@GhostofThePain, could you upload a copy of your crash dump files for the developers to see?
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Sep 28 2016
@theclassifiedrebel, try uploading the .ZIP file to a file sharing service such as Dropbox, Microsoft OneDrive, Google Drive, Mega, et cetera and then link to it here.
@JUMPSLICK, does the game only crash if you enter a vehicle?
Sep 27 2016
@JUMPSLICK, that looks better.
@JUMPSLICK, the link that you provided downloads a .ZIP file which does not contain any crash dump files. If you follow the steps that @razazel provided then the Arma 3 launcher should save a .ZIP file that contains - among other files and folders - a \Reports and dumps\ folder which will contain the latest crash dump files. Try to save a troubleshooting report again and open up the .ZIP file to check that it contains the following:
@Delta_44, could you specify the exact development branch build that this issue occurs on? This can be found by opening the Arma 3 launcher, clicking OPTIONS, then clicking the version information to copy it to the clipboard.
Sep 26 2016
@theclassifiedrebel, @razazel said that the MDMP files cannot be uploaded for security reasons. You will have to zip the files before uploading them.
Out of radar range for the IFV-6a Cheetah, ZSU-39 Tigris, or both?
@DanielNL, could you describe the issue you are experiencing, steps to reproduce, and any additional information? See also Feedback Tracker - "How To" Guide.
@Nemesis_Ninja, could you upload a copy of your crash dump files for the developers to see?
Sep 25 2016
Do you have the report files still on your computer? They will have the .ZIP extension. Dragging and dropping them over the comment field should upload them. If that does not work then you can upload them to a file sharing service such as Dropbox, Microsoft OneDrive, Google Drive, Mega, et cetera and then link to it here.
Hmm. There are no RPT files in that report. Could you check for arma3.rpt files in %userprofile%\AppData\Local\Arma 3? If there are none there either then try starting Arma 3 again and see if that creates an RPT file.
Could you also prepare and upload a troubleshooting report? You can do this by starting the Arma 3 launcher then clicking OPTIONS and then "Prepare Arma 3 troubleshooting report...". Once the report is compiled upload it as you did for the previously file. I think the devs will find it more useful.
Okay. Are you able to amend the Dropbox link?
I have not seen any of the above error in expressions in version 1.64.138497 (22-09-2015).
@Noogai22, I cannot download the file that you linked. I get The folder ‘/Public’ doesn’t exist. You should be able to upload directly to this feedback tracker by dragging and dropping the file.
@JUMPSLICK, the files you have uploaded are file shortcuts (.lnk) and not the archive files themselves.
Sep 24 2016
@CJ467, could you upload a copy of your crash dump files for the developers to see?
These messages persist in version 1.64.138497 (22-09-2016).
- Are your video card drivers up-to-date?
@classic, could you upload your logs as a file rather than pasting the contents into your issue? Simply drag and drop to upload the file.
Hi, @masotanka. To help the developers could answer the following.
Sep 23 2016
@razazel, this issue is fixed in 1.64, but another issue with drawingInMap has arisen. Please see Disabling drawingInMap server.cfg parameter removes map markers.
Hi @Khitriy. The Bohemia Interactive Feedback Tracker is intended for reporting issues and submitting feedback for BI games and their official content. As King of the Hill is an unofficial (user-generated) mission for Arma 3 this is not the most appropriate place to post this issue.
Sep 19 2016
This issue continues to persist in version 1.64.138425 RC (17-09-2016).
@Polartechie, rather than pasting the contents of your RPT log file, could you upload it? You can do this by dragging and dropping the file inside one of the fields (E.g. ADDITIONAL INFORMATION).
Sep 18 2016
- Are you able to play other video games without crashing?
Does this issue only occur when trying to play with the Exile mod loaded? If so, try contacting the makers of that mod.
Sep 13 2016
Although the arma3server RPT and console output will indicate the reason for the client being kicked, the client themselves will only see a generic kick message and thus they will not know why they were kicked from the server.
