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May 10 2016

Fennek edited Steps To Reproduce on T79744: Technical proposal for body armor system.
May 10 2016, 9:32 AM · Arma 3
SilverDude added a comment to T79744: Technical proposal for body armor system.

So that means, if you are shot in the arm pit(not armored), it kills you as fast as if you would not be wearing armor?

That would be great. Then it would not give your entire torso more health. Also it would only be realistic.

May 10 2016, 9:32 AM · Arma 3
kihpo071 edited Steps To Reproduce on T79745: I can't find the MP missions created by the devteam to upload on a server.
May 10 2016, 9:32 AM · Arma 3
RandomPlayer added a comment to T79743: Imperial Measurement System.

Having two systems could cause communication issues though.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79744: Technical proposal for body armor system: Arma 3.
May 10 2016, 9:31 AM · Arma 3
SilverDude added a comment to T79743: Imperial Measurement System.

@RandomPlayer

That is a good point.

May 10 2016, 9:31 AM · Arma 3
Benargee added a comment to T79743: Imperial Measurement System.

Almost every other sim game has this option why not arma? I prefer Metric myself but a user friendly option should be available.

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79743: Imperial Measurement System.

Have you already tried http://community.bistudio.com/wiki/setSystemOfUnits ?

May 10 2016, 9:31 AM · Arma 3
Bohemia added a comment to T79743: Imperial Measurement System.

I assume the above link works in startup parameters? However I think it would be a lot easier to add into the options to make it more accessible to the common player.

May 10 2016, 9:31 AM · Arma 3
SilverDude added a comment to T79743: Imperial Measurement System.

Even though I am american, I do not like the imperial measurement system.
Meter is in my opinion better, but you should be able to switch between them. Especially when you are used to it.

May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79743: Imperial Measurement System.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79743: Imperial Measurement System: Arma 3.
May 10 2016, 9:31 AM · Arma 3
harveybirdman420 added a comment to T79742: Arma 3 stopped working at Mutliplayer menu..

I have updated the driver multiple times and did so after frsh install of windows, any other fixes maybe?

May 10 2016, 9:31 AM · Arma 3
Bohemia edited Steps To Reproduce on T79743: Imperial Measurement System.
May 10 2016, 9:31 AM · Arma 3
Fireball added a comment to T79742: Arma 3 stopped working at Mutliplayer menu..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
harveybirdman420 edited Steps To Reproduce on T79742: Arma 3 stopped working at Mutliplayer menu..
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79742: Arma 3 stopped working at Mutliplayer menu..

Hello,
this is a known problem with Killer Network card. Please try to update your card's drivers, the problem should disappear.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79742: Arma 3 stopped working at Mutliplayer menu.: Arma 3.
May 10 2016, 9:31 AM · Arma 3
kavno added a comment to T79741: CH-67 should float similarly to the CH-47?.

http://www.boeing.com/boeing/companyoffices/gallery/images/military/rotorcraft/ch47d/US-Army-Chinook-2.page?

standard ch-47

May 10 2016, 9:31 AM · Arma 3
kavno added a comment to T79741: CH-67 should float similarly to the CH-47?.

i forgot about the floats on that one lol. the cargo bay actually submerges to about a foot at the shallowest when open with the floats, but the standard ch47 can do that as well but the collective cant be lowered all the way. needs just a bit of lift to 'sit' on the water. I believe its something like 5 min to sink complete in a water ditch scenario. most commercial aircraft are designed to stay afloat for roughly half an hour to facilitate evacuation, military is just long enough for crew to escape therefor we should be able to softly drop a helo in the water and swim away when something fails. with the new physics we need better collisions.

May 10 2016, 9:31 AM · Arma 3
heyvern69 added a comment to T79741: CH-67 should float similarly to the CH-47?.

Different helo, but same modifications could be applied to a futuristic helo.

http://www.boeing.com/boeing/companyoffices/gallery/images/military/rotorcraft/ch47sd/dvd-110-07.page?

