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May 10 2016

Bohemia added a project to T79769: Crash right after initial Arma III logo with "loading addons": Arma 3.
May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Didn't mean to say walk, but jogging.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Still present in 1.48

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

That was a fast response. Thank you sir.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Om oops. Didn't mean to double post. I am not sure how it double posted. Please delete this if any administrator is passes by. The original is here http://feedback.arma3.com/view.php?id=21409

May 10 2016, 9:32 AM · Arma 3
Deadfast added a comment to T79768: A Transitioning to Vault animation bug.

No problem, resolved.

May 10 2016, 9:32 AM · Arma 3
Deadfast added a comment to T79767: A Transitioning to Vault animation bug.

Closing - duplicate of #0021410.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79768: A Transitioning to Vault animation bug: Arma 3.
May 10 2016, 9:32 AM · Arma 3
freexavier edited Steps To Reproduce on T79768: A Transitioning to Vault animation bug.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
sambucca added a comment to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.

hello iceman.
thanks! i guessed that that could be the issue.

in steam, my startup parameters are:

"-cpuCount=4 -exThreads=7 -maxMem=4096 -maxVram=2048 -noBenchmark -noLogs -noPause -noSplash -world=empty"

no mods mentioned.
i´d like to avoid uninstalling all mods just to play the campaign, because then, i cannot easily join an online co-op game with my community.
i`ll check if there`s a way to temporarily disable the mods so i can enjoy the single player campaign.

you mentioned that the PRC-343 is not present in the unmodded game. on that campaign mission, i am supposed to be issued with one.

is that due to the mod??

edit: i was able to relatively easily disable the mods in the configure menu of arma3.
will give the campaign another try..

thanks for your help!
edit 2: replayed the campaign, everything is working now..:)

May 10 2016, 9:32 AM · Arma 3
freexavier edited Steps To Reproduce on T79767: A Transitioning to Vault animation bug.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79767: A Transitioning to Vault animation bug: Arma 3.
May 10 2016, 9:32 AM · Arma 3
sambucca added a comment to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.

Hi!
thanks for the quick reply.

yes.
ACRE2, CSE and a United Operations modpack.

is there a possibility to start arma3 without mods enabled?

in arma2:CO, i used playwithsix to start arma2 with mods and if i just started arma from the desktop link which it created when installing from steam, it would load up without mods.

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.

Hello,
are you using any mods? For me, the rearming works without any problems.

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.

Hello,
yes, you can start Arma without any mods by either deleting them or running the game executable without any additional parameters. The problem is most probably caused by mod (PRC-343 is not present in unmoded game) in which case there is unfortunately nothing we can do about it.

May 10 2016, 9:32 AM · Arma 3
sambucca edited Steps To Reproduce on T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79766: Death Valley:despite carrying a PRC-343, it does not check the box.cannot continue: Arma 3.
May 10 2016, 9:32 AM · Arma 3
tom_48_97 added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Glad to read that, now switching to resolved :)

May 10 2016, 9:32 AM · Arma 3
cancerouspete added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

no noticed difference - 125% forces a vertical scrollbar in-addition to horiz., but 150% only forces horiz. scrollbar (might not be new)

solutions imho:
-removing duplicate button icons (each has 2) would save significant width;
-allowing window resizing; or,
-set window width based on the right edge of controls (buttons and panels -are- sized & scaled correctly)

May 10 2016, 9:32 AM · Arma 3
cancerouspete added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Well done - everything fits that matters (only issue is rightmost icons under-lap the folder buttons, but interferes with nothing); Calling it closed, thank you Tom & Co.

Edit: odd, i remember us previously having the ability to mark our own tickets as fixed/closed; get a access denied...

May 10 2016, 9:32 AM · Arma 3
tom_48_97 added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

We made quite a lot of modifications, do you still experience this issue?

Regarding the solution you've mentioned, it's something like the 3rd :)

May 10 2016, 9:32 AM · Arma 3
cancerouspete added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Confirmed, thats great!

All thats left now is the main Arma 3 Tools window, and this ticket will be closed

May 10 2016, 9:32 AM · Arma 3
BISWizard added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Hi,

AddonBuilder and Publisher in main branch now scales correctly when DPI is over 100%.

May 10 2016, 9:32 AM · Arma 3
tom_48_97 added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Hello, with the update 0.82, Arma3Tools.exe display should be better for you (even if it's not scaled), could you have a look? Thanks.

May 10 2016, 9:32 AM · Arma 3
Goomer added a comment to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.

Disable DPI-scaling in the applications properties until this is fixed.
Most applications don't scale well. Although i'm suprised since WPF applications are supposed to scale very well, without further doing by programmers.

