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May 10 2016

Benargee added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

There is also an optional key bind for engine on in controls. I set mine to ctrl + E. For Rotorlib I recommend using a analogue throttle for collective input, if you ever want to make the switch back to Rotorlib.

May 10 2016, 9:32 AM · Arma 3
NomadVR added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

Yea I have the engine on option keybound already and don't have any intention of using the advanced flight model any time soon as I was fine with how the helicopters were on the old flight model. That's about as realistic as I personally want it. Either way, I have no gaming controllers so it would be really awkward on keyboard.

May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

Thanks for the update. For further discussion or help, please visit the BI forums (http://forums.bistudio.com).

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].
May 10 2016, 9:32 AM · Arma 3
SilverDude added a comment to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].

You are probably slamming your collective up and down. Watch the bar that fills up and look at which point your helicopter takes off.

But it seems you should just use the standard flight model since you are confused with the more realistic, advanced flight model.

Menu -> Options -> Game -> *right side* = 'advanced'- set it to 'standard'

Try slamming your collective up in a real helicopter and call me if you survive it. It will either boost uncontrolable into the air, or/and would rip your blades and maybe even engine apart.

May 10 2016, 9:32 AM · Arma 3
NomadVR edited Steps To Reproduce on T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev].
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79763: New Helicopters DLC Caused Dramatic Change in Controls [Dev]: Arma 3.
May 10 2016, 9:32 AM · Arma 3
boonjate added a comment to T79762: Game not responding when starting a game from steam.

Update 31/10/2014 4:09 AM

The game somehow mysteriously returned to normal.

I wonder if the dev team just did their magic.

I will update this issue if anything happen again.

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79762: Game not responding when starting a game from steam.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79761: White screen.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79762: Game not responding when starting a game from steam: Arma 3.
May 10 2016, 9:32 AM · Arma 3
boonjate edited Steps To Reproduce on T79762: Game not responding when starting a game from steam.
May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

oh its works, thx

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Please disable the Epoch mode. Does it still happen>

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

done

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- added a comment to T79761: White screen.

No, it only happens when I try to access the MGT server, his IP address can be found in the provided video. Server Administration argues that GUID and my ID is not in the database of blocked users.

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Does it happen with disabled mods? Can you please upload your rpt file from the time it was happening?
C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79761: White screen.

Hello, does it happen also when you have no mods enabled and try to join any public server?

May 10 2016, 9:32 AM · Arma 3
BT6aH3au-- edited Steps To Reproduce on T79761: White screen.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79761: White screen: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bolo861 added a comment to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..

Vanilla game doesn t have any 12 gauge weapons so it is impossible to reproduce the error without any mod.

Regards.

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..

Are you experiencing this error even when playing with no mods? Thanks

May 10 2016, 9:32 AM · Arma 3
Bolo861 edited Steps To Reproduce on T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor".: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79759: Publisher crashes when selecting a PBO.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
shay_gman added a comment to T79759: Publisher crashes when selecting a PBO.

Any notes on resolving it? as it doesn't work on my side although status is resolved?!

May 10 2016, 9:32 AM · Arma 3
BIS_cooper added a comment to T79759: Publisher crashes when selecting a PBO.

hi, sorry for confusion. the fix is under testing now. will be released very soon. thx fot your patience

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79758: Taru generates lift even after main rotors are gone.: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Benargee edited Steps To Reproduce on T79758: Taru generates lift even after main rotors are gone..
May 10 2016, 9:32 AM · Arma 3
shay_gman edited Steps To Reproduce on T79759: Publisher crashes when selecting a PBO.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79759: Publisher crashes when selecting a PBO: Arma 3.
May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

Most likely they aren't included in their Virtual Arsenal.

Oh, and btw: What I described in note #0092120 is still an issue in stable v1.46.

May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79757: Vermin has the wrong color tracers..

Anybody else also notice the new weapons arsenal does not include any of the Vermin magazines? (Shrugs, maybe it's just a bug with 69th servers.)

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

The last 4 rounds of the standard Vermin magazine are also green.

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

One last thing and this is done. When I load a mag with only green tracers (the original tracer mag) the word "Tracer" is shown in the upper right corner next to the bullet count. The red and yellow tracer mags don't have this little hint. Can you change this, please? Thanks for your effort!

May 10 2016, 9:32 AM · Arma 3
StormhawkV added a comment to T79757: Vermin has the wrong color tracers..

This issue is nearly solved on dev-branch. The only thing that is missing now is a description for the tracer only mags so we can see the color before we start shooting.

