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May 10 2016

Bohemia added a project to T85402: Turning from preview back to the editor sets ViewDistance to 500m: Arma 3.
May 10 2016, 12:37 PM · Arma 3
racoon added a comment to T85401: Arma 3.exe application error.

i have troubleshooting and attach the generated files.

May 10 2016, 12:36 PM · Arma 3
Adam added a comment to T85401: Arma 3.exe application error.

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85401: Arma 3.exe application error: Arma 3.
May 10 2016, 12:36 PM · Arma 3
racoon edited Additional Information on T85401: Arma 3.exe application error.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85400: The big problem with the sound volume: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia edited Additional Information on T85400: The big problem with the sound volume.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85399: Please add animals to the sample models: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia set Category to category:featurerequest on T85399: Please add animals to the sample models.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a comment to T85398: 0xC0000005 - ACCESS_VIOLATION.

Problem Fixed. Because of the ghost win 8.1. I return to win 7, then its fine again.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a comment to T85398: 0xC0000005 - ACCESS_VIOLATION.

2015,12,16 update problem not fixed, latest Report updated

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85398: 0xC0000005 - ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia edited Steps To Reproduce on T85398: 0xC0000005 - ACCESS_VIOLATION.
May 10 2016, 12:36 PM · Arma 3
d3nn16 set Category to category:units on T85397: basic discussion and/or idea management/voting capability.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85397: basic discussion and/or idea management/voting capability: Arma 3.
May 10 2016, 12:36 PM · Arma 3
d3nn16 set Category to category:units on T85396: ArmA Units event should trigger Steam or ArmA popup.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85396: ArmA Units event should trigger Steam or ArmA popup: Arma 3.
May 10 2016, 12:36 PM · Arma 3
stargatefreak added a comment to T85395: .Dump : 0xC0000005.

Hey Everyone.

I have been doing quite a bit of testing with this issue, and so everyone is aware I host OzzyGaming.com Altis Life server. We have been plagued with these crashes. On average from 10 minutes to an hour at best.

I have done quite abit of research into what has been happening and One thing stands out, Windows.

As such I wanted to confirm my findings by setting up a server hosted under linux. So I purchased a VPS with Ubuntu pre-installed and installed my server on that. And the results were shocking to say the least.

Not one crash at all. Desync just as you'd expect from a low grade VPS server but that server survived without a crash for upto 7 hours where it was restarted normally.

This issue has been around since late July. Not sure why but there was evidence of this issue back then. So Bohemia Interactive this has something to do with the way ARMA is trying to store data to memory under a Windows Based environment.

Also anyone experiencing this issue. grab a VPS server with what you afford and or use HyperV to run ARMA under Ubuntu or other linux based OS

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85395: .Dump : 0xC0000005: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Fabian123 edited Steps To Reproduce on T85395: .Dump : 0xC0000005.
May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85394: 0 fps at 1.54 koth.

I've got FPS issues as well, but not su much. After 1.54 when there is a smoke somewhere (from wrecked vehicle or smoke grenade) my fps fall to 15.

May 10 2016, 12:36 PM · Arma 3
Metal added a comment to T85394: 0 fps at 1.54 koth.

After using: 1.54.133788 profiling & performance v6 server and client, windows, linux server too
https://forums.bistudio.com/topic/160288-arma-3-stable-server-154-performance-binary-feedback/?p=2952527#entry2952527

My fps is super stable at 35. This fixes 0 fps problem with my pc configuration.

This topic can be closed, since problem is fixed.

May 10 2016, 12:36 PM · Arma 3
Metal edited Additional Information on T85394: 0 fps at 1.54 koth.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85394: 0 fps at 1.54 koth: Arma 3.
May 10 2016, 12:36 PM · Arma 3
neejcheeQ added a comment to T85393: 0x00000001 – UNABLE_TO_INIT_DXGI.

@atcho I don't have "stereoscopic 3D" in nvidia setting, I don't have anything for my resolution at all there, only in Intel control panel

@Adam I'll try, and post an update

May 10 2016, 12:36 PM · Arma 3
Adam added a comment to T85393: 0x00000001 – UNABLE_TO_INIT_DXGI.

Also please try updating / reinstalling your DirectX. THanks.

May 10 2016, 12:36 PM · Arma 3
atcho added a comment to T85393: 0x00000001 – UNABLE_TO_INIT_DXGI.

don't know if this will help - but I had the same problem, two things Id suggest try, for windows 10
"Windows Update enabled stereoscopic 3D in the Nvidia settings" - another person had same error and fixed this setting all ok.
I fixed my UNABLE_TO_INIT_DGXI error by uninstalling a tiny mod called Russian music.