May 10 2016, 9:32 AM · Arma 3
Iceman77 edited Steps To Reproduce on T79764: Please add an additional parameter to support module(s) that allows us to define time delay before next use.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.
May 10 2016, 9:32 AM · Arma 3
cancerouspete edited Steps To Reproduce on T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79764: Please add an additional parameter to support module(s) that allows us to define time delay before next use: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79765: Addon Builder +other tools, do not scale correctly with Windows Display settings: Arma 3.
May 10 2016, 9:32 AM · Arma 3
NomadVR added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

Thanks, I'll take a look at it when I get home. I didn't set that so it must have done it by itself. But it still doesn't fully explain why it SOMETIMES won't do the advanced model. I can understand why it won't work on modded choppers by default.

As for realism, I'm playing with a keyboard so yea... don't want a sim. Just wana fly choppers like I always have in ArmA.

EDIT: That worked, thanks.

May 10 2016, 9:32 AM · Arma 3
Benargee added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

There is also an optional key bind for engine on in controls. I set mine to ctrl + E. For Rotorlib I recommend using a analogue throttle for collective input, if you ever want to make the switch back to Rotorlib.

May 10 2016, 9:32 AM · Arma 3
NomadVR added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

Yea I have the engine on option keybound already and don't have any intention of using the advanced flight model any time soon as I was fine with how the helicopters were on the old flight model. That's about as realistic as I personally want it. Either way, I have no gaming controllers so it would be really awkward on keyboard.

May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

Thanks for the update. For further discussion or help, please visit the BI forums (http://forums.bistudio.com).

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].
May 10 2016, 9:32 AM · Arma 3
SilverDude added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

You are probably slamming your collective up and down. Watch the bar that fills up and look at which point your helicopter takes off.

But it seems you should just use the standard flight model since you are confused with the more realistic, advanced flight model.

Menu -> Options -> Game -> *right side* = 'advanced'- set it to 'standard'

Try slamming your collective up in a real helicopter and call me if you survive it. It will either boost uncontrolable into the air, or/and would rip your blades and maybe even engine apart.

May 10 2016, 9:32 AM · Arma 3
NomadVR edited Steps To Reproduce on T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev]: Arma 3.
May 10 2016, 9:32 AM · Arma 3
boonjate added a comment to T79762: Game not responding when starting a game from steam.

Update 31/10/2014 4:09 AM

The game somehow mysteriously returned to normal.

I wonder if the dev team just did their magic.

I will update this issue if anything happen again.

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79762: Game not responding when starting a game from steam.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79761: White screen.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79762: Game not responding when starting a game from steam: Arma 3.
May 10 2016, 9:32 AM · Arma 3
boonjate edited Steps To Reproduce on T79762: Game not responding when starting a game from steam.
May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

oh its works, thx

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Please disable the Epoch mode. Does it still happen>

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

done

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

No, it only happens when I try to access the MGT server, his IP address can be found in the provided video. Server Administration argues that GUID and my ID is not in the database of blocked users.

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Does it happen with disabled mods? Can you please upload your rpt file from the time it was happening?
C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Hello, does it happen also when you have no mods enabled and try to join any public server?

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- edited Steps To Reproduce on T79761: White screen.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79761: White screen: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bolo861 added a comment to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..

Vanilla game doesn t have any 12 gauge weapons so it is impossible to reproduce the error without any mod.

Regards.

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..

Are you experiencing this error even when playing with no mods? Thanks

May 10 2016, 9:32 AM · Arma 3
Bolo861 edited Steps To Reproduce on T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor".: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79759: Publisher crashes when selecting a PBO.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
shay_gman added a comment to T79759: Publisher crashes when selecting a PBO.

Any notes on resolving it? as it doesn't work on my side although status is resolved?!

May 10 2016, 9:32 AM · Arma 3
BIS_cooper added a comment to T79759: Publisher crashes when selecting a PBO.

hi, sorry for confusion. the fix is under testing now. will be released very soon. thx fot your patience

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79758: Taru generates lift even after main rotors are gone.: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Benargee edited Steps To Reproduce on T79758: Taru generates lift even after main rotors are gone..
May 10 2016, 9:32 AM · Arma 3
shay_gman edited Steps To Reproduce on T79759: Publisher crashes when selecting a PBO.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79759: Publisher crashes when selecting a PBO: Arma 3.
May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

Most likely they aren't included in their Virtual Arsenal.

Oh, and btw: What I described in note #0092120 is still an issue in stable v1.46.

May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79757: Vermin has the wrong color tracers..

