I have added the report ZIP as a file. Hope this helps
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Arma 3 Activity
May 10 2016
Hello, please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\
Best regards
Update:
Managed to play without Mods without getting any Error, weird stuff.
As well managed to play with selected Mods (My Community one's) for morethen 2 hours without any crash.
I'm close to pin it down to the MCC-Mod.
For me, problem looks solved so far, i'll create/reactivate an Issue if problem rises again.
Thanks for your help!
Hello Koala,
just uploaded both, the Arma-Report-Log and 2 Versions (2 Days) of the crashdumps. 'I am sorry, at creating of the ticket i messed up the upload-files.
I managed to play over an hour without any mods crash-free so far, as well as same time with mods.
I'll keep testing if i can point the problem out to a single mod, if the vanilla-version is running fine so far.
All your crashdump files are containing hints that you use modifications.
For a better result please deactivate all modifications.
If your game crashes again please upload the latest crashdump files.
Hello, please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\
Still having issues with this... It was working for a while but now it's broken again, I'm starting to suspect that the issue lies within the AddonBuilder, for some reason it messes something up which makes the ArmA 3 launcher unable to run.
Yet again, I can't start ArmA 3 whatsoever. Was working fine yesterday, haven't touched it since.
Edit:
I saved some of the Events starting when Steam freezes, in case it might be helpful. Since the format isn't allowed here, I've uploaded it to MediaFire;
http://www.mediafire.com/download/g1leu84uy5a3yyw/EventList.evtx
Hello Dealman,
thank you for response. Could you please open Windows Event Viewer, navigate to Windows Logs / Application log and look for any error that occured at the time you unsuccessfully attempted to start Launcher yesterday? There might be an error record, it would help us if could save those records - if there are any - and upload them here.
I took a look at the Event Viewer but I can't find any traces of the launcher, only for when Steam hang and when I tried to run ArmA 3 Diag but it crashed as well.
Would these be of any help...?
Edit:
Welp I take that back. Since it was again working I decided to go back to the dev branch in hopes to continue working on my mod.
However, now it's broken again. Trying to start it in Steam causes Steam to hang and I have to kill the process. If I restart Steam, Steam will automatically assume that it's still running.
If I try and execute the launcher via explorer, my cursor gets the loading state stuck until I have rebooted my computer.
This is after having completely deleted and re-installed ArmA 3 via Steam.
Edit:
Did some more testing;
- I reverted back to stable branch and closed Steam once done.
- I tried to start ArmA 3 Launcher manually - it works.
- I start Steam and try and play via Steam - it works.
- I exit the game and update to the dev branch.
- Again, I close Steam and try and run the launcher - it does not work.
- I try and run ArmA3.exe - does not work.
- I start Steam and try and run it via Steam - it hangs and eventually crashes - a reboot is required to fix Steam.
I have no mods and I have deleted my ArmA 3 profiles, so it is most definitely something with this version of the dev branch that does not work on my system.
I have uploaded a fresh copy of my DxDiag in case that is of any help. I really hope we can sort this out. :(
Hello,
could you please check your desktop for text files with error report and upload them?
For some reason it seems as if the launcher is working today, I've absolutely no idea what's going on.
I left my computer on over night, and now the launcher is working. Was there some update during last night?
Edit:
I don't have any report files, neither on my desktop or in the typical profile folder where they are to be found.
I see
My issue though is that the Launcher doesn't run at all. It's as if it doesn't even execute, see this GIF for example;
I've been on dev branch for a while since I'm working on a few EDEN Editor plugins, but since I downloaded the ~150MB update today the launcher is outright broken.
I can't start the launcher in any way, tried using the safemode parameter. I tried deleting the config in appdata and I have also deleted ArmA 3 from Steam and manually deleted all my addons and downloaded it all over - same issue persists.
I would try some more things but jumping between stable and dev branch takes quite some time.
I can launch ArmA 3 via the arma3.exe, it's the launcher that's having issues. If I try and play via Steam, Steam thinks the process is running and I can only fix it via a hard reboot.
I have absolutely no clue why this started happening, it was working fine just before that update.
Edit:
It might be worth mentioning that I have also deleted the launcher config in my local appdata folder to no avail.
Stable or dev branch, launcher works for neither. Not even after a full re-install.
Any suggestions to further troubleshoot this would be appreciated.
Hmm, I tried it just now and it seems that the launcher there is a delay between hitting the play button on the launcher and the actual game loading up.
I can't reproduce that issue.
For me everything works fine after the latest updates (RC + Dev).
Do you use any mods or have you modified your game location?
I was experiencing this problem yesterday; I'll look into it
You have to disable the similation for those objects. Not a big deal.
Place all objects. Mark them afterwards, hold CTRL and open up the attribute -> special states and uncheck enable simulation. By holding CTRL you can disable the simulation for all selected objects at once.
Use bisabke simulation for the items
It looks like I didn't search properly, I apologize for that.