May 10 2016, 12:36 PM · Arma 3
neejcheeQ set Category to category:errormessage on T85393: 0x00000001 – UNABLE_TO_INIT_DXGI.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85393: 0x00000001 – UNABLE_TO_INIT_DXGI: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Alwarren added a comment to T85392: Buldozer fails to connet to O2 unless a certain window is activated.

Extra info: No error/crashes reported, it just sits there waiting.

May 10 2016, 12:36 PM · Arma 3
Alwarren edited Steps To Reproduce on T85392: Buldozer fails to connet to O2 unless a certain window is activated.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85392: Buldozer fails to connet to O2 unless a certain window is activated: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Adam added a comment to T85391: Profile Data.

Hello, are you also running dedicated server on your PC at the same time as the game.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85391: Profile Data: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Crazymoos added a comment to T85390: Always if i startet to play on a friens privat server.

yesterday i found out that always if i connect to any server multiplayer,privat etc a new arma window open it and the new window wants to open the connection but than comes the win error message ,but if i close this new window imidertly and go back to the first open window i can start normal the connection to the privat put in pw and works without problems that is now an little contermesure for me

May 10 2016, 12:36 PM · Arma 3
Crazymoos added a comment to T85390: Always if i startet to play on a friens privat server.

Thank you community....... problem solved with last Patch....like in the Patchnotes

May 10 2016, 12:36 PM · Arma 3
EdgarCooper set Category to category:gameprofiles on T85391: Profile Data.
May 10 2016, 12:36 PM · Arma 3
TheMasterofBlubb added a comment to T85390: Always if i startet to play on a friens privat server.

Add the rpt files.please.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85390: Always if i startet to play on a friens privat server: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Crazymoos added a comment to T85390: Always if i startet to play on a friens privat server.

Thank you Master Blubb for fast responding and your interrest i put all rpt filse in one rar hope this help..contact me if you need something to make my issue clear

May 10 2016, 12:36 PM · Arma 3
GregoreSamsa set Category to category:performance on T85389: when there is an explosion the game drops fps (1.55.133719).
May 10 2016, 12:36 PM · Arma 3
joostSidy added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

Adding:

  • attachment functionality to personal weapons
  • new weapon configs/ballistics
  • new sounds for compatibility with new sound system
  • sling loading
  • advanced helo flight model
  • firing-from-vehicles
  • PhysX compatibility
  • compatibility with Arma3 characters
  • compatibility of textures with Arma3 engine upgrades

There's probably more..

Porting the stuff is a very big project, like the CUP project itsatrap mentions.

May 10 2016, 12:36 PM · Arma 3
Crazymoos edited Steps To Reproduce on T85390: Always if i startet to play on a friens privat server.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85389: when there is an explosion the game drops fps (1.55.133719): Arma 3.
May 10 2016, 12:36 PM · Arma 3
T-Bone added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

@joostSidy motivate that.

May 10 2016, 12:36 PM · Arma 3
Koala added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

Oh my fault, sorry about that (wrong ticket number in my clipboard) ;)

Then better take a look at following ticket: #0014954

May 10 2016, 12:36 PM · Arma 3
joostSidy added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

'There are minor changes to be made to each object'. I don't agree.

May 10 2016, 12:36 PM · Arma 3
T-Bone added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

@Koala, it's suggesting a completely different thing from what's proposed in my ticket

May 10 2016, 12:36 PM · Arma 3
itsatrap added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

http://cup-arma3.org/

May 10 2016, 12:36 PM · Arma 3
Koala added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

I can tell you, why people downvoted your ticket.

Most of the feedback users (me too) are fed up with duplicates (and there are a lot).

Your idea is great, but you are not the first with that suggestion.

Take a look at -wrong ticket number- and vote for it.

May 10 2016, 12:36 PM · Arma 3
T-Bone edited Additional Information on T85388: Port Arma 2 vehicles and weapons to Arma 3?.
May 10 2016, 12:36 PM · Arma 3
Overcast edited Steps To Reproduce on T85387: CSAT armor tougher than NATO.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85388: Port Arma 2 vehicles and weapons to Arma 3?: Arma 3.
May 10 2016, 12:36 PM · Arma 3
TheMasterofBlubb added a comment to T85386: Severe lag/framerate loss in all game modes (with and without Teampseak).

Maybe try to use the Performance binaries? They have some bug fixes.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85387: CSAT armor tougher than NATO: Arma 3.
May 10 2016, 12:36 PM · Arma 3
TheMasterofBlubb added a comment to T85386: Severe lag/framerate loss in all game modes (with and without Teampseak).

Did you tried some startparameters?

