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May 10 2016

kju-PvPscene added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

they have disabled the functionality..

May 10 2016, 8:11 AM · Arma 3
Fireball added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:11 AM · Arma 3
Radioman added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

How on earth do you download attachments? I'm trying to do Nics' fix for this issue, but clicking on the attachments above does nothing. I must be missing something obvious...

May 10 2016, 8:11 AM · Arma 3
k0rd added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

this is really awesome - I shared the link with the linux dedi server thread.

[edit] ICEMAN: can you please link this to 18556?

May 10 2016, 8:11 AM · Arma 3
nics added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

FIXED
Thank you.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

Hello,
can you please confirm the fix on current version?
Thank you.

May 10 2016, 8:11 AM · Arma 3
nics added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

Since people start compiling their hand-tweaked LFS-glibc already (c.f. http://forums.bistudio.com/showthread.php?169926-Linux-Dedicated-Server-feedback/page18), I'll give you my far more easier solution which will work on any Linux and without glibc modifications:

  • Get the attached dummy_mallinfo.c.txt and rename it to dummy_mallinfo.c.
  • Turn it into a shared object by
  • gcc -shared -m32 -fPIC -o dummy_mallinfo.so dummy_mallinfo.c
  • Set the environment variable LD_LIBRARY_PATH to the _absolute_ directory containing that new dummy_mallinfo.so:
  • export LD_LIBRARY_PATH=/path/to/wherever/:"$LD_LIBRARY_PATH"
  • run arma3server by
  • LD_PRELOAD=dummy_mallinfo.so ./arma3server

This will replace glibc's costly mallinfo() with my nop-implementation at runtime.

May 10 2016, 8:11 AM · Arma 3
nics added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

dazhbog: Glad this one got assingned.

Unfortunately, I can't link issues here, so be sure to have a look at
http://feedback.arma3.com/view.php?id=18556 which is somewhat related.

May 10 2016, 8:11 AM · Arma 3
nics edited Steps To Reproduce on T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.
May 10 2016, 8:11 AM · Arma 3
nics added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

I did another test:
in order to exclude 32bit-related integer overflow issues, I rerun the above test in a virtual 32bit Ubuntu 12.04 (i386) installation with only 2047MB of RAM attached.

Command line of 'arma3server':

./arma3server -port=2302 -config=serverconfig/server.cfg -name=foo -noSound -world=empty

Performance sampling commands:

  1. sudo perf record -p <arma3server_pid> sleep 10
  2. sudo perf report > perf_report_arma3server_virt_ubuntu1204_i386_2047MB.txt

Again, the same results: dominant activity in glibc's 'mallinfo()'.
I'll attach the output file 'perf_report_arma3server_virt_ubuntu1204_i386_2047MB.txt' to this issue.

May 10 2016, 8:11 AM · Arma 3
nics added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

btw, server version string seems to be "1.16.113494"

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Unknown Object (User) added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

yes, some say that while raining you cant see due to the water drops reflecting light, some others dont think so, i just heard that from a former navy seal.

It would make sense that you cant see mirrors but yes screens, NVG does allow you to watch screens/TV (althought it would appear TOO MUCH bright)

May 10 2016, 8:11 AM · Arma 3
Krudanze added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

thanks for the info

May 10 2016, 8:11 AM · Arma 3
MadDogX added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

Maybe it's intended then?

May 10 2016, 8:11 AM · Arma 3
Krudanze added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

maybe. i didnt know how nv googles work. i thought they only brighten what you see. so it seemed illogical to me that they would turn off reflections. i guess this issue can be deleted then

May 10 2016, 8:11 AM · Arma 3
Krudanze added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

ad2001: just the mirrors. the screen on the dashboard works fine
dr death: is it? i didnt know that. so does it completely turn off the reflection or you can still see little something? ive never wore nv googles in real life

May 10 2016, 8:11 AM · Arma 3
Unknown Object (User) added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

downvoted because its realistic, in real life NVG wont work under no optic/reflective glass (shouldn't work under rain/under water or when using optics, but the devs wont fix that)

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

Does it disable all types of PiP or just the ones on the mirrors?

May 10 2016, 8:11 AM · Arma 3
ocf81 added a comment to T76844: Release testing tools for mission development.