May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79757: Vermin has the wrong color tracers..
May 10 2016, 9:32 AM · Arma 3
Bohemia edited Steps To Reproduce on T79757: Vermin has the wrong color tracers..
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79757: Vermin has the wrong color tracers.: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79755: ECH (Light) helmet too cluttered.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79756: Freeze due to explosions and loud sounds and big frame drops when going trough smoke or looking at it closely: Arma 3.
May 10 2016, 9:32 AM · Arma 3
SerMtm edited Steps To Reproduce on T79756: Freeze due to explosions and loud sounds and big frame drops when going trough smoke or looking at it closely.
May 10 2016, 9:32 AM · Arma 3
TACtiger added a comment to T79754: Network problems after refreshing servers list a few times....

I get this too,a lot. I have to quit the game and wait for 5-10 min. its a pain when a server has reserved slots because you join thinking there are 20 slots remaining only to be kicked and the server list is then blank. Is there any way to stop the list from refreshing? I'd rather an old list than no list. i used to think that it would be fixed in the next update, haha that was years ago. it needs more options so we can fine tune it to our situation.

May 10 2016, 9:32 AM · Arma 3
hollowpoint added a comment to T79754: Network problems after refreshing servers list a few times....

I have this too seems most BI games have this problem

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79755: ECH (Light) helmet too cluttered: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79754: Network problems after refreshing servers list a few times...: Arma 3.
May 10 2016, 9:32 AM · Arma 3
SerMtm edited Steps To Reproduce on T79754: Network problems after refreshing servers list a few times....
May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79753: VON "Choppy" on servers.

Duplicate of Bug #21394

Duplicate of Bug #18733, "Global chat is laggy in almost every server"?

May 10 2016, 9:32 AM · Arma 3
Anarchist edited Steps To Reproduce on T79753: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79753: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
rogerx added a comment to T79752: VON "Choppy" on servers.

Duplicate of Bug #21395

Duplicate of Bug #18733, "Global chat is laggy in almost every server"?

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79753: VON "Choppy" on servers: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Anarchist edited Steps To Reproduce on T79752: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
theriff added a comment to T79751: can't enter boat in Tipping point mission.

Hi, I have uploaded my save file. I also do not use any mods. I only bought and installed Arma 3 during the free weekend.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79752: VON "Choppy" on servers: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79752: VON "Choppy" on servers.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79751: can't enter boat in Tipping point mission.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
DirtyMcNastys added a comment to T79751: can't enter boat in Tipping point mission.

Not able to load auto save data as to large for upload, can send via other means if needed, i have the digital deluxe version and have not changed any of the settings in regards to Mods, so i would imagine they are all active

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Thanks for the feedback!
This issue should be fixed in current version of dev branch. Fix should be a part of the next stable update.

May 10 2016, 9:32 AM · Arma 3
theriff edited Steps To Reproduce on T79751: can't enter boat in Tipping point mission.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79751: can't enter boat in Tipping point mission.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79751: can't enter boat in Tipping point mission: Arma 3.
May 10 2016, 9:32 AM · Arma 3
DirtyMcNastys added a comment to T79751: can't enter boat in Tipping point mission.

i also have this problem, i have restarted the mission several times and still have the same result, i have the digital deluxe version, i have recorded it and uploaded a video on Youtube to help http://youtu.be/qnVZAW5Urxc

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Hi, I wasn't able to reproduce this issue. Are you playing with mods? Are you able to reproduce this issue even with no mods enabled? Could you please attach your save files? Thanks

May 10 2016, 9:32 AM · Arma 3
joostSidy added a comment to T79750: RESOLVED.

The static launchers need their own tickets, it's something different.

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

ok i will start a new one.

May 10 2016, 9:32 AM · Arma 3
mickeymen added a comment to T79750: RESOLVED.

"hard to reproduce ?"
I can't check because I'm out of my town/

"The static launchers need their own tickets, it's something different"
Agree

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

Why you need a Video ? Place enemy static AA in editor and blow it up with detonation.... hard to reproduce ?

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

Problem still apears with static AA Launchers. The unit is still attached to it while hes dead. Its funny to blow them up.. so the AA flying in the sky while the unit is still attached.

May 10 2016, 9:32 AM · Arma 3
mickeymen added a comment to T79750: RESOLVED.

@R34P3R, I have not seen this problem again. If you provide a video example, then it will be more clear

May 10 2016, 9:32 AM · Arma 3
mickeymen added a comment to T79750: RESOLVED.

@freexavier
Now I don't see this problem on your computer.
So this has been fixed

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79750: RESOLVED.

Is it? Nice to hear.

May 10 2016, 9:32 AM · Arma 3
Benargee added a comment to T79750: RESOLVED.

They don't fall like this all the time, but it does happen enough. Rarely in the field would a rocket launcher fall upright. The model should be made with a slight point on the collision model. This would ensure it never balances like this.