May 10 2016, 12:36 PM · Arma 3
VicariousReality added a comment to T85386: Severe lag/framerate loss in all game modes (with and without Teampseak).

Before the last game update, the game was running "smooth as silk" on my system with Track IR, CH Pro Pedals, Logitech joystick, and TeamSpeak 3.

I was able to play one session where the frames slowly began dropping until the game came to a near standstill. Restarting the game and rejoining the server I was on corrected this. By the next session, microstutter had manifested, and then the TeamSpeak issue.

Since then (November 28th) the game has been completely unplayable.

May 10 2016, 12:36 PM · Arma 3
VicariousReality edited Steps To Reproduce on T85386: Severe lag/framerate loss in all game modes (with and without Teampseak).
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85386: Severe lag/framerate loss in all game modes (with and without Teampseak): Arma 3.
May 10 2016, 12:36 PM · Arma 3
Adam added a comment to T85385: Division by zero...

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:36 PM · Arma 3
macdrox added a comment to T85385: Division by zero...

http://www.mediafire.com/download/y3ydmmbxm3q3cwq/ArmaReport_Log_20151214T213640_Julien.zip

It's the log u wanted

May 10 2016, 12:36 PM · Arma 3
BIS_fnc_KK added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

Fixed in today's dev.

May 10 2016, 12:36 PM · Arma 3
macdrox set Category to category:gamecrash on T85385: Division by zero...
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85385: Division by zero..: Arma 3.
May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85385: Division by zero...

you should clean your launch parameters. Keep -noSplash and -skipintro if you want but erase all others. Be confident in Arma launcher to make anything goes well at start. I didn't say that few months ago, and i'm not sure for future versions, but launcher is fine yet.

May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

G00golplexian, I named units/objects to hide, in editor, (in order to reveal them further with a script) but this is not the same solution as for bis_fnc_setTask issue, unfortunately.
Furthermore, hideObject is not a solution when you're trying to script a SP/COOP mission :)

If you have time, just in basic preview/SP, add a some_object hideObjectGlobal true with editor, car, helo or any vehicle. Jump into it and have a good time!

In MP, as i wrote, JIP is broken if JIP doesn't run the hideObjectGlobal. That means you have choice between:

  • firing hideObjectGlobal on server (i tried only hosted one) and JIP can see the "hidden" object;
  • firing hideObjectGlobal in init, for everyone, and JIP will reset the object status if this one has evolved via scripts. A revealed object will return hidden.
May 10 2016, 12:36 PM · Arma 3
G00golplexian added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

This Command does only work on a multiplayer-platform. You need to run it on your server. (e.g. in the init.sqf (serverside)). Afaik, you have to name the units/objs or use the static ID of the objects to let the server know who/what you wanna hide.

Our hideobjectglobal.sqf script is working well on server and/or HC.

Greetings,
G00golplexian

May 10 2016, 12:36 PM · Arma 3
G00golplexian added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

You can use hideobject in SP instead :)

May 10 2016, 12:36 PM · Arma 3
Waffle_SS added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

alternate syntax worked in SP in previous update, i don't know why they disabled it now.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP: Arma 3.
May 10 2016, 12:36 PM · Arma 3
mickeymen added a comment to T85383: Exoskeleton.

http://feedback.arma3.com/view.php?id=20132

May 10 2016, 12:36 PM · Arma 3
Bohemia updated subscribers of T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.
May 10 2016, 12:36 PM · Arma 3
PiepMGI edited Steps To Reproduce on T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.
May 10 2016, 12:36 PM · Arma 3
Bohemia set Category to category:featurerequest on T85383: Exoskeleton.
May 10 2016, 12:36 PM · Arma 3
mickeymen added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

I did not notice the increase. Unfortunately they always had a lot and it looks ridiculous. BIS please give to player any settings for ambient animals

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85383: Exoskeleton: Arma 3.
May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

Look like it is gonna be ignored otherwise.... same as my other ticket that may resolve reversing issues :
http://feedback.arma3.com/view.php?id=27000
Great, the easiest to resolve taking most of ignorantion. I'll try to figure it out how to fix it, but i dont know much about modding and can damage game...

May 10 2016, 12:36 PM · Arma 3
mickeymen added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

Upwoted, but this ticket Dublicate

http://feedback.arma3.com/view.php?id=26285
http://feedback.arma3.com/view.php?id=24008

May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

Yeah, i know its duplicate, but number of thos rabbits increases with every update. Can you imagine 6 rabbits on 20m^2 ?

