Didn't mean to say walk, but jogging.
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Arma 3 Activity
May 10 2016
Still present in 1.48
That was a fast response. Thank you sir.
Om oops. Didn't mean to double post. I am not sure how it double posted. Please delete this if any administrator is passes by. The original is here http://feedback.arma3.com/view.php?id=21409
No problem, resolved.
Closing - duplicate of #0021410.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
hello iceman.
thanks! i guessed that that could be the issue.
in steam, my startup parameters are:
"-cpuCount=4 -exThreads=7 -maxMem=4096 -maxVram=2048 -noBenchmark -noLogs -noPause -noSplash -world=empty"
no mods mentioned.
i´d like to avoid uninstalling all mods just to play the campaign, because then, i cannot easily join an online co-op game with my community.
i`ll check if there`s a way to temporarily disable the mods so i can enjoy the single player campaign.
you mentioned that the PRC-343 is not present in the unmodded game. on that campaign mission, i am supposed to be issued with one.
is that due to the mod??
edit: i was able to relatively easily disable the mods in the configure menu of arma3.
will give the campaign another try..
thanks for your help!
edit 2: replayed the campaign, everything is working now..:)
Hi!
thanks for the quick reply.
yes.
ACRE2, CSE and a United Operations modpack.
is there a possibility to start arma3 without mods enabled?
in arma2:CO, i used playwithsix to start arma2 with mods and if i just started arma from the desktop link which it created when installing from steam, it would load up without mods.
Hello,
are you using any mods? For me, the rearming works without any problems.
Hello,
yes, you can start Arma without any mods by either deleting them or running the game executable without any additional parameters. The problem is most probably caused by mod (PRC-343 is not present in unmoded game) in which case there is unfortunately nothing we can do about it.
Glad to read that, now switching to resolved :)
no noticed difference - 125% forces a vertical scrollbar in-addition to horiz., but 150% only forces horiz. scrollbar (might not be new)
solutions imho:
-removing duplicate button icons (each has 2) would save significant width;
-allowing window resizing; or,
-set window width based on the right edge of controls (buttons and panels -are- sized & scaled correctly)
Well done - everything fits that matters (only issue is rightmost icons under-lap the folder buttons, but interferes with nothing); Calling it closed, thank you Tom & Co.
Edit: odd, i remember us previously having the ability to mark our own tickets as fixed/closed; get a access denied...
We made quite a lot of modifications, do you still experience this issue?
Regarding the solution you've mentioned, it's something like the 3rd :)
Confirmed, thats great!
All thats left now is the main Arma 3 Tools window, and this ticket will be closed
Hi,
AddonBuilder and Publisher in main branch now scales correctly when DPI is over 100%.
Hello, with the update 0.82, Arma3Tools.exe display should be better for you (even if it's not scaled), could you have a look? Thanks.
Disable DPI-scaling in the applications properties until this is fixed.
Most applications don't scale well. Although i'm suprised since WPF applications are supposed to scale very well, without further doing by programmers.
Thanks, I'll take a look at it when I get home. I didn't set that so it must have done it by itself. But it still doesn't fully explain why it SOMETIMES won't do the advanced model. I can understand why it won't work on modded choppers by default.
As for realism, I'm playing with a keyboard so yea... don't want a sim. Just wana fly choppers like I always have in ArmA.
EDIT: That worked, thanks.
There is also an optional key bind for engine on in controls. I set mine to ctrl + E. For Rotorlib I recommend using a analogue throttle for collective input, if you ever want to make the switch back to Rotorlib.
Yea I have the engine on option keybound already and don't have any intention of using the advanced flight model any time soon as I was fine with how the helicopters were on the old flight model. That's about as realistic as I personally want it. Either way, I have no gaming controllers so it would be really awkward on keyboard.
Thanks for the update. For further discussion or help, please visit the BI forums (http://forums.bistudio.com).
You are probably slamming your collective up and down. Watch the bar that fills up and look at which point your helicopter takes off.
But it seems you should just use the standard flight model since you are confused with the more realistic, advanced flight model.
Menu -> Options -> Game -> *right side* = 'advanced'- set it to 'standard'
Try slamming your collective up in a real helicopter and call me if you survive it. It will either boost uncontrolable into the air, or/and would rip your blades and maybe even engine apart.
Update 31/10/2014 4:09 AM
The game somehow mysteriously returned to normal.
I wonder if the dev team just did their magic.
I will update this issue if anything happen again.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Please disable the Epoch mode. Does it still happen>
No, it only happens when I try to access the MGT server, his IP address can be found in the provided video. Server Administration argues that GUID and my ID is not in the database of blocked users.
Does it happen with disabled mods? Can you please upload your rpt file from the time it was happening?
C:\Users\<Name>\AppData\Local\Arma 3\
Hello, does it happen also when you have no mods enabled and try to join any public server?
Vanilla game doesn t have any 12 gauge weapons so it is impossible to reproduce the error without any mod.
Regards.
Are you experiencing this error even when playing with no mods? Thanks
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Any notes on resolving it? as it doesn't work on my side although status is resolved?!
hi, sorry for confusion. the fix is under testing now. will be released very soon. thx fot your patience
Most likely they aren't included in their Virtual Arsenal.
Oh, and btw: What I described in note #0092120 is still an issue in stable v1.46.
Anybody else also notice the new weapons arsenal does not include any of the Vermin magazines? (Shrugs, maybe it's just a bug with 69th servers.)
The last 4 rounds of the standard Vermin magazine are also green.
One last thing and this is done. When I load a mag with only green tracers (the original tracer mag) the word "Tracer" is shown in the upper right corner next to the bullet count. The red and yellow tracer mags don't have this little hint. Can you change this, please? Thanks for your effort!
This issue is nearly solved on dev-branch. The only thing that is missing now is a description for the tracer only mags so we can see the color before we start shooting.
I get this too,a lot. I have to quit the game and wait for 5-10 min. its a pain when a server has reserved slots because you join thinking there are 20 slots remaining only to be kicked and the server list is then blank. Is there any way to stop the list from refreshing? I'd rather an old list than no list. i used to think that it would be fixed in the next update, haha that was years ago. it needs more options so we can fine tune it to our situation.
I have this too seems most BI games have this problem
Duplicate of Bug #21394
Duplicate of Bug #18733, "Global chat is laggy in almost every server"?
Duplicate of Bug #21395
Duplicate of Bug #18733, "Global chat is laggy in almost every server"?
Hi, I have uploaded my save file. I also do not use any mods. I only bought and installed Arma 3 during the free weekend.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Not able to load auto save data as to large for upload, can send via other means if needed, i have the digital deluxe version and have not changed any of the settings in regards to Mods, so i would imagine they are all active
Thanks for the feedback!
This issue should be fixed in current version of dev branch. Fix should be a part of the next stable update.
i also have this problem, i have restarted the mission several times and still have the same result, i have the digital deluxe version, i have recorded it and uploaded a video on Youtube to help http://youtu.be/qnVZAW5Urxc
Hi, I wasn't able to reproduce this issue. Are you playing with mods? Are you able to reproduce this issue even with no mods enabled? Could you please attach your save files? Thanks
The static launchers need their own tickets, it's something different.
"hard to reproduce ?"
I can't check because I'm out of my town/
"The static launchers need their own tickets, it's something different"
Agree
Why you need a Video ? Place enemy static AA in editor and blow it up with detonation.... hard to reproduce ?