I've just tried lowering my windows audio bitrate to 16 bit and 44100Hz, and now it's playable again. However, I still lose around 10 FPS while shooting, depending on the game mode.
Thanks for answering so quickly.
Exact! FPS drop drastically when firing a machine gun. I thought it was a mod question but not. Same in Arma vanilla.
Hello, have you already tried to lower your windows audio bitrate to 16bit and 44100Hz?
That might be a workaround for your problem.
Yes, I forgot to mention that on the additional information. I've also tried loading ARMA 3 without any mods enabled, no success. Still have the same problem.
It's really annoying, some missions/mods are barely playable because of this issue.
Confirmed.
Yes, it is used quite frequently. First of all every civ slot has a own group. In some inits the default group will be discarded and replaced by a newly created civ group. There is a high fluctuation of civ groups.
Do you use createGroup command anywhere?
Which version are you testing this on? I have tried it on latest dev and when multiselect is enabled, tvSetCurSel can only select 1 row at a time, and if you select multiple rows manually, they all get deselected when [-1] option is supplied
The deselect all option [-1] was added recently and on BIKI is says since what version number it should be available. Are you testing this on version that is newer than the one it was added in?
It is on the main build. I have used the _CT_TREE from Karel's Template as the base definition (just to be sure it's correctly defined) then I have made my custom RscDisplayXXXX. I have debugged the code and cannot find any syntax error, and I have made sure the correct types are input into the command. It could be that I'm not scripting correctly, but as I said, I can't find anything wrong with the syntax plus -showScriptErrors doesn't throw an error
Here is my code (executed upon a button press event):
case ("buttonclearselection"): {
_params params [ ["_control",controlNull,[controlNull]] ]; _display = ctrlParent _control; _unitTreeCtrl = _display displayCtrl 181; _unitTreeCtrl tvSetCurSel [-1];
};
timeoutDisconnect has been removed and the issue is still persisting...
Various clients are connected through various performance development executables - basic/v16/v17/v19
Server is running on v17, will be upgrading to v19 tonight.
New log attached.
Client using v19
Server using v19
Towards the end, the client receives 3 disconnects in about 15 minutes.
Server has been up for about 3 hours at this point...
This is potentially caused by texture files (not entirely sure how or why).
We stumbled across something about corrupt texture files and how they're causing the server to crash, and we'd just updated a texture before the issue started occurring to everyone (note, the issue was apparent before the update of textures).
I've since removed the texture and excluded it from the scripts and we haven't had anyone kicked to side select yet.
Still getting the issue.
Will remove the timeoutDisconnect option on the next reboot.
The issue randomly fixed itself... After booting 15 people back to side select screen every 5-10 minutes, after the server was online for 90 minutes it just stopped kicking everyone and we changed nothing.
This leads me to believe it's potentially a networking issue or a performance issue. It still could have something to do with the new config parameter... Should the config parameter show a "disconnected" message when if removes an inactive client?
For the record, we're now using v17 perf files and timeoutDisconnect is set to 120.
One way to be sure is to remove it from config and see if you still experience the same. Please report back if you find out more.
I have the following set in Config_server.cfg;
disconnectTimeout = 30;
I noticed on Dwarden's post in the server perf binaries that this is a new command. Would it be this that could be causing the disconnect to side-select without stating the player has disconnected?
Added two different client RPT files and the server RPT files.
There's approximately 12 different people experiencing the same issues here now...
Something that is concerning is usually when a player disconnects, it displays "player has disconnected" in systemChat.
Through this problem, it is not logging a player disconnect in systemChat either...
I have no scripts that I know of that would remove someone to the side select screen (or abort them, which is essentially what's happening...).
Hi razazel,
main branch is fully working, dev branch is not working at all (can't even run the game), but that's different story line.
You can now close the ticket and mark as resolved.
Thanks :)
Hello,
the issue should be now fixed in the Steam Dev as well as in the RC, could you please confirm?
Thank you
Thanks for the additional info, it helped a lot. We will look into this.
So just realised the source of the problem - it's some kind of Czech language bug. I switched to English language and everything's working perfectly.
Hello,
we are sorry you are experiencing issues with our game.
Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).
The mdmp + rpt +bidmp files should be located in this directory:
C:\<username>\AppData\Local\Arma 3
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Thank you
Hello.
I'm not running any mods. Problem happens every single time as long as there is ANY mission in my /missions folder. I don't have any corrupted mission files..
And I found only *.RPT files. *.bidmp and *.mdmp are nowhere to find.
I am able to reproduce with any gear mod, not sure about vanilla gear.
It is random chanced.
Hello,
thank you for your feedback.
Unfortunately I was not able to reproduce this bug.
Please make sure that you are running the latest version of the Steam Dev or RC. Also please, try to verify your game cache.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thank you
Hello,
could you please provide is with few simple repro steps so we know what exactly you are trying to do with the mission?
Providing us with repro steps and detailed description will help us a lot in order to find and fix the issue.
Thank you
fix is in 1.57.134516
Thx close