i have troubleshooting and attach the generated files.
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May 10 2016
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Problem Fixed. Because of the ghost win 8.1. I return to win 7, then its fine again.
2015,12,16 update problem not fixed, latest Report updated
Hey Everyone.
I have been doing quite a bit of testing with this issue, and so everyone is aware I host OzzyGaming.com Altis Life server. We have been plagued with these crashes. On average from 10 minutes to an hour at best.
I have done quite abit of research into what has been happening and One thing stands out, Windows.
As such I wanted to confirm my findings by setting up a server hosted under linux. So I purchased a VPS with Ubuntu pre-installed and installed my server on that. And the results were shocking to say the least.
Not one crash at all. Desync just as you'd expect from a low grade VPS server but that server survived without a crash for upto 7 hours where it was restarted normally.
This issue has been around since late July. Not sure why but there was evidence of this issue back then. So Bohemia Interactive this has something to do with the way ARMA is trying to store data to memory under a Windows Based environment.
Also anyone experiencing this issue. grab a VPS server with what you afford and or use HyperV to run ARMA under Ubuntu or other linux based OS
I've got FPS issues as well, but not su much. After 1.54 when there is a smoke somewhere (from wrecked vehicle or smoke grenade) my fps fall to 15.
After using: 1.54.133788 profiling & performance v6 server and client, windows, linux server too
https://forums.bistudio.com/topic/160288-arma-3-stable-server-154-performance-binary-feedback/?p=2952527#entry2952527
My fps is super stable at 35. This fixes 0 fps problem with my pc configuration.
This topic can be closed, since problem is fixed.
Also please try updating / reinstalling your DirectX. THanks.
don't know if this will help - but I had the same problem, two things Id suggest try, for windows 10
"Windows Update enabled stereoscopic 3D in the Nvidia settings" - another person had same error and fixed this setting all ok.
I fixed my UNABLE_TO_INIT_DGXI error by uninstalling a tiny mod called Russian music.
Extra info: No error/crashes reported, it just sits there waiting.
Hello, are you also running dedicated server on your PC at the same time as the game.
yesterday i found out that always if i connect to any server multiplayer,privat etc a new arma window open it and the new window wants to open the connection but than comes the win error message ,but if i close this new window imidertly and go back to the first open window i can start normal the connection to the privat put in pw and works without problems that is now an little contermesure for me
Thank you community....... problem solved with last Patch....like in the Patchnotes
Add the rpt files.please.
Thank you Master Blubb for fast responding and your interrest i put all rpt filse in one rar hope this help..contact me if you need something to make my issue clear
Adding:
- attachment functionality to personal weapons
- new weapon configs/ballistics
- new sounds for compatibility with new sound system
- sling loading
- advanced helo flight model
- firing-from-vehicles
- PhysX compatibility
- compatibility with Arma3 characters
- compatibility of textures with Arma3 engine upgrades
There's probably more..
Porting the stuff is a very big project, like the CUP project itsatrap mentions.
@joostSidy motivate that.
Oh my fault, sorry about that (wrong ticket number in my clipboard) ;)
Then better take a look at following ticket: #0014954
'There are minor changes to be made to each object'. I don't agree.
@Koala, it's suggesting a completely different thing from what's proposed in my ticket
I can tell you, why people downvoted your ticket.
Most of the feedback users (me too) are fed up with duplicates (and there are a lot).
Your idea is great, but you are not the first with that suggestion.
Take a look at -wrong ticket number- and vote for it.
Maybe try to use the Performance binaries? They have some bug fixes.
Did you tried some startparameters?
Before the last game update, the game was running "smooth as silk" on my system with Track IR, CH Pro Pedals, Logitech joystick, and TeamSpeak 3.
I was able to play one session where the frames slowly began dropping until the game came to a near standstill. Restarting the game and rejoining the server I was on corrected this. By the next session, microstutter had manifested, and then the TeamSpeak issue.
Since then (November 28th) the game has been completely unplayable.
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Fixed in today's dev.
you should clean your launch parameters. Keep -noSplash and -skipintro if you want but erase all others. Be confident in Arma launcher to make anything goes well at start. I didn't say that few months ago, and i'm not sure for future versions, but launcher is fine yet.
G00golplexian, I named units/objects to hide, in editor, (in order to reveal them further with a script) but this is not the same solution as for bis_fnc_setTask issue, unfortunately.