May 10 2016, 9:31 AM · Arma 3
Unknown Object (User) added a comment to T79741: CH-67 should float similarly to the CH-47?.

what do you mean the chopper can float in its fuel tanks? fuel is heavier than water, even if that's true it would only float in case the chopper had under 1/3 of fuel, more or less, and when i say "float" i mean "not sink", not "keeping the cargo bay out of the water"

May 10 2016, 9:31 AM · Arma 3
Peter added a comment to T79741: CH-67 should float similarly to the CH-47?.

@Dr_Death remember that the fuel has a density about .8 depending the kind of fuel and temperature due this way the fuel is always lighter than the water.
Anyways the aircraft doesnt float over its fuel tanks itself, is over the belly. About the ramp open or close I had no info about that.

May 10 2016, 9:31 AM · Arma 3
Chairborne added a comment to T79741: CH-67 should float similarly to the CH-47?.

http://en.wikipedia.org/wiki/Amphibious_helicopter

If my physics lessons from high school don't betray me, by Archimedes' principle an object can float even if it's heavier as long as it displaces enough water.
It would be nice to have, and i hope the devs fix the collisions, helicopters explode in the most ridiculous circumstances.
Making a crash landing results almost always in instantaneous explosions.

May 10 2016, 9:31 AM · Arma 3
Chairborne added a comment to T79741: CH-67 should float similarly to the CH-47?.

Pretty sure the cargo doors are not watertight, also it floats to recover or drop equipment in water, if the cargo door was to be closed then how would you do that?

May 10 2016, 9:31 AM · Arma 3
Peter added a comment to T79741: CH-67 should float similarly to the CH-47?.

Upvoted and agree with all written above.

May 10 2016, 9:31 AM · Arma 3
SilverDude added a comment to T79741: CH-67 should float similarly to the CH-47?.

I like both of your points. Helicopters need better collision physics with, well... everything.

Helicopter + water = kaboom
Helicopter + stone = kaboom
Helicopter + bush = kaboom

Oh, and my "favorite":

Helicopter tips over = michael bay movie

I wish they would at least make them more tough against crashes/flipping over/water. Landing with a Huron in the water and recovering divers/boats would be pretty epic.

May 10 2016, 9:31 AM · Arma 3
kavno edited Steps To Reproduce on T79741: CH-67 should float similarly to the CH-47?.
May 10 2016, 9:31 AM · Arma 3
SnakePlissken added a comment to T79741: CH-67 should float similarly to the CH-47?.

It is very strange the helicopter to sink only 15% in water and its rotor and ruined.

May 10 2016, 9:31 AM · Arma 3
WhatsCS added a comment to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..

Alright, I tested everything out, turns out the rpt files didn't lie and it was in fact a mod. The reason it crashed still when I tried to play vanilla was because arma was launching with the mods for some reason, but so far so good. Thanks for the reply I guess. I'll make another ticket or re-open this if I find another issue.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79741: CH-67 should float similarly to the CH-47?: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..

Glad it's ok now.

May 10 2016, 9:31 AM · Arma 3
Fireball added a comment to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
WhatsCS added a comment to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..

I"ve uploaded the rpt, it could have been a mod now that I read it, but this has happened even when launching through the arma 3 launcher without any addons attached.

May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..

Hello,
coulf you please upload also your rpt file?

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash.: Arma 3.
May 10 2016, 9:31 AM · Arma 3
WhatsCS edited Steps To Reproduce on T79740: Either while joining a server, during downloading of a mission or randomly during gameplay the game will suddenly crash..
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79739: Game freezes, have to force close, lose scenerio save.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:31 AM · Arma 3
Rangerscott edited Steps To Reproduce on T79739: Game freezes, have to force close, lose scenerio save.
May 10 2016, 9:31 AM · Arma 3
kavno added a comment to T79738: M-900 & xH-9's feels way to heavy/ underpowered, especially the AH-9.