I'd like to be able to run unit tests and use a TDD style development cycle that doesn't take 2-3 mins of warmup time for every test run.

I think this can be done faster than what's currently possible. And I suspect that most of the code is already in BI's libs, but not used in the way proposed.

I mean, most things don't involve targeting specific art (art being all maps, models, etc)
You could have a simulated test terrain/canvas that can be used for unit testing code. I keep running into run-time errors that are vague. Unit testing and debugging is one of the key ways to get around such problems, but it is not possible to do that in an efficient way at the moment.

I might consider starting up a community effort if this hasn't been picked up by BI in a couple of months, if I still have the time by then.

I'm currently using ArmaDEV. I've mailed the creators if they want to cooperate on improving it, but they remain silent.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76845: night vision makes the mirrors reflection (pip) disappear: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Krudanze edited Steps To Reproduce on T76845: night vision makes the mirrors reflection (pip) disappear.
May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

In regards to ArmaDEV: http://forums.bistudio.com/showthread.php?124120-ArmADev-Eclipse-Plugin&p=2674369&viewfull=1#post2674369

You might wanna join the tools developer Skype group if you go ahead with this:
http://forums.bistudio.com/showthread.php?131825-Skype-groups-amp-other-contact-groups

May 10 2016, 8:11 AM · Arma 3
ocf81 added a comment to T76844: Release testing tools for mission development.

Useful info. thnx :)

If I start a project, I really do want to make it a community effort. I'll probably never get it done on my own.

But for now I'm busy with some other commitments.

Maybe BI will wake up and realise that spending .5M on a contest is kinda useless if the tools are lacking. I'd spend that .5M on the tools instead.

May 10 2016, 8:11 AM · Arma 3
ocf81 added a comment to T76844: Release testing tools for mission development.

<i>"If I start a project, I really do want to make it a community effort. I'll probably never get it done on my own." </i>

Thought about it and have come to the conclusion that it would require the help of BI or a lot of hacking and other illegal stuff, so I'm not going to do that.

May 10 2016, 8:11 AM · Arma 3
ocf81 edited Steps To Reproduce on T76844: Release testing tools for mission development.
May 10 2016, 8:11 AM · Arma 3
Fank added a comment to T76844: Release testing tools for mission development.

ocf81 add me on steam i think i have a good tool for you (is not published right now)

steam: fankserver

May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76844: Release testing tools for mission development.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76844: Release testing tools for mission development: Arma 3.
May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

There is/was only a commercial 3rd party IDE for VBS AFAIK.

BI like most in the community just use one of the more advanced text editor with syntax highlighting.
There is the GUI editor by called FSM (FSM Editor Personal Edition).

Squint by SBS Mac provide static code analysis.

There are 2-3 community made IDEs based on eclipse and one other competitor, but mostly not much developed and no longer supported.

---

Don't get me wrong. Not disagreeing - a decent IDE would improve productivity a lot, but BI doesnt have anything better AFAIK either..

May 10 2016, 8:11 AM · Arma 3
djotacon added a comment to T76842: Massive task canceleed or suceeded.

Is task a reserverd word?

I think will be very useful create a list with reserved word avaiable to the public.

May 10 2016, 8:11 AM · Arma 3
NigeyUK edited Steps To Reproduce on T76843: Objects appear invisible in buldozer.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76843: Objects appear invisible in buldozer.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76843: Objects appear invisible in buldozer: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76842: Massive task canceleed or suceeded.
May 10 2016, 8:11 AM · Arma 3
djotacon edited Steps To Reproduce on T76842: Massive task canceleed or suceeded.
May 10 2016, 8:11 AM · Arma 3
George_ added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Keep using 2302, this is the port the game will listen for client to connect (direct client-server communication), the 27016 is used by Steam backend (Steam servers) to check that your server is still created and downloads information about it (like name, mission...).

When you create the server, it's registered on GS and on Steam, since both services are still online. It won't be long before the GS will shut down and the only Steam will be used.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76842: Massive task canceleed or suceeded: Arma 3.
May 10 2016, 8:11 AM · Arma 3
vision33 added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Hi, as far as the freezing goes, I have that too when I go into the multiplayer gamespy serverlisting. It takes about 20 - 30 sec until I get so see the server list. Getting back to main menue won't take that long. But after that waiting time i get all servers listed so no problem with that.
(running the release build btw.)