May 10 2016, 9:32 AM · Arma 3
mickeymen added a comment to T79750: RESOLVED.

In one of the last updates it was fixed.
Now should be "resolved"

May 10 2016, 9:32 AM · Arma 3
Goomer added a comment to T79750: RESOLVED.

What do you expect when these things fall to the ground almost perfectly upright? Looks fine to me.
The problem i'm having with this is, that explosions or bullets don't apply any force to ragdolls. Thus making them and their equipment always collapse in the same way if they're on even ground.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79750: RESOLVED.

It looks like as if it was their... nvm

May 10 2016, 9:32 AM · Arma 3
mickeymen edited Steps To Reproduce on T79750: RESOLVED.
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79750: RESOLVED: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79749: Taru and Huron cannot fly inverted.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:32 AM · Arma 3
Benargee added a comment to T79749: Taru and Huron cannot fly inverted.

I guess so. But in regards to Rotorlib, other helicopters have no problem flying inverted. How can mod makers choose if they have a restrictive autopilot enabled or not? If there is an auto pilot, why does the standard flight model allow inverted flight?

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79749: Taru and Huron cannot fly inverted.

Hello,
this is intended behavior. Both helicopters are made with a helping autopilot in mind. Also, when axes are being changed, the Rotorlib sometimes is capable of crazy computations and crashes of the game.

May 10 2016, 9:32 AM · Arma 3
Benargee edited Steps To Reproduce on T79749: Taru and Huron cannot fly inverted.
May 10 2016, 9:32 AM · Arma 3
Fireball added a comment to T79748: Arma 3 stuck on receiving data.

You shouldn't play using VPN, as there might be traffic not returning properly to the player or UDP streams are simply becoming unreliable.

There is - to best of my knowledge - no intentional blocking, but it might simply not be intended to play A3 MP using VPN. Usually there's also no reason to do so.

Thanks for the update.

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79749: Taru and Huron cannot fly inverted: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Insanity8016 added a comment to T79748: Arma 3 stuck on receiving data.

Do you guys block VPNs ?

May 10 2016, 9:32 AM · Arma 3
Insanity8016 edited Steps To Reproduce on T79748: Arma 3 stuck on receiving data.
May 10 2016, 9:32 AM · Arma 3
Insanity8016 added a comment to T79748: Arma 3 stuck on receiving data.

I found out if I turn off my VyprVpn, it seems to work properly, although it should still work on the VPN because all the ports are open. There still seems to be something not adding up...

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79748: Arma 3 stuck on receiving data: Arma 3.
May 10 2016, 9:32 AM · Arma 3
BadlyPk edited Steps To Reproduce on T79747: I keep missing 37 files every now and then, which makes me not able to see text in the menu.
May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79746: CTD when it should hit main menu (after splash screens).

Hello,
thanks for the report, I have assigned your issue to the programmers.

May 10 2016, 9:32 AM · Arma 3
Heaney added a comment to T79746: CTD when it should hit main menu (after splash screens).

Dev build works and does not crash. I can play and everything.

*HOWEVER* there is no sound, even when -nosound is not in the launch parameters.

I have attached the RPT from this session (opening game, going into editor, shooting).

In terms of sound hardware:

Motherboard is P8Z68-V with latest onboard audio drivers
USB monitor speakers plugged in
USB headset 'Corsair Vengeance 1500 v2' plugged in (I've tried with plugged out)

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79747: I keep missing 37 files every now and then, which makes me not able to see text in the menu: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Heaney added a comment to T79746: CTD when it should hit main menu (after splash screens).

Nope, still crashes in the same place & way.

(I have attached the new crashlogs, all 3 of course)

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79746: CTD when it should hit main menu (after splash screens).

Is it possible for you to switch to Steam Dev version and try the -nosound again? It would help us as we added some diagnostics to the engine.
Thank you very much.

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

May 10 2016, 9:32 AM · Arma 3
Iceman added a comment to T79746: CTD when it should hit main menu (after splash screens).

Hey, there seems to be a problem with sound. Could you please try to launch Arma with -nosound parameter? It will not play any sounds but should not crash and we will then now where to look for solution. Thank you very much.
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters

May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79746: CTD when it should hit main menu (after splash screens): Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79746: CTD when it should hit main menu (after splash screens).
May 10 2016, 9:32 AM · Arma 3
Heaney edited Steps To Reproduce on T79746: CTD when it should hit main menu (after splash screens).
May 10 2016, 9:32 AM · Arma 3
Bohemia added a project to T79745: I can't find the MP missions created by the devteam to upload on a server: Arma 3.
May 10 2016, 9:32 AM · Arma 3
Bohemia updated subscribers of T79744: Technical proposal for body armor system.
May 10 2016, 9:32 AM · Arma 3