May 10 2016, 12:36 PM · Arma 3
TutSi edited Steps To Reproduce on T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.
May 10 2016, 12:36 PM · Arma 3
Franzdg16 edited Steps To Reproduce on T85381: ARMA 3 seems to launch fine but when I try to play on a server the game crashes and gives a message.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85381: ARMA 3 seems to launch fine but when I try to play on a server the game crashes and gives a message: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85380: Random Crashes in midplay: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Drakkhan edited Steps To Reproduce on T85380: Random Crashes in midplay.
May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85378: Obsolete/not working commands in Communication Menu.

Thanks for the information oukej,

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 [^] (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Would it be possible to add a audible feedback in the future? Something like "Supress all targets" ?

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

In fact, the information is not missing, it's in the controls menu and the Field Manual. I've just never seen it before.

One thing I'd also like to see in the future is a option to set up a perimeter defense (hope that's the right term). Something like this is actually realy easy to script.

Example:
http://pastebin.com/zMAAY2fc

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

The weapon and items should be sorted by distance to the selected unit (units). Every weapon farther way then let's say 50 m should be removed from the menu.

May 10 2016, 12:36 PM · Arma 3
Bohemia set Category to category:featurerequest on T85379: Request Ability to use heli pods for Hemmit model that is without cargo in back..
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85379: Request Ability to use heli pods for Hemmit model that is without cargo in back.: Arma 3.
May 10 2016, 12:36 PM · Arma 3
oukej added a comment to T85378: Obsolete/not working commands in Communication Menu.

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Disengage

Cancels out Engage at will (makes the AI stay in formation and not pursue new targets (the one currently being engaged is not affected)). Subj. to merge with Return to formation.

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

Furthermore, selecting a unit should bring up the main communication menu

Currently it brings up the contextual commanding menu. I'd rather pursure improving that one than the 1-9 num. keys one.

May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85378: Obsolete/not working commands in Communication Menu.

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

May 10 2016, 12:36 PM · Arma 3
F2kSel added a comment to T85378: Obsolete/not working commands in Communication Menu.

Yes I noticed the same, there are three functions that look as if they were planned but never introduced.

wpSupport,wpRelax,wpPatrol functions only contain the following code so they can't do anything.

private ["_group","_pos","_target","_wp"];
_group = [_this,0,grpnull,[grpnull]] call bis_fnc_param;
_pos = [_this,1,[],[[]],3] call bis_fnc_param;
_target = [_this,2,objnull,[objnull]] call bis_fnc_param;
_wp = [_group,currentwaypoint _group];

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85378: Obsolete/not working commands in Communication Menu: Arma 3.
May 10 2016, 12:36 PM · Arma 3
razazel added a comment to T85377: Watch direction voice acting is played too fast.

Hello,

thank you for your feedback.

Could you please tell us if this is happening every time or only in certain situation?
How long has this been an issue for you? Are you using any kind of mods? Also, please send us a screenshot of your Audio settings.

Thank you

May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85377: Watch direction voice acting is played too fast.
  • no mods
  • happens every time
  • Issue has been existing for serveral weeks (also on stable)
  • Audio Settings:

Effects: 50%
Music: 50%
Radio: 100%
VON: 100%
Sound Sources: 128 -> lowering the value makes no difference, went through all of them
MIC: 100%

May 10 2016, 12:36 PM · Arma 3
R3vo set Category to category:aicontrolcommanding on T85378: Obsolete/not working commands in Communication Menu.
May 10 2016, 12:36 PM · Arma 3
F2kSel added a comment to T85376: Make units playable in the editor with a single keypress.

There is no right Attributes option in the menu when you select multiple units and right click.

You fist have to have entities menu open right click then select attributes then click MP that's not one click option as OP requested.

For vehicles that does not work and you have to go vehicle by vehicle then unit by unit as there is no MP option in vehicle only menu.

I could be missing something obvious but I haven't seen anything.

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85377: Watch direction voice acting is played too fast: Arma 3.
May 10 2016, 12:36 PM · Arma 3
F2kSel added a comment to T85376: Make units playable in the editor with a single keypress.

I'm not a fan of how it works in Eden when doing it for vehicles, you have to go through each crew member one by one as well.

Previously you open the vehicle menu then select the roles that were playable with one more click, now you have to click each unit and then select mp.

May 10 2016, 12:36 PM · Arma 3
R3vo edited Additional Information on T85377: Watch direction voice acting is played too fast.
May 10 2016, 12:36 PM · Arma 3
DJPorterNZ added a comment to T85376: Make units playable in the editor with a single keypress.

Ability to do so is already present in the Eden 3D editor. Just select all the units and select the Attributes entry from the right-click menu and place a check mark in the Multiplayer Control check box. This is equivalent of the Playable status of a unit.

May 10 2016, 12:36 PM · Arma 3