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May 10 2016

Fireball added a comment to T79721: Files Untraceable.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
TakeHomeTheCup added a comment to T79721: Files Untraceable.

I think its because you have it on an external disk.

May 10 2016, 9:31 AM · Arma 3
Yukams added a comment to T79721: Files Untraceable.

Oh yeah !
That was it dude !
I dl it on my C disk and it works !

Finally. I hope that I'll can help somebody with it :)

May 10 2016, 9:31 AM · Arma 3
Yukams added a comment to T79721: Files Untraceable.

Yeah I try to dl it on my C disk, I'll add a note tomorrow, thanks for the reply / note

#prayforit

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79721: Files Untraceable: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Yukams edited Steps To Reproduce on T79721: Files Untraceable.
May 10 2016, 9:31 AM · Arma 3
micovery added a comment to T79720: str command does not escape nested double-quotes for strings.

format has a maximum size limitation, so it won't work correctly for this purpose.

A command for escaping strings would be nice, but not sufficient.

str does more than just serialize strings. It traverses the entire data structure you pass in, and serializes it.

All I am asking is for it to play nice with strings :-)

str has other problems, for example, a null object will be serialized as:

<NULL-Object>

obviously that's not valid SQF, why couldn't the devs just serialize it as objNull ...?

In anycase, <NULL-Object> is easily parsable, you can simply use a regex to match it, and replace it with the correct valid SQF objNull.

I know that breaking backwards compatibility is probably out of the question, even if the old behavior was bad.

At the moment, my work-around for being able to serialize stuff correctly, before passing it into an extension is to recursively traverse the structure ... and convert strings using toArray. However, both the traversal, and the toArray command add a lot of overhead.

Finally, consider this ... a lot of the time the contents of the variables being passed around is beyond the control of the developers (player names is one such example).

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79720: str command does not escape nested double-quotes for strings.

EDIT: I see, compile does fail.

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79720: str command does not escape nested double-quotes for strings.

It seems all str command does is it places "" around the argument, that's all.
Because str deals with double quotes only you can use single quotes

_value = '--->""<---';

to work around the problem, or use format and form the string you send to extension exactly the way you want.

I doubt this is going to change as this is ancient command and it may break too many scripts. What needed is new command, parseString that would correctly parse all escaped " within.

May 10 2016, 9:31 AM · Arma 3
micovery added a comment to T79720: str command does not escape nested double-quotes for strings.

Added a couple of examples in the repro steps

May 10 2016, 9:31 AM · Arma 3
Killzone_Kid added a comment to T79720: str command does not escape nested double-quotes for strings.

Looks exactly like it should, what were you expecting the result would be?

May 10 2016, 9:31 AM · Arma 3
micovery added a comment to T79720: str command does not escape nested double-quotes for strings.

When the argument to the str command is a variable (or literal) of "STRING" data type ... the str command wraps the result with double quotes.

That's not enough. Simply slapping double quotes around some text does not make it a syntactically valid string.

Any other programming language that has a "stringify" function would escape the nested string delimiters, when stringifying variables of "STRING" data type.

So in this case I would have expected str to produce:

"--->""<---"

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79720: str command does not escape nested double-quotes for strings: Arma 3.
May 10 2016, 9:31 AM · Arma 3
micovery edited Steps To Reproduce on T79720: str command does not escape nested double-quotes for strings.
May 10 2016, 9:31 AM · Arma 3
oukej added a comment to T79719: AI detect mines too easily.

This doesn't seem to be happening anymore.
Could you please verify?

May 10 2016, 9:31 AM · Arma 3
Unknown Object (User) added a comment to T79718: 12 gauge buck ammo make smal explosion at close distance.

Are you sure it isn't about the shotgun model you are using? or have you tried with different shotguns from different mods?

May 10 2016, 9:31 AM · Arma 3
Zsalheden added a comment to T79718: 12 gauge buck ammo make smal explosion at close distance.

The shotgun only directly uses the ammoconfig from BIS config so no changes there. But it may be that BIS want to have it like "explosive shotgunshells" like to the AA-12

May 10 2016, 9:31 AM · Arma 3
Variable edited Steps To Reproduce on T79719: AI detect mines too easily.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79719: AI detect mines too easily: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79718: 12 gauge buck ammo make smal explosion at close distance: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Zsalheden edited Steps To Reproduce on T79718: 12 gauge buck ammo make smal explosion at close distance.
May 10 2016, 9:31 AM · Arma 3
cyckuan edited Steps To Reproduce on T79717: assignedVehicleRole returns [] for remote objects.
May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79717: assignedVehicleRole returns [] for remote objects.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79717: assignedVehicleRole returns [] for remote objects: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Koala added a comment to T79716: Make armoured vehicle interiors.

