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Lag between Terrain Builder and Buldozer on large terrains
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Description

This is a long standing problem, that got worse as my main terrain I'm developing grew bigger.

I am getting very low performance on Buldozer while working on my terrain.

Problems are various:

  • Select an object -> it gets deselected after a second
  • Rotate an object -> rotation gets reset after a second
  • Move an object -> object gets back to the original location
  • Move a group of objects -> they don't move all together, ruining the expected result

If I place buldozer on right monitor and terrain builder on left one, I can see that sometimes Terrain Builder has microfreezes and when this happens, I get the above rubberbanding.

So far I tried a lot of ways to fix this, none of them really solved the problem:

  • set core affinity to separate core usage between TB and Buldozer
  • set process priorities
  • re-made my P drive entirely
  • upgraded my hard drive to SSD

Details

Legacy ID
255351569
Severity
None
Resolution
Open
Reproducibility
Always
Category
Tools
Additional Information

Windows 10 64bit
CPU: i7 4770K @ 4 Ghz
RAM: 16GB
GFX: Nvidia GTX 760

Event Timeline

Schultzit edited Additional Information. (Show Details)Feb 10 2016, 4:06 PM
Schultzit set Category to Tools.
Schultzit set Reproducibility to Always.
Schultzit set Severity to None.
Schultzit set Resolution to Open.
Schultzit set Legacy ID to 255351569.May 8 2016, 1:41 PM