I agree they're a bit underpowered. The MD-500 is quite capable and I would assume its offspring would only be more powerful.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79739: Game freezes, have to force close, lose scenerio save: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79738: M-900 & xH-9's feels way to heavy/ underpowered, especially the AH-9: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Benargee edited Steps To Reproduce on T79738: M-900 & xH-9's feels way to heavy/ underpowered, especially the AH-9.
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79737: Problems "I served eaten".

Hello,
this is a known issue for current Stable branch and will be fixed in another. It happens only when you fail the first task of the mission.

May 10 2016, 9:31 AM · Arma 3
Fireball added a comment to T79737: Problems "I served eaten".

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
Raiderpoer added a comment to T79737: Problems "I served eaten".

I found two enemies inside a rock. As I walk into the rock with the intention to kill, I kill them.

May 10 2016, 9:31 AM · Arma 3
Raiderpoer added a comment to T79737: Problems "I served eaten".

As much as I repeat the mission, never fails to happen

May 10 2016, 9:31 AM · Arma 3
Raiderpoer edited Steps To Reproduce on T79737: Problems "I served eaten".
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79737: Problems "I served eaten": Arma 3.
May 10 2016, 9:31 AM · Arma 3
DenisP edited Steps To Reproduce on T79736: Give Kerry his old shirt back.
May 10 2016, 9:31 AM · Arma 3
Adam added a comment to T79735: PhysX86_dll related crashes.

Issue is fixed. If you experience anymore crashes please create a new issue. Thank you.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79736: Give Kerry his old shirt back: Arma 3.
May 10 2016, 9:31 AM · Arma 3
ECID edited Steps To Reproduce on T79735: PhysX86_dll related crashes.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79735: PhysX86_dll related crashes: Arma 3.
May 10 2016, 9:31 AM · Arma 3
SilverDude added a comment to T79734: Improving Black vest equipment.

Upvoted.
More useful content is always good.

May 10 2016, 9:31 AM · Arma 3
DenisP edited Steps To Reproduce on T79734: Improving Black vest equipment.
May 10 2016, 9:31 AM · Arma 3
herzdomme edited Steps To Reproduce on T79733: Präsentation Nato.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79734: Improving Black vest equipment: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79733: Präsentation Nato: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Laxemann added a comment to T79732: Please add the possibility of specifically detecting trees.

So, I checked it and it's been around 0.002 secs for ~30m or so.
Thanks for pointing that out, mate, I'll see if this fits my needs. :)

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79732: Please add the possibility of specifically detecting trees.

0.00089s (0.89ms) in the middle of a forest for me with 30 radius (22 trees counted)

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79732: Please add the possibility of specifically detecting trees.

what about:

trees = [];
{
if ((str _x) find ": t_" > -1) then {

		trees pushBack _x;

};
} forEach nearestObjects [player, [], 100];

May 10 2016, 9:31 AM · Arma 3
Laxemann added a comment to T79732: Please add the possibility of specifically detecting trees.

Hm, I by far am no master to sqf, but this looks performance heavy.
I'm aiming for a solution that will be called for each shot.
Do you think this is a practicable way?
(Can't test it right now)

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79732: Please add the possibility of specifically detecting trees: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Laxemann edited Steps To Reproduce on T79732: Please add the possibility of specifically detecting trees.
May 10 2016, 9:31 AM · Arma 3
WhiskeyBravo9er edited Steps To Reproduce on T79731: Movement orders to AI in single player scenarios dot not work.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79731: Movement orders to AI in single player scenarios dot not work: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Benargee added a comment to T79730: Please make script HELP window bigger [PICTURE].

+1

Make it bigger or sizable and add a scroll bar please.

May 10 2016, 9:31 AM · Arma 3
F2kSel added a comment to T79730: Please make script HELP window bigger [PICTURE].

All the init/on/act boxes are also much harder to use now they are smaller in A3, it splits the lines of code making it harder to follow.