Duplicate of and related to http://feedback.arma3.com/view.php?id=9875 , http://feedback.arma3.com/view.php?id=12555 , http://feedback.arma3.com/view.php?id=13971 , http://feedback.arma3.com/view.php?id=16403

May 10 2016, 9:31 AM · Arma 3
DenisP edited Steps To Reproduce on T79716: Make armoured vehicle interiors.
May 10 2016, 9:31 AM · Arma 3
SilverDude added a comment to T79715: Making the black variants of the Mi-290 Taru, MH-9 Hummingbird and AH-9 Pawnee unique vehicles.

Since there are selectable colors for the Ghosthawk and the Huron this would be great. A "color-selector" in the create object window would be ideal for this, so that it doesn't block up the vehicle list.

A nice thing would be if the Blackfoot had a black skin too, like every other NATO helicopter has.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79716: Make armoured vehicle interiors: Arma 3.
May 10 2016, 9:31 AM · Arma 3
DenisP edited Steps To Reproduce on T79715: Making the black variants of the Mi-290 Taru, MH-9 Hummingbird and AH-9 Pawnee unique vehicles.
May 10 2016, 9:31 AM · Arma 3
MulleDK19 added a comment to T79714: Unarmed units cannot move forward left when prone..

This seems to have been fixed.
Tested on 1.41.129399 Dev.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79715: Making the black variants of the Mi-290 Taru, MH-9 Hummingbird and AH-9 Pawnee unique vehicles: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79714: Unarmed units cannot move forward left when prone.: Arma 3.
May 10 2016, 9:31 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79714: Unarmed units cannot move forward left when prone..
May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79713: Change the way some vehicles load textures!: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Fireball added a comment to T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:31 AM · Arma 3
Noahmcmahon edited Steps To Reproduce on T79713: Change the way some vehicles load textures!.
May 10 2016, 9:31 AM · Arma 3
Bohemia updated subscribers of T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928).
May 10 2016, 9:31 AM · Arma 3
Benargee edited Steps To Reproduce on T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928).
May 10 2016, 9:31 AM · Arma 3
LouMontana added a comment to T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928).

it looks fixed in devBranch 1.35.128021

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928): Arma 3.
May 10 2016, 9:31 AM · Arma 3
Benargee edited Steps To Reproduce on T79711: [Add new commands] cyclicRTD, setActualCyclicRTD, pedalsRTD, setActualPedalsRTD..
May 10 2016, 9:31 AM · Arma 3
Benargee added a comment to T79711: [Add new commands] cyclicRTD, setActualCyclicRTD, pedalsRTD, setActualPedalsRTD..

I have just realized that it is possible to get cyclic input already: https://community.bistudio.com/wiki/inputAction/actions

It still begs the question, why is there a collective RTD command when you can already get it through inputActions?

I am still unable to fine a method to set input controls via scripting a this time. I am still requesting this ticket stay open.

May 10 2016, 9:31 AM · Arma 3
Bohemia added a project to T79711: [Add new commands] cyclicRTD, setActualCyclicRTD, pedalsRTD, setActualPedalsRTD.: Arma 3.
May 10 2016, 9:31 AM · Arma 3
Koala added a comment to T79710: Taru Loadmaster in Helicopter DLC looks into the stumb of his neck.

That is an already known issue since the dev branch release of the DLC: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2798992&viewfull=1#post2798992

May 10 2016, 9:30 AM · Arma 3
Alwarren added a comment to T79710: Taru Loadmaster in Helicopter DLC looks into the stumb of his neck.

Interesting, when I read that post initially, that message wasn't there.

May 10 2016, 9:30 AM · Arma 3
Fireball added a comment to T79709: How to fix game crash in multiplayer. Network Killer NIC..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:30 AM · Arma 3
Alwarren edited Steps To Reproduce on T79710: Taru Loadmaster in Helicopter DLC looks into the stumb of his neck.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79710: Taru Loadmaster in Helicopter DLC looks into the stumb of his neck: Arma 3.
May 10 2016, 9:30 AM · Arma 3
Iceman added a comment to T79709: How to fix game crash in multiplayer. Network Killer NIC..

Even better way is to update Killer drivers, crashes then disappear.

May 10 2016, 9:30 AM · Arma 3
skameyka edited Steps To Reproduce on T79709: How to fix game crash in multiplayer. Network Killer NIC..
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79709: How to fix game crash in multiplayer. Network Killer NIC.: Arma 3.
May 10 2016, 9:30 AM · Arma 3
GenBaconator edited Steps To Reproduce on T79708: Arma 3 HUGE Framerate Issues.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79707: no server list: Arma 3.
May 10 2016, 9:30 AM · Arma 3
tony edited Steps To Reproduce on T79707: no server list.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79708: Arma 3 HUGE Framerate Issues: Arma 3.
May 10 2016, 9:30 AM · Arma 3
Iceman added a comment to T79706: Random game crash.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:30 AM · Arma 3
Deffte edited Steps To Reproduce on T79706: Random game crash.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79706: Random game crash: Arma 3.
May 10 2016, 9:30 AM · Arma 3
MulleDK19 added a comment to T79705: Bullets do not penetrate characters/AI.