Usually I start the game with -nologs and -showScriptErrors.

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

When using the steam server list the game behaves correctly. So when creating a server (Steam) should I change the default port (2302) to 27016? And if I keep receiving the "no challenge value..." I can disregard it as it is only telling me it has issues connecting to GS? Can I stop my game from trying to connect to GS?

Excuse my ignorance.

Thank you for your time.

May 10 2016, 8:11 AM · Arma 3
George_ added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Hello, we are currently switching from GameSpy to Steam. If you want to host the server that will be visible in Steam browser (default option for Dev), you have to forward some ports for Steam (default is 27016, DS can switch do different port by config option). That should make your server visible in Steam server list.

About the lags, the message is from the GameSpy library, looks like there are issues when communicating with GS servers, it's hard to say if it's library traffic issue or it's related to something in the game.

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

At the moment A3 DEV is behaving exactly the same, only maybe a bit less freezing, and the freezing times are a bit shorter.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Can you Host new session in Dev version?

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Thank you very much.

Also, I used to be the host of private servers I did with my friends because I have very fast internet, I had to port forward in order to my friends to join. It worked smoothly 4 months ago. Since then I havn't been playing ARMA, today I tried to play it again as I saw the game was updated. Now it is a horrible pain in the ass trying to connect to a server or host a game as you can see, but also, when I manage to create a server, my friends can't join me, they can't even see my server on the list. 20 minutes ago I tried creating a server again, and while on the HOST NEW SESSION menu this warning appeared: "no challenge value was received from the master server".

Hope that helps in some way. Again, thank you!

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

UPDATE:

I just deleted A3, restarted my pc, re-dowbloaded the game, launched it, clicked on MP, and this time it took the game to get me from the main menu, to the MP menu a whopping 36 seconds.

Same I started the process of creating a server, and when selecting a game mode the same message appeared: "no challenge value was received from the master server".

At this point I give up, ive searched everywhere for answers, I re-installed the game twice today, checked al my firewall settings are well set-up, same for the forwarded ports.

It just doesn't make any sense... Why would the game be behaving like this?

I hope you find an answer, im off to bed. Thank you for your time.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Hello,

Please try to run your game as admin. Also check that you have set the download region on Steam to correct location.
Steam>Settings>Downloads+Cloud>Download Region

Also, please upload your newest rpt file.
C:\Users\<Name>\AppData\Local\Arma 3\

If that does not help, please tap here to get more help.

Thank you!

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

I wish to add:

I checked the game cache.

I re-downloaded the game.

Removed all my workshop subscriptions.

No mods.

Still not working.

May 10 2016, 8:11 AM · Arma 3
smohuff added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Ran the game as admin, nothing changed.

I have the download region on steam set to a different region from where I am from because it gives me more download speed (avg 15 - 20mb/s). Why would this have an impact over the game freezing on the multiplayer menu?

The file requested has been uploaded.

Thank you for your time.

p.d. Tap where? :/

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).

Hello,

in your rpt there is nothing suggesting anything wrong.

I will try to invetisgate it further but without any significant data the results are not sure.

Sorry for inconveniences, have a nice day.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76841: MULTIPLAYER MENU FREEZING (SERVER LIST): Arma 3.
May 10 2016, 8:11 AM · Arma 3
smohuff edited Steps To Reproduce on T76841: MULTIPLAYER MENU FREEZING (SERVER LIST).
May 10 2016, 8:11 AM · Arma 3
prosnipe88 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

@AD2001

Your first and second pictures are correct. I've see people sniping from the deep water. That's what I am talking about. The other day I had a guy sniping at me from the water, and I couldn't even see him. That's why I submitted this post to the forums. Not to mention you cannot kill someone in the water when they are submerged. I tried killing a guy yesterday who was prone in the water. He was clearly sticking out of the water, yet I couldn't kill him. So you are telling me that the divers should be able to shoot out of the water and kill, yet the ones on land shouldn't be able to kill the divers in the water? That makes no sense. In reality, bullets would travel at least a foot through the water before it lost it's full velocity and became useless. I propose either to make shooting from the water completely obsolete, unless an SDAR is used. Which is what was intended anyway, or increase the bullet travel in water to make it effective against shallow water targets. Either way, I am guessing that the one's voting down do this kind of glitch. I believe that it ruins the game, and it does. It's becoming a habit now, and they do nothing but camp fresh spawns. Which takes no skill at all. If you don't believe me that divers can camp from water. Just play enough wasteland and hang near the coast, you'll see what I am talking about.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