There is generally so much wasted space in the editor menus it's criminal.

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79730: Please make script HELP window bigger [PICTURE].

I had to load arma3.exe into hexeditor to read the rest.

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79730: Please make script HELP window bigger [PICTURE].
May 10 2016, 9:31 AM · Arma 3
TakeHomeTheCup added a comment to T79730: Please make script HELP window bigger [PICTURE].

There's no way to scroll in this window, can't they just add that?
Arma 2's script help window was big.

May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79730: Please make script HELP window bigger [PICTURE].
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79729: 155mm Laser Guided rounds behave like Guided ones: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79730: Please make script HELP window bigger [PICTURE]: Arma 3.
May 10 2016, 9:31 AM · Arma 3
the_Demongod edited Steps To Reproduce on T79729: 155mm Laser Guided rounds behave like Guided ones.
May 10 2016, 9:31 AM · Arma 3
ozdeadmeat added a comment to T79728: Multiplayer Score Variable extraction.

oh, and player deaths should be in there also.

[<inf Kills>, <Vehicle Kills>, <Air Kills>, <playerdeaths>, <TeamKills>]

May 10 2016, 9:31 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T79728: Multiplayer Score Variable extraction.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79728: Multiplayer Score Variable extraction: Arma 3.
May 10 2016, 9:31 AM · Arma 3
TAWTonic added a comment to T79727: Data paramater for lbSetData command should accept object, number, and array etc.

Being able to store data types other then a string in a data field for GUI's would be a very nice change in the engine. Right now when using objects in it, it can become rather tricky to work-around string limitation.

+1

May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79727: Data paramater for lbSetData command should accept object, number, and array etc.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79727: Data paramater for lbSetData command should accept object, number, and array etc: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Iceman77 edited Steps To Reproduce on T79727: Data paramater for lbSetData command should accept object, number, and array etc.
May 10 2016, 9:31 AM · Arma 3
FrankDaTank1218 edited Steps To Reproduce on T79726: Slide operation sounds for first person shooting of pistols is too shrill and loud.
May 10 2016, 9:31 AM · Arma 3
JoeOBrien added a comment to T79726: Slide operation sounds for first person shooting of pistols is too shrill and loud.

Agreed, the slide/bolt sound is quite unpleasant on the ACP, Sting and PDW. It used to be pretty loud on all weapons but I think they reduced the volume on the rifles.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79726: Slide operation sounds for first person shooting of pistols is too shrill and loud: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79725: Lan Server Crashes Game.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:31 AM · Arma 3
Vanderwall edited Steps To Reproduce on T79725: Lan Server Crashes Game.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79724: When killed in free fall radial blur persists until you quit the mission: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Fireball edited Steps To Reproduce on T79724: When killed in free fall radial blur persists until you quit the mission.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79725: Lan Server Crashes Game: Arma 3.
May 10 2016, 9:31 AM · Arma 3
BIS_cooper added a comment to T79723: Publisher has stopped working.

fixed. new version will be released soon. thx for providing the pbo

May 10 2016, 9:31 AM · Arma 3
Fireball added a comment to T79723: Publisher has stopped working.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79723: Publisher has stopped working.
May 10 2016, 9:31 AM · Arma 3
AgentRev edited Steps To Reproduce on T79723: Publisher has stopped working.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79723: Publisher has stopped working: Arma 3.
May 10 2016, 9:31 AM · Arma 3
kyhn edited Steps To Reproduce on T79722: Arma 3 Player Id!‏.
May 10 2016, 9:31 AM · Arma 3
Iceman added a comment to T79721: Files Untraceable.

Hello,
glad it's fixed for you now. The problem is that system sometimes marks temporary locations as "read only" and it is impossible for the game to write there anything (such as settings or save files).

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79722: Arma 3 Player Id!‏: Arma 3.
May 10 2016, 9:31 AM · Arma 3