Furthermore, hideObject is not a solution when you're trying to script a SP/COOP mission :)
If you have time, just in basic preview/SP, add a some_object hideObjectGlobal true with editor, car, helo or any vehicle. Jump into it and have a good time!
In MP, as i wrote, JIP is broken if JIP doesn't run the hideObjectGlobal. That means you have choice between:
- firing hideObjectGlobal on server (i tried only hosted one) and JIP can see the "hidden" object;
- firing hideObjectGlobal in init, for everyone, and JIP will reset the object status if this one has evolved via scripts. A revealed object will return hidden.
This Command does only work on a multiplayer-platform. You need to run it on your server. (e.g. in the init.sqf (serverside)). Afaik, you have to name the units/objs or use the static ID of the objects to let the server know who/what you wanna hide.
Our hideobjectglobal.sqf script is working well on server and/or HC.
Greetings,
G00golplexian
You can use hideobject in SP instead :)
alternate syntax worked in SP in previous update, i don't know why they disabled it now.
I did not notice the increase. Unfortunately they always had a lot and it looks ridiculous. BIS please give to player any settings for ambient animals
Look like it is gonna be ignored otherwise.... same as my other ticket that may resolve reversing issues :
http://feedback.arma3.com/view.php?id=27000
Great, the easiest to resolve taking most of ignorantion. I'll try to figure it out how to fix it, but i dont know much about modding and can damage game...
Upwoted, but this ticket Dublicate
http://feedback.arma3.com/view.php?id=26285
http://feedback.arma3.com/view.php?id=24008
Yeah, i know its duplicate, but number of thos rabbits increases with every update. Can you imagine 6 rabbits on 20m^2 ?
Thanks for the information oukej,
Suppressive Fire
http://feedback.arma3.com/view.php?id=3099 [^] (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)
Would it be possible to add a audible feedback in the future? Something like "Supress all targets" ?
In order to select team white however, one has to press:
Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/
In fact, the information is not missing, it's in the controls menu and the Field Manual. I've just never seen it before.
One thing I'd also like to see in the future is a option to set up a perimeter defense (hope that's the right term). Something like this is actually realy easy to script.
Example:
http://pastebin.com/zMAAY2fc
And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.
The weapon and items should be sorted by distance to the selected unit (units). Every weapon farther way then let's say 50 m should be removed from the menu.
Suppressive Fire
http://feedback.arma3.com/view.php?id=3099 (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)
Disengage
Cancels out Engage at will (makes the AI stay in formation and not pursue new targets (the one currently being engaged is not affected)). Subj. to merge with Return to formation.
In order to select team white however, one has to press:
Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/
Furthermore, selecting a unit should bring up the main communication menu
Currently it brings up the contextual commanding menu. I'd rather pursure improving that one than the 1-9 num. keys one.
And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.
Yes I noticed the same, there are three functions that look as if they were planned but never introduced.
wpSupport,wpRelax,wpPatrol functions only contain the following code so they can't do anything.
private ["_group","_pos","_target","_wp"];
_group = [_this,0,grpnull,[grpnull]] call bis_fnc_param;
_pos = [_this,1,[],[[]],3] call bis_fnc_param;
_target = [_this,2,objnull,[objnull]] call bis_fnc_param;
_wp = [_group,currentwaypoint _group];
Hello,
thank you for your feedback.
Could you please tell us if this is happening every time or only in certain situation?
How long has this been an issue for you? Are you using any kind of mods? Also, please send us a screenshot of your Audio settings.
Thank you
- no mods
- happens every time
- Issue has been existing for serveral weeks (also on stable)
- Audio Settings:
Effects: 50%
Music: 50%
Radio: 100%
VON: 100%
Sound Sources: 128 -> lowering the value makes no difference, went through all of them
MIC: 100%
There is no right Attributes option in the menu when you select multiple units and right click.
You fist have to have entities menu open right click then select attributes then click MP that's not one click option as OP requested.
For vehicles that does not work and you have to go vehicle by vehicle then unit by unit as there is no MP option in vehicle only menu.
I could be missing something obvious but I haven't seen anything.
I'm not a fan of how it works in Eden when doing it for vehicles, you have to go through each crew member one by one as well.
Previously you open the vehicle menu then select the roles that were playable with one more click, now you have to click each unit and then select mp.
Ability to do so is already present in the Eden 3D editor. Just select all the units and select the Attributes entry from the right-click menu and place a check mark in the Multiplayer Control check box. This is equivalent of the Playable status of a unit.