From this depth I can shoot easily as I would be able to real life (assuming I had a sniper rifle :P): http://i.imgur.com/fB2eO4Z.jpg

From this depth I can also shoot, but it's very difficult because of weapon sway: http://i.imgur.com/u65n4Tc.jpg

From this depth, where my feet are only a few centimeters above the ground, I can't shoot, it's just impossible: http://i.imgur.com/Gb2BbX4.jpg

/downvoted

May 10 2016, 8:11 AM · Arma 3
Bohemia added a comment to T76840: Being able to use weapons other than the SDAR from the water..

"prosnipe" talks about camping... lol.
Also you can't actually snipe from the water. If you mean IN the water, never heard of that....Won't vote for now.

May 10 2016, 8:11 AM · Arma 3
prosnipe88 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

Being able to snipe in the deep water, without touching ground makes no sense. It needs to be changed. It ruins the game. I have never heard of snipers being able to snipe from the water. That's not how sniper rifles work, and they shouldn't work this way in ARMA 3 as well.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

What depth are they using the Lynx from? Are they swimming and using it or just standing/crouching/sitting/touching the sea floor in any way?

May 10 2016, 8:11 AM · Arma 3
ocf81 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

All is fair in love and war.

Deal with it.

May 10 2016, 8:11 AM · Arma 3
prosnipe88 edited Steps To Reproduce on T76840: Being able to use weapons other than the SDAR from the water..
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76840: Being able to use weapons other than the SDAR from the water.: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76839: Improve Timer System for Explosives.
May 10 2016, 8:11 AM · Arma 3
the_Demongod edited Steps To Reproduce on T76839: Improve Timer System for Explosives.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76839: Improve Timer System for Explosives: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76838: Zeus Custom Mission Crashing Server.

Crashes are set as duplicate very rarely. Also, it may seem that the crash is the same that you are experiencing but it does not have to be. We analyse every crashdump which is sent to us. We also link the tickets to our intern system, that is why I requested you made a new ticket.

Thank you for understanding.

May 10 2016, 8:11 AM · Arma 3
chal00 added a comment to T76838: Zeus Custom Mission Crashing Server.

Same problem here ! and i unable to find the problem ! When i remove all missions except 2 or 3 files, it's OK ! But after, i can't find the wrong file !

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76838: Zeus Custom Mission Crashing Server.

@ShadeOfMe,
thank you for participating, please create new tickets and I will look at it, thank you.

May 10 2016, 8:10 AM · Arma 3
jas4921 added a comment to T76838: Zeus Custom Mission Crashing Server.

Crash logs added, no Mdmp file.

May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76838: Zeus Custom Mission Crashing Server.

Hello,

thank you for the crashdumps. From the rpt file it is clear that you're using several mods. Would it be possible to try it without them? If the crashes persist, please upload a new rpt with no active mods.

Thank you.

May 10 2016, 8:10 AM · Arma 3
Bohemia added a comment to T76838: Zeus Custom Mission Crashing Server.

isn't this the same issue ? why do I need a new ticket ?
Just FYI I just reinstalled ARMA 3 and im getting the same issue whenever I try to start an MP mission
in any case i'll open a new ticket but its just going to be marked as a duplicate

May 10 2016, 8:10 AM · Arma 3
Bohemia added a comment to T76838: Zeus Custom Mission Crashing Server.

Experiencing the same issue
as are a lot of other people I found on the forums
attaching my rpt files if it helps
Note: I only changed the location of Arma3 in the file to *\ nothing else

Notes:

  1. I am not using mods
  2. A quick search in google for paramGuerFriendly.hpp not found shows a lot of others are experiencing this issue
May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76838: Zeus Custom Mission Crashing Server: Arma 3.
May 10 2016, 8:10 AM · Arma 3
Bohemia updated subscribers of T76838: Zeus Custom Mission Crashing Server.
May 10 2016, 8:10 AM · Arma 3
jas4921 added a comment to T76838: Zeus Custom Mission Crashing Server.