Anybody else also notice the new weapons arsenal does not include any of the Vermin magazines? (Shrugs, maybe it's just a bug with 69th servers.)

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

The last 4 rounds of the standard Vermin magazine are also green.

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

One last thing and this is done. When I load a mag with only green tracers (the original tracer mag) the word "Tracer" is shown in the upper right corner next to the bullet count. The red and yellow tracer mags don't have this little hint. Can you change this, please? Thanks for your effort!

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

This issue is nearly solved on dev-branch. The only thing that is missing now is a description for the tracer only mags so we can see the color before we start shooting.

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79757: Vermin has the wrong color tracers..
May 10 2016, 9:32 AM · Arma 3
Bohemia edited Steps To Reproduce on T79757: Vermin has the wrong color tracers..
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79757: Vermin has the wrong color tracers.: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79755: ECH (Light) helmet too cluttered.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79756: Freeze due to explosions and loud sounds and big frame drops when going trough smoke or looking at it closely: Arma 3.
May 10 2016, 9:32 AM · Arma 3
SerMtm edited Steps To Reproduce on T79756: Freeze due to explosions and loud sounds and big frame drops when going trough smoke or looking at it closely.
May 10 2016, 9:32 AM · Arma 3
TACtiger added a comment to T79754: Network problems after refreshing servers list a few times....

I get this too,a lot. I have to quit the game and wait for 5-10 min. its a pain when a server has reserved slots because you join thinking there are 20 slots remaining only to be kicked and the server list is then blank. Is there any way to stop the list from refreshing? I'd rather an old list than no list. i used to think that it would be fixed in the next update, haha that was years ago. it needs more options so we can fine tune it to our situation.

May 10 2016, 9:32 AM · Arma 3
hollowpoint added a comment to T79754: Network problems after refreshing servers list a few times....

I have this too seems most BI games have this problem

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79755: ECH (Light) helmet too cluttered: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79754: Network problems after refreshing servers list a few times...: Arma 3.
May 10 2016, 9:32 AM · Arma 3
SerMtm edited Steps To Reproduce on T79754: Network problems after refreshing servers list a few times....
May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79753: VON "Choppy" on servers.

Duplicate of Bug #21394

Duplicate of Bug #18733, "Global chat is laggy in almost every server"?

May 10 2016, 9:32 AM · Arma 3
Anarchist edited Steps To Reproduce on T79753: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79753: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79752: VON "Choppy" on servers.

Duplicate of Bug #21395

Duplicate of Bug #18733, "Global chat is laggy in almost every server"?

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79753: VON "Choppy" on servers: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Anarchist edited Steps To Reproduce on T79752: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
theriff added a comment to T79751: can't enter boat in Tipping point mission.

Hi, I have uploaded my save file. I also do not use any mods. I only bought and installed Arma 3 during the free weekend.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79752: VON "Choppy" on servers: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79752: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79751: can't enter boat in Tipping point mission.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
DirtyMcNastys added a comment to T79751: can't enter boat in Tipping point mission.

Not able to load auto save data as to large for upload, can send via other means if needed, i have the digital deluxe version and have not changed any of the settings in regards to Mods, so i would imagine they are all active

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Thanks for the feedback!
This issue should be fixed in current version of dev branch. Fix should be a part of the next stable update.

May 10 2016, 9:32 AM · Arma 3
theriff edited Steps To Reproduce on T79751: can't enter boat in Tipping point mission.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79751: can't enter boat in Tipping point mission.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79751: can't enter boat in Tipping point mission: Arma 3.
May 10 2016, 9:32 AM · Arma 3
DirtyMcNastys added a comment to T79751: can't enter boat in Tipping point mission.

i also have this problem, i have restarted the mission several times and still have the same result, i have the digital deluxe version, i have recorded it and uploaded a video on Youtube to help http://youtu.be/qnVZAW5Urxc

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Hi, I wasn't able to reproduce this issue. Are you playing with mods? Are you able to reproduce this issue even with no mods enabled? Could you please attach your save files? Thanks

May 10 2016, 9:32 AM · Arma 3
joostSidy added a comment to T79750: RESOLVED.

The static launchers need their own tickets, it's something different.

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

ok i will start a new one.

May 10 2016, 9:32 AM · Arma 3
mickeymen added a comment to T79750: RESOLVED.

"hard to reproduce ?"
I can't check because I'm out of my town/

"The static launchers need their own tickets, it's something different"
Agree

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

Why you need a Video ? Place enemy static AA in editor and blow it up with detonation.... hard to reproduce ?

May 10 2016, 9:32 AM · Arma 3