Bullets penetrate just fine...

May 10 2016, 9:30 AM · Arma 3
DenisP edited Steps To Reproduce on T79705: Bullets do not penetrate characters/AI.
May 10 2016, 9:30 AM · Arma 3
mickeymen added a comment to T79705: Bullets do not penetrate characters/AI.

An important detail for the simulator! I think it should be implemented.
I would add a random penetration of only a some percentage of bullets. For example 30 -35%
For heavy calibers (Sniper rifles) I would increase this value up to 70-80% through-penetrations

May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79705: Bullets do not penetrate characters/AI: Arma 3.
May 10 2016, 9:30 AM · Arma 3
Bohemia updated subscribers of T79704: Add environment class like insidebuilding so engine can detect the camera is in a building.
May 10 2016, 9:30 AM · Arma 3
PvtDancer edited Steps To Reproduce on T79704: Add environment class like insidebuilding so engine can detect the camera is in a building.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79704: Add environment class like insidebuilding so engine can detect the camera is in a building: Arma 3.
May 10 2016, 9:30 AM · Arma 3
DenisP edited Steps To Reproduce on T79703: Able to survive high-speed car crashes even while driving with the seatbelt off..
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79703: Able to survive high-speed car crashes even while driving with the seatbelt off.: Arma 3.
May 10 2016, 9:30 AM · Arma 3
Killzone_Kid added a comment to T79701: rotor damage during slingloading with CSAT.

closing in favour of duplicate #24048

May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79702: Unable to climb the ladder on Barracks (Old): Arma 3.
May 10 2016, 9:30 AM · Arma 3
DenisP edited Steps To Reproduce on T79702: Unable to climb the ladder on Barracks (Old).
May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79701: rotor damage during slingloading with CSAT.

Seems to be resolved since dev-branch 1.45.130815 according to http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939180&viewfull=1#post2939180

May 10 2016, 9:30 AM · Arma 3
Jesse-Lacey added a comment to T79701: rotor damage during slingloading with CSAT.

I tested this out today, I wanted to try the TARU, but not having really used it I decided to switch to the regular flight model, I tried lifting a Zamak first and although the sling load worked fine implying that it wasn't overweight I broke the ATRQ Rotor at about 40% throttle. So I went down to a hunter, then a quadbike, and then ammo box and every time the ATRQ Rotor broke during take off. I use an x55 HOTAS, so I have a very precise throttle and was ascending at less than 1 mp/s, so there's really no way to be more gentle than that, and increasing throttle would just increase the stress on the rotors and make them more likely to clip, but this seemed different, if the rotors hit both should die. I tried it again later with the advanced flight model and didn't have any trouble at all, it just takes a lot more throttle on take off at which point you are able to take off and land and even turn really hard if you want.

May 10 2016, 9:30 AM · Arma 3
pengulord added a comment to T79701: rotor damage during slingloading with CSAT.

A friend and I tried to lift an ATV with the lift variant of the Taru, and it broke almost immediately. Another time I was able to carry an Ifrit several kilometers and it only broke when I started to slow down to drop it off. Almost lost the Ifrit and the Taru, but managed to get them both on the ground with minimal damage. This is content people paid extra for, and this thing can't perform the operation it was designed for. Lifting is the only reason for this chopper's existence. Can we please get some info as to the status of this bug?

May 10 2016, 9:30 AM · Arma 3
Mjolnir added a comment to T79701: rotor damage during slingloading with CSAT.

It's nice how people reporting this issues problems are getting closed with reference to this issue which is by all indications dead to the devs. They can even be bothered to give us a post to say ANYTHING about this. I know the marksman system part of the DLC is the new hotness and Tarus are old news. But we did pay money trusting to get what we paid for. I cannot speak for others but this kind of thing discourages me to pre-purchasing any other DLC from BI. I can no longer expect that they will deliver on their promises.

May 10 2016, 9:30 AM · Arma 3
Maceboor added a comment to T79701: rotor damage during slingloading with CSAT.

I have a solution for some people.
When you use the advanced flight model there is no ATRQ Bug. I tested it very long and it never broken.

But BI must also fix the easy model!!!

May 10 2016, 9:30 AM · Arma 3
stuzer05 added a comment to T79701: rotor damage during slingloading with CSAT.

Yep. Xeno Taru Pod Mod fix this problem

May 10 2016, 9:30 AM · Arma 3
DirtyButterBrot added a comment to T79701: rotor damage during slingloading with CSAT.

yeah cool a mod that doesnt work on all servers

May 10 2016, 9:30 AM · Arma 3
Maceboor added a comment to T79701: rotor damage during slingloading with CSAT.