There is no crash logs but after logging in to the game on the server we get a black screen where the mission select page should be and then when I check the server I get the error: Include file a3\functions_f\Params\paramGuerFriendly.hpp not found

I have done a quick google search on this error and it seems switching to Dev Branch solves this issue, however, we want to remain on the stable branch.

May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76838: Zeus Custom Mission Crashing Server.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:10 AM · Arma 3
jas4921 edited Steps To Reproduce on T76838: Zeus Custom Mission Crashing Server.
May 10 2016, 8:10 AM · Arma 3
Bohemia updated subscribers of T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets.
May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76836: Runway underground glitch.

Hello,

I tried to find the spot with our diagnostics on, yet failed to find it. Could you please upload a short video describing the problem?

Thank you very much.

May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets: Arma 3.
May 10 2016, 8:10 AM · Arma 3
TROPtastic added a comment to T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets.

Please vote on this, it won't impact vanilla Arma 3 at all (because you get to choose what helmets you use), but it will give mod and mission makers more flexibility in what they can make.

May 10 2016, 8:10 AM · Arma 3
Doln edited Steps To Reproduce on T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets.
May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76836: Runway underground glitch: Arma 3.
May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76835: AI reacts to grenade too quick: Arma 3.
May 10 2016, 8:10 AM · Arma 3
Bohemia updated subscribers of T76836: Runway underground glitch.
May 10 2016, 8:10 AM · Arma 3
colonel_cranc edited Steps To Reproduce on T76836: Runway underground glitch.
May 10 2016, 8:10 AM · Arma 3
the_Demongod added a comment to T76834: Client/Host Inconsistencies regarding Inventory Contents.

hey guys,
It's been a little hit or miss lately, but here is a mission where it almost always happens:
http://steamcommunity.com/sharedfiles/filedetails/?id=184917782
Once you spawn, move to the trucks parked outside. The host should see lots and lots of tools and ammunition inside, but clients should see nothing. Sorry to the mission maker for using their mission as an example, it is a great mission but it was the best example. I would also like to know whether this is related to actual server host/client desync, or if it could have been avoided when scripting the equipment into the truck's inventory.

May 10 2016, 8:10 AM · Arma 3
the_Demongod added a comment to T76834: Client/Host Inconsistencies regarding Inventory Contents.

Later tonight I will have access to my ArmA computer, I will do it then.

May 10 2016, 8:10 AM · Arma 3
Krudanze edited Steps To Reproduce on T76835: AI reacts to grenade too quick.
May 10 2016, 8:10 AM · Arma 3
Bohemia updated subscribers of T76834: Client/Host Inconsistencies regarding Inventory Contents.
May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76834: Client/Host Inconsistencies regarding Inventory Contents: Arma 3.
May 10 2016, 8:10 AM · Arma 3
the_Demongod edited Steps To Reproduce on T76834: Client/Host Inconsistencies regarding Inventory Contents.
May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76834: Client/Host Inconsistencies regarding Inventory Contents.

Can you please provide an example to reproduce the issue?

May 10 2016, 8:10 AM · Arma 3
Ghost113 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

I think you sir have hit the nail on the head. Popped in and turned off the grass and killed the snakes. Trigger fired. Glad I'm not crazy.

May 10 2016, 8:10 AM · Arma 3
TTc30 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

I have an idea, i've noticed under statistics during a mission: Buildings snakes counts as civilian casualties, maybe those are the responsible? :)

May 10 2016, 8:10 AM · Arma 3
MadDogX added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:10 AM · Arma 3
TTc30 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Glad i could help

Edit: Still feels like a bug though

May 10 2016, 8:10 AM · Arma 3
Ghost113 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Mission uploaded for you. Trigger is set to 15 x 15 which will fire. When set to 50 x 50 trigger does not fire.

May 10 2016, 8:10 AM · Arma 3
Ghost113 added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Also this ONLY happens when using CIVILIAN and NOT PRESENT. Works fine with BLUFOR and OPFOR.

May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76833: Trigger will not fire when setting as CIV not present over a certain range.

Hello,

thank you for submitting the ticket. I was unable to reproduce the problem in our conditions. Would it be possible to upload a simple repro mission on Stratis? It would help us a lot.

Thank you!

May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76833: Trigger will not fire when setting as CIV not present over a certain range: Arma 3.
May 10 2016, 8:10 AM · Arma 3