This appears to be working for me as of version 1.64.138310 (09-09-2016) RC as I was kicked for "Desync too high".
This issue still persists in version 1.64.138310 RC (09-09-2016).
The drawingInMap parameter is now correctly working as of version 1.64.138310 (09-09-2016) RC.
Sep 2 2016
This issue persists in Arma 3 version 1.64.138137 (26-08-2016) RC.
Disabling drawingInMap still does not work.
maxPing=50; // {threshold in miliseconds} maxDesync=1; // {threshold number} // Note: maxDesync maximal detected value is 100k (100000) and thus also max value for definition. maxPacketloss=1; // {percents (0 to 100)} disconnectTimeout = 20; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 1.56+) kickClientsOnSlowNetwork[]={1,1,1,1}; //<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout> log and kick clients outside defined limits. 0 = log, 1 = log & kick.
Aug 18 2016
Using kickClientsOnSlowNetwork[] = { 1, 1, 1, 1 }; as per Arma 3 STABLE server 1.62 "performance binary" feedback - post #1519 causes the following to be output to the server RPT log file:
Warning Message: 'kickClientsOnSlowNetwork/' is not a value
Aug 17 2016
@razazel, once. Force closed game and tried again without fault.
I've just experienced this issue again.
Aug 14 2016
This issue persists in BattlEye server version 1.214.
Aug 13 2016
Rather than pasting the contents of your RPT log file, could you upload it? You can do this by dragging and dropping the file inside one of the fields (E.g. ADDITIONAL INFORMATION).
Aug 8 2016
PSA: Phabricator automatically generates a preview of the task description as you type it so you don't have to edit it every five minutes.
Have you tried verifying the integrity of the game cache?
You're still in the Eden Editor when you preview a mission.
Aug 7 2016
Jul 31 2016
Jul 25 2016
Does this issue only occur for you on King of the Hill servers or on any Arma 3 server?
Jul 16 2016
This issue persists in Arma 3 version 1.62.137494.
Jul 15 2016
Voted for MP_End_Game_05 - regular.
Jul 14 2016
I have verified the game cache for both my Arma 3 Client and Server. I have downloaded the latest version of Xeno's mission (co40_domination_3_46_blufor.tanoa). I have also double checked my server.cfg and BAT file that launches the server. Everything seems to be in good order, yet I can still draw lines on the map in Domination and GunGame-Tanoa.
The following messages were written to the client/local and server.rpt log files:
13:08:22 class HitPoints::HitFuel not found in B_APC_Tracked_01_CRV_F 13:08:22 class HitPoints::HitFuel not found in B_Boat_Armed_01_minigun_F 13:08:22 class HitPoints::HitFuel not found in B_MBT_01_arty_F 13:08:22 class HitPoints::HitFuel not found in B_T_Boat_Armed_01_minigun_F [...] 13:08:53 class HitPoints::HitFuel not found in B_APC_Tracked_01_AA_F [...] 13:09:16 class HitPoints::HitFuel not found in O_APC_Tracked_02_cannon_F 13:09:19 class HitPoints::HitFuel not found in O_MBT_02_cannon_F 13:09:20 class HitPoints::HitFuel not found in O_APC_Tracked_02_AA_F [...] 13:09:20 class HitPoints::HitFuel not found in O_GMG_01_high_F [...] 13:09:20 class HitPoints::HitFuel not found in O_GMG_01_F [...] 13:09:20 class HitPoints::HitFuel not found in O_static_AT_F
Launcher version: 1.5.137506
Jul 13 2016
Two of the custom mission files I can reproduce this issue on are: co40 Domination! Blufor (co40_domination_3_45_blufor.tanoa) by Xeno and GunGame-Tanoa by OPTiX.
I double checked my server.cfg settings and the startup parameters in the BAT file. They are definitely correct, but players can still draw lines on the map.