It's not fixed. Does anybody know that the Xeno Taru Pod Mod fix the problem?

May 10 2016, 9:30 AM · Arma 3
338Caliber added a comment to T79701: rotor damage during slingloading with CSAT.

I think it is fixed since version 1.40, I recently tried it in 1.42

May 10 2016, 9:30 AM · Arma 3
DirtyButterBrot added a comment to T79701: rotor damage during slingloading with CSAT.

FIX NEEDED...
I cant do sht with this heli, useless piece of metal shit.

May 10 2016, 9:30 AM · Arma 3
DirtyButterBrot added a comment to T79701: rotor damage during slingloading with CSAT.

DEVS? Y U LET US BUY CONTENT THAT DOESNT ECEN WORK?

May 10 2016, 9:30 AM · Arma 3
vodkabull0 added a comment to T79701: rotor damage during slingloading with CSAT.

Really needs to be fixed. I can´t even lift the pods which are made for the Taru without breaking the ATRQ.

May 10 2016, 9:30 AM · Arma 3
Maceboor added a comment to T79701: rotor damage during slingloading with CSAT.

Please fix this bug immediately !
It's a very old bug and you dont do anything against this.
Please fix it in 1.42

May 10 2016, 9:30 AM · Arma 3
Mjolnir added a comment to T79701: rotor damage during slingloading with CSAT.

It has been 5 months since this was reported. Almost 4 months since it was assigned.
This is a Key feature of Paid content. The TARU is a DLC heavy lift helicopter that cannot lift even light items without damaging the helicopter.
I have an issue with this bug having no priority and no apparent care from the Devs.
We paid for this feature and should be able to count on you to make it work in a reasonable amount of time. Or at least to give us some hint you are looking into it.

May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79701: rotor damage during slingloading with CSAT.

Related to http://feedback.arma3.com/view.php?id=22551
and http://feedback.arma3.com/view.php?id=22659

May 10 2016, 9:30 AM · Arma 3
stuzer05 added a comment to T79701: rotor damage during slingloading with CSAT.

Video: http://stuzer.link/s/sztRF

May 10 2016, 9:30 AM · Arma 3
DirtyButterBrot added a comment to T79701: rotor damage during slingloading with CSAT.

Some information would be nice, because you can throw the Taru in the Trash if this does not get fixed...

May 10 2016, 9:30 AM · Arma 3
NorX_Aengell added a comment to T79701: rotor damage during slingloading with CSAT.

I seconded that.

Go in a taru, slingload a pod (fuel pod for the test) fly and there is a moment your Atrq will be severly damaged.

Or with zeus, direclty spawn a taru and a pod, put the pod under him for slingload without slingloading it, go in the taru put the engine on and almost always the ATRQ will break.

Tested in latest dev build and normal fly mode.

https://www.youtube.com/watch?v=D7WKsRXUVC0&feature=youtu.be

In facts seems that the hitpoint HitVRotor be the problem.

Another problem seems that it cant be damaged by firing on the rotor too...

May 10 2016, 9:30 AM · Arma 3
Bohemia updated subscribers of T79701: rotor damage during slingloading with CSAT.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79701: rotor damage during slingloading with CSAT: Arma 3.
May 10 2016, 9:30 AM · Arma 3
dakilla12601 edited Steps To Reproduce on T79701: rotor damage during slingloading with CSAT.
May 10 2016, 9:30 AM · Arma 3
DenisP edited Steps To Reproduce on T79700: Helicopter gatling guns are incomplete.
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79700: Helicopter gatling guns are incomplete: Arma 3.
May 10 2016, 9:30 AM · Arma 3
Iceman added a comment to T79699: Just started hanging on splash screen. Only does it about half the time..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:30 AM · Arma 3
matt_gold added a comment to T79699: Just started hanging on splash screen. Only does it about half the time..

I've included my ARMA3 crash RPT file, and also my DxDiag file.

Please help!!

May 10 2016, 9:30 AM · Arma 3
Bohemia updated subscribers of T79699: Just started hanging on splash screen. Only does it about half the time..
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79699: Just started hanging on splash screen. Only does it about half the time.: Arma 3.
May 10 2016, 9:30 AM · Arma 3
matt_gold edited Steps To Reproduce on T79699: Just started hanging on splash screen. Only does it about half the time..
May 10 2016, 9:30 AM · Arma 3
Bohemia added a project to T79698: Assault outpost task does not complete (Adapt campaign - breaking even mission): Arma 3.
May 10 2016, 9:30 AM · Arma 3
bophil edited Steps To Reproduce on T79698: Assault outpost task does not complete (Adapt campaign - breaking even mission).
May 10 2016, 9:30 AM · Arma 3