We are going to use that hack fix for Expansion and break compatibility with other mods.
Oct 31 2019
Oct 30 2019
@Geez Mod dev here. I dedicated my own free time to making some of the existing mods out there better. I had to struggle with non-existing docs and somehow managed to wrap my head around the comically badly written source code and still was successful in my endeavours ... and yet you guys don't even spend 2 minutes of your time to respond to tickets like this one. Give us an ETA ... give us something. The mod dev community is happy to help you out for free and yet you don't seem to care one bit. I guess I finally lost my faith in BI having any interest in DayZ anymore.
Is it possible to get a new link plz ? i open it yesterday from my smartphone and today link is exprired.
Hello again CptCookie.
According to the developers, the issue you are describing is not a bug as it is caused by using
Oct 29 2019
It's perfect thanks for these informations.
In T145480#1970523, @lagtek13012 wrote:Can i follow this ? https://gyazo.com/f0420e777c504f7f2c26f6f3195d4eff
Oct 24 2019
Good news...
May be can return color change of massages to players on server side?
I built mod for this, but native function much better...
Hello borizz.k.
We have fixed the issue internally and it will be fixed on Steam in one of the future updates.
Regards,
Geez
Oct 21 2019
Still nothing. I thought I would try all possible configurations of what you suggested, for both specific types array, and a general TClassArray. None of them have the classes stored within the array when trying to access again. Specific types array returns null in all values in the array which doesn't cause the crash (as I can just filter for null as expected). The TClassArray gets messed up the most, showing some values as array<float> and some as INVALID. Trying to access any of this data will hard crash the game (The thread tried to read from or write to a virtual address for which it does not have the appropriate access). In both cases the classes that should be stored are wiped/not saved it seems?
Hello CptCookie.
Can you please try the following?
Oct 20 2019
Oct 18 2019
Ok nevermind I printed the wrong float, ftMin was 300, it works as expected. Maybe throw a warning if script tries to do lower/higher than limits
Oct 17 2019
FYI if you put a coma after the last entry it works (and I also think it's a good practice to do that).
Can i follow this ? https://gyazo.com/f0420e777c504f7f2c26f6f3195d4eff
Oct 15 2019
Any information about this please ? @Geez i tried many different combination but still the same thing :/
Thank you for the report GrosTon1.
We will take a look at this internally.
Regards,
Geez
To have an idea my problem look like that: https://gyazo.com/56b3c94b524b63dd64594bc0aa6ae60c
Oct 13 2019
I know this is subtle, but it's something that bothers me too.
Oct 12 2019
thanks for your reply.
My question is about these value, what will happen if i increase or decrease them ?
-> swayBar = 800;
-> stiffness = 22000;
-> compression = 1200;
-> damping = 4500;
Oct 11 2019
Oct 10 2019
Hello lagtek13012.
The values adjust the force applied. What are the specific details you would like to have?
Regards,
Geez
Oct 9 2019
@Geez
I think it's a pity that you don't fix such mistakes faster. By such mods we love DayZ but unfortunately you take us by such errors the love to the game.
Please take care of the bug and fix it quickly so that our love for the game can unfold again. ;-)
Oct 6 2019
This has been addressed internally and will be part of the next stable patch. I will document how to add inventories to Buildings as soon as the fix is confirmed working.
@Geez ... Can you see if this is being looked into? I heard that rVn is no longer with BI.
@rVn ... What is the status of this issue? Is this still a problem in v1.05? Airdrop users are wanting loot to spawn in the containers vs. scattered on the ground because we can't access the container inventory :(
pls fix
Oct 5 2019
Apparently has been broken since 1.03
Oct 4 2019
Oct 3 2019
I have posted how many tickets yesterday and my response is This is a known error and it is scheduled for a fix. How long this been known? Because its been going on for a pretty good while.
Hello Hooty and thank you for the report.
This is a known error and it is scheduled for a fix. Also, keep in mind that these errors may not always lead to a crash (but can produce incorrect behaviour of the server).
If you are experiencing any server crashes, please upload the full contents of the folder the -profiles= server parameter directs to (RPT, mdmp, log files) as we require all the files to analyse the causes of the crashes. Also, if you have any information regarding to the occurrences of these crashes, such as actions that led towards the crash, please include the information in the ticket/s.
Regards,
Geez
Sep 30 2019
Ok found the problem. You can't have a ScriptInvoker as a member variable within the class.
Looks like serializer not taking [NonSerialized()] variable into account from parent
They can't be declared as const.
This has to be a user error. Works fine for me. vars markers with [NonSerialized()] behave as they should.
Sep 27 2019
pls fix
Sep 26 2019
Sep 23 2019
Sep 18 2019
NiiRoZz
I understood this and already rebuild our mod...
Thx
It's not nonsense, you have a bitstream between client and server, if you send more bit from the server to the client ( by adding only a registernetsync at server side) you will have a shift inside your bitstream, and why you bleeding ? because bleeding is just only 1 bit, so if you have a shift of one, there is a bit of 1 shifting to the right for example, and so make you bleeding.
nonsense...
why blеeding? why not death immediately?
why it is impossible to filter on client side and process only registered variables? is it difficult for programmers?