Jul 12 2016
The following messages were written to the server.rpt log file:
You should be able to add it as an exception by adding !=saved3deninventory at the end of the first line in your setVariable.txt file.
The above error in expression persists in Arma 3 version 1.62.137494.
Jul 9 2016
The above error in expression persists in Arma 3 version 1.62.137464 RC (08-07-2016).
Jul 5 2016
Client/local.rpt and server.rpt:
Jul 3 2016
This issue persists in version 1.62.137306 RC (30-06-2016).
Jun 18 2016
This occurred again but on the Apex Sneak Preview Build version 1.62.136928.
Jun 14 2016
Jun 13 2016
May 29 2016
This issue persists in version 1.58.135742 and 1.60.136341 RC.
I have not experienced this issue for some time now, including prior to 1.58.
May 10 2016
SPOTREP # 00047 for update 1.50.131.969 reports this issue as fixed.
- "Fixed: Even the raised commander turret on Striders goes correctly sad panda if destroyed (http://feedback.arma3.com/view.php?id=24532)"
I loaded into the editor to test with other weapons and found that this issue also affects the Sting 9 mm and PDW2000 9 mm.
List of affected weapons and their classnames:
MX 3GL 6.5 mm | arifle_MX_GL_F
MX 3GL 6.5 mm (Black) | arifle_MX_GL_Black_F
Katiba GL 6.5 mm | arifle_Katiba_GL_F
Sting 9 mm | SMG_02_F
PDW2000 9 mm | hgun_PDW2000_F
A friend and I have also been experiencing this issue. I'll link to our .RPT and DxDiag files.
My DxDiag - http://pastebin.com/gNwbgS5k
My 1st .RPT - http://pastebin.com/FLnk4dse
My 2nd .RPT - http://pastebin.com/BcpRqu2V
Friend's DxDiag - http://pastebin.com/pR1WbDCN
Friend's .RPT - http://pastebin.com/YsxmeqSF
"What kind of mission were you playing?" - King of the Hill version 9 by Sa-Matra and BobbyDigital.
"How long did the game run?" - About 32 minutes before the first crash and around 12 minutes before the second crash.
No client-side or server-side mods were running on my client. My game version is 1.46.131127.
Please let me know if there are any addition files or information you wish for me to provide.
Edit: https://imgur.com/0heXPhW,mpFU46X#0 - Error message after using Windows Task Manager to end the Arma 3 process after it crashed.
https://imgur.com/0heXPhW,mpFU46X#1 - The Arma launcher after the second crash.
When I opened my minimized Google Chrome window it was entirely purple. Closing and reopening it fixed the issue. /Edit
@Aralvar: I've tried your suggestion of starting using windowed mode several times and so far it has correctly launched each time. Thanks.
@Killzone_Kid: This issue occurs for me even if I let it start untouched. As far as I can tell the issue is random.
----
2nd .RPT file (launched ok) - http://pastebin.com/gt82ra3U
2nd .RPT file (launched unplayable) - http://pastebin.com/Tgf5Dq2M
Interestingly they appear to be almost exactly the same.
This appears to be the same issue I'm experiencing and despite being an old ticket I'll reply to this one instead of creating a new ticket.
Here's a link to a video that shows how the game launches for me in such a way that it's unplayable. https://youtu.be/73io9rgIb1Q Note that the video doesn't show exactly the same as what I saw on my monitor.
My .RPT file (unplayable launch) - http://pastebin.com/ZZfJncXE
My .RPT file (launches ok) - http://pastebin.com/BQDxPbnP
I've been experiencing this issue prior to game version 1.46.131175 but it has become a lot more common since the 1.46 update. The manner in which the game launches like this appears to be random and requires Windows Task Manager to force close it. I can still launch and play the game as normal but it requires multiple attempts until the game correctly launches.
Please let me know if you need me to provide further information/files or if I should submit as a new ticket.
This issue persists in game version 1.46.131.175. It may not be a major issue but it is worth resolving.
Classname: Headgear_H